SDL3 Now Implements Render Batching For Direct3D, Metal & Vulkan
11 novembre 2025 à 10:45
The SDL3 library that is popular with cross-platform games for abstracting various software/hardware features has implemented render batching for its built-in rendering API. This render batching is successfully wired up now for Direct3D 11/12, Apple Metal, and Vulkan APIs for more efficient graphics rendering...