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On a un premier indice sur le prix de GTA 6, et c’est une bonne nouvelle

19 mars 2026 à 16:17

Dans une interview accordée à The Game Business le 17 mars 2026, le patron de Take-Two, Strauss Zelnick, s’est notamment exprimé sur la publicité intégrée aux jeux vidéo sur PC et console. Des propos que certains interprètent comme un indice sur le futur prix de GTA 6.

Are Split Spacebars the Next Big Gaming Keyboard Trend?

Par : BeauHD
17 mars 2026 à 17:00
"There are countless upgrades you could make to your gaming setup," writes PC Gamer's Jacob Ridley. "A wireless this, a bigger that, a faster thing. But how do you know what's going to be a genuine upgrade worth investing in? Personally, I think it might be split spacebars." His argument centers on the fact that spacebars take up a "greedy" amount of keyboard space -- space that could instead be divided into multiple keys for different actions, such as voice chat or melee attacks. From the report: While it's often very easy to reprogram your spacebar to do a different action via your keyboard's software, it's a lot harder to reprogram your brain to hit any other key when you try to jump in game. Spacebar makes you jump. Everyone knows that; it's practically etched onto your brain if you're a long-time mouse and keyboard player. So, why does a split spacebar help with that? It comes down to this: once you know which side of a spacebar you tend to thwack with your thumb, you can program the other side to do whatever you want. I hit the right-side of my spacebar every time when I'm typing. Therefore, when I started using a Wooting 60HE v2 with a split spacebar, I set the left-side to be the delete key; the keyboard lacking a dedicated delete key for its 60% size. Though for gaming, the split spacebar offers much more varied purpose. People do strange things with the WASD keys that I won't litigate here, but I'm pretty sure most gamers use their left thumb to strike the spacebar for gaming. Right? Right. If you fall into this category, you have the option of using the right-side spacebar for things like a chunky melee key, or, my personal favorite, an in-game voice chat key.

Read more of this story at Slashdot.

Après 5 ans de guerre, Fortnite revient enfin sur le Google Play Store

5 mars 2026 à 14:20

Après des années de bannissement liées au litige entre Google et Epic, Fortnite va faire son retour sur le Google Play Store, a annoncé Tim Sweeney le 4 mars 2026. Une décision qui intervient alors que Google promet d’« ouvrir » Android plus largement.

Humble Games' Former Bosses Buy the Studio's Back Catalog

Par : BeauHD
5 mars 2026 à 10:00
Former Humble Games executives have reacquired the publisher's catalog of more than 50 indie titles from Ziff Davis and relaunched their company as Balor Games. "For the developers we have worked with over the years, this moment is a reunion," Balor Games CEO Alan Patmore wrote in a statement. "[It has] the same leadership and the same commitment to thoughtful publishing remain in place. What changes is our scale and our focus. Balor Games is built for inventors and backed by believers. To that end, it exists to be a seal of quality for independent games." Engadget reports: The Humble Games lineup includes (among others) Slay the Spire, A Hat in Time, SIGNALIS, Forager, Coral Island, Monaco and Wizard of Legend. Separate from the Humble transaction, Balor also bought the complete catalog of Firestoke Games (which shut down last August) and publishing rights to Fights in Tight Spaces. In total, the young studio now owns the publishing rights to over 60 indie titles. Humble Games is separate from the Humble Bundle storefront. The latter is still owned by Ziff Davis. The pair view the newly anointed Balor as a developer-friendly publishing house. As for its name, Balor is a supernatural being in Irish mythology. It's sometimes depicted as having three eyes. Triple-eye, triple-I... Clever devils! The triple-I moniker is a more recent addition to the gaming lexicon. It typically means something defined by indie creativity and passion -- with a budget far less than AAA but more than a tiny two-person passion project. (Balor says it's about "high-quality, impactful games.") You wouldn't be blamed for wondering how that's different from AA. But the slant here is to define the genre less by budget and more by "indie" intangibles. You can learn more about the company's vision in an interview with GamesIndustry.biz.

Read more of this story at Slashdot.

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