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Insta360 confirms it’s working on two “surprising” mirrorless cameras

The action-camera maker has confirmed it’s deep in development on two interchangeable lens cameras, promising that one will feature a shape that breaks from every existing ILC template.

Insta360 logo in black with a circular camera icon, displayed on a yellow background.Insta360

Rumors and vague teasers have been suggesting for months now that Insta360 is developing a mirrorless camera. Now, the company’s CEO, Jingkang “JK” Liu, has confirmed that not one, but two mirrorless cameras are in development. Liu even added that one will apparently have a shape not considered before. 

The confirmation came from an interview with Mynavi News in conjunction with Insta360’s flagship store opening in Asakusa, Japan. This isn’t the first time the company has hinted at a mirrorless camera, though. In January 2026, Liu posted on Weibo with the phrase ‘Heading towards new focal lengths,’ which started the mirrorless speculation. 

In the interview, Liu gave slightly more details than that initial vague teaser. “At this point, there’s only so much we can say, but we are developing two types of mirrorless cameras,” Liu said. While he wasn’t able to provide many details, he did drop one hint that certainly seems intriguing:  “One of them will have a surprising shape that you’ve never even considered before.” 

“One of them will have a surprising shape that you’ve never even considered before.” 

Jingkang “JK” Liu, Insta360 CEO

When asked why Insta360 decided to tackle an ILC, Liu explained that the goal is “to make it easy for people who don’t know how to use interchangeable-lens cameras to use them by introducing new technologies and AI.” Given that the company has introduced plenty of AI-based features in its app and cameras, it isn’t surprising that it’s thinking about AI for an ILC, either. We’ve seen one take on extensive use of AI in an ILC with the Caira camera, which takes a notably AI-forward approach to ILC design. Of course, we’ll have to wait and see in terms of specifics on how Insta360 plans on implementing this.

Close-up of a GoPro camera body featuring a metallic lens mount ring without the lens attached, with part of the GoPro logo visible and the camera sensor faintly seen behind the mount.
GoPro has also announced an ILC, though its camera doesn’t have electrical contacts on the lens mount. We’ll have to wait and see if Insta360 does include that.
GoPro

Insta360 isn’t the only action camera company eyeing the ILC market. GoPro has already announced the Mission 1 Pro ILS, its own interchangeable-lens camera. However, that camera uses a Type 1 sensor and a mount that accepts Micro Four Thirds lenses, but it can’t electronically communicate with them, limiting which models it’ll work with, and making it a manual focus-only affair. Insta360’s rumored models, by contrast, appear to target a genuine Micro Four Thirds system.

Liu didn’t share any further details about the cameras, though leaked images circulating online suggest a Micro Four Thirds mount, with details covered by both RedShark News and TechRadar. There have also been suggestions that the name of the camera will be the Z One. Given Nikon’s well-established Z system, this seems an interesting choice. 

Liu shared that Insta360 may be able to show a prototype at CP+ in February 2027, so it could be a while before we learn more. 

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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Skylum popularized AI sky replacement. Now it says AI shouldn’t overshadow photographers

Luminar’s latest update brings performance gains and a redesigned UI, but Skylum’s “creative vision first” pitch sits awkwardly next to a toolset built on AI sky replacement and Body AI.

City skyline at dusk seen from above, featuring tall skyscrapers, a winding river, and dramatic clouds; the photo is open in editing software with visible editing tools on the right side of the interface.Skylum

Skylum has announced an update to Luminar – its photo editing suite that became synonymous with AI sky replacement – which arrives under the pitch of protecting human talent and creative vision.

According to Skylum, the update is arriving in two phases. Phase 1 shipped on August 5 as version 1.28.0, and includes user interface and performance improvements. The Catalog and Edit modes have been merged into a single workspace, with Presets, Tools and Edits gathered into one reorganized panel on the right. Skylum claims exports are now up to 27% faster, preset previews up to 3.8 times faster, and masking uses up to 33% less memory.

The release also adds camera support for the Leica SL3-P and M11-P, the Panasonic Lumix DC-L10 and the Sony a7R VI, plus compressed Raw support for the a7 V. Additionally, the company says it has rebuilt its generative model to produce results that blend more naturally into the original photograph.

A dune buggy with off-road tires jumps over a sandy hill in a desert, leaving a trail of dust. Editing software interface frames the scene.
Skylum released Luminar version 1.28.0 on August 5, bringing UI and performance improvements as the first of two update phases.
Skylum

We also noticed a quiet change: “Neo” appears to be going away. Skylum’s August release notes are headed “Luminar 1.28.0” whereas June’s were headed “Luminar Neo 1.27.1,” and the press materials don’t mention the word. Skylum’s own website hasn’t caught up, and still refers to the app both ways.

Phase 2 is slated to arrive this fall and will focus more on feature improvements. The company says a revised Crop tool will evaluate an image and propose several finished compositions, weighing subject, balance, leading lines and visual weight, and the Atmosphere Fog tool is being rebuilt to respond to a scene’s light, color and depth rather than laying a flat layer over the top. An improved Enhance tool is designed to reduce the risk of overprocessing, and the AI Assistant is being updated to take a description of the look you’re after and apply a combination of Luminar tools to deliver the result you want.

Finally, Skylum says it’s introducing a new web editor to support cross-platform editing.

Computer screen displaying a photo catalog with eight images arranged in a grid, featuring landscapes and action shots: mountains, an individual in a yoga pose, hot air balloons, motorbikes, and a yellow car.
Phase 1 of Luminar’s new release is focused on user interface and performance enhancements.
Skylum

Skylum’s earlier marketing leaned heavily into AI as a selling point, through Luminar AI’s launch and Luminar Neo’s debut. This announcement reads a bit differently: Skylum says the update arrives as the industry grapples with fears that AI might “overshadow human talent” and bring an end to what it calls a nearly 200-year-old craft, with CEO Ivan Kutanin adding, “Creative vision comes first; technology is here only to let it shine.” 

That’s an interesting position from the company that popularized one-click sky replacement, but Skylum seems to be drawing a distinction between craft and documentary photography; effects that prove convincing in a scene versus ones that look pasted in. (The fact that the software also lets you reshape a subject’s body in a portrait makes that a tougher sell.)

Price and availability

Luminar is available as a one-time purchase in three versions. A desktop-only version for Mac and Windows sells for $129. The All Platforms version adds support for iOS, Android and ChromeOS apps, cross-device editing and access to Luminar on the web when it arrives this fall; it retails for $259, but is on sale for $159 through August 31. The Max version adds a year of the company’s Luminar Prime service and retails for $399, but is on sale for $199 through August 31.

About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.

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Télex

Par : Kocobé
12 août 2026 à 13:00
Le petit projet de jam touche à sa fin pour Aggro Crab et Landfall. Avec The Final Ascent qui remplace sporadiquement le volcan et son cratère par un marais et son donjon, les développeurs de Peak livrent une ultime mise à jour pour le roi du friendslop aux plus de 10 millions de ventes. K.

Décennie, c’est gagné

Par : Kocobé
12 août 2026 à 06:00
Les arcs de rédemptions sont des artifices narratifs qui m’attendrissent. Zuko dans Avatar, le dernier maître de l’air, Kratos dans God of War, et, peut-être un de mes favoris, Sean Murray, passé d’escroc à héros dans le développement de No Man’s Sky dont on a fêté les dix ans le 9 août dernier. Dans une lettre ouverte, le patron d'Hello Games retrace le chemin d’un projet qui était pourtant si mal reçu dans sa version initiale, écrabouillé par le poids de ses propres promesses. Fort de ventes conséquentes, le studio a cependant choisi de persévérer. Après une quarantaine de mises à jour gratuites (dont la prochaine, Cosmos, vient d’être annoncée), il a reconquis toute la confiance de son public. Certes, l’industrie en 2016 était bien différente et il faut se méfier du biais du survivant, mais il est difficile de ne pas y voir la trajectoire la moins Concord qui soit. K.
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