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Microsoft Dynamics 365 Called Out For 'Worker Surveillance'

Microsoft Dynamics 365's "field service management" tools enable employers to monitor mobile workers via smartphone apps -- "allegedly to the detriment of their autonomy and dignity," reports The Register. From the report: According to a probe by Cracked Labs - an Austrian nonprofit research group -- the software is part of a broader set of applications that disempowers workers through algorithmic management. The case study [PDF] summarizes how employers in Europe actually use software and smartphone apps to oversee field technicians, home workers, and cleaning staff. It's part of a larger ongoing project helmed by the group called "Surveillance and Digital Control at Work," which includes contributions from AlgorithmWatch; Jeremias Adams-Prassl, professor of law at the University of Oxford; and trade unions UNI Europa and GPA. Mobile maintenance workers used to have a substantial amount of autonomy when they were equipped with basic mobile phones, the study notes, but smartphones have allowed employers to track what mobile workers do, when they do it, where they are, and gather many other data points. The effect of this monitoring, the report argues, means diminished worker discretion, autonomy, and sense of purpose due to task-based micromanagement. The shift has also accelerated and intensified work stress, with little respect to workers' capabilities, differences in lifestyle, and job practices. "Field service workers travel to multiple locations servicing different products every day," a Microsoft spokesperson told The Register. "Dynamics 365 Field Service and its Copilot capabilities are designed to help field service workers schedule, plan and provide onsite maintenance and repairs in the right location, on time with the right information and workplace guides on their device to complete their jobs." "Dynamics 365 Field Service does not use AI to recommend individual workers for specific jobs based on previous performance. Dynamics 365 Field Service was developed in accordance with our Responsible AI principles and data privacy statement. Customers are solely responsible for using Dynamics 365 Field Service in compliance with all applicable laws, including laws relating to accessing individual employee analytics and monitoring."

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Bungie CEO Faces Backlash After Announcing 220 Employees Will Be Laid Off

Rob Thubron reports via TechSpot: It's a sad case of another day, another round of mass layoffs at a game studio. On this occasion, Destiny developer Bungie has announced it is letting go of 220 employees, or 17% of its workforce. CEO Pete Parsons said the eliminations were due to "financial challenges," which isn't going down well, especially after it was discovered he may have spent over $2.4 million on classic cars after Sony acquired the company, and continued buying them even after the previous layoffs. Bungie blames the job eliminations on "rising costs of development and industry shifts as well as enduring economic conditions." The Sony subsidiary says it needs to make substantial changes to its cost structure and focus development efforts entirely on Destiny and Marathon. The cuts will impact every level of the company, including executives and senior leader roles -- but not Parsons, obviously. In what appears to be a way of reducing the number of people being laid off, Bungie is moving 155 people to Sony Interactive Entertainment over the next few quarters. Furthermore, a team working on one of Bungie's incubation projects -- an action game set in a brand-new science-fantasy universe -- will be spun off to form a new studio within PlayStation Studios. [...] "This is hitting people who were told they were valued. That they were important. That they were critical to business success. But none of that mattered," wrote Bungie technical UX designer Ash Duong. Many have called for Parsons to resign. The calls were amplified when he set his X account to private, but it seems the CEO realized that was making things worse and soon set it to public again. What's angering people even further is the discovery of what seems to be Parsons' account on a car bidding site called Bring a Trailer. It shows he has spent $2.4 million on classic cars since September 2022, which includes $500,000 since the October layoffs.

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US Progressives Push For Nvidia Antitrust Investigation

Progressive groups and Senator Elizabeth Warren are urging the Department of Justice to investigate Nvidia for potential antitrust violations due to its dominant position in the AI chip market. The groups criticize Nvidia's bundling of software and hardware, claiming it stifles innovation and locks in customers. Reuters reports: Demand Progress and nine other groups wrote a letter (PDF) this week, opens new tab urging Department of Justice antitrust chief Jonathan Kanter to probe business practices at Nvidia, whose market value hit $3 trillion this summer on demand for chips able to run the complex models behind generative AI. The groups, which oppose monopolies and promote government oversight of tech companies, among other issues, took aim at Nvidia's bundling of software and hardware, a practice that French antitrust enforcers have flagged as they prepare to bring charges. "This aggressively proprietary approach, which is strongly contrary to industry norms about collaboration and interoperability, acts to lock in customers and stifles innovation," the groups wrote. Nvidia has roughly 80% of the AI chip market, including the custom AI processors made by cloud computing companies like Google, Microsoft and Amazon.com. The chips made by the cloud giants are not available for sale themselves but typically rented through each platform. A spokesperson for Nvidia said: "Regulators need not be concerned, as we scrupulously adhere to all laws and ensure that NVIDIA is openly available in every cloud and on-prem for every enterprise. We'll continue to support aspiring innovators in every industry and market and are happy to provide any information regulators need."

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Broken Fisker Ocean Lures In Buyer With Its $10,000 Price Tag

Longtime Slashdot reader ArchieBunker shares a report from Jalopnik: YouTube's Rich Rebuilds has been taking electric vehicles apart to see what makes them tick for years, so when a bargain-priced Fisker Ocean came on his radar, he had to buy it. Even if it was totally bricked. This car was purchased new for over $70,000, had several thousand dollars of paint protection and tint applied, was driven for 300 miles, and traded in. It sat on the dealer lot for long enough for the battery to die, and the techs at the dealer couldn't figure it out. So they sold it to Rich for just 10 grand! As Rich notes in the video, the car is worth way more than ten grand in parts alone, as current Fisker owners will be looking for ways to keep their cars on the road for years to come. The company has gone the way of the dodo, and parts supply and software updates are never going to come. What you see is what you get, and what you get is kind of shitty. In June, Fisker filed for bankruptcy, months after the electric-vehicle startup stopped production of its only model, the oft-malfunctioning Ocean SUV.

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'Venmo and Zelle May Not Be Free For Much Longer'

An anonymous reader quotes an op-ed, written by former hedge fund manager Marc Rubinstein: With new technologies come new rules governing how they are used. Often, policy is framed via analogy: Are social media platforms publishers or are they town squares? Are instant messages water-cooler chatter or are they formal communication? So it is with peer-to-peer electronic payments. Last week a US Senate committee joined the debate over whether they're analogous to cash or to bank-payment channels. It's an essential distinction -- for both consumers and the companies that provide this free service. [...] Yet while no bank would accept liability if a customer lost their wallet to a pickpocket, the senators' debate focused on who's responsible when fraudsters target electronic wallets. Last year, customers of the three largest lenders -- Bank of America, JPMorgan Chase and Wells Fargo -- lost a total of $370 million via Zelle, the platform these banks jointly own with four others. According to the majority staff report (PDF) filed by the Permanent Subcommittee on Investigations, which convened the July 23 hearing, the banks reimbursed only around $100 million of that, leaving consumers to shoulder the rest. While small in the context of overall volume that go through Zelle -- $806 billion last year, of which these banks did 73% -- that's cold comfort for the customers. Legally, a bank's obligation rests on whether clients fall victim to a "fraud" or to a "scam." In a fraud, money is transferred out of the user's account without their authorization, usually as the result of hacking. Under the Electronic Fund Transfer Act, banks are required to reimburse such losses. As long as the customer authorizes the transaction, though, even if fraudulently induced to do so, banks don't have to pick up the tab. Such scams are growing as fraudsters parade as a bank employee, a love interest or a potential new employer, often via social media. According to a Pew Research survey, 13% of P2P platform users reported sending money, only later to realize they were set up. Persuading your bank you are the victim of a fraud rather than a scam can take some work. [...] For bad guys, the speed of P2P payments makes them a particularly attractive target. A Zelle transfer can take 20 to 30 seconds to initiate. In most cases, by the time an unsuspecting consumer realizes they have been targeted, their money is already gone. Banks argue this is no different from cash. [...] However, others see P2P transactions more akin to electronic payments and question why reimbursement rates, at 26% in the case of Zelle, are so much lower than for credit-card payments (47%) or debit-card payments (36%) at the three big banks. Despite critical differences, the subcommittee agrees. Its report recommends extending purchase protections standard in credit and debit-card markets to commercial P2P payments, and amending the Electronic Fund Transfer Act to make fraudulently induced transactions subject to reimbursement. Such a move has already been adopted in the UK, where new rules requiring financial institutions to fully reimburse victims of scams come into force in October this year. US bankers aren't keen. "We need to be thoughtful and think about unintended consequences," Adam Vancini, Wells Fargo's head of payments for Consumer, Small & Business Banking, said at the Senate hearing. For now, Zelle transfers enjoy all the benefits of cash. Layer in the benefits of card payments, too, and the no-cost model may disappear.

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Senators Propose 'Digital Replication Right' For Likeness, Extending 70 Years After Death

An anonymous reader quotes a report from Ars Technica: On Wednesday, US Sens. Chris Coons (D-Del.), Marsha Blackburn (R.-Tenn.), Amy Klobuchar (D-Minn.), and Thom Tillis (R-NC) introduced the Nurture Originals, Foster Art, and Keep Entertainment Safe (NO FAKES) Act of 2024. The bipartisan legislation, up for consideration in the US Senate, aims to protect individuals from unauthorized AI-generated replicas of their voice or likeness. The NO FAKES Act would create legal recourse for people whose digital representations are created without consent. It would hold both individuals and companies liable for producing, hosting, or sharing these unauthorized digital replicas, including those created by generative AI. Due to generative AI technology that has become mainstream in the past two years, creating audio or image media fakes of people has become fairly trivial, with easy photorealistic video replicas likely next to arrive. [...] To protect a person's digital likeness, the NO FAKES Act introduces a "digital replication right" that gives individuals exclusive control over the use of their voice or visual likeness in digital replicas. This right extends 10 years after death, with possible five-year extensions if actively used. It can be licensed during life and inherited after death, lasting up to 70 years after an individual's death. Along the way, the bill defines what it considers to be a "digital replica": "DIGITAL REPLICA.-The term "digital replica" means a newly created, computer-generated, highly realistic electronic representation that is readily identifiable as the voice or visual likeness of an individual that- (A) is embodied in a sound recording, image, audiovisual work, including an audiovisual work that does not have any accompanying sounds, or transmission- (i) in which the actual individual did not actually perform or appear; or (ii) that is a version of a sound recording, image, or audiovisual work in which the actual individual did perform or appear, in which the fundamental character of the performance or appearance has been materially altered; and (B) does not include the electronic reproduction, use of a sample of one sound recording or audiovisual work into another, remixing, mastering, or digital remastering of a sound recording or audiovisual work authorized by the copyright holder." The NO FAKES Act "includes provisions that aim to balance IP protection with free speech," notes Ars. "It provides exclusions for recognized First Amendment protections, such as documentaries, biographical works, and content created for purposes of comment, criticism, or parody."

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Laid-Off California Tech Workers Are Sick To Death of LinkedIn

An anonymous reader quotes a report from SFGATE: Over the past few years, scores of California tech workers have ended up in the exact same position: laid-off, looking for work on LinkedIn and sick of it. LinkedIn, part job site and part social network, has become an all but necessary tool for the office-job-seeking masses in the Bay Area and beyond. As tech companies gut their workforces, people who would otherwise give the blue-and-white site a wide berth feel compelled to scroll for hours every day for job opportunities. LinkedIn is a dominant force in the professional world, with more than 1 billion users and 67 million weekly job searchers. That scale, plus the torrent of self-promotion and corporate platitudes fueling the platform, has long made it a symbol of modern capitalism. Now, in the age of tech's layoffs, it's also a symbol of dread. The platform's specter looms so large because it does exactly what it needs to. Tech workers are stuck on Linkedin: In a competitive job market rife with spam listings, the free platform's networking-focused features set it a peg above competitors like Indeed, Dice and Levels.fyi in the search for full-time work. Since February, SFGATE has spoken with 10 recently laid-off tech workers; most of them see LinkedIn as painful but necessary and have locked up new jobs in part thanks to the platform. Tech worker Kyle Kohlheyer told SFGATE that returning to LinkedIn after losing his job at Cruise in December felt like "salt in the wound" and called the job site a "cesspool" of wannabe thought leaders and "temporarily embarrassed millionaires." "I found success on their platform, but I f-king hate LinkedIn," Kohlheyer said. "It sucks. It is a terrible place to exist every day and depend on a job for. [...] There's just such a capitalist-centric mindset on there that is so annoying as a worker who has been fundamentally screwed by companies," he said. "Wading" through LinkedIn, he said, it's hard to tell if people feel like an alternative to the top-heavy, precarious tech economy is even possible. Another tech worker, Mark Harris, added: "Is [LinkedIn] a terrible sign that we live in a capitalist hellscape? Hell yes! But we do live in a capitalist hellscape, and girl's gotta eat."

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Meta's Reality Labs Posts $4.5 Billion Loss In Second Quarter

In the company's second-quarter earnings report on Wednesday, Meta's Reality Labs unit recorded an operating loss of $4.48 billion. CNBC reports: Since late 2020, the Reality Labs unit has generated cumulative losses of about $50 billion, underscoring CEO Mark Zuckerberg's massive investments into the hardware and software that underpins what he says will be the next era of personal computing. Revenue in Reality Labs, largely derived from the company's Quest family of VR headsets and Ray-Ban Meta smart glasses, came in at $353 million, representing growth of 28% from $276 million a year earlier. Analysts were expecting the unit to bring in $371 million.

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New Study Simulates Gravitational Waves From Failing Warp Drive

Physicists have been exploring the theoretical possibility of warp drives, which could propel spaceships faster than light by compressing spacetime. A new study published in the Open Journal of Astrophysics simulates the gravitational waves such a drive might emit if it failed, showing potential detectable signals by future high-frequency instruments and advancing our understanding of exotic spacetimes. Phys.Org reports: The results are fascinating. The collapsing warp drive generates a distinct burst of gravitational waves, a ripple in spacetime that could be detectable by gravitational wave detectors that normally target black hole and neutron star mergers. Unlike the chirps from merging astrophysical objects, this signal would be a short, high-frequency burst, and so current detectors wouldn't pick it up. However, future higher-frequency instruments might, and although no such instruments have yet been funded, the technology to build them exists. This raises the possibility of using these signals to search for evidence of warp drive technology, even if we can't build it ourselves. The study also delves into the energy dynamics of the collapsing warp drive. The process emits a wave of negative energy matter, followed by alternating positive and negative waves. This complex dance results in a net increase in the overall energy of the system, and in principle could provide another signature of the collapse if the outgoing waves interacted with normal matter.

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Scientists Propose Lunar Biorepository As 'Backup' For Life On Earth

An anonymous reader quotes a report from The Guardian: With thousands of species at risk of extinction, scientists have devised a radical plan: a vault filled with preserved samples of our planet's most important and at-risk creatures located on the moon. An international team of experts says threats from climate change and habitat loss have outpaced our ability to protect species in their natural habitats, necessitating urgent action. A biorepository of preserved cells, and the crucial DNA within them, could be used to enhance genetic diversity in small populations of critically endangered species, or to clone and create new individuals in the worst-case scenario of extinction. The proposed lunar biorepository, as described in the journal BioScience, would be beyond the reach of climate breakdown, geopolitical events or other Earth-based disasters. The moon's naturally frigid environment means samples would remain frozen year-round without the need for human involvement or an energy source. By taking advantage of deep craters near the polar regions that are never exposed to sunlight, the moon is one of few places that can provide the ultra-low temperature of -196C necessary to preserve the samples in a way suitable for future cloning. [...] Besides those facing the imminent risk of extinction, the proposed repository would prioritize species with important functions in their environment and food webs. Through careful selection, those housed could be used to re-establish an extinct population on Earth or even to terraform another planet. Dr Mary Hagedorn of the Smithsonian's national zoo and conservation biology institute and the proposal's lead author believes the biorepository proposal will come to fruition, although perhaps not in our lifetime: "We know how to do this and can do this and will do this, but it may take decades to finally achieve," she said. The report says the next steps "will be to develop packaging for the cryopreserved samples that can withstand the conditions of space, and to work out the logistics of transporting samples to the moon."

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CrowdStrike Is Sued By Shareholders Over Huge Software Outage

Shareholders have sued CrowdStrike on Tuesday, claiming the cybersecurity company defrauded them by concealing how its inadequate software testing could cause the global software outage earlier this month that crashed millions of computers. Reuters reports: In a proposed class action filed on Tuesday night in the Austin, Texas federal court, shareholders said they learned that CrowdStrike's assurances about its technology were materially false and misleading when a flawed software update disrupted airlines, banks, hospitals and emergency lines around the world. They said CrowdStrike's share price fell 32% over the next 12 days, wiping out $25 billion of market value, as the outage's effects became known, Chief Executive George Kurtz was called to testify to the U.S. Congress, and Delta Air Lines reportedly hired prominent lawyer David Boies to seek damages. The complaint cites statements including from a March 5 conference call where Kurtz characterized CrowdStrike's software as "validated, tested and certified." The lawsuit led by the Plymouth County Retirement Association of Plymouth, Massachusetts, seeks unspecified damages for holders of CrowdStrike Class A shares between Nov. 29, 2023 and July 29, 2024. Further reading: Delta CEO Says CrowdStrike-Microsoft Outage Cost the Airline $500 Million

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Taco Bell Is Bringing AI To Hundreds of Drive-Thrus Nationwide

Taco Bell's parent company, Yum! Brands, announced today that the fast-food chain will expand its Voice AI technology to "hundreds" of chains around the country by the end of the year. A global expansion of the service will follow. Fortune reports: Right now, more than 100 Taco Bell locations in 13 states rely on AI to take customer orders at the drive-thru. Company officials say that has resulted in improved order accuracy, shorter wait times, and higher profits. Human workers, the company says, will be freed up to focus on other tasks, ranging from interacting with guests who opt to order from the restaurant counter to preparing food. "Yum! Brands is integrating digital and technology into all aspects of our business with exciting new capabilities, and AI is a core piece of that strategy," said Lawrence Kim, chief innovation officer at Yum! Brands, in a statement. "With over two years of fine-tuning and testing the drive-thru Voice AI technology, we're confident in its effectiveness in optimizing operations and enhancing customer satisfaction."

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Study Details 'Transformative' Results From LA Guaranteed Basic Income Program

The results of Los Angeles' 12-month guaranteed income pilot program show that it was "overwhelmingly beneficial (source may be paywalled; alternative source)," reports the Los Angeles Times. The program, which involved giving L.A.'s poorest families cash assistance of $1,000 a month with no strings attached, significantly improved participants' financial stability, job opportunities, and overall well-being. From the report: The Basic Income Guaranteed: Los Angeles Economic Assistance Pilot, or BIG:LEAP, disbursed $38.4 million in city funds to 3,200 residents who were pregnant or had at least one child, lived at or below the federal poverty level and experienced hardship related to COVID-19. Participants were randomly selected from about 50,000 applicants and received the payments for 12 months starting in 2022. The city paid researchers $3.9 million to help design the trial and survey participants throughout about their experiences. [Dr. Amy Castro, co-founder of the University of Pennsylvania's Center for Guaranteed Income Research] and her colleagues partnered with researchers at UCLA's Fielding School of Public Health to compare the experiences of participants in L.A.'s randomized control trial -- the country's first large-scale guaranteed-income pilot using public funds -- with those of nearly 5,000 people who didn't receive the unconditional cash. Researchers found that participants reported a meaningful increase in savings and were more likely to be able to cover a $400 emergency during and after the program. Guaranteed-income recipients also were more likely to secure full-time or part-time employment, or to be looking for work, rather than being unemployed and not looking for work, the study found. In a city with sky-high rents, participants reported that the guaranteed income functioned as "a preventative measure against homelessness," according to the report, helping them offset rental costs and serving as a buffer while they waited for other housing support. It also prevented or reduced the incidence of intimate partner violence, the analysis found, by making it possible for people and their children to leave and find other housing. Intimate partner violence is an intractable social challenge, Castro said, so to see improvements with just 12 months of funding is a "pretty extraordinary change." People who had struggled to maintain their health because of inflexible or erratic work schedules and lack of child care reported that the guaranteed income provided the safety net they needed to maintain healthier behaviors, the report said. They reported sleeping better, exercising more, resuming necessary medications and seeking mental health therapy for themselves and their children. Compared with those who didn't receive cash, guaranteed income recipients were more likely to enroll their kids in sports and clubs during and after the pilot.

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Bumble and Hinge Allowed Stalkers To Pinpoint Users' Locations Down To 2 Meters, Researchers Say

An anonymous reader quotes a report from TechCrunch: A group of researchers said they found that vulnerabilities in the design of some dating apps, including the popular Bumble and Hinge, allowed malicious users or stalkers to pinpoint the location of their victims down to two meters. In a new academic paper, researchers from the Belgian university KU Leuven detailed their findings (PDF) when they analyzed 15 popular dating apps. Of those, Badoo, Bumble, Grindr, happn, Hinge and Hily all had the same vulnerability that could have helped a malicious user to identify the near-exact location of another user, according to the researchers. While neither of those apps share exact locations when displaying the distance between users on their profiles, they did use exact locations for the "filters" feature of the apps. Generally speaking, by using filters, users can tailor their search for a partner based on criteria like age, height, what type of relationship they are looking for and, crucially, distance. To pinpoint the exact location of a target user, the researchers used a novel technique they call "oracle trilateration." In general, trilateration, which for example is used in GPS, works by using three points and measuring their distance relative to the target. This creates three circles, which intersect at the point where the target is located. Oracle trilateration works slightly differently. The researchers wrote in their paper that the first step for the person who wants to identify their target's location "roughly estimates the victim's location," for example, based on the location displayed in the target's profile. Then, the attacker moves in increments "until the oracle indicates that the victim is no longer within proximity, and this for three different directions. The attacker now has three positions with a known exact distance, i.e., the preselected proximity distance, and can trilaterate the victim," the researchers wrote. "It was somewhat surprising that known issues were still present in these popular apps," Karel Dhondt, one of the researchers, told TechCrunch. While this technique doesn't reveal the exact GPS coordinates of the victim, "I'd say 2 meters is close enough to pinpoint the user," Dhondt said. The good news is that all the apps that had these issues, and that the researchers reached out to, have now changed how distance filters work and are not vulnerable to the oracle trilateration technique. The fix, according to the researchers, was to round up the exact coordinates by three decimals, making them less precise and accurate.

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Apple Arcade Developers Say Working With Apple Is Like Being In an 'Abusive Relationship'

Mobile game developers have voiced increasing frustration with Apple, citing reduced payments, delayed compensation, poor communication, and inadequate support, particularly with the Apple Vision Pro. Apple Insider reports: In February, game developers began expressing frustration over Apple Arcade. They pointed out that while the service was initially profitable, Apple had begun decreasing upfront payments and the per-play "bonus pool." Additionally, the tech giant began to axe projects with little to no warning. According to Mobilegamer.biz, developers continue to be unhappy with how Apple's running its "pay once, play all you want" game subscription service. Developers point out how Apple has delayed payments -- sometimes up to six months -- which has put smaller studios in precarious situations. Devs are also unhappy with Apple's communication -- or lack thereof. "We can go weeks without hearing from Apple at all and their general response time to emails is three weeks, if they reply at all," one developer told Mobilegamer.biz. Some have even called Apple's tech support "miserable" and the worst they'd seen anywhere. Even the QA and update process is frustrating, prompting some developers to avoid updating their games altogether. [...] One particularly frustrated developer spoke out against Apple Arcade, saying, "It's like an abusive relationship where the abused stays in the relationship hoping the other partner will change and become the person you know they could be." When it comes to the Apple Vision Pro, many game developers are increasingly frustrated with the headset's struggles to run demanding games. And, while Apple wants indie developers to create new games for their new headset, the company "does not provide compensation or make any promises to promote or market the game once it is finished," says Apple Insider.

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Google Updates Its Search Algorithm To Tackle AI Deepfakes

Google is updating its search algorithm and removal request process to make it easier for victims to combat unwanted sexually explicit AI deepfakes. "When reported AI deepfakes are identified, Google Search will automatically filter out related search results that might pop up in the future so users won't have to repeatedly report similar images or duplicates of an image to Google," reports PCMag. Additionally, Google will demote sites repeatedly hosting non-consensual deepfakes and aims to differentiate between consensual and non-consensual explicit content. From the report: Google says its Search algorithm update will lower the chances of explicit deepfakes appearing in Search. The search engine will also attempt to differentiate between real sexually explicit content made consensually (such as adult film stars' work, for example) and AI-generated media made without the person's consent. But Google says doing this is a "technical challenge," so these efforts may not be entirely accurate or effective. Regardless, Google claims that the changes it's already made to Search have reduced the resurfacing of such deepfakes by more than 70%. "With these changes, people can read about the impact deepfakes are having on society, rather than see pages with actual non-consensual fake images," Google said.

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Xbox Console Sales Continue To Crater With Massive 42% Revenue Drop

An anonymous reader quotes a report from Ars Technica: Microsoft's revenue from Xbox console sales was down a whopping 42 percent on a year-over-year basis for the quarter ending in June, the company announced in its latest earnings report. The massive drop continues a long, pronounced slide for sales of Microsoft's gaming hardware—the Xbox line has now shown year-over-year declines in hardware sales revenue in six of the last seven calendar quarters (and seven of the last nine). And Microsoft CFO Amy Hood told investors in a follow-up call (as reported by GamesIndustry.biz) to expect hardware sales to decline yet again in the coming fiscal quarter, which ends in September. The 42 percent drop for quarterly hardware revenue -- by far the largest such drop since the introduction of the Xbox Series X/S in 2020 -- follows an 11 percent year-over-year decline in the second calendar quarter of 2023. Microsoft no longer shares raw console shipment numbers like its competitors, so we don't know how many Xbox consoles are selling on an absolute basis. But industry analyst Daniel Ahmad estimates that Microsoft sold less than 900,000 Xbox units for the quarter ending in March, compared to 4.5 million PS5 units shipped in the same period. Overall, the reported revenue numbers suggest that sales of the Xbox Series X/S line peaked sometime in 2022, during the console's second full year on store shelves. That's extremely rare for a market where sales for successful console hardware usually see a peak in the fourth or fifth year on the market before a slow decline in the run-up to a successor. [...] Aside from hardware sales, Microsoft's gaming content and services revenue was up a healthy-sounding 61 percent year-over-year for the latest reported quarter. But a full 58 percent of that increase was the "net impact from the Activision acquisition," which you may remember cost the company $68.7 billion dollars.

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Brazil's Radical Plan To Tax Global Super-Rich To Tackle Climate Crisis

An anonymous reader quotes a report from The Guardian: Proposals to slap a wealth tax on the world's super-rich could yield $250 billion a year to tackle the climate crisis and address poverty and inequality, but would affect only a small number of billionaire families, Brazil's climate chief has said. Ministers from the G20 group of the world's biggest developed and emerging economies are meeting in Rio de Janeiro this weekend, where Brazil's proposal for a 2% wealth tax on those with assets worth more than $1 billion is near the top of the agenda. No government was speaking out against the tax, said Ana Toni, who is national secretary for climate change in the government of President Luiz Inacio Lula da Silva. "Our feeling is that, morally, nobody's against," she told the Observer in an interview. "But the level of support from some countries is bigger than others." However, the lack of overt opposition does not mean the tax proposal is likely to be approved. Many governments are privately skeptical but unwilling to publicly criticize a plan that would shave a tiny amount from the rapidly accumulating wealth of the planet's richest few, and raise money to address the pressing global climate emergency. Janet Yellen, the US Treasury secretary, told journalists in Rio that the US "did not see the need" for a global initiative. "People are not keen on global taxes," Toni admitted. "And there is a question over how you implement global taxes." But she said levying and raising a tax globally was possible, as had been shown by G7 finance ministers' agreement to levy a minimum 15% corporate tax. "It should be at a global level, because otherwise, obviously, rich people will move from one country to another," she said. Only about 100 families around the world would be affected by the proposed 2% levy, she added. The world's richest 1% have added $42 trillion to their wealth in the past decade, roughly 36 times more than the bottom half of the world's population did. The question of how funds raised by such taxation should be spent had also not been settled, noted Toni. Some economists have argued that the idea was more likely to be accepted if the proceeds were devoted to solving the climate crisis than if they were used to address global inequality. Other experts say at least some of the money should be used for poverty alleviation.

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