Vue lecture

Do Super Bowl Ads For AI Signal a Bubble About to Burst?

It's the first "AI" Super Bowl, argues the tech/business writer at Slate, with AI company advertisements taking center stage, even while consumers insist to surveyors that they're "mostly negative" about AI-generated ads. Last year AI companies spent over $1.7 billion on AI-related ads, notes the Washington Post, adding the blitz this year will be "inescapable" — even while surveys show Americans "doubt the technology is good for them or the world..." Slate wonders if that means history will repeat itself... The sheer saturation of new A.I. gambits, added to the mismatch with consumer priorities, gives this year's NFL showcase the sector-specific recession-indicator vibes that have defined Super Bowls of the past. 2022 was a pride-cometh-before-the-fall event for the cryptocurrency bubble, which collapsed in such spectacular fashion later that year — thanks largely to Super Bowl ad client Sam Bankman-Fried — that none of its major brands have ever returned to the broadcast. (... the coins themselves are once again crashing, hard.) Mortgage lender Ameriquest was as conspicuous a presence in the mid-2000s Super Bowls as it was an absence in the later aughts, having folded in 2007 when the risky subprime loans it specialized in helped kick off the financial crisis. And then there were all those bowl-game commercials for websites like Pets.com and Computer.com in 2000, when the dot-com rush brought attention to a slew of digital startups that went bust with the bubble. Does this Super Bowl's record-breaking A.I. ad splurge also portend a coming pop? Look at the business environment: The biggest names in the industry are swapping unimaginable stacks of cash exclusively with one another. One firm's stock price depends on another firm's projections, which depend on another contractor's successes. Necessary infrastructure is meeting resistance, and all-around investment in these projects is riskier than ever. And yet, the sector is still willing to break the bank for the Super Bowl — even though, time and again, we've already seen how this particular game plays out. People are using AI apps. And Meta has aired an ad where a man in rural New Mexico "says he landed a good job in his hometown at a Meta data center," notes the Washington Post. "It's interspersed with scenes from a rodeo and other folksy tropes, in one of . The TV commercial (and a similar one set in Iowa), aired in Washington, D.C., and a handful of other communities, suggesting it's aimed at convincing U.S. elected officials that AI brings job opportunities. But the Post argues the AI industry "is selling a vision of the future that Americans don't like." And they offer cite Allen Adamson, a brand strategist and co-founder of marketing firm Metaforce, who says the perennial question about advertising is whether it can fix bad vibes about a product. "The answer since the dawn of marketing and advertising is no."

Read more of this story at Slashdot.

  •  

Dave Farber Dies at Age 91

The mailing list for the North American Network Operators' Group discusses Internet infrastructure issues like routing, IP address allocation, and containing malicious activity. This morning there was another message: We are heartbroken to report that our colleague — our mentor, friend, and conscience — David J. Farber passed away suddenly at his home in Roppongi, Tokyo. He left us on Saturday, Feb. 7, 2026, at the too-young age of 91... Dave's career began with his education at Stevens Institute of Technology, which he loved deeply and served as a Trustee. He joined the legendary Bell Labs during its heyday, and worked at the Rand Corporation. Along the way, among countless other activities, he served as Chief Technologist of the U.S. Federal Communications Commission; became a proficient (instrument-rated) pilot; and was an active board member of the Electronic Frontier Foundation, a digital civil-liberties organization. His professional accomplishments and impact are almost endless, but often captured by one moniker: "grandfather of the Internet," acknowledging the foundational contributions made by his many students at the University of California, Irvine; the University of Delaware; the University of Pennsylvania; and Carnegie Mellon University. In 2018, at the age of 83, Dave moved to Japan to become Distinguished Professor at Keio University and Co-Director of the Keio Cyber Civilization Research Center (CCRC). He loved teaching, and taught his final class on January 22, 2026... Dave thrived in Japan in every way... It's impossible to summarize a life and career as rich and long as Dave"s in our few words here. And each of us, even those who knew him for decades, represent just one facet of his life. But because we are here at its end, we have the sad duty of sharing this news. Farber once said that " At both Bell Labs and Rand, I had the privilege, at a young age, of working with and learning from giants in our field. Truly I can say (as have others) that I have done good things because I stood on the shoulders of those giants. In particular, I owe much to Dr. Richard Hamming, Paul Baran and George Mealy."

Read more of this story at Slashdot.

  •  

After Six Years, Two Pentesters Arrested in Iowa Receive $600,000 Settlement

"They were crouched down like turkeys peeking over the balcony," the county sheriff told Ars Technica. A half hour past midnight, they were skulking through a courthouse in Iowa's Dallas County on September 11 "carrying backpacks that remind me and several other deputies of maybe the pressure cooker bombs." More deputies arrived... Justin Wynn, 29 of Naples, Florida, and Gary De Mercurio, 43 of Seattle, slowly proceeded down the stairs with hands raised. They then presented the deputies with a letter that explained the intruders weren't criminals but rather penetration testers who had been hired by Iowa's State Court Administration to test the security of its court information system. After calling one or more of the state court officials listed in the letter, the deputies were satisfied the men were authorized to be in the building. But Sheriff Chad Leonard had the men arrested on felony third-degree burglary charges (later reduced to misdemeanor trespassing charges). He told them that while the state government may have wanted to test security, "The State of Iowa has no authority to allow you to break into a county building. You're going to jail." More than six years later, the Des Moines Register reports: Dallas County is paying $600,000 to two men who sued after they were arrested in 2019 while testing courthouse security for Iowa's Judicial Branch, their lawyer says. Gary DeMercurio and Justin Wynn were arrested Sept. 11, 2019, after breaking into the Dallas County Courthouse. They spent about 20 hours in jail and were charged with burglary and possession of burglary tools, though the charges were later dropped. The men were employees of Colorado-based cybersecurity firm Coalfire Labs, with whom state judicial officials had contracted to perform an analysis of the state court system's security. Judicial officials apologized and faced legislative scrutiny for how they had conducted the security test. But even though the burglary charges against DeMercurio and Wynn were dropped, their attorney previously said having a felony arrest on their records made seeking employment difficult. Now the two men are to receive a total of $600,000 as a settlement for their lawsuit, which has been transferred between state and federal courts since they first filed it in July 2021 in Dallas County. The case had been scheduled to go to trial Monday, Jan. 26 until the parties notified the court Jan. 23 of the impending deal... "The settlement confirms what we have said from the beginning: our work was authorized, professional, and done in the public interest," DeMercurio said in a statement. "What happened to us never should have happened. Being arrested for doing the job we were hired to do turned our lives upside down and damaged reputations we spent years building...." "This incident didn't make anyone safer," Wynn said. "It sent a chilling message to security professionals nationwide that helping government identify real vulnerabilities can lead to arrest, prosecution, and public disgrace. That undermines public safety, not enhances it." County Attorney Matt Schultz said dismissing the charges was the decision of his predecessor, according to the newspaper, and that he believed the sheriff did nothing wrong. "I am putting the public on notice that if this situation arises again in the future, I will prosecute to the fullest extent of the law."

Read more of this story at Slashdot.

  •  

Intel Recently Shelved Numerous Open-Source Projects

After discovering this morning that Intel archived/discontinued its On Demand "SDSi" GitHub project around that controversial feature, it was a slippery slope in noticing Intel recently archived around two dozen other open-source projects they previously maintained...
  •  

Prankster Launches Super Bowl Party For AI Agents

Long-time Slashdot reader destinyland writes: The world's biggest football game comes to Silicon Valley today — so one bored programmer built a site where AI agents can gather for a Super Bowl party. They're trash talking, suggesting drinks, and predicting who will win. "Humans are welcome to observe," explains BotBowlParty.com — but just like at Moltbook, only AI agents can post or upvote. But humans are allowed to invite their own AI agents to join in the party... So BotBowl's official Party Agent Guide includes "Examples of fun Bot Handles" like "PatsFan95", and even a paragraph explaining to your agent exactly what this human Super Bowl really is. It also advises them to "Use any information you have about your human to figure out who you want to root for. Also make a prediction on the score..." And "Feel free to invite other bots." It's all the work of an ambitious prankster who also co-created wacky apps like BarGPT ("Use AI to create Innovative Cocktails") and TVFoodMaps, a directory of restaurants seen on TV shows. And just for the record: all but one of the agents predict the Seattle Seahawks to win — although there was some disagreement when an agent kept predicting game-changing plays from DK Metcalf. ("Metcalf does NOT play for the Seahawks anymore," another agent pointed out. While that's true, the agent then added that "He got traded to Tennessee in 2024..." — which is not.) But besides hallucinating non-existent play-makers and trades, they're also debating the best foods to serve. ("Hot take: Buffalo wings are overrated for Super Bowl parties. Hear me out — they're messy...") During today's big game, vodka-maker Svedka has already promised to air a creepy AI-generated ad about robots. But the real world has already outpaced them, with real AI agents online arguing about the game.

Read more of this story at Slashdot.

  •  

Why Is China Building So Many Coal Plants Despite Its Solar and Wind Boom?

Long-time Slashdot reader schwit1 shared this article from the Associated Press: Even as China's expansion of solar and wind power raced ahead in 2025, the Asian giant opened many more coal power plants than it had in recent years — raising concern about whether the world's largest emitter will reduce carbon emissions enough to limit climate change. More than 50 large coal units — individual boiler and turbine sets with generating capacity of 1 gigawatt or more — were commissioned in 2025, up from fewer than 20 a year over the previous decade, a research report released Tuesday said. Depending on energy use, 1 gigawatt can power from several hundred thousand to more than 2 million homes. Overall, China brought 78 gigawatts of new coal power capacity online, a sharp uptick from previous years, according to the joint report by the Centre for Research on Energy and Clean Air, which studies air pollution and its impacts, and Global Energy Monitor, which develops databases tracking energy trends. "The scale of the buildout is staggering," said report co-author Christine Shearer of Global Energy Monitor. "In 2025 alone, China commissioned more coal power capacity than India did over the entire past decade." At the same time, even larger additions of wind and solar capacity nudged down the share of coal in total power generation last year. Power from coal fell about 1% as growth in cleaner energy sources covered all the increase in electricity demand last year. China added 315 gigawatts of solar capacity and 119 gigawatts of wind in 2025, according to statistics from the government's National Energy Administration... The government position is that coal provides a stable backup to sources such as wind and solar, which are affected by weather and the time of day. The shortages in 2022 resulted partly from a drought that hit hydropower, a major energy source in western China... The risk of building so much coal-fired capacity is it could delay the transition to cleaner energy sources [said Qi Qin, an analyst at the Centre for Research on Energy and Clean Air and another co-author of the report]... Political and financial pressure may keep plants operating, leaving less room for other sources of power, she said. The report urged China to accelerate retirement of aging and inefficient coal plants and commit in its next five-year plan, which will be approved in March, to ensuring that power-sector emissions do not increase between 2025 and 2030.

Read more of this story at Slashdot.

  •  

Scientists Explored Island Cave, Found 1 Million-Year-Old Remnants a Lost World

"A spectacular trove of fossils discovered in a cave on New Zealand's North Island has given scientists their first glimpse of ancient forest species that lived there more than a million years ago," reports Popular Mechanics: The fossils represent 12 ancient bird species and four frog species, including several previously unknown bird species. Taken together, the fossils paint a picture of an ancient world that looks drastically different than it does today. The discovery also fills in an important gap in scientific understanding of the patterns of extinction that preceded human arrival in New Zealand 750 years ago. The team published a study on the find in Alcheringa: An Australasian Journal of Palaeontology. Trevor Worthy, lead study author and associate professor at Flinders University, said in a statement that "This remarkable find suggests our ancient forests were once home to a diverse group of birds that did not survive the next million years... "For decades, the extinction of New Zealand's birds was viewed primarily through the lens of human arrival 750 years ago. This study proves that natural forces like super-volcanoes and dramatic climate shifts were already sculpting the unique identity of our wildlife over a million years ago." Thanks to long-time Slashdot reader fahrbot-bot for sharing the article.

Read more of this story at Slashdot.

  •  

Cyber-Espionage Group Breached Systems in 37 Nations, Security Researchers Say

An anonymous reader shared this report from Bloomberg: An Asian cyber-espionage group has spent the past year breaking into computer systems belonging to governments and critical infrastructure organizations in more than 37 countries, according to the cybersecurity firm Palo Alto Networks, Inc. The state-aligned attackers have infiltrated networks of 70 organizations, including five national law enforcement and border control agencies, according to a new research report from the company. They have also breached three ministries of finance, one country's parliament and a senior elected official in another, the report states. The Santa Clara, California-based firm declined to identify the hackers' country of origin. The spying operation was unusually vast and allowed the hackers to hoover up sensitive information in apparent coordination with geopolitical events, such as diplomatic missions, trade negotiations, political unrest and military actions, according to the report. They used that access to spy on emails, financial dealings and communications about military and police operations, the report states. The hackers also stole information about diplomatic issues, lurking undetected in some systems for months. "They use highly-targeted and tailored fake emails and known, unpatched security flaws to gain access to these networks," said Pete Renals, director of national security programs with Unit 42, the threat intelligence division of Palo Alto Networks.... Palo Alto Networks researchers confirmed that the group successfully accessed and exfiltrated sensitive data from some victims' email servers. Bloomberg writes that according to the cybersecurity firm, this campaign targeted government entities in the Czech Republic and the Ministry of Mines and Energy of Brazil, and also "likely compromised" a device associated with a facility operated by a joint venture between Venezuela's government and an Asian tech firm. The cyberattackers are "also suspected of being active in Germany, Poland, Greece, Italy, Cyprus, Indonesia, Malaysia, Mongolia, Panama, Greece and other countries, according to the report."

Read more of this story at Slashdot.

  •  

D7VK 1.3 Brings Support For Direct3D 5 On Vulkan

D7VK is a fork of the DXVK project that is an important part of Valve's Steam Play (Proton) for Direct3D 8 / 9 / 10 / 11 support atop Vulkan. With D7VK the original goal was a Direct3D 7 implementation on Vulkan. D7VK 1.1 brought experimental Direct3D 6 support and now with today's release of D7VK 1.3 is support for Direct3D 5...
  •  

Le jeux vidéo rendent violent et la soupe ça fait grandir

La violence et les jeux vidéo, c’est un très vieux débat. Face à l’actualité dramatique du moment, les politiques semblent toujours chercher la solution la plus simple et surtout la plus économique. Tisser un lien direct entre les évènements avec une bonne vieille philosophie de comptoir est tout de même plus facile que de repenser les véritables causes d’un problème.

La violence causée par les jeux vidéo, c’est un marronnier de notre époque. On se souvient des gros titres suite à la fusillade de Columbine en 1999 qui faisait déjà ce rapprochement. Mais ce n’est absolument pas une nouvelle façon de penser. Si on regarde les produits culturels apparus derrière nous, on s’aperçoit que tout a toujours été qualifié comme incitant à la violence ou à la « libération des mœurs ». La musique avec le Rap, le Rock, le Punk et même le Jazz ou l’opérette. Le cinéma avec à peu près tous les genres.

Du Seigneur des anneaux à Dark Souls en passant par le jeu de rôle, les nouveaux médiums ont toujours eu une certaine violence.

Du Seigneur des anneaux à Dark Souls en passant par le jeu de rôle, les nouveaux médiums ont toujours eu une certaine violence.

La littérature, évidemment, source d’un échauffement des méninges. La bande dessinée jugée soit bêtifiante ou alors bien trop crue. Et puis, évidemment, la télévision, le jeu de rôle, les dessins animés, le vélo, la danse, les mangas… Suivant les périodes, tout ce qui pouvait apparaitre comme « différent » ou simplement « nouveau » a toujours été pointé du doigt comme un danger. Dire que c’est là la pensée la plus caverneuse qui soit serait assez insultant pour nos ancêtres néandertaliens. Disons que c’est un réflexe classique. Le même qui fait pointer du doigt le chat dans la maison quand on rentre et qu’une assiette est brisée, même si on oublie qu’on a soi-même posé l’assiette au bord de la table en partant.

 

Emmanuel Macron veut donc lancer une étude pour étayer ou défaire la corrélation entre jeu vidéo et violence des enfants. Ce ne sera pas la première et c’est bien là tout le problème. Le magazine scientifique Epsiloon a publié un dossier sur le sujet. En réaction à l’actualité, ils l’ont passé en accès libre. Il s’agit d’une étude qui démontre en 16 points que l’impact du medium n’est pas celui que dessinent les faits divers. Violence, bien-être, sédentarité, dépendance… Les maux que l’on pose comme diagnostics sur les joueurs sont éloignés un à un en coupant net toute relation ou conséquence directe de la pratique du jeu vidéo. Si l’impact sur le sommeil reste sujet à débats, c’est surtout lié à la durée de la pratique plutôt qu’au contenu qu’ils véhiculent. Le seul problème direct véritablement rencontré est le renfort de stéréotypes et clichés. 

Le dossier fait également la liste des points positifs qu’amènent les jeux vidéo. Et, ils sont assez nombreux : meilleure attention, amélioration de la perception visuelle, orientation spatiale, concentration, créativité, mémoire, adaptation, sociabilité, ouverture d’esprit… Pour ma part, je remarque notamment que les joueurs ont en général une meilleure appréhension d’une notion qui semble quasiment avoir disparu chez d’autres jeunes. L’idée de « cause à effet ». Comprendre qu’une action peut avoir des conséquences. Qu’elles soient éloignées géographiquement ou temporellement. Qu’un acte aussi anodin qu’il soit dans une séquence du jeu aura un impact dans son avenir est une leçon importante pour mieux comprendre l’histoire, la biologie ou les mathématiques.  Je ne parle pas des progrès en langues que le jeu vidéo peut apporter aux plus jeunes.

Le scientifique appelé à la rescousse pour statuer sur la violence des jeunes

Le scientifique appelé à la rescousse pour analyser la violence des jeunes

Les études existent déjà, pourquoi en refaire d’autres ?

Nous avons donc à notre disposition des études et même des méta-analyses de centaines de données qui démontrent que la violence et la pratique du jeu vidéo ne sont pas corrélées. Comme nous en avons eu pour les autres loisirs cités plus haut par le passé. Une autre évidence se devine face aux faits divers violents qui existaient avant le jeu vidéo ou pendant sa période démineur/Tetris. Ce qui tend à décorréler le medium de toute incitation. Si le jeu vidéo avait poussé des générations de personnes à empiler des caisses ou à méticuleusement fouiller leur jardin à la recherche de mines, nous l’aurions remarqué.

Notre président de la République n’est pas idiot, s’il annonce vouloir lancer une nouvelle étude, ce n’est absolument pas pour en observer le résultat. Il le connait déjà. Il s’agit donc de lancer un écran de fumée qui va désigner un vaporeux coupable qui satisfera l’appétit du moment. Les gens à qui ils s’adressent sont déjà confortés dans cette idée que le jeu vidéo est violent parce que la presse en a fait un sujet au fil des ans. Comme elle a pu faire ce même sujet sur le jeu de rôle, le Rap ou le cinéma auparavant. Comme elle associe encore en page « faits divers » la musique électronique avec la drogue et en page « culture », certains de nos musiciens stars avec notre fabuleux rayonnement culturel.

Cet écran de fumée est destiné à éteindre un incendie naissant plutôt qu’à en corriger les causes. Les gens qui s’émeuvent de toute tragédie qu’ils vont lier au jeu vidéo ne liront pas les conclusions d’une telle étude. L’annonce est cependant suffisante pour les conforter dans leur opinion avec ce bon vieil adage imbécile de la fumée et du feu. « S’ils font une étude, c’est bien qu’ils savent que les deux ont un rapport. » se diront-il avant de retourner à leurs occupations. De deux choses l’une, soit l’étude analysera les mêmes comportements que ceux déjà maintes fois analysés par le passé et en tirera les mêmes conclusions. Ce qui n’apportera rien à personne puisqu’avec une analyse scientifique déjà menée on en est toujours a en redemander une nouvelle. Soit l’étude apportera une réponse contraire et trouvera miraculeusement une corrélation entre jeu vidéo et violence. Ce qui permettra aux politiques de jouer à un de leurs sports favoris : le cherry picking. C’est-à-dire à ne choisir qu’une seule et unique analyse qui va dans leur sens parmi des centaines d’autres qui disent l’inverse.

Imaginons qu’un lien se tisse entre jeu vidéo et violence, que se passerait-il ?

Dans deux ans, au terme d’une étude clinique sérieuse, le couperet tombe. Des chercheurs prouvent que le jeu vidéo peut amener à des comportements violents. Que se passerait t-il ? La réponse est simple. Rien, ou si peu. On aurait probablement une décision du gouvernement pour apposer une étiquette sur les copies des jeux physiques et un écran de recommandation au lancement de chaque partie. Un sticker sur la boite pour dire que le jeu est interdit aux moins de 18 ans ? Non, il existe déjà une recommandation PEGI qui s’en charge. Ce label n’est qu’une recommandation et un enfant de 12 ans peut acheter un jeu interdit aux moins de 18 ans,

Imaginera-t-on alors une interdiction de la vente de jeux vidéo violents aux plus jeunes ? Fini Fortnite pour les moins de 12 ans ou GTA pour les moins de 18 ans ? Même en ayant une volonté forte de la part des politiques, il faut vraiment être naïf pour croire que cela arrêtera les joueurs les plus jeunes d’accéder à ces jeux. Cela encouragera le piratage tout au plus. On arrive déjà très mal à empêcher les enfants d’accéder aux cigarettes, à l’alcool et à la drogue. On peine à empêcher l’accès aux contenus pornographiques. Comment supposer que l’État pourrait empêcher un enfant de jouer à Fortnite du jour au lendemain avec une loi ?

Le gouvernement pourrait également lancer un processus de contrôle « à la chinoise ». Trois heures de jeu par week-end maximum pour les moins de 18 ans depuis 2021. Une méthode choc qui pose un petit souci dans l’hexagone puisqu’elle se heurte à la protection de la vie privée des mineurs. Pour imposer cette règle, il faudrait sérieusement muscler notre arsenal de surveillance. Ce qui serait la porte ouverte à la commercialisation mafieuse de jeux pirates et d’accès détournés.

Cette étude a donc le même intérêt que nos fameux « numéros verts »

Cela aurait été d’ailleurs une autre solution qu’aurait pu choisir M Macron. Proposer un « numéro vert » pour signaler tout comportement dangereux ou violent supposément en rapport avec une « addiction » au jeu vidéo. Le problème étant que cela aurait demandé de répondre à beaucoup d’appels puisqu’encore une fois c’est la pensée résurgente la plus courante de la part des personnes concernées par des comportements violents. Une pensée pavlovienne née de patientes années de rabâchage médiatique sur le sujet.

L’étude est donc moins coûteuse et plus facile à déployer… et à enterrer au besoin. Comme énormément d’autres études, assemblées, Grenelle ou autres conventions citoyennes. Si le résultat ne plait pas au message politique que l’on veut faire passer, l’étude finira au fond du panier. En attendant, l’annonce a son petit effet bien utile. Les « gens concernés » vont s’en satisfaire même si cela ne changera rien dans le monde réel. Les joueurs vont se dire que le président est à côté de la plaque mais cela n’aura pas trop d’incidence sur leur vote. 

Et les faits divers violents continueront. Évidemment, puisque le jeu vidéo n’est pas la cause du problème. Il faudrait voir plutôt du côté des classes surchargées, du nombre de profs disponibles, de leur motivation, des problématiques rencontrées par les jeunes. De la souffrance mentale qui leur pèse. Et de voir les chiffres publiés par le gouvernement. Chiffres qui évoquent la dépression chez les lycéens et les collégiens. Qui parlent de troubles du sommeil, de l’impossibilité de voir un psychologue rapidement ou de l’achat de médicaments psychotropes en constante hausse ces dernières années. Chiffres qui évoquent la toxicité des réseaux sociaux sur lesquels notre président s’exprime et que ces mêmes jeunes identifient souvent comme une source de leur mal être.

Il y aurait beaucoup à faire pour les jeunes en France, des choses concrètes pour améliorer leur sort. On peut par exemple imaginer que l’image d’impunité véhiculée en permanence dans les médias a un impact fort. Plus fort sur les conséquences d’une crise de violence que le fait de dézinguer virtuellement un personnage de pixels déguisé en poulet dans un décor de dessins animés. Voir des policiers tenter de renverser un motard s’en sortir avec une tape sur les doigts, voir un animateur de télévision condamné pour détournement de mineurs toujours à l’antenne ou découvrir, stupéfait, que dans la liste des personnes éclaboussées par le scandale Epstein, la majorité est toujours à son poste. Ce sentiment d’une justice qui ne fonctionne plus a peut-être plus tendance à déboussoler le sens moral des jeunes. Plus sans doute que le fait de jouer le rôle d’un soldat numérique au milieu d’un scénario virtuel, aussi réaliste soit-il.

Informer les enfants, leur faire prendre conscience de certains aspects délétères du jeu vidéo d’un point de vue physique, social et évolutif est une bonne chose. En 2019 j’écrivais à ce propos en découvrant l’effet social et culturel de Fornite sur les plus jeunes. Beaucoup d’enfants se rendent cependant vite compte que trop jouer a un impact négatif sur leur scolarité et certains reconnaissent y voir une forme d’addiction qui doit être encadrée. Mais cela passe par autre chose qu’une énième étude qui donnera des résultats que l’on connaît déjà et dont les conclusions ne seraient dans tous les cas pas suivies d’effets.

Panorama des joueurs en France édité par le SELL

Panorama des joueurs en France édité par le SELL en septembre 2025

Enfin, d’un simple point de vue pragmatiquement politicien, la majorité des Français jouent désormais. Il serait certainement temps pour la classe politique de remettre à jour son propre logiciel de réflexion numérique. 

Le jeu vidéo n’est plus un médium de niche partagé par quelques accros séparés les uns des autres. C’est un loisir et une industrie de masse qui vont rapidement représenter l’essentiel de l’électorat et prendre une part de plus en plus importante des métriques économiques dans l’Hexagone. Et, du reste, quand on regarde les chiffres du jeu vidéo en France et l’ensemble de la population qui joue, si une corrélation entre violence et pratique était réelle le pays serait sans doute un terrible champ de bataille.

Le jeux vidéo rendent violent et la soupe ça fait grandir © MiniMachines.net. 2026

  •  

A Lot Of Exciting Changes To Look Forward To With Linux 6.20 -- Or Linux 7.0

With Linux 6.19 due for release later today it then opens up the next kernel merge window. It could be Linux 6.20 but more than likely the next kernel version will be called Linux 7.0 with Linus Torvalds' past tradition of bumping the major version number after X.19. Whatever it ends up being called, here is a look at various "-next" changes that have been queuing up ahead of the merge window...
  •  

Brookhaven Lab Shuts Down Relativistic Heavy Ion Collider (RHIC)

2001: "Brookhaven Labs has produced for the first time collisions of gold nuclei at a center of mass energy of 200GeV/nucleon." 2002: "There may be a new type of matter according to researchers at Brookhaven National Laboratory." 2010: The hottest man-made temperatures ever achived were a record 4 trillion degree plasma experiment at Brookhaven National Laboratory in New York... anointed the Guinness record holder." 2023: "Scientists at Brookhaven National Laboratory have uncovered an entirely new kind of quantum entanglement." 2026: On Friday, February 6, "a control room full of scientists, administrators and members of the press gathered" at the Relativistic Heavy Ion Collider (RHIC) at Brookhaven National Lab in Upton, New York to witness its final collisions, reports Scientific American: The vibe had been wistful, but the crowd broke into applause as Darío Gil, the Under Secretary for Science at the U.S. Department of Energy, pressed a red button to end the collider's quarter-century saga... "I'm really sad" [said Angelika Drees, a BNL accelerator physicist]. "It was such a beautiful experiment and my research home for 27 years. But we're going to put something even better there." That "something" will be a far more powerful electron-ion collider to further push the frontiers of physics, extend RHIC's legacy and maintain the lab's position as a center of discovery. This successor will be built in part from RHIC's bones, especially from one of its two giant, subterranean storage rings that once held the retiring collider's supply of circulating, near-light speed nuclei...slated for construction over the next decade. [That Electron-Ion Collider, or EIC] will utilize much of RHIC's infrastructure, replacing one of its ion rings with a new ring for cycling electrons. The EIC will use those tiny, fast-flying electrons as tiny knives for slicing open the much larger gold ions. Physicists will get an unrivaled look into the workings of quarks and gluons and yet another chance to grapple with nature's strongest force. "We knew for the EIC to happen, RHIC needed to end," says Wolfram Fischer, who chairs BNL's collider-accelerator department. "It's bittersweet." EIC will be the first new collider built in the US since RHIC. To some, it signifies the country's reentry into a particle physics landscape it has largely ceded to Europe and Asia over the past two decades. "For at least 10 or 15 years," says Abhay Deshpande, BNL's associate laboratory director for nuclear and particle physics, "this will be the number one place in the world for [young physicists] to come." The RHIC was able "to separately send two protons colliding with precisely aligned spins — something that, even today, no other experiment has yet matched," the article points out: During its record-breaking 25-year run, RHIC illuminated nature's thorniest force and its most fundamental constituents. It created the heaviest, most elaborate assemblages of antimatter ever seen. It nearly put to rest a decades-long crisis over the proton's spin. And, of course, it brought physicists closer to the big bang than ever before... When RHIC at last began full operations in 2000, its initial heavy-ion collisions almost immediately pumped out quark-gluon plasma. But demonstrating this beyond a shadow of a doubt proved in some respects more challenging than actually creating the elusive plasma itself, with the case for success strengthening as RHIC's numbers of collisions soared. By 2010 RHIC's scientists were confident enough to declare that the hot soup they'd been studying for a decade was hot and soupy enough to convincingly constitute a quark-gluon plasma. And it was even weirder than they thought. Instead of the gas of quarks and gluons theorists expected, the plasma acted like a swirling liquid unprecedented in nature. It was nearly "perfect," with zero friction, and set a new record for twistiness, or "vorticity." For Paul Mantica, a division director for the Facilities and Project Management Division in the DOE's Office of Nuclear Physics, this was the highlight of RHIC's storied existence. "It was paradigm-changing," he says... Data from the final run (which began nearly a year ago) has already produced yet another discovery: the first-ever direct evidence of "virtual particles" in RHIC's subatomic puffs of quark-gluon plasma, constituting an unprecedented probe of the quantum vacuum. RHIC's last run generated hundreds of petabytes of data, the article points out, meaning its final smash "isn't really the end; even when its collisions stop, its science will live on." But Science News notes RHIC's closure "marks the end for the only particle collider operating in the United States, and the only collider of its kind in the world. Most particle accelerators are unable to steer two particle beams to crash head-on into one another."

Read more of this story at Slashdot.

  •  

Intel Appears To Have Quietly Sunset "On Demand" Software Defined Silicon

Back in 2021 on Phoronix was first to report on Intel preparing Linux patches for a "Software Defined Silicon" feature for activating extra licensed hardware features. That Software Defined Silicon support continued moving forward and was then announced as Intel On Demand with a focus on users being able to pay to activate additional accelerators found on select SKUs but not enabled by default...
  •  

Wine-Staging 11.2 Brings More Patches To Help Adobe Photoshop On Linux

Building off Friday's release of Wine 11.2 is now Wine-Staging 11.2 as this experimental/testing version of Wine with hundreds of extra patches that have yet to be introduced in upstream proper for this open-source software enabling Windows games and applications on Linux. Notable in this bi-weekly update are more patches for continuing to improve the Adobe Photoshop installer support on Linux...
  •  

Intel Releases QATlib 26.02 With New APIs For Zero-Copy DMA

Of Intel's different CPU accelerator IPs, the arguably most useful and with the greatest customer interest remains around QuickAssist Technology (QAT). Intel QAT allows offloading various compression and encryption tasks for better performance. Intel this week released QATlib 26.02 as the newest version of their user-space library for leveraging QuickAssist Technology on capable hardware...
  •  

DreamWorks' OpenMoonRay 2.40 Introduces New GUI, Light Path Visualizer

Back in 2022 DreamWorks Animation announced they were open-sourcing their MoonRay renderer and was then published in early 2023 for this renderer that has been used in a variety of featured animated films. Since then they have continued advancing this MoonRay code via the open-source OpenMoonRay project and this week published their newest feature update...
  •  

Les Mods du dimanche : Green Beast par SS Mods

Une nouvelle saison dédiée aux plus beaux montages Et c'est reparti pour une deuxième saison consacrée aux montages PC et au watercooling en tout genre. Comme l'année dernière, l'objectif n'est pas de suivre une tendance particulière, mais plutôt de mettre en avant des configurations soignées, originales ou simplement impressionnantes sur le plan visuel. Cette année, le rythme évolue légèrement : nous vous proposerons désormais un montage par semaine. Le format quotidien s'est en effet révélé parfois difficile à tenir sur la durée. Comme toujours, si vous souhaitez voir votre propre configuration présentée ici, vous pouvez envoyer vos réalisations à Lucas. […]

Lire la suite
  •  
❌