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Scented Products Cause Indoor Air Pollution On Par With Car Exhaust

An anonymous reader quotes a report from New Atlas: New research by Purdue University, the latest in a series of Purdue-led studies, examined how scented products -- in this case, flame-free candles -- are a significant source of nanosized particles small enough to get deep into your lungs, posing a potential risk to respiratory health [...] Scented wax melts are marketed as a flameless, smoke-free, non-toxic alternative to traditional candles, a safer way of making your home or office smell nice. To assess the truth of these claims, the researchers comprehensively measured the nanoparticles formed when they warmed wax melts in their mechanically ventilated test house. The tiny house is actually an architectural engineering laboratory called the Purdue Zero Energy Design Guidance for Engineers (zEDGE) lab. Designed and engineered to test the energy efficiency of a larger building, it's full of sensors that monitor the impact of everyday activities on indoor air quality. The researchers knew from their previous research that new nanoparticle formation was initiated by terpenes -- aromatic compounds that determine the smell of things like plants and herbs -- released from the melts and reacting with indoor atmospheric ozone (O3). They'd found that activities such as mopping the floor with a terpene-rich cleaning agent, using a citrus-scented air freshener, or applying scented personal care products like deodorant inside the zEDGE house resulted in pulsed terpene emissions to the indoor air within five minutes. Conversely, using essential oil diffusers or peeling citrus fruits caused a more gradual increase in terpenes. In the present study, heating the scented wax contributed significantly to the number of new particles formed in the indoor air, particularly those smaller than 100 nanometers (nm). The resulting atmospheric concentrations were over one million nanoparticles per cubic centimeter (106 cm-3), which is comparable to concentrations emitted by traditional lighted candles (106 cm-3), gas stoves (105 - 107 cm-3), diesel engines (103 - 106 cm-3), and natural gas engines (106 - 107 cm-3). By comparison, there were no significant terpene emissions when unscented wax melts were heated. The researchers also examined respiratory tract deposited dose rates (RD), a useful way of studying air pollution that measures the number of particles deposited in the respiratory tract over time. They found that the new particle formation triggered by using scented wax melts indoors produced a median RD for 1.18 to 100 nm particles of 29 billion per minute (2.9 x 1010 min-1). That's about 483 million particles per second. The majority of scented-wax-melt-formed particles were deposited in the upper airways. Their small size means they can migrate between cells and enter the bloodstream, potentially reaching organs such as the brain. The study was published in the journal Environmental Science & Technology Letters.

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Canada Announces First High-Speed Rail Between Toronto and Quebec City

The Canadian government has launched a six-year, $3.9 billion design phase for a high-speed rail project connecting Toronto and Quebec City, with electric trains reaching up to 300 km/h. Construction is expected to begin after the design phase, potentially in four to five years, but future governments could modify or cancel the project. CBC News reports: "Today I'm announcing the launch of Alto, the largest infrastructure project in Canadian history," Trudeau said from Montreal. "A reliable, efficient, high-speed rail network will be a game-changer for Canadians." Trudeau said the new rail network will run all-electric trains along 1,000 kilometers of track, reaching speeds of up to 300 km/hour, with stops in Toronto, Peterborough, Ottawa, Montreal, Laval, Trois-Rivieres and Quebec City. A government statement said the project will stimulate the economy, "boosting GDP by up to $35 billion annually, creating over 51,000 good-paying jobs during construction." Trudeau said that once built, the new high-speed rail network will take passengers from Montreal to Toronto in three hours -- about half the time it takes to drive and at double the speed of Via Rail's current trains. [...] Trudeau said the consortium Cadence -- made up of CDPQ Infra, Atkins Realis, Keolis, SYSTRA, SNCF Voyageurs and Air Canada -- was selected to build the line. The group was only informed in the last 24 hours that their bid was the best of the three submitted, according to sources that spoke to Radio-Canada. Transport Minister Anita Anand said that Alto, the Crown corporation created to oversee the project, and Cadence will be signing a contract "in the coming weeks" that will outline the first-phase design work, such as where track will be laid and where stations will be built.

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China's Electric-Vehicle-To-Humanoid-Robot Pivot

"[O]ur intrepid China reporter, Caiwei Chen, has identified a new trend unfolding within China's tech scene: Companies that were dominant in electric vehicles are betting big on translating that success into developing humanoid robots," writes MIT Technology Review's James O'Donnell. "I spoke with her about what she found out and what it might mean for Trump's policies and the rest of the globe..." An anonymous reader quotes an excerpt from the report: Your story looks at electric-vehicle makers in China that are starting to work on humanoid robots, but I want to ask about a crazy stat. In China, 53% of vehicles sold are either electric or hybrid, compared with 8% in the US. What explains that? Price is a huge factor -- there are countless EV brands competing at different price points, making them both affordable and high-quality. Government incentives also play a big role. In Beijing, for example, trading in an old car for an EV gets you 10,000 RMB (about $1,500), and that subsidy was recently doubled. Plus, finding public charging and battery-swapping infrastructure is much less of a hassle than in the US. You open your story noting that China's recent New Year Gala, watched by billions of people, featured a cast of humanoid robots, dancing and twirling handkerchiefs. We've covered how sometimes humanoid videos can be misleading. What did you think? I would say I was relatively impressed -- the robots showed good agility and synchronization with the music, though their movements were simpler than human dancers'. The one trick that is supposed to impress the most is the part where they twirl the handkerchief with one finger, toss it into the air, and then catch it perfectly. This is the signature of the Yangko dance, and having performed it once as a child, I can attest to how difficult the trick is even for a human! There was some skepticism on the Chinese internet about how this was achieved and whether they used additional reinforcement like a magnet or a string to secure the handkerchief, and after watching the clip too many times, I tend to agree. President Trump has already imposed tariffs on China and is planning even more. What could the implications be for China's humanoid sector? Unitree's H1 and G1 models are already available for purchase and were showcased at CES this year. Large-scale US deployment isn't happening yet, but China's lower production costs make these robots highly competitive. Given that 65% of the humanoid supply chain is in China, I wouldn't be surprised if robotics becomes the next target in the US-China tech war. In the US, humanoid robots are getting lots of investment, but there are plenty of skeptics who say they're too clunky, finicky, and expensive to serve much use in factory settings. Are attitudes different in China? Skepticism exists in China too, but I think there's more confidence in deployment, especially in factories. With an aging population and a labor shortage on the horizon, there's also growing interest in medical and caregiving applications for humanoid robots. DeepSeek revived the conversation about chips and the way the US seeks to control where the best chips end up. How do the chip wars affect humanoid-robot development in China? Training humanoid robots currently doesn't demand as much computing power as training large language models, since there isn't enough physical movement data to feed into models at scale. But as robots improve, they'll need high-performance chips, and US sanctions will be a limiting factor. Chinese chipmakers are trying to catch up, but it's a challenge.

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Historic Ocean Liner Departs Philadelphia On Voyage To Become the World's Largest Artificial Reef

The SS United States, a historic ocean liner that once held the transatlantic speed record of 36 knots (41 mph / 66 kph), has departed Philadelphia to be transformed into the world's largest artificial reef off Florida's Gulf Coast. The move is part of a $10 million project to boost tourism by creating a unique diving attraction while preserving the ship's legacy as a symbol of American innovation and engineering. The Associated Press reports: The SS United States, a 1,000-foot vessel that shattered the transatlantic speed record on its maiden voyage in 1952, is being towed to Mobile, Alabama, for planned prep work before officials eventually sink it off Florida's Gulf Coast. The move comes about four months after the conservancy that oversees the ship and its landlord resolved a years-old rent dispute. Officials initially planned to move the vessel last November, but that was delayed due to concerns from the U.S. Coast Guard that the ship wasn't stable enough to make the trip. Officials in Okaloosa County on Florida's coastal Panhandle hope it will become a barnacle-encrusted standout among the county's more than 500 artificial reefs and a signature diving attraction that could generate millions of dollars annually in local tourism spending for scuba shops, charter fishing boats and hotels. Officials have said the deal to buy the ship could eventually cost more than $10 million. The lengthy process of cleaning, transporting and sinking the vessel is expected to take at least one-and-a-half years.

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Murena Released a De-Googled Version of the Pixel Tablet

Murena has launched the Murena Pixel Tablet, a de-Googled version of the Pixel Tablet that removes Google's apps and services to enhance user privacy. Priced at $549, it offers /e/OS, an alternative app store, and privacy-focused productivity tools, but lacks Google's speaker dock and direct access to the Play Store. The Verge reports: First announced last December, the Murena Pixel Tablet is available now through the company's online store for $549. That's a steep premium given Google currently sells the same 128GB version of the Pixel Tablet for $399, or $479 as part of a bundle with the charging speaker dock that Murena isn't including. Part of Murena's de-Googling of the Pixel Tablet includes the removal of the Google Play Store. You can still download apps through /e/OS' App Lounge which acts as a front-end for the Play Store allowing you to browse and get free apps anonymously without Google knowing who you are. However, downloading paid apps requires a login to a Google account. Google's various productivity apps aren't included, but the Murena Pixel Tablet comes with privacy-minded alternatives for messaging, email, maps, browsing the web, calendar, contacts, notes, and even voice recordings. In 2022, Murena launched its first smartphone with no Google apps, Google Play Services, or even the Google Assistant.

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Valve Releases Team Fortress 2 Full Client and Source Code

Valve has made Team Fortress 2's full client and server code public, allowing fans to modify, extend, or rewrite the game as long as their projects remain non-commercial. Game Rant reports: Valve has made Team Fortress 2's server and client code fully public, with the studio encouraging fans to explore the game's files and make it what they want. The game's code is now available thanks to a new update to the Source SDK, which dropped earlier this week. Fans have already been creating TF2 mods for years, but what this essentially means is that fans can make brand-new games. However, there's one catch: any and all TF2 mods must be released for free. "The majority of items in the game now are thanks to the hard work of the TF2 community." Valve wrote. "To respect that, we're asking TF2 mod makers to continue to respect that connection and not to make mods that have the purpose of trying to profit off Workshop contributors' efforts." "TF2 mods may be published on the Steam Store, and after publication will appear as new games in the Steam game list," Valve continued. The new SDK update also includes new 64-bit binary support and fixes for multiplayer Source games like Half-Life 2: Deathmatch, Counter-Strike: Source, and Day of Defeat: Source. Time will only tell what fans come up with as they dig deep into the inner workings of the game, but given how passionate and talented the Team Fortress 2 community has proven to be, players can expect to see some incredible creations.

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Palo Alto Firewalls Under Attack As Miscreants Chain Flaws For Root Access

A recently patched Palo Alto Networks vulnerability (CVE-2025-0108) is being actively exploited alongside two older flaws (CVE-2024-9474 and CVE-2025-0111), allowing attackers to gain root access to unpatched firewalls. The Register reports: This story starts with CVE-2024-9474, a 6.9-rated privilege escalation vulnerability in Palo Alto Networks PAN-OS software that allowed an OS administrator with access to the management web interface to perform actions on the firewall with root privileges. The company patched it in November 2024. Dark web intelligence services vendor Searchlight Cyber's Assetnote team investigated the patch for CVE-2024-9474 and found another authentication bypass. Palo Alto (PAN) last week fixed that problem, CVE-2025-0108, and rated it a highest urgency patch as the 8.8/10 flaw addressed an access control issue in PAN-OS's web management interface that allowed an unauthenticated attacker with network access to the management web interface to bypass authentication "and invoke certain PHP scripts." Those scripts could "negatively impact integrity and confidentiality of PAN-OS." The third flaw is CVE-2025-0111 a 7.1-rated mess also patched last week to stop authenticated attackers with network access to PAN-OS machines using their web interface to read files accessible to the "nobody" user. On Tuesday, US time, Palo A lot updated its advisory for CVE-2025-0108 with news that it's observed exploit attempts chaining CVE-2024-9474 and CVE-2025-0111 on unpatched and unsecured PAN-OS web management interfaces. The vendor's not explained how the three flaws are chained but we understand doing so allows an attacker to gain more powerful privileges and gain full root access to the firewall. PAN is urging users to upgrade their PAN-OS operating systems to versions 10.1, 10.2, 11.0, 11.1, and 11.2. A general hotfix is expected by Thursday or sooner, notes the Register.

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Microsoft Shows Progress Toward Real-Time AI-Generated Game Worlds

An anonymous reader quotes a report from Ars Technica: For a while now, many AI researchers have been working to integrate a so-called "world model" into their systems. Ideally, these models could infer a simulated understanding of how in-game objects and characters should behave based on video footage alone, then create fully interactive video that instantly simulates new playable worlds based on that understanding. Microsoft Research's new World and Human Action Model (WHAM), revealed today in a paper published in the journal Nature, shows how quickly those models have advanced in a short time. But it also shows how much further we have to go before the dream of AI crafting complete, playable gameplay footage from just some basic prompts and sample video footage becomes a reality. Much like Google's Genie model before it, WHAM starts by training on "ground truth" gameplay video and input data provided by actual players. In this case, that data comes from Bleeding Edge, a four-on-four online brawler released in 2020 by Microsoft subsidiary Ninja Theory. By collecting actual player footage since launch (as allowed under the game's user agreement), Microsoft gathered the equivalent of seven player-years' worth of gameplay video paired with real player inputs. Early in that training process, Microsoft Research's Katja Hoffman said the model would get easily confused, generating inconsistent clips that would "deteriorate [into] these blocks of color." After 1 million training updates, though, the WHAM model started showing basic understanding of complex gameplay interactions, such as a power cell item exploding after three hits from the player or the movements of a specific character's flight abilities. The results continued to improve as the researchers threw more computing resources and larger models at the problem, according to the Nature paper. To see just how well the WHAM model generated new gameplay sequences, Microsoft tested the model by giving it up to one second's worth of real gameplay footage and asking it to generate what subsequent frames would look like based on new simulated inputs. To test the model's consistency, Microsoft used actual human input strings to generate up to two minutes of new AI-generated footage, which was then compared to actual gameplay results using the Frechet Video Distance metric. Microsoft boasts that WHAM's outputs can stay broadly consistent for up to two minutes without falling apart, with simulated footage lining up well with actual footage even as items and environments come in and out of view. That's an improvement over even the "long horizon memory" of Google's Genie 2 model, which topped out at a minute of consistent footage. Microsoft also tested WHAM's ability to respond to a diverse set of randomized inputs not found in its training data. These tests showed broadly appropriate responses to many different input sequences based on human annotations of the resulting footage, even as the best models fell a bit short of the "human-to-human baseline." The most interesting result of Microsoft's WHAM tests, though, might be in the persistence of in-game objects. Microsoft provided examples of developers inserting images of new in-game objects or characters into pre-existing gameplay footage. The WHAM model could then incorporate that new image into its subsequent generated frames, with appropriate responses to player input or camera movements. With just five edited frames, the new object "persisted" appropriately in subsequent frames anywhere from 85 to 98 percent of the time, according to the Nature paper.

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Apple Launches the iPhone 16E, With In-House Modem and Support For AI

Apple has launched the iPhone 16E, featuring a 6.1-inch OLED display, Face ID, an A18 chipset, USB-C, 48MP camera, and support for Apple Intelligence. Gone but not forgotten: the home button, Touch ID and 64GB of base storage. The Verge reports: The 16E includes the customizable Action Button, but not the new Camera Control you'll find on the 16 series. It does swap its Lightning port for USB-C, now a requirement for the phone to be sold in the EU. On the inside, there's an A18 chipset, the same chip as the iPhone 16. That makes the 16E powerful enough to run Apple Intelligence, the suite of AI tools that includes notification summaries. Even the non-Pro iPhone 15 can't do that, so the 16E is one of the most capable iPhones out there. Apple has previously confirmed that 8GB RAM was the minimum to get Apple Intelligence support in the iPhone 16 series, so it's likely that the 16E also boasts at least that much memory. It's also been bumped to a baseline of 128GB of storage, meaning there's no longer a 64GB iPhone. There's only a single 48-megapixel rear camera; the lack of additional cameras is the biggest downgrade compared to the company's other handsets. With support for wireless charging and a water-resistant IP rating, there's little you have to give up elsewhere. The iPhone 16E is also the first iPhone to include a modem developed by Apple itself. The company has spent years trying to move away from modems developed by Qualcomm, and we're finally seeing the fruits of that labor. The big questions now are how well the new modem performs and whether Apple is ready to roll out its own connectivity components in the iPhone 17 line later this year. It's available for Friday starting at $599 with 128GB of storage.

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Microsoft Reveals Its First Quantum Computing Chip, the Majorana 1

After two decades of quantum computing research, Microsoft has unveiled its first quantum chip: the Majorana 1. CNBC reports: Microsoft's quantum chip employs eight topological qubits using indium arsenide, which is a semiconductor, and aluminum, which is a superconductor. A new paper in the journal Nature describes the chip in detail. Microsoft won't be allowing clients to use its Majorana 1 chip through the company's Azure public cloud, as it plans to do with its custom artificial intelligence chip, Maia 100. Instead, Majorana 1 is a step toward a goal of a million qubits on a chip, following extensive physics research. Rather than rely on Taiwan Semiconductor or another company for fabrication, Microsoft is manufacturing the components of Majorana 1 itself in the U.S. That's possible because the work is unfolding at a small scale. "We want to get to a few hundred qubits before we start talking about commercial reliability," Jason Zander, a Microsoft executive vice president, told CNBC. In the meantime, the company will engage with national laboratories and universities on research using Majorana 1.

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'Pokemon Go' Maker Nears $3.5 Billion Deal To Sell Games Unit

An anonymous reader quotes a report from Bloomberg: Niantic, the company behind the 2016 hit Pokemon Go, is in talks to sell its video-game business to Saudi Arabia-owned Scopely, according to several people familiar with the discussions. A deal could be announced in coming weeks. The price being discussed is about $3.5 billion, according to one of the people. Any agreement would involve the Pokemon title as well as other mobile games, according to the people, who asked not to be identified because the discussions are private. There's no assurance an agreement will be reached.

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Microsoft Reminds Admins To Prepare For WSUS Driver Sync Deprecation

Microsoft is reminding IT administrators that WSUS driver synchronization will be deprecated on April 18, 2025, urging them to transition to cloud-based update solutions like Windows Autopatch, Azure Update Manager, and Microsoft Intune. "For on-premises contexts, drivers will be available on the Microsoft Update catalog, but you won't be able to import them into WSUS," the company said in a Windows message center update on Tuesday. "You'll need to use any of the available alternative solutions, such as Device Driver Packages, or transition to cloud-based driver services for your organization, such as Microsoft Intune and Windows Autopatch." BleepingComputer reports: This reminder follows two other warnings issued since June 2024, announcing the deprecation of WSUS driver synchronization and encouraging customers to adopt Redmond's newer cloud-based driver services. The company also revealed in September 2024 that WSUS had been deprecated, but Microsoft added that it plans to keep publishing updates through the channel and maintain all existing capabilities. This announcement came after WSUS was listed on August 13 as one of the "features removed or no longer developed starting with Windows Server 2025." "Specifically, this means that we are no longer investing in new capabilities, nor are we accepting new feature requests for WSUS," Microsoft's Nir Froimovici said at the time. "However, we are preserving current functionality and will continue to publish updates through the WSUS channel. We will also support any content already published through the WSUS channel."

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In a Last-Minute Decision, White House Decides Not To Terminate NASA Employees

Late Tuesday afternoon, the White House confirmed that it would not proceed with laying off more than 1,000 probationary employees at NASA. "NASA had sought exemptions for all of these employees, who comprise about 6 percent of NASA's workforce," notes Ars Technica. "The Trump administration has sought to fire federal employees at several federal agencies who are in the 'probationary' period of their employment. This includes new hires within the last one or two years or long-time employees who have moved into or been promoted into a new position." From the report: It was not immediately clear why. A NASA spokesperson in Washington, DC, offered no comment on the updated guidance. Two sources indicated that it was plausible that private astronaut Jared Isaacman, whom President Trump has nominated to lead the space agency, asked for the cuts to be put on hold. Although this could not be confirmed, it seems reasonable that Isaacman would want to retain some control over where cuts at the agency are made. Firing all probationary employees -- which is the most expedient way to reduce the size of government -- is a blunt instrument. It whacks new hires that the agency may have recruited for key positions, as well as high performers who earned promotions. The reprieve in these terminations does not necessarily signal that NASA will escape significant budget or employment cuts in the coming months. The administration could still seek to terminate probationary employees. In addition, Ars reported earlier that directors at the agency's field centers have been told to prepare options for a "significant" reduction in force in the coming months. The scope of these cuts has not been defined, and it's likely they would need to be negotiated with Congress.

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3D Map of Exoplanet Atmosphere Shows Wacky Climate

An anonymous reader quotes a report from Ars Technica: Astronomers have detected over 5,800 confirmed exoplanets. One extreme class is ultra-hot Jupiters, of particular interest because they can provide a unique window into planetary atmospheric dynamics. According to a new paper published in the journal Nature, astronomers have mapped the 3D structure of the layered atmosphere of one such ultra-hot Jupiter-size exoplanet, revealing powerful winds that create intricate weather patterns across that atmosphere. A companion paper published in the journal Astronomy and Astrophysics (PDF) reported on the unexpected identification of titanium in the exoplanet's atmosphere as well. [...] This latest research relied on observational data collected by the European South Observatory's (ESO) Very Large Telescope, specifically, a spectroscopic instrument called ESPRESSO that can process light collected from the four largest VLT telescope units into one signal. The target exoplanet, WASP-121b -- aka Tylos -- is located in the Puppis constellation about 900 light-years from Earth. One year on Tylos is equivalent to just 30 hours on Earth, thanks to the exoplanet's close proximity to its host star. Since one side is always facing the star, it is always scorching, while the exoplanet's other side is significantly colder. Those extreme temperature contrasts make it challenging to figure out how energy is distributed in the atmospheric system, and mapping out the 3D structure can help, particularly with determining the vertical circulation patterns that are not easily replicated in our current crop of global circulation models, per the authors. For their analysis, they combined archival ESPRESSO data collected on November 30, 2018, with new data collected on September 23, 2023. They focused on three distinct chemical signatures to probe the deep atmosphere (iron), mid-atmosphere (sodium), and shallow atmosphere (hydrogen). "What we found was surprising: A jet stream rotates material around the planet's equator, while a separate flow at lower levels of the atmosphere moves gas from the hot side to the cooler side. This kind of climate has never been seen before on any planet," said Julia Victoria Seidel of the European Southern Observatory (ESO) in Chile and the Observatoire de la Cote d'Azur in France. "This planet's atmosphere behaves in ways that challenge our understanding of how weather works -- not just on Earth, but on all planets. It feels like something out of science fiction."

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Nvidia Ends 32-Bit CUDA App Support For GeForce RTX 50 Series

Nvidia has confirmed on its forums that the RTX 50 series GPUs no longer support 32-bit PhysX. Tom's Hardware reports: As far as we know, there are no 64-bit games with integrated PhysX technology, thus terminating the tech entirely on RTX 50 series GPUs and newer. RTX 40 series and older will still be able to run 32-bit CUDA applications and thus PhysX, but regardless, the technology is now officially retired, starting with Blackwell. [...] The only way now to run PhysX on RTX 50 series GPUs (or newer) is to install a secondary RTX 40 series or older graphics card and slave it to PhysX duty in the Nvidia control panel. As far as we are aware, Nvidia has not disabled this sort of functionality. But the writing is on the wall for PhysX, and we doubt there will be any future games that attempt to use the API.

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Hackers Planted a Steam Game With Malware To Steal Gamers' Passwords

Valve removed the game PirateFi from Steam after discovering it was laced with the Vidar infostealer malware, designed to steal sensitive user data such as passwords, cookies, cryptocurrency wallets, and more. TechCrunch reports: Marius Genheimer, a researcher who analyzed the malware and works at SECUINFRA Falcon Team, told TechCrunch that judging by the command and control servers associated with the malware and its configuration, "we suspect that PirateFi was just one of multiple tactics used to distribute Vidar payloads en masse." "It is highly likely that it never was a legitimate, running game that was altered after first publication," said Genheimer. In other words, PirateFi was designed to spread malware. Genheimer and colleagues also found that PirateFi was built by modifying an existing game template called Easy Survival RPG, which bills itself as a game-making app that "gives you everything you need to develop your own singleplayer or multiplayer" game. The game maker costs between $399 and $1,099 to license. This explains how the hackers were able to ship a functioning video game with their malware with little effort. According to Genheimer, the Vidar infostealing malware is capable of stealing and exfiltrating several types of data from the computers it infects, including: passwords from the web browser autofill feature, session cookies that can be used to log in as someone without needing their password, web browser history, cryptocurrency wallet details, screenshots, and two-factor codes from certain token generators, as well as other files on the person's computer.

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WhatsApp Faces Tougher EU Rules As Users Top 45 Million

Meta's WhatsApp messaging service has surpassed 45 million users, earning the designation of a "Very Large Online Platform" under the EU's Digital Services Act. Bloomberg reports: WhatsApp's open channels, which are feeds affiliated with news outlets or public figures that under the DSA are comparable to a social network, averaged about 46.8 million monthly average users in the second half of 2024, Meta said in a filing on Feb. 14 that hasn't previously been reported. [...] The DSA content moderation rulebook imposes stricter requirements on very large online platforms, defined as those whose EU-based monthly active users exceed 45 million. Users of WhatsApp's core messaging feature do not count toward the designation under the DSA. The commission would still need to rule that WhatsApp should be included in the more regulated tier. Under the DSA, very large online platforms must carry out risk assessments on the spread of illegal or harmful content, and put in place a mitigation strategy. Fines under the DSA can reach as much as 6% of a company's annual global sales. The DSA requires platforms to disclose user numbers every six months. Messaging service Telegram also published an update this week, saying that monthly EU users of its public channels are "significantly fewer than 45 million."

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Mira Murati Is Launching Her OpenAI Rival: Thinking Machines Lab

Former OpenAI CTO Mira Murati has launched Thinking Machines Lab with several leaders from OpenAI on board, including John Schulman, Barrett Zoph, and Jonathan Lachman. Their mission is "to make AI systems more widely understood, customizable, and generally capable," with a commitment to publishing technical research and code. The Verge reports: In a press release shared with The Verge, the company suggests that it's building products that help humans work with AI, rather than fully autonomous systems. "We're building a future where everyone has access to the knowledge and tools to make AI work for their unique needs and goals," says the press release.

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HP To Acquire Parts of Humane, Shut Down the AI Pin

An anonymous reader quotes a report from Bloomberg: HP will acquire assets from Humane, the maker of a wearable Ai Pin introduced in late 2023, for $116 million. The deal will include the majority of Humane's employees in addition to its software platform and intellectual property, the company said Tuesday. It will not include Humane's Ai pin device business, which will be wound down, an HP spokesperson said. Humane's team, including founders Imran Chaudhri and Bethany Bongiorno, will form a new division at HP to help integrate artificial intelligence into the company's personal computers, printers and connected conference rooms, said Tuan Tran, who leads HP's AI initiatives. Chaudhri and Bongiorno were design and software engineers at Apple before founding the startup. [...] Tran said he was particularly impressed with aspects of Humane's design, such as the ability to orchestrate AI models running both on-device and in the cloud. The deal is expected to close at the end of the month, HP said. "There will be a time and place for pure AI devices," Tran said. "But there is going to be AI in all our devices -- that's how we can help our business customers be more productive."

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Linus Torvalds Would Reportedly Merge Rust Kernel Code Over Maintainer Objections

Christoph Hellwig continues to voice strong opposition to Rust in the Linux kernel, arguing that its introduction creates fragmentation, unclear language guidelines, and additional burdens on maintainers. He also says Linus Torvalds has privately stated he will override objections to Rust code, effectively making its adoption inevitable. Phoronix's Michael Larabel has the latest: The latest on Hellwig's perspective of Rust code within the Linux kernel is below. Some interesting insight from a dissenting view. The thread in full can be found on the Rust for Linux mailing list. [Here's an excerpt from the thread:] "I don't think having a web page in any form is useful. If you want it to be valid it has to be in the kernel tree and widely agreed on. It also states factually incorrect information. E.g. 'Some subsystems may decide they do not want to have Rust code for the time being, typically for bandwidth reasons. This is fine and expected.' while Linus in private said that he absolutely is going to merge Rust code over a maintainers objection. (He did so in private in case you are looking for a reference). So as of now, as a Linux developer or maintainer you must deal with Rust if you want to or not. [...] Right now the rules is Linus can force you whatever he wants (it's his project obviously) and I think he needs to spell that out including the expectations for contributors very clearly."

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