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Bandcamp Bans AI Music

Bandcamp has announced a ban on music made wholly or substantially by generative AI, aiming to protect human creativity and prohibit AI impersonation of artists. Here's what the music platform had to say: ... Something that always strikes us as we put together a roundup like this is the sheer quantity of human creativity and passion that artists express on Bandcamp every single day. The fact that Bandcamp is home to such a vibrant community of real people making incredible music is something we want to protect and maintain. Today, in line with that goal, we're articulating our policy on generative AI. We want musicians to keep making music, and for fans to have confidence that the music they find on Bandcamp was created by humans. Our guidelines for generative AI in music and audio are as follows: - Music and audio that is generated wholly or in substantial part by AI is not permitted on Bandcamp. - Any use of AI tools to impersonate other artists or styles is strictly prohibited in accordance with our existing policies prohibiting impersonation and intellectual property infringement. If you encounter music or audio that appears to be made entirely or with heavy reliance on generative AI, please use our reporting tools to flag the content for review by our team. We reserve the right to remove any music on suspicion of being AI generated. We will be sure to communicate any updates to the policy as the rapidly changing generative AI space develops. Given the response around this to our previous posts, we hope this news is welcomed. We wish you all an amazing 2026. [...]

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House Sysadmin Stole 200 Phones, Caught By House IT Desk

An anonymous reader quotes a report from Ars Technica: According to the government's version of events, 43-year-old Christopher Southerland was working in 2023 as a sysadmin for the House Committee on Transportation and Infrastructure. In his role, Southerland had the authority to order cell phones for committee staffers, of which there are around 80. But during the early months of 2023, Southerland is said to have ordered 240 brand-new phones -- far more than even the total number of staffers -- and to have shipped them all to his home address in Maryland. The government claims that Southerland then sold over 200 of these cell phones to a local pawn shop, which was told to resell the devices only "in parts" as a way to get around the House's mobile device management software, which could control the devices remotely. It's hard to find good help these days, though, even at pawn shops. At some point, at least one of the phones ended up, intact, on eBay, where it was sold to a member of the public. This member of the public promptly booted the phone, which did not display the expected device operating system screen but instead "a phone number for the House of Representatives Technology Service Desk." The phone buyer called this number, which alerted House IT staff that government phones were being sold on eBay. According to the government, this sparked a broader investigation to figure out what was going on, which revealed that "several phones purchased by Southerland were unaccounted for." The full scheme is said to have cost the government over $150,000. Southerland was indicted in early December 2025 and arrested on January 8, 2026. He pled not guilty and has a court date scheduled for later this month.

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Never-Before-Seen Linux Malware Is 'Far More Advanced Than Typical'

An anonymous reader quotes a report from Ars Technica: Researchers have discovered a never-before-seen framework that infects Linux machines with a wide assortment of modules that are notable for the range of advanced capabilities they provide to attackers. The framework, referred to as VoidLink by its source code, features more than 30 modules that can be used to customize capabilities to meet attackers' needs for each infected machine. These modules can provide additional stealth and specific tools for reconnaissance, privilege escalation, and lateral movement inside a compromised network. The components can be easily added or removed as objectives change over the course of a campaign. VoidLink can target machines within popular cloud services by detecting if an infected machine is hosted inside AWS, GCP, Azure, Alibaba, and Tencent, and there are indications that developers plan to add detections for Huawei, DigitalOcean, and Vultr in future releases. To detect which cloud service hosts the machine, VoidLink examines metadata using the respective vendor's API. Similar frameworks targeting Windows servers have flourished for years. They are less common on Linux machines. The feature set is unusually broad and is "far more advanced than typical Linux malware," said researchers from Checkpoint, the security firm that discovered VoidLink. Its creation may indicate that the attacker's focus is increasingly expanding to include Linux systems, cloud infrastructure, and application deployment environments, as organizations increasingly move workloads to these environments. "VoidLink is a comprehensive ecosystem designed to maintain long-term, stealthy access to compromised Linux systems, particularly those running on public cloud platforms and in containerized environments," the researchers said in a separate post. "Its design reflects a level of planning and investment typically associated with professional threat actors rather than opportunistic attackers, raising the stakes for defenders who may never realize their infrastructure has been quietly taken over." The researchers note that VoidLink poses no immediate threat or required action since it's not actively targeting systems. However, defenders should remain vigilant.

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NASA, Department of Energy To Develop Lunar Surface Reactor By 2030

NASA and the U.S. Department of Energy plan to deploy a nuclear fission reactor on the Moon by 2030 to provide continuous, long-duration power for lunar bases, science missions, and future Mars exploration. space & defense reports: NASA said fission surface power will provide a critical capability for long-duration missions by delivering continuous, reliable electrical power independent of sunlight, lunar night cycles or extreme temperature conditions. Unlike solar-based systems, a nuclear reactor could operate for years without refuelling, supporting habitats, science payloads, resource utilisation systems and surface mobility. NASA Administrator Jared Isaacman said achieving long-term human presence on the Moon and future missions to Mars will require new approaches to power generation. He said closer collaboration with the Department of Energy is essential to delivering the capabilities needed to support sustained exploration and infrastructure development beyond Earth orbit. The fission surface power system is expected to produce safe, efficient and scalable electrical power, forming a foundational element of NASA's Moon-to-Mars architecture. Continuous power availability is seen as a key enabler for permanent lunar bases, in-situ resource utilisation and expanded scientific operations in permanently shadowed regions. Further reading: You Can Now Reserve a Hotel Room On the Moon For $250,000

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Iran Shuts Down Musk's Starlink For First Time

Thelasko shares a report from Forbes: We have not seen this before. Iran's digital blackout has now deployed military jammers, reportedly supplied by Russia, to shut down access to Starlink Internet. This is a game-changer for the Plan-B connectivity frequently used by protesters and anti-regime activists when ordinary access to the internet is stopped. "Despite reports that tens of thousands of Starlink units are operating inside Iran," says Iran Wire, "the blackout has also reached satellite connections." It is reported that about 30 percent of Starlink's uplink and downlink traffic was (initially) disrupted," quickly rising "to more than 80 percent" within hours. The Times of Israel reports "the deployment of (Starlink) receivers is now far greater in Iran" than during previous blackouts. "That's despite the government never authorizing Starlink to function, making the service illegal to possess and use." "While it's not clear how Starlink's service was being disrupted in Iran," The Times says, "some specialists say it could be the result of jamming of Starlink terminals that would overpower their ability to receive signals from the satellites." Multiple reports suggest Russia's military technology may be responsible. Channel 4 News describes Russia's activities as a "technological race with Starlink," which it says "is known to deploy trucks which deploy radio noise to disrupt satellite signals." Simon Migliano, Head of Research at Top10VPN.com, said "Iran's current nationwide blackout is a blunt instrument intended to crush dissent," and this comes at a stark cost to the country, underpinning the regime's desperation. "This 'kill switch' approach comes at a staggering price, draining $1.56 million from Iran's economy every single hour the internet is down." He added: "Iranian authorities have proven they are prepared to weaponize connectivity, even at a tremendous domestic cost. We are looking at losses already exceeding $130 million. If the 2019 shutdown is any indicator, the regime could maintain this digital siege for days, prioritizing control over their own economic stability."

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Doubt Cast On Discovery of Microplastics Throughout Human Body

An anonymous reader quotes a report from the Guardian: High-profile studies reporting the presence of microplastics throughout the human body have been thrown into doubt by scientists who say the discoveries are probably the result of contamination and false positives. One chemist called the concerns "a bombshell." Studies claiming to have revealed micro and nanoplastics in the brain, testes, placentas, arteries and elsewhere were reported by media across the world, including the Guardian. There is no doubt that plastic pollution of the natural world is ubiquitous, and present in the food and drink we consume and the air we breathe. But the health damage potentially caused by microplastics and the chemicals they contain is unclear, and an explosion of research has taken off in this area in recent years. However, micro- and nanoplastic particles are tiny and at the limit of today's analytical techniques, especially in human tissue. There is no suggestion of malpractice, but researchers told the Guardian of their concern that the race to publish results, in some cases by groups with limited analytical expertise, has led to rushed results and routine scientific checks sometimes being overlooked. The Guardian has identified seven studies that have been challenged by researchers publishing criticism in the respective journals, while a recent analysis listed 18 studies that it said had not considered that some human tissue can produce measurements easily confused with the signal given by common plastics. There is an increasing international focus on the need to control plastic pollution but faulty evidence on the level of microplastics in humans could lead to misguided regulations and policies, which is dangerous, researchers say. It could also help lobbyists for the plastics industry to dismiss real concerns by claiming they are unfounded. While researchers say analytical techniques are improving rapidly, the doubts over recent high-profile studies also raise the questions of what is really known today and how concerned people should be about microplastics in their bodies.

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Pentagon Device Linked To Havana Syndrome

"Since the United States reopened its embassy in Cuba in 2015, a number of personnel have reported a series of debilitating medical ailments which include dizziness, fatigue, problems with memory, and impaired vision," writes longtime Slashdot reader smooth wombat. "For ten years, these sudden and unexplained onsets have been studied with no conclusive evidence one way or the other. Now comes word that a device, purchased by the Pentagon, has been tested which may be linked to what is known as Havana Syndrome." From a report: A division of the Department of Homeland Security, Homeland Security Investigations, purchased the device for millions of dollars in the waning days of the Biden administration, using funding provided by the Defense Department, according to two of the sources. Officials paid âoeeight figuresâ for the device, these people said, declining to offer a more specific number. [...] The device acquired by HSI produces pulsed radio waves, one of the sources said, which some officials and academics have speculated for years could be the cause of the incidents. Although the device is not entirely Russian in origin, it contains Russian components, this person added. Officials have long struggled to understand how a device powerful enough to cause the kind of damage some victims have reported could be made portable; that remains a core question, according to one of the sources briefed on the device. The device could fit in a backpack, this person said. [...] One key concern now for some officials is that if the technology proves viable it may have proliferated, several of the sources said, meaning that more than one country could now have access to a device that may be capable of causing career-ending injuries to US officials. Further reading: 'Havana Syndrome' Debate Rises Again in US Government

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Meta Closes Three VR Studios As Part of Its Metaverse Cuts

Meta is shutting down three acquired VR studios as part of Reality Labs layoffs and a strategic pivot away from VR content toward AI-powered smart glasses. UploadVR reports: Meta shut down Twisted Pixel Games (Deadpool VR), Sanzaru Games (Asgard's Wrath), and Armature Studio (Resident Evil 4 VR). [...] Twisted Pixel Games was founded in 2006 and mostly made Xbox games published by Microsoft for the first decade of its existence. In fact, Microsoft owned the studio from 2011 until 2015, when it became an independent company again. On contract from Facebook, between 2017 and 2019 Twisted Pixel released four VR games: Wilson's Hearth (Rift); B-Team (Go/Quest); Defector (Rift); and Path of the Warrior (Rift/Quest). In 2022, Twisted Pixel Games was acquired by Meta. And just two months ago, it released what it had been working on since then: Deadpool VR, the latest Quest-exclusive VR game. [...] Sanzaru Games was also founded in 2006, and made a combination of its own games and contract titles for companies such as Sony, porting the original God of War series to PS Vita. Sanzaru Games was also contracted by Facebook to build VR games for the Oculus Rift and its Touch controllers, between 2016 and 2019: Ripcoil (2016); VR Sports Challenge (2016); Marvel Powers United VR (2018); and Asgard's Wrath (2019). In 2020, Sanzaru Games was acquired by Facebook, and in 2023 released Asgard's Wrath 2, taking the core essence of Asgard's Wrath to Quest 2 and Quest 3 standalone, with a semi-open world and a campaign more than 60 hours long. Exactly one year ago, Sanzaru released the last major content update for Asgard's Wrath 2, stating that it was now working on the "next big thing" with no detail released on what that would be before the studio closed. Founded in 2008, Armature Studio was mainly a porting studio, bringing PC titles to consoles and console titles to PS Vita. Like Twisted Pixel and Sanzaru, Armature too was contracted by Facebook to build early consumer VR games: Fail Factory (2017); Sports Scramble (2019); and Resident Evil 4 VR (2021). Armature was acquired by Meta in 2022, and many VR gamers had been eagerly anticipating what it had been working on since. Whatever it was, Armature too is now shut down.

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Senate Passes a Bill That Would Let Nonconsensual Deepfake Victims Sue

The U.S. Senate unanimously passed the Disrupt Explicit Forged Images and Non-Consensual Edits Act (DEFIANCE Act), giving victims of sexually explicit AI deepfakes the right to sue the individuals who created them. The Verge reports: The bill passed with unanimous consent -- meaning there was no roll-call vote, and no Senator objected to its passage on the floor Tuesday. It's meant to build on the work of the Take It Down Act, a law that criminalizes the distribution of nonconsensual intimate images (NCII) and requires social media platforms to promptly remove them. [...] Now the ball is again in the House leadership's court; if they decide to bring the bill to the floor, it will have to pass in order to reach the president's desk.

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Global Tech-Sector Layoffs Surpass 244,000 In 2025

An anonymous reader quotes a report from Network World: The global technology sector eliminated some 244,851 jobs in 2025, according to a report from RationalFX. The U.K.-based financial services company says the worldwide downsizing reflects how companies in 2025 restructured their operations to focus on efficiency, profitability, and AI-driven productivity. The RationalFX analysis, which examined layoffs reported by TrueUp, TechCrunch, and multiple state WARN databases, points to economic uncertainty, elevated interest rates, and accelerating AI and automation adoption as reasons that 2025 marked "another year of sustained downsizing following the post-pandemic correction that began in 2022." Companies indicated that AI and automation were among the most frequently cited drivers for layoffs in 2025. Some companies retrained employees when faced with the technology; many replaced roles entirely, RationalFX reports. "Tech sector layoffs in 2025 displaced hundreds of thousands of workers worldwide as companies accelerated structural resets rather than short-term cost corrections," said Alan Cohen, analyst at RationalFX, in a statement. "While macroeconomic pressures such as high interest rates, trade restrictions, and geopolitical uncertainty continued to weigh on business confidence, the dominant force behind last year's job cuts was the rapid adoption of automation and artificial intelligence." The analysis also uncovered that U.S.-headquartered technology companies were responsible for the majority of job losses, accounting for approximately 69.7% of all global tech layoffs. This resulted in more than 170,000 employees being cut across both domestic and offshore operations from U.S. tech companies. California spearheaded layoffs in the U.S. tech sector this year, with 73,499 job cuts accounting for roughly 43.08% of all tech layoffs in the country, according to the RationalFX report. The report also points out that Washington has seen 42,221 tech jobs cut since the start of the year, accounting for 24.74% of all U.S. tech layoffs. Intel contributed the single largest number of layoffs last year, reducing its headcount from 109,000 people at the end of 2024 to around 75,000 by the end of 2025. Other major U.S. tech companies with large-scale layoffs last year include Amazon (more than 20,000 jobs cut), Microsoft (approximately 19,215 layoffs), Verizon (15,000 employees), Accenture (11,000 employees), IBM (9,000 job cuts), and HP (6,000 roles).

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Wine 11.0 Released

BrianFagioli writes: Wine 11.0 has officially landed, wrapping up a year of development with more than 6,000 code changes and a broad set of upgrades that touch gaming, desktop behavior, and long-standing architectural work. The biggest milestone is the completion of the new WoW64 model, which is now considered fully supported and allows 32-bit and even 16-bit applications to run in a cleaner way inside 64-bit prefixes. Wine also gains support for the NTSYNC kernel module now bundled in Linux 6.14, which cuts overhead from thread synchronization and should deliver observable performance benefits in games and multi-threaded applications. A single unified wine binary now replaces the old wine64 launcher, and several system behaviors align more closely with modern Windows, including syscall numbering and NT reparse points. Graphics and desktop integration received more polish, including deeper Vulkan support (up to API 1.4.335), hardware-accelerated H.264 decoding through Direct3D, and further improvements to Wine's Wayland driver, which now supports clipboard operations, IMEs, and shaped windows. X11 users gain better window activation and fullscreen handling, and legacy DirectX features continue to expand under Wine's Vulkan renderer. Device support also moves forward, with better joystick handling, improved Bluetooth visibility and pairing, and working TWAIN scanning on 64-bit apps. Broad multimedia updates, DirectMusic refinements, .NET/XNA improvements, and developer-facing tools round out a release that appears focused on smoothing sharp edges rather than introducing flashy experiments. As always, source is live now and distro packages are rolling out.

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