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GOG Officially Expands Linux Support With Native Galaxy Client In Development

Long-time Slashdot reader pyroclast shared this report from Linux Journal: After years of requests from the Linux gaming community, GOG has officially confirmed that it is developing native Linux support for the GOG Galaxy launcher. The announcement marks one of the biggest shifts in the company's history and signals a stronger commitment to Linux as a first-class gaming platform. While GOG has offered DRM-free Linux game downloads since 2014, its Galaxy launcher has remained exclusive to Windows and macOS — until now. Although the company has not announced a release date, GOG says Linux has become a major area of investment, with development already underway... Unlike the web-based game downloads that Linux users already have access to, GOG Galaxy serves as a full-featured game management application. The launcher currently offers features including: — Automatic game installation and updates — Cloud save synchronization — Achievement tracking — Playtime statistics — Game library organization — Integrated storefront browsing — Friends lists and social features — Cross-platform launcher integration Today, Linux users typically access these capabilities through community projects such as Heroic Games Launcher, Lutris, or Bottles. A native Galaxy client would provide an officially supported alternative with direct integration into GOG's ecosystem... For GOG, supporting Linux more fully aligns with its philosophy of giving users greater control over their purchased games. The article argues this news shows Linux growing in importance for game publishers. After the rapid adoption of Valve's Steam Deck, there's also been continuous improvements to Proton and Vulkan, increasing hardware compatibility, and native Linux game development efforts. "As more companies recognize the platform's growth, Linux users can expect broader support from game publishers and software developers alike."

Read more of this story at Slashdot.

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Google's Anti-search-scraping Lawsuit Dismissed

A U.S. district court "has dismissed Google's case against SerpApi over that company's scraping of search results to train AI models," reports Computerworld. Google had claimed that it was protecting copyright holders — and that SerpApi's actions breached America's Digital Millennium Copyright Act (DMCA): [Google] made two claims: first, that no person shall circumvent a technological measure that effectively controls access to a work protected under this title, and second that no person shall manufacture, import, offer to the public, provide, or otherwise traffic in any technology, product, service, device, or component protected by the Act. SerpApi claimed that the URLs and other links that were being served by Google did not in themselves entail copyright and the judge agreed. In her judgment, she said that there was no indication that the copyright holders had authorized Google to take action against SerpApi. The case is not completely over as the judge has given Google 21 days to amend its complaint to demonstrate that it was acting on behalf of the copyright owners. SerpApi's CEO reacted to the court's ruling as "a win not just for SerpApi, but for all who depend on an open internet. We're pleased that the court rejected Google's attempts to expand the DMCA to assert control over access to public pages. The internet's founding principle — open access to usable information — is essential to driving innovation and ensuring everyone benefits from the promise of data. SerpApi will continue supporting developers, AI companies, researchers, and businesses that rely on access to public search information." Some analysis from Daring Fireball blogger John Gruber: I've come around on SerpApi in the last few months. My initial take was that it surely must be illegal for a company to scrape Google's search results and offer access to that data as an API. But I've come around to the argument that what SerpApi is doing to obtain Google search results is, well, exactly how Google scrapes the rest of the entire web to build its search index. It's all just scraping publicly accessible web pages. This December piece by Mike Masnick at Techdirt is what began to change my mind. In fact, Masnick wrote, Google "built its entire business on scraping the web without asking permission first. And now it wants to use one of the most abused provisions in copyright law to stop others from doing something functionally similar to what made Google a tech giant in the first place." Now Google is even getting heckled about the decision on social media. "If Google wants to refile the suit within the allowed 21 days, it has to admit that site owners have copyright protection of their work and THAT would open the door to them suing Google for scraping their content for AI Overviews."

Read more of this story at Slashdot.

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CS RIN - Steam Underground • View topic - A Hypervisor(-less) Denuvo bypass for Linux

Sous le coude : des malades ont porté l'hyperviseur DenuvOwO sous Linux.
JE NE VOUS RECOMMANDE PAS DU TOUT DE L'INSTALLER.
Mais je salue la prouesse technique de cette monstruosité.

(Les hyperviseurs sont un moyen de faire tourner les jeux protégés par Denuvo tel quel, sans avoir à faire sauter ce DRM dans le jeu.)
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