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America's Library of Congress Officially Inducts... the Soundtrack for the Videogame 'Doom'

America's Library of Congress "is preserving a little piece of Hell," jokes Engadget, "by inducting the soundtrack to the original Doom into the National Recording Registry." The album of demon-slaying tracks is joined by several other notable 2026 additions to the registry, like Weezer's self-titled debut album (colloquially known as "The Blue Album"), Taylor Swift's "1989," Beyonce's "Single Ladies (Put a Ring On It) and the original "Mambo No. 5." "Doom" was created by Bobby Prince, a freelance composer who worked on lots of id Software games, and also scored Doom's '90s rival Duke Nukem 3D. The soundtrack draws clear inspiration from metal bands, but also touches on techno and ambient music throughout its track list, making for an eclectic soundscape for tearing through enemies. That it all fits together is also impressive in its own right: All of the music for Doom was written before the game had completed levels to play through, according to Prince. The official announcement from the Library of Congress says Doom "brought a heavy metal energy to MS-DOS systems across the globe," while also pioneering first-person shooter videogames. "Key to Doom's popularity was the adrenaline-fueled soundtrack created by freelance video game music composer Bobby Prince. Prince, a lifelong musician and practicing lawyer, was fascinated by the MIDI technology that rose in prominence in the mid-1980s as a means for instrument control and composition... For "Doom," Prince took inspiration from a pile of CDs loaned by the game's chief designer, John Romero, including seminal works by Alice in Chains, Pantera and Metallica. Despite the limitations of the 1993-era sound card drivers, Prince composed the perfect riff-shredding accompaniment for the game's demon-slaying journey to hell and back. Taking advantage of his knowledge of MIDI, Prince even worked to ensure that the sound effects he created could cut through the music by assigning them to different MIDI frequencies.

Read more of this story at Slashdot.

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Vous vous souvenez de GoldenEye 007 sur N64 ? Son concepteur révèle pourquoi le jeu est si mémorable

GoldenEye 007

Nul besoin de revenir une fois de plus sur les raisons du succès de GoldenEye 007 sur la Nintendo 64. Sorti en 1997 sur la console de Nintendo, le jeu reste un classique intemporel du FPS, et ce pour de nombreuses raisons. En voici une que son concepteur, David Doak, a récemment mise en avant, et à laquelle on n’avait pas forcément pensé.

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La plus grande carte de Battlefield 6 arrive, et ce n’est pas la seule surprise

C’est l’annonce que les fans n'osaient plus espérer. Lors d’un événement privé organisé par Electronic Arts le 14 avril 2026, auquel Numerama a pu assister, DICE a enfin levé le voile sur le futur de Battlefield 6. Si la feuille de route est dense, un point a retenu notre attention : Battlefield va enfin avoir droit à un mode tant attendu depuis son lancement.

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