Vue lecture

Star Citizen : plus d’un milliard de dollars pour des draps froissés, mais une technique déplorable

Le 24 mai dernier, le financement participatif de Star Citizen a dépassé le milliard de dollars. D’après les chiffres officiels, cette performance est l’effort conjoint de plus de 6,5 millions de personnes – même si certains ont un peu plus contribué que d’autres. Si la machine à fric marche aussi bien, c’est parce que le projet en fait rêver plus d’un, pour le plus grand bonheur du portefeuille de Saint Chris Roberts. Sûrement lui aussi un doux rêveur et un sacré brise-burnes pour ses équipes de dev, il est certainement le principal responsable d’un état de fait indéniable : Star Citizen ne sera sans doute jamais terminé. Entre les promesses irréalisables en l’état de l’art, les changements de direction soudains et les idées à la con, on n’est pas spécialement étonnés que le projet ait l’air de stagner. Pour autant, il n’a jamais été aussi populaire.

Si à la rédac, on reste assez moqueurs, quelques membres de la communauté prennent le sujet un peu plus au sérieux. L’un d’entre eux, Shamanix, nous précise d’ailleurs que cet exploit est en partie dû au modèle économique particulièrement prédateur mis en place par Cloud Imperium Games. Ils jouent avec l’exclusivité de certains vaisseaux sur des périodes précises et des séries limitées réservées aux joueurs ayant déjà dépensé plusieurs milliers de dollars. On peut notamment citer l’exemple de l’Anvil Odin, mis en vente lors de l’Invictus Launch Week 2956 il y a quelques jours. Annoncé par le studio comme le tout dernier vendu en phase de concept (donc probablement pas jouable avant trois ou quatre ans), il est facturé pas moins de 5 000 dollars, mais disponible en nombre limité et soumis à validation sur lettre de motivation. Évidemment, il ne s’adresse pas à n’importe qui, mais plutôt à des chefs de guilde puisqu’il peut embarquer jusqu’à 65 membres d’équipage, mais 33 au minimum (si on a bien compris). On imagine bien les communautés se cotiser pour avoir le privilège de crâner avec leur JPEG imprimé en A4 lors d’un Bar Citizen.

Star Citizen - Anvil Odin

On en profite pour aussi parler de l’évolution du « jeu » : il est passé en alpha 4.8 récemment, et aurait ajouté des missions plus ou moins scénarisées avec des PNJ à pied toujours aussi cons. Parce que chez NoFrag, nous sommes des journalistes totaux, on a même pris le temps d’aller voir in situ pour constater l’évolution. Après une demi-heure pour s’extraire de la gravité de la planète, ne jamais réussir à contacter une station spatiale pour y atterrir, galérer pour retrouver les objectifs de missions invisibles sur la map, et une visite dans un lieu complètement désert autrefois fortement peuplé, le tout à 40 FPS avec une RTX 4090, on s’est dit qu’on allait encore attendre un peu pour notre reportage.

Mais si vous aimez perdre deux heures parce que vous êtes tombés à travers un ascenseur, sachez que Star Citizen est disponible à partir de 25 €.

Merci à Shamanix pour l’info et les détails.

  •  

Nvidia To Spend $150 Billion a Year In Taiwan

Nvidia CEO Jensen Huang says the company plans to spend around $150 billion a year in Taiwan, calling it the "epicenter of the AI revolution." "Four years ago, five years ago, Nvidia was spending about $10, $15 billion dollars a year in Taiwan. Now we're spending $100, going to $150 billion dollars in Taiwan each year," Huang said. Reuters reports: Huang was speaking at a launch celebration in Taipei for the chip company's planned Taiwan headquarters, which he said will break ground this year and aims to become operational in 2030. He did not provide a timeframe for the number of years the company plans to invest $150 billion. The Taiwan headquarters will bring Nvidia closer to TSMC, the world's largest contract chipmaker which makes many of the advanced semiconductors powering the trend towards AI and is a major supplier to the U.S. tech company. "Taiwan is booming," Huang said on stage at the celebration which was attended by his parents, wife, daughter and son in addition to around 1,000 employees. "Taiwan is the epicentre of the AI revolution. This is where the chips come, packaging comes, this is where the systems are made, this is where AI supercomputers were created. The number of partners we work with here in Taiwan, incredible."

Read more of this story at Slashdot.

  •  

Dropbox CEO Drew Houston To Step Down After 19 Years

Dropbox founder Drew Houston is stepping down as CEO after 19 years and will become executive chairman, with product chief Ashraf Alkarmi set to take over after a co-CEO transition period. CNBC reports: Drew Houston founded Dropbox nearly two decades ago at age 24, eventually becoming a household name in Silicon Valley and the first tech entrepreneur to take a company from the Y Combinator incubator program all the way to the public market. Now, at 43, Houston is ready to do something else. [...] By almost any measure, Houston has had a great run at Dropbox, helping pioneer the cloud storage market, competing head-to-head with Google and Apple and building a net worth of more than $2 billion, thanks to substantial ownership in his company. But in the land of outsized expectations, Houston has overseen a company that peaked too soon and never became a generation-defining brand. Dropbox's current market cap of just over $6 billion is down by half from the high price on its first day of trading in 2018, and is below the $10 billion valuation it was ascribed by private market investors in 2014. [...] In its latest quarterly earnings report, Dropbox said it has more than 18 million paying users, and the service remains popular with media professionals, graphic designers, architects, and others who share files and photos as part of their daily work. "Part of me has always thought, oh yeah, I'll be the CEO of Dropbox until my last gasp of my career," he said. "There's never a perfect time, there was no part of me where I was like, 'oh, this date is the date where it's going to happen.'" Since Alkarmi joined Dropbox from Vimeo in late 2024, the company has "become a lot more responsive to our customers and is taking bigger swings on innovation," Houston said. "I trust the right leader," he said. "The company's in the right place."

Read more of this story at Slashdot.

  •  

Nvidia, Apple et… des sushis : la folle théorie sur les derniers investissements de Donald Trump

Donald Trump a-t-il vraiment investi plusieurs millions de dollars dans une chaîne de sushis sur tapis roulant ? Cette ligne étonnante dans ses déclarations financières a fait naître une théorie sur les réseaux sociaux : le président américain aurait peut-être confondu Kura Sushi avec Fujikura, un industriel japonais bien plus raccord avec ses investissements dans l’IA.

  •  

Samsung Chip Workers To Get $340,000 Average Bonus In AI Boom

Samsung is reportedly set to pay chip-division workers an average bonus of about $340,000 after reaching a tentative deal with its union, according to Bloomberg (paywalled). The deal ended a standoff that "could have cost the economy as much as 1 trillion won ($658 million) daily, with losses potentially multiplying to 100 trillion won ($68 billion) if in-progress semiconductor wafers were rendered unusable," reports Quartz. From the report: The agreement, subject to a union ratification vote running May 22 through May 27, calls for Samsung to direct 10.5% of operating profit into stock bonuses along with a separate 1.5% cash component, according to Bloomberg. The program runs for 10 years, contingent on the company meeting profit thresholds. One-third of the stock award can be liquidated right away, with the rest parceled out in installments across the next two years, Bloomberg reported. The first payout is expected in early 2027. Not all workers will fare equally. As an illustration, Reuters cited a union source estimating that someone in the memory chip unit earning an 80-million-won base salary could take home roughly 626 million won in total bonuses this year. By comparison, workers at SK Hynix stand to collect upward of 700 million won should their employer post annual profit of 250 trillion won, Reuters calculated. Unlike at Samsung, SK Hynix employees are not limited to stock payouts and may instead opt for cash, Reuters reported.

Read more of this story at Slashdot.

  •  

SpaceX Reveals Its Finances For the First Time

SpaceX has revealed its financials for the first time as it prepares for a potentially massive IPO. The New York Times reports: SpaceX's revenue soared to $18.7 billion in 2025, up 33 percent from a year earlier, the company disclosed in a filing required of firms that are seeking to go public. In the first three months of this year, revenue rose to $4.7 billion from $4.1 billion in the same period a year ago. But the company lost more than $4.9 billion last year, compared with a $791 million profit in 2024, as capital expenditures nearly doubled to $20.7 billion from heavy spending on artificial intelligence development. In the first three months of this year, SpaceX lost almost as much money as all of 2025, recording a $4.3 billion loss.

Read more of this story at Slashdot.

  •  
❌