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Ubisoft Co-Founder Claude Guillemot Dies In Plane Crash

An anonymous reader quotes a report from TechCrunch: Claude Guillemot, co-founder of French video game company Ubisoft, died Friday at the age of 69. According to French media (via Bloomberg), Guillemot died in a plane crash in the French resort town of La Baule. He was one of two people aboard the plane, both of whom died. Guillemot founded Ubisoft with his four brothers in 1986. Since then, the company has published the Assassin's Creed, Far Cry, Prince of Persia, and Tom Clancy video game franchises, as well as many other titles. The family retains control of Ubisoft, and Guillemot's brother Yves is still CEO. Guillemot was also chairman of Guillemot Corp., which makes gaming and audio accessories. "Ubisoft was deeply saddened to learn of the death of Claude Guillemot, co-founder of the group and chairman of Guillemot Corp., in an accident," Ubisoft said in a statement. "Our thoughts are with his family and loved ones during this difficult time. No further statements will be made at this time."

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Jeux vidéo en ligne qui ferment : l’Europe refuse de créer une loi, mais vous pouvez toujours demander un remboursement

jeu vidéo

Il n’y aura pas de loi miracle pour sauver les jeux vidéo condamnés par la fermeture de leurs serveurs. Saisie par la mobilisation Stop Killing Games, la Commission européenne rejette la perspective de contraindre légalement les éditeurs, mais elle ouvre grand la voie à des remboursements et à l'affichage d'une « date de péremption » sur les jeux.

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Stop Killing Games : l’Europe refuse de créer une loi, mais rappelle que vous pouvez demander des remboursements

jeu vidéo

Il n’y aura pas de loi miracle pour sauver les jeux vidéo condamnés par la fermeture de leurs serveurs. Saisie par la mobilisation Stop Killing Games, la Commission européenne rejette la perspective de contraindre légalement les éditeurs, mais elle ouvre grand la voie à des remboursements et à l'affichage d'une « date de péremption » sur les jeux.

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Valve Says Steam Machine 'Shipping This Summer'

Valve says its long-awaited Steam Machine and Steam Frame are both "shipping this summer." The company is also expanding its Verified program beyond Steam Deck to cover the new hardware. "Steam Verified is a developer-focused program where game makers ensure that their titles are capable of running on the Deck (meaning they'll run fine under Linux), that the UI elements and text are readable at standard resolutions, and that sensible default graphics settings are used," notes Tom's Hardware. From the report: The news should ease the worries of many an expecting gamer, given today's constant worries about AI servers slurping every RAM and NAND chip on the face of the earth, as well as Valve's own statements about component scarcity delaying the release. Plus, the company always works on its own schedule, so much so that Valve Time is a term. The release of the Machine has been taking flak, given that while Valve was initially hoping for an estimated $600 to $800 price -- in the ballpark of the higher-end consoles -- the rumored pricing is climbing around or over $1000. This fact is somewhat corroborated by a February statement from a Valve executive who, like most anyone in the world, stated the price revision was due to the AI-driven component shortage.

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Les « JO sous stéroïdes » ont eu lieu : voici pourquoi le dopage ne fait pas de miracles

Le 24 mai 2026, les premiers Enhanced Games se sont tenus à Las Vegas avec une promesse simple : autoriser le dopage pour repousser les limites du corps humain. Mais derrière le storytelling, cette première édition a surtout accouché de records « maison » -- et d’une seule performance réellement comparable à un record du monde.

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More Videogames Developers Consider Unionization - Some Spurred By Changes to Remote Work Policies

Developers for several top videogames have joined unions under the Communication Workers of America — including Call of Duty, Fallout, Overwatch, Diablo and World of Warcraft. Last month workers on the online game Magic: The Gathering Arena team announced their own CWA union. The gaming news site Aftermath shares some interesting details: Owner Hasbro and Wizards of the Coast could have voluntarily agreed to the union, but instead the issue is going to an official vote with the National Labor Relations Board in June... [O]ne Arena developer shared on Bluesky that one of the reasons they were inspired to organize was because Wizards changed its remote work policy, requiring them to move across the country or to a more expensive state to remain employed. (Changes to remote work have been one of the big drivers of unionization and union action among video game developers.) If the union is successful, the company wouldn't be able to unilaterally change working conditions like remote work; it would have to negotiate with the union over the decision. There's no guarantee unionized employees would get what they want, but they'd have more of a say, and the opportunity to directly influence their work situation, than they would without a union.

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Avec son « écran rouge de la mort », Riot Games neutralise désormais le matériel des tricheurs

La dernière mise à jour anti-triche de Riot Games (Valorant) neutralise désormais directement le système du matériel informatique des tricheurs. Une méthode ultra-radicale qui met hors d'usage des équipements à plusieurs milliers d'euros, mais qui suscite déjà de vives réactions de la part des joueurs.

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