Vue lecture

The 90-year history of the binoculars bolted to scenic overlooks

Tower Optical’s coin-operated binocular viewers have stood at American overlooks since the 1930s, built by a company almost nobody can name. For the first time, it’s selling some of them off.

Coin-operated binocular viewer facing toward a mountain landscape at sunset, with trees and the Half Dome rock formation in the background.Tower Optical

If you’ve ever stood on an observation platform at Niagara Falls, at the edge of the Grand Canyon, or overlooking the Golden Gate Bridge, chances are pretty good you’ve seen a Tower Optical binocular viewer, and maybe even dropped a quarter into one, even if you’ve never heard of the company that made it.

These heavy, chrome-plated viewers are bolted to observation decks and overlooks across the US and Canada. But somewhere along the way, the viewers themselves became icons. And, for the first time in its history, the company is selling a small number of them to private buyers.

Tower Optical began in a Norwalk, Connecticut, machine shop in 1933, and remained in the same family until 2025. Between the 1930s and 1980s, it manufactured roughly 2,000 of the machines, with every component hand-assembled in the company’s factory in Norwalk, where the original machinery from the 1930s and 40s still stands. Today, the company has about 1,800 machines spread across roughly 400 locations in North America.

Coin-operated binocular viewer with a metallic finish mounted on a wooden deck, facing a marsh with tall brown grass, water, and green trees beneath a cloudy sky.
Tower Optics binocular viewfinders have been deployed to all corners of North America, in all types of environments.
Tower Optical

In many places, these viewers have become part of the landscape as much as a means of viewing it. As someone with an interest in optics, what’s always fascinated me are the conditions these devices endure: freezing winters, blistering summers, rain, snow, ice, sand and every other environmental hazard you can throw at them. Yet the 10×42 binoculars inside keep delivering a sharp image, decade after decade.

Adam Rice, one of the company’s current owners, says the location and history of every viewer has been meticulously tracked by hand, decade after decade, as they moved around the continent.

Cluttered desk with scattered papers and photos beneath a large, pinned map of the United States in a molded frame with small pins representing the locations of Tower Optical binocular viewfinders; a sign above the map displays the phrase "It is what it is."
For decades, Tower Optical used a pair of push-pin maps at its headquarters — color-coded by site — to monitor where each viewer was deployed.
Tower Optical / Adam Rice

“There are two push-pin maps at headquarters that are pretty outdated now, but they were used to track all the different sites, color-coded by location. Beyond that, we have a physical card for every single machine detailing its maintenance and whereabouts. I scanned thousands of these cards with a high-speed scanner to digitize the company’s historical records.”

Looking at one of these cards can be like a walk through history, Rice tells us. “If someone’s interested in the history of a machine, we’ll look at the maintenance cards… For example, machine #507 was manufactured in the 1950s. Our records show it went to the Staten Island Ferry in 1961, Battery Park in New York City in the ’80s, the North Carolina Zoo in the ’90s, and, most recently, Coit Tower in San Francisco.”

Vintage cream-colored index card with green lines, featuring handwritten dates, locations, and numbers in blue and black ink for recording dates and locations where Tower Optical binocular viewers were deployed. Holes are punched along the left edge.
The company maintained physical index cards for every machine, detailing its maintenance history and locations over the decades. This viewer appears to have spent a portion of the ’90s at the Empire State Building in New York.
Tower Optical

One thing the company isn’t doing today is building new units, and the original manufacturing process may be lost to time.

“I’ve tried to understand the original manufacturing process, but no one is really left who knows how they were originally made. In our warehouse, there’s about 5,000 square feet of space filled with lathes and grinders from the ’30s and ’40s with overhead shafts to operate the pulleys. Our machinist estimated that if you had to make one of these domestically today, it would probably cost $15,000 to $20,000. The viewer heads are cast bronze and chrome-plated, and the rest of the components are iron.”

The glass inside has a pedigree of its own. “Interestingly, the metal plates on the viewers used to say ‘Bausch & Lomb Optical Viewer,'” he continues, “because the internal binoculars were manufactured by Bausch & Lomb. Many units still have the original Bausch & Lomb optics inside. At one point, they had a partnership where if binoculars needed to be serviced or replaced, we would send them directly to Bausch & Lomb, and they would fix them.”

Not much has changed over the years. The price crept up from a nickel, and the coin mechanisms were revised and hardened against people who tried sawing or drilling their way to the quarters inside.

Rows of shiny metal binocular optical viewers are arranged in a dimly lit, cluttered storage room with wooden shelves and assorted industrial equipment.
Tower Optical assembled every machine by hand at its Norwalk factory, which still houses the original manufacturing equipment from the 1930s and ’40s.
Tower Optical

The biggest challenge the company faces today is one the founders probably never saw coming: “No one carries quarters anymore, but people still love using these machines, so our goal from day one was to retrofit them with tap-to-pay,” says Rice.

“Another challenge was that every machine was built by hand, so the dimensions aren’t exact CAD measurements. The engineering firm we worked with did an outstanding job engineering retrofit brackets that fit regardless of slight variations in screw hole placement between a machine built in the ’30s versus one built in the ’50s.”

What the company was unwilling to change was the viewers’ nostalgic appearance.

“Our mandate to the engineering firm from day one was that we did not want the look of the machines to change beyond the payment terminal itself. The terminal is very minimal, just a small black box, and we’re even considering putting a chrome foil on it to blend in further. The only other physical modification was drilling a small hole in the top shell for a cellular antenna,” Rice explains.

While many have encountered Tower viewers in their travels, it’s never been possible to own one. Tower Optical’s viewers are placed through revenue-share arrangements with host venues, but for the first time, the company has decided to sell a small number of the historic units.

Multiple coin-operated binocular viewers with metallic finish are installed along a waterfront promenade, facing blue water and distant land beneath a partly cloudy sky.
Tower Optical currently has about 1,800 machines operating across roughly 400 locations in North America.
Tower Optical

“It allows us to finance the engineering work and expand our network, since retrofitting and deploying machines isn’t cheap. We receive a ton of inbound interest from people who want to own one. It makes sense to pull the lever on sales for units we can’t retrofit,” says Rice.

“In an ideal world, we probably don’t want to sell more than 50 to 100 of them.”

Owning a piece of history won’t be cheap. According to the company’s website, they start at around $9500. “That includes full refurbishment, the original historical maintenance card, and a new pair of optics,” Rice tells us. “We work with OM Digital to supply those binoculars. Prices may carry a premium for units originating from iconic locations like the Empire State Building, Rockefeller Center, or the Statue of Liberty.”

So next time you’re at a scenic overlook in the US or Canada, look out for a Tower viewer. Rice envisions a future in which they might even get more upgrades than its founders could have imagined.

“Moving forward, we’re exploring ways to layer in digital experiences, like augmented reality at high-traffic sites like Rockefeller Center, while keeping the core viewing experience intact.”

About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.

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Polaroid turns Pokémon’s 30th anniversary into a full instant-photography ecosystem

Polaroid has released a nine-piece collection in collaboration with Pokémon, encompassing cameras, film and accessories.

A yellow Pikachu-themed Polaroid camera and a round Poké Ball case are held in a hand, with part of a white shirt in the background.Polaroid

Our guess yesterday about what Polaroid was gearing up to release was correct, but we didn’t expect just how big this launch would be. As we surmised, Polaroid has released a Pokémon-themed Go Gen 3 camera, but the launch also includes two additional cameras, three special packs of film and three accessories. Polaroid calls it its biggest collaboration yet, timed to coincide with the 30th anniversary of Pokémon, the hugely popular franchise that spans video games, anime and trading cards.

Red and white instant camera with Poké Ball design printing an instant photo, with a Poké Ball icon displayed to the right.
The Polaroid Now Gen 3 Pokémon edition takes its styling from a Poké Ball, with bold red, white and black colors.
Polaroid

The core of the launch is three limited-edition cameras, which cover both the full-size Polaroid Now Gen 3 and the tiny Go Gen 3, which was released earlier this summer. The Now Gen 3 version, which takes full-size i-Type film, takes the styling of a Poké Ball, with bold red, white and black colors. 

Pink instant camera featuring a Sylveon design and yellow instant camera with a Pikachu design, both printing photos. Sylveon and Pikachu stickers are placed beside their matching cameras.
The Go Gen 3 editions are more character-focused, with one version for Pikachu and the other for Sylveon.
Polaroid

For those who want something a bit more character-focused, the Go Gen 3 is available in a Pikachu-styled version with a bold yellow body and a hand strap shaped like Pikachu’s lightning-bolt tail. Or you can go for the Sylveon Edition, which features that Pokémon’s soft pink, blue and white colors. All three cameras also feature Poké Ball-shaped shutter buttons for an added thematic touch. 

Three sets of instant film photo paper and packaging: one with yellow Pokémon-themed designs, one with rainbow and pink heart borders, and one featuring black cards with white Pokémon silhouettes. Each set displays sample photo prints alongside its box.
Polaroid also released a limited-edition i-Type pack of film and two themed Go sets, all of which also feature custom dark slides.
Polaroid

The cameras aren’t all, either. If you already own a Polaroid camera, you don’t have to miss out on the fun, as the company also released three limited-edition packs of film, one full-sized i-Type and two packs of the smaller Go film. The i-Type film, like the camera, is more broadly Pokémon themed, with frames that feature iconic characters like Charmander, Clefairy and Squirtle. The Go film matches the theme of each of the Go cameras, with one pack focused on Sylveon and the other for Pikachu. Each pack comes with custom dark slides designed around the collaboration as well. 

Poké Ball-themed zip case containing a camera, next to another Poké Ball case holding a small photo album with printed photos; includes a black lanyard featuring a Poké Ball pattern.
The limited-edition release also includes a Polaroid Go Poké Ball camera case and photo album, along with a strap that works with both cameras.
Polaroid

Finally, Polaroid also has three accessories for Pokémon fans. There’s a Polaroid Go Poké Ball camera case and Poké Ball photo album for photos from the Go, along with a Pokémon edition camera strap, which is compatible with both the Now Gen 3 and Go Gen 3.

A yellow Pokédex toy held in a hand, near tall grass by a lakeside on a sunny day; the person is wearing blue jeans and a white shirt.Polaroid

The Polaroid Now Gen 3 Pokémon costs $140, while the Go Gen 3 Pikachu and Sylveon editions are $100, all of which represent a $10 premium over the standard versions. Likewise, the limited-edition film is slightly more expensive, with the i-Type coming in at $23 and the Go film at $25 for a double pack. 

The Polaroid x Pokémon collection is only available in limited quantities, though Polaroid didn’t provide any specifics about how many are available. Pre-orders open August 25, with a full release on October 5. 

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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L’angoissant Total Chaos sortira prochainement en VR

À l’occasion du VR Games Showcase, le survival-horror Total Chaos développé par Trigger Happy Interactive a été officiellement annoncé en réalité virtuelle. Déjà enrichi par l’ajout récent d’un New Game+ et plus récemment d’un mode rétro pour les nostalgiques du mod DOOM II d’origine, on aura prochainement l’occasion de souiller notre slip directement en immersion 360° dans Fort Oasis.

Comme on peut lire dans la note Steam, l’expérience a été repensée pour le support de la réalité virtuelle avec une refonte de l’emplacement des objets et un rééquilibrage des ennemis. Certains passages environnementaux du jeu et le gameplay ont été optimisés afin de rendre l’immersion plus optimale. Pour  le moment, aucune date de sortie n’a été annoncé. On sait simplement que Total Chaos: VR sera gratuit pour les possesseurs du jeu de base sur Steam. Une version autonome pour Meta Quest est également dans les tuyaux.

En attendant de découvrir le cauchemar en VR, Total Chaos est disponible pour 24,50 € sur Steam. Si ça vous intéresse, la démo est toujours disponible.

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Télex

Cinq ans après avoir fait l’acquisition de Night School Studio (à l'origine d'Afterparty et de la merveilleuse série Oxenfree), Netflix a annoncé fermer les portes du studio indépendant, seulement six semaines après la sortie de leur jeu Unhinged. Même sort pour le studio Moonloot, dont le premier titre n'a même pas eu l'occasion de voir le jour. Dans cette industrie cruelle et absurde, on appelle ça un lundi. ER. 
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Partenaire particulier

La suite de l’excellent Thimbleweed Park a été annoncée pour 2028, et Ron Gilbert s’est un peu étendu sur son financement, à l’heure où plus personne ne souhaite investir dans des point & click en pixel art. Dans une interview avec Bloomberg, il explique ne plus vouloir collaborer avec des éditeurs traditionnels, lesquels proposent selon lui des conditions de moins en moins avantageuses : « On nous fait parfois des propositions vraiment ridicules, comme le fait de ne pas nous refiler d'argent à moins que le jeu soit un immense succès. J’ai toujours trouvé ça injuste. » Thimbleweed Park 2 sera donc partiellement financé par un pote de pote de Ron Gilbert, un mécène richissime qui a tenu à préserver son anonymat, et je pense que tous les multimillionnaires inutiles (c'est un pléonasme) de ce monde devraient prendre exemple sur lui. ER.
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Google’s Pixel 11 Pro XL is here – unboxed, and open for your questions

We’re testing the new Pixel 11 Pro XL. Watch the unboxing, then tell us what questions you have.

Close-up of a green smartphone's rear camera, showing its lens detail; the branded box is visible in the background on a wooden surface.DPReview Staff

We recently got our hands on the new Google Pixel 11 Pro XL smartphone, and it’s time to do some testing.

In addition to shooting a sample gallery to test the new cameras, we’re also planning to test two new features Google rolled out alongside the Pixel 11 series: Camera Looks, which let you customize how your photos look at the moment of capture, including presets Google claims will look “less processed,” and Magic Capture, a mode that captures photo and video simultaneously and uses AI to automatically select the best shots and a highlight clip once you’re done.

But before we dive in too far, we wanted to know what questions you have about Google’s newest Pixel Pro smartphones. Let us know in the comments, and if there’s something you’d like to see us test, let us know that too.

About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.

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Polaroid’s silhouette tease tells us who its next product is for, but gives away little else

The company has been hard at work on advertising its products to people nostalgic for offline summers (and perhaps ones spent playing Pokémon).

A silhouette of a camera with a Pikachu tail, on a classic Pokemon-styled background.Polaroid

Polaroid is teasing something new coming tomorrow, posting a graphic on its social media page inspired by the hugely successful video game franchise Pokémon, implying that it could be some sort of collaboration. The post’s caption says “Something’s almost ready to show itself… revealed on August 18th.”

It’s always possible the company is riffing on a meme format to tease a completely new product, but if we had to guess, it seems more likely that it’ll be an existing product with a Pokémon theme. The silhouette in the image looks a lot like the existing Polaroid Go with a Pikachu tail, and we’ve seen instant cameras made to reference the franchise’s most recognizable character before. It’s also not out of the question that the announcement is about a co-branded film, rather than a camera; the company has done both, releasing cameras with Thrasher and MoMA liveries, and films with Pantone-colored frames.

Whatever it is, it’s more than likely it’ll be something camera-related. There was a time when the Polaroid name and logo appeared on a wide array of products that had very little to do with taking photos, from TVs to AA batteries, thanks to other companies licensing the brand. While this practice is still alive and well in the industry, it seems to be less common with Polaroid after it was purchased by the same person who owned the Impossible Project, leading to film and cameras once again being sold under the company’s name.

Recently, the company has been going after an audience tired of screens and phones, with its “the best summer is analog” campaign. The target audience clearly skews younger, the kind of people who would’ve grown up playing Pokémon games on their Nintendo DS or smartphone. So a collaboration between the two makes sense, tugging at people’s nostalgia for a time when the devices in their pocket were for having fun, rather than doomscrolling. Whatever it is, we won’t have to wait very long to see it fully unveiled.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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ON1’s rebuilt noise reduction targets wildlife and astrophotography shooters who don’t want a subscription

ON1 says its 2027 release rebuilds the AI from the ground up, adding subject-aware model selection and deblurring, and keeps the one-time purchase model that separates it from subscription-based rivals.

Brown bear in lush greenery shown in two side-by-side images; the left, labeled Original, has a softer appearance, while the right, labeled V 2027, is sharper and more detailed.ON1

Photo editing software company ON1 has announced a new version of its standalone, AI-powered noise reduction software, NoNoise AI 2027. The company also says it’s updated the TackSharp AI deblurring models in NoNoise AI for sharper images with less noise. 

One of the standout features of ON1 NoNoise AI 2027 is the addition of a model selector that matches a particular AI model to the subject of the photographs. ON1 says that it built the models for the situations when photographers are most frequently dealing with noise. That includes astrophotography, portraits and wildlife, though there’s also a general model and one made for ISOs greater than 128,000. Additionally, it offers a film scan-specific model, which presumably will maintain some natural film grain. 

Night landscape featuring rocky cliffs under a star-filled sky; photo editing software interface is open with the Astro option for stars and Milky Way noise reduction highlighted.
NoNoise AI 2027 adds a model selector that matches a specific AI model to the subject, including astrophotography, portraits, wildlife, film, especially high ISOs and a general option.
ON1

ON1 says that the models will remove noise while retaining texture and details such as feathers, fur and starlight, resulting in a cleaner, more natural image that doesn’t look smoothed over. While you can select the model manually, it will also automatically match the right option to your subject. 

The 2027 release also brings an updated TackSharp AI, its deblurring engine that promises to make images that were slightly soft look in focus without adding noise or artifacts. As with the noise reduction, TackSharp AI provides access to the model selector. It also provides access to automatic subject and background masking to sharpen or reduce noise in specific areas, and native support for Windows PCs that use Arm-based processors. ON1 has also added expanded Raw file support for more than 30 camera models, though it didn’t specify which ones. 

Three side-by-side images of a hawk perched on wood, labeled Original, V. 2024, and V. 2027. Each version displays progressively enhanced sharpness and detail, highlighting improvements in the hawk’s feathers and talons.
TackSharp AI, ON1’s deblurring tool, is updated in the 2027 release to make slightly soft images look in focus while avoiding noise or artifacts.
ON1

ON1 NoNoise AI 2027 is available for pre-order today for $70 ($50 for ON1 owners) and will be available in late September 2026. As with previous versions, it is available for Mac and Windows and can be used as a standalone app or as a plugin for Lightroom Classic, Photoshop, Capture One and more. The 2027 version is also included in the ON1 Photo Studio Subscription.

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

Want to stay up to date on the latest product news and releases? Add DPReview as a preferred source to ensure our independent journalism makes it to the top of your Google search results.

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Télex

Pokémon Pokopia, le jeu en lequel personne ne croyait à la rédaction, pas même Kocobé qui lui a finalement collé 8/10, vient de se vendre à cinq millions d'exemplaires. Pour plus de pronostics flingués, continuez de lire Canard PC ! ER.
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Des playtests du 20 au 23 août pour Deadzone Rogue 2

C’est avec une certaine surprise que l’on avait appris en mai dernier, que Prophecy Games planchait déjà sur Deadzone Rogue 2, à peine neuf mois après la sortie en version finale du très honnête Deadzone : Rogue. On ne peut pas dire qu’ils traînent, puisque le studio vient d’annoncer des playtests, qui se dérouleront du 20 au 23 août prochain.

Alors qu’on ne s’attendait pas à grand-chose, le premier opus nous avait finalement vraiment accrochés, grâce à des mécaniques de rogue lite parfaitement maîtrisées. Il offrait des améliorations de puissance très régulières, qui s’accordaient à merveille avec le gunfeel très efficace. Certes, les environnements étaient un peu étriqués, mais on y avait passé de très bons moments, que ce soit en solo ou en coop jusqu’à trois joueurs. Pour ce deuxième épisode, même si on n’a pas eu beaucoup d’informations, ce qui transparaît des trailers laisse penser qu’on sera sur une formule très proche. Espérons que les niveaux un peu plus ouverts ne plomberont pas trop les performances, que l’équipe avait su maintenir à un niveau correct grâce aux espaces clos dans le premier jeu. Mais outre cette différence, on se demande bien ce qu’ils vont ajouter pour justifier une véritable suite plutôt qu’un simple DLC.

Pour voir ce qu’ils nous ont concocté, rendez-vous sur la page Steam du jeu et cliquez sur la demande d’accès aux playtests. devrait avoir lieu du 20 août à 20 h au 23 août à 20 h. Les développeurs indiquent qu’une démo est également en préparation, et qu’elle devrait arriver d’ici un à trois mois. En attendant, vous pouvez toujours ajouter Deadzone Rogue 2 à votre liste de souhaits Steam.

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S.T.A.L.K.E.R. 2 détaille sa mise à jour 2.0 intitulée Back to the Zone

GSC Game World a dévoilé, à quelques jours de la sortie de S.T.A.L.K.E.R. 2: Cost of Hope, le contenu de la mise à jour accompagnant le jeu : Back to the Zone – Update 2.0 : une mise à jour gratuite présentée comme la plus importante depuis la sortie de S.T.A.L.K.E.R. 2: Heart of Chornobyl. La longue description de l’ensemble, qui sera disponible le 20 août 2026, laisse entrevoir une mise à jour plus ambitieuse qu’un simple correctif.

L’une des modifications majeures concerne l’éclairage, entièrement retravaillé pour offrir une ambiance plus cohérente dans les extérieurs, les intérieurs et les souterrains. Ombres, reflets et végétation profiteront désormais des améliorations de l’Unreal Engine 5.5.4, afin d’atténuer les irrégularités qui pouvaient rompre l’immersion, sans toucher à l’identité visuelle du jeu. Le système A‑Life a lui aussi été retravaillé, d’après l’équipe de développement, afin de rendre le quotidien des habitants de la Zone plus cohérent et plus naturel. Trois paires de jumelles seront d’ailleurs ajoutées au jeu, offrant une bonne occasion d’observer de loin si le système A‑Life fonctionne réellement. Pour l’instant, on reste prudents, mais on espère enfin retrouver l’impression d’un monde autonome et une optimisation correcte, surtout depuis que les développeurs ont admis, après la sortie du jeu en 2024, que le système était complètement cassé et que le problème venait de la difficulté à optimiser le jeu.

post 3 50053111ef1
Le menu des statistiques intégré au PDA avec la mise à jour 2.0

La mise à jour introduit également les Custom Rules, qui permettront d’adapter plusieurs paramètres de difficulté, économie, anomalies, agressivité, tout cela afin de personnaliser l’expérience selon ses envies. Le brouillard, comme présenté dans notre précédent article, devient un véritable élément de gameplay. D’autres effets météo semblent aussi avoir été retravaillés, ce qui devrait influencer notre visibilité, notre perception sonore, ainsi que le comportement des ennemis, selon les développeurs. Le PDA accueillera une page de statistiques, un petit ajout bien sympathique. La mise à jour ne présente pas de gros changement pour les mutants, mais les Bloodsucker et les Flesh adopteront une apparence différente selon leur environnement. Une retouche discrète, mais qui diversifie la faune dans la Zone. En parallèle de la mise à jour, GSC Game World s’apprête également à mettre à jour le Zone Kit, son ensemble d’outils destiné aux moddeurs, en y incluant des outils destinés à la narration, l’audio et la localisation. L’objectif semble être de permettre la création de contenus complets, doublés et structurés, ouvrant la voie à des projets plus ambitieux que de simples ajustements.

Dans l’ensemble, la mise à jour donne l’impression d’une mise à plat réfléchie, où l’équipe corrige ce qui devait l’être, affine ce qui pouvait l’être et ajoute ce qui ne dénature pas l’expérience. S.T.A.L.K.E.R. 2: Cost of Hope et la mise à jour 2.0 qui l’accompagnera sont prévus pour le 20 août. En attendant, vous pouvez d’ores et déjà ajouter le DLC à votre liste de souhaits, et retrouver le jeu original sur Steam, l’Epic Games Store, GOG, ou chez notre partenaire Gamesplanet à environ 60 €.

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Bali Barlow

En ce moment, être fan de Sam Barlow est enthousiasmant. Déjà, le boug, avec son magnifique Immortality de 2022, est au sommet de son art très particulier du jeu narratif en prises de vue réelles quatre étoiles. Surtout, ça fait un moment qu’il a annoncé travailler non pas sur un nouveau titre horrifique, mais bien deux. Et si on ne sait toujours pas à quoi correspond Project D, tricky Sammy vient de lever le voile sur son Projet C, désormais intitulé Precognition. Quelques images écarlates éclatées façon kaléidoscope, un pitch qui nous parle de Diana à qui on pose un implant lui permettant de voir son propre futur, une participation du réalisateur Brandon Cronenberg (oui, le « fils de ») et, et c’est sûrement la mauvaise nouvelle, une fenêtre de tir si lointaine : printemps 2028. Bon, au moins, ça nous donnera le temps avec Ellen de se répartir les jeux sans en venir aux mains. K.
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New 25% tariffs on foreign drones make a bad situation worse for US buyers

New models were already effectively banned, but the ones that are still available will be more expensive

Mavic 4 Pro Product KV Close-up darkDJI

Tariffs are back in the US, and this time they’re targeted at drones. According to a statement posted by The White House on Thursday, there will be a 25% tariff on drones smaller than 25kg (55lb) and components for them. This comes as the drone market in the US has already suffered a major blow when the FCC said it would no longer approve new drones from foreign companies for sale, effectively making it so none of the major drone makers (read: DJI) could launch their new products in the country.

The White House positions the tariffs as a way to “address the national security threat posed by imports of drones and their components,” though the statement specifically calls out that the smaller drones being tariffed at 25% “lack certain capabilities that particularly implicate national security.” The tariffs come down much harder on heavier industrial and agricultural models, or drones that have thermal imaging capabilities; those are being taxed at 100%.

This is the latest move from the US government aimed at curtailing the popularity of foreign-made drones. Last year, it made it so companies couldn’t get regulatory approval to sell new drones in the country, but allowed existing models to remain on store shelves. That hasn’t changed, but with the addition of tariffs, it seems certain that those drones will now be more expensive, leaving Americans to pay more for now-outdated models.

The tariffs on drones will take effect 21 days from when the proclamation was signed

The tariffs on drones will take effect 21 days from when the proclamation was signed, while the ones on some components may take a while longer to go into effect. In case it wasn’t clear that the administration was largely targeting drones made in China, the proclamation also contains a carveout on drones and components made in the EU, Japan, Liechtenstein, Republic of Korea, Switzerland, Taiwan, and the UK, as long as “substantially all hardware, software, and technology originates from within these countries and the United States.” If they meet that bar, they’ll only be tariffed at 15% (or 10% for the UK).

the dji mini 5-pro hovers in a blue sky over a green field in mounains a woman in a white dress runs toward it
DJI originally said it wouldn’t launch the Mavic Mini 5 Pro in the US, but it’s currently available at retailers for $759 for the base drone and controller kit. That price could go up substantially with a 25% import tariff (though it doesn’t necessarily mean it’ll cost $950; tariffs apply to a good’s import price, not its MSRP).
DJI

This isn’t the current US administration’s first attempt at tariffs. Last year it announced wide-ranging import tariffs on goods from virtually every other country, sparking trade wars, which saw threats of tariffs as high as 25% on goods from Japan, and up to 145% on Chinese imports. While they were in effect, nearly every camera company raised its prices on most or all of their products. While the reciprocal tariffs were deemed illegal by the Supreme Court earlier this year, we’ve yet to see a wholesale softening of those prices.

As for whether these new tariffs will meet the same fate, it’s impossible to say. But if you’re an American considering a drone, it may be worth getting it sooner, rather than later.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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Ça vire au cauchemar

La situation n’en finit pas de se dégrader chez Supermassive Games. Le studio anglais spécialisé dans les titres narratifs à la frontière entre le jeu vidéo et le film d’horreur interactif (comme le dernier en date Directive 8020, sorti en mai et qui a reçu un accueil critique assez froid), annonce un plan de licenciement afin d’« assurer la pérennité de l’entreprise ». Après le rachat par Nordisk Games en 2022, ils étaient 350 à travailler chez Supermassive en 2023, avant la mise en place d’une vilaine manie qu’il serait sain de guérir avec de l’hypnose ou je ne sais pas quoi et qui consiste à virer des gens par vagues annuelles : 90 personnes en 2024 (avec le départ des cofondateurs en prime), 36 en 2025 et, donc, jusqu’à 75 cette année. K.
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Honor launches its Robot Phone with a built-in folding gimbal and some crazy promo videos

It’s currently only available in China, but could be an interesting idea for the future of mobile videography

The gimbal and main camera of the Honor Robot phone folded out.Honor

When Honor first showed off the Robot Phone last year, it seemed like an idea that would forever live as just a concept and CGI renders. A phone with a built-in gimbal that folds into the camera bump? That’s also a collaboration with cinema camera company Arri? It all seemed a bit far fetched.

And yet today, the company actually launched it, and it’s for sale in China. At least a few members of the press have even had the opportunity to try it, and Honor teamed up with cinematographers to film some truly wild promo videos with it to show off its video capabilities.

I, personally, would not trust the AI assistant in my phone to control my spaceship.

The Robot Phone’s main camera – the one mounted on the integrated three-axis gimbal – has a 200MP Type 1/1.28 (76mm2) sensor with a 23mm equiv. F1.6 lens. It’s optically stabilized, but obviously the titanium gimbal will do most of the heavy lifting in that regard.

It’s not just for keeping the camera steady during longer exposures or video though; there’s an AI tracking mode to keep your subject centered in the frame, even as you move around, a panorama mode, a star assist feature to track stars across the sky for astrophotography and time lapses, and a rotation mode that will produce a dramatic spinning shot. There are also several different stabilization modes for the gimbal, depending on the look you’re going for.

Honor describes this interaction as an example of Yoyo’s “Humanlike companionship,” in case you were worried there wouldn’t be a dystopian aspect to the phone.

The gimbal isn’t only relegated to camera duty, though. The phone also features an AI companion called “Yoyo,” which exists as an animated character on the screen, and which can move the gimbal to simulate making gestures. For example, if you ask Yoyo to make an excited expression, the eyes on the phone’s screen will light up, and the gimbal will rock back and forth. It can also “dance” along to music, moving the gimbal along to the beat.

It can record video at up to 4K/120 on its gimbal camera

On the opposite end of the playfulness spectrum, Honor is marketing the phone as a serious video tool, saying it allows for a “professional Arri cinematic workflow.” It can shoot in a 2.39:1 aspect ratio, and has a few color modes inspired by “Arri Image Science,” as well as support for recording 10-bit 4:2:2 video using the Arri LogC3 curve (though, thankfully, there is a Log assist view so you don’t have to look at a low-contrast preview while you’re recording). That theoretically allows you to use LUTs designed by professionals to grade your footage, and Honor specifically calls out that Davinci Resolve can grade the footage from the phone. It can record video at up to 4K/120 on its gimbal camera, though the LogC3 mode is limited to 4K/60.

The phone has two other cameras, though they’re more traditional models fixed into the camera bump. There’s a 200MP Type 1/1.4 (63mm2) sensor for the telephoto camera, which has a 62mm equiv. F2.6 optically stabilized lens, as well as a 50MP ultrawide camera with a 10mm equiv. F2 lens. Honor doesn’t specify the sensor size for the latter.

The Honor Robot Phone, viewed at a 3/4 angle
Apart from the folded up gimbal, the Robot Phone looks surprisingly like a standard phone.
Honor

The company didn’t just make a fancy camera and call it a day, though, as the rest of the phone has top-of-the-line flagship specs. It’s powered by a Qualcomm Snapdragon 8 Elite Gen 5 system on a chip, has a silicon-carbon battery with a 7060mAh capacity (which can be charged at up to 120W wired, or 50W wirelessly), and a 6.31″ display that can reach a (literally) eye-watering 6800 nit peak brightness. 

Unsurprisingly, it’s a touch thicker and heavier than other flagship phones. It weighs 248g (8.7oz) versus the iPhone 17 Pro’s 206g (7.27oz), and is 9.6mm thick versus the iPhone’s 8.75mm. The iPhone, of course, has a substantially lower-capacity battery and also doesn’t have a built-in gimbal.

Previous pop-up cameras added a lot complexity for relatively little gain

The Honor Robot phone seems to be a continuation of a trend that seemed finished: the pop-up camera. A few years ago, as phone manufacturers were fighting to shrink the bezels on their phones for a true edge-to-edge display, some companies tried to move the selfie camera from the front of the phone into a mechanized module that would pop up from the top. There were always concerns about the longevity of those solutions, and, at the end of the day, they added a lot complexity for relatively little gain (especially once phone makers figured out how to hide cameras under the screen, or realized people would accept a hole-punch or notch).

This feels different, though. If you’re into video, a gimbal is a genuinely big upgrade from standard IBIS and electronic stabilization, and having one built-into a phone is undeniably extremely convenient. Sure, there are plenty of standalone gimbals designed to work with phones, as well as portable vlogging cameras with integrated gimbals from the likes of DJI and Insta360, but always having access to that kind of stabilization without having to charge and bring along a separate device could be game-changing for certain kinds of shooters. Of course, those durability concerns still remain – when not in use the gimbal is tucked away behind a sliding window, but it’s still a complex moving part – but this time the trade-off could be worthwhile.

Marketing graphic for the Honor Robot Phone that says "vivid colors, endless personality" and then shows the two available finishes: silver and gray.
Okay, Honor, I know you’ve made a cool phone, but I can’t let you get away with calling silver and grey “vivid colors.”
Honor

It’ll be very interesting to see if this phone makes its way to markets outside of China, or if it gets an update later down the line. It costs 9,999 Chinese Yuan – around $1500 – for a version with 12GB of RAM and 512GB of storage, and 3000 Yuan (~$444) more for a version with 16GB of memory and 1TB of storage.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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SPRAWL Zero, le rétro-FPS hommage aux jeux vidéo des années 2000, sort le 8 septembre prochain

Avec son gameplay nerveux et agréable, la démo de SPRAWL Zero nous avait largement convaincu durant le Steam Néo Fest de juin 2026 et nous avions hâte d’en apprendre davantage. Alors que l’on s’attendait à un nouveau trailer de gameplay, MAETH, le studio derrière la licence SPRAWL, a dévoilé contre toute attente une date de sortie. Ce sera donc le 8 septembre que l’on pourra se replonger dans cet univers dystopique en y incarnant le super soldat FIVE. À l’aide d’un large arsenal et des gants gravitationnels, vous serez mandaté pour éliminer SILAS, le chef d’IMAGO-DEI, un groupe technoreligieux radical. Ici, pas le temps de niaiser, il faudra utiliser vos capacités pour esquiver, ralentir le temps, renvoyer les projectiles, attirer et projeter les armes que vous ne pourrez pas recharger ou autres éléments de l’environnement. À l’instar du premier épisode, le gunplay a l’air particulièrement jouissif et ça donne vraiment envie d’essayer. La direction artistique et les musiques sont plutôt réussies et propres à ce type d’univers.

En attendant avec grande impatience la sortie de SPRAWL Zero, vous pouvez l’ajouter à votre liste de souhaits Steam et jouer également à la démo qui a été mise jour, si vous êtes intéressés.

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Shatterverse, le nouveau Serious Sam qui fracture aussi bien les dimensions que les avis, sort le 31 août

Découvert en ce début d’année, Serious Sam: Shatterverse, la énième tentative pour rentabiliser les restes d’une licence largement à bout de souffle, ne nous avait pas convaincu et c’est toujours le cas aujourd’hui. Après avoir lancé plusieurs playtests ces derniers mois pour se rassurer probablement que le développement n’allait pas droit dans le mur, Behaviour Interactive, le studio derrière ce roguelite coopératif au design Fortnite, a finalement annoncé une date de sortie, à savoir le 31 août prochain.

Hormis les joueurs convaincus qui pourront se repaitre du cadavre de Sam Stone, certains nofragés ont eu la « bonne idée » de se faire leur propre avis sur la bête et leurs retours sont sans appel :

«Je viens de tester, le gunfeel est nul a chier, les arènes sont exigues et j’ai l’impression que tu peux pas t’en sortir si tu es pas surboosté.» – Idaho

«J’avais essayé le playtest de Serious Sam Shatterverse il y a une dizaine de jours, c’est de la merde.» – Xobar

Du côté des influenceurs, c’est pas mieux, et à notre grand étonnement, BrutalZlim (anciennement ZlimBratSki), connu pour être un public facile en matière de FPS et autres, ne semble pas apprécier ce nouvel épisode, c’est un signe ! À la rédac, comme à notre habitude (même si on peut se tromper de temps en temps), on a eu le nez fin en préservant de précieuses heures de notre vie à ne pas tester ce bousin. Maintenant, il ne tient qu’à vous de vous lancer dans cette aventure à vos risques et périls. En attendant la sortie de Serious Sam: Shatterverse, vous pouvez toujours ajouter ce dernier à votre liste de souhaits Steam, si vous avez des goûts de chiotte.

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Insta360 confirms it’s working on two “surprising” mirrorless cameras

The action-camera maker has confirmed it’s deep in development on two interchangeable lens cameras, promising that one will feature a shape that breaks from every existing ILC template.

Insta360 logo in black with a circular camera icon, displayed on a yellow background.Insta360

Rumors and vague teasers have been suggesting for months now that Insta360 is developing a mirrorless camera. Now, the company’s CEO, Jingkang “JK” Liu, has confirmed that not one, but two mirrorless cameras are in development. Liu even added that one will apparently have a shape not considered before. 

The confirmation came from an interview with Mynavi News in conjunction with Insta360’s flagship store opening in Asakusa, Japan. This isn’t the first time the company has hinted at a mirrorless camera, though. In January 2026, Liu posted on Weibo with the phrase ‘Heading towards new focal lengths,’ which started the mirrorless speculation. 

In the interview, Liu gave slightly more details than that initial vague teaser. “At this point, there’s only so much we can say, but we are developing two types of mirrorless cameras,” Liu said. While he wasn’t able to provide many details, he did drop one hint that certainly seems intriguing:  “One of them will have a surprising shape that you’ve never even considered before.” 

“One of them will have a surprising shape that you’ve never even considered before.” 

Jingkang “JK” Liu, Insta360 CEO

When asked why Insta360 decided to tackle an ILC, Liu explained that the goal is “to make it easy for people who don’t know how to use interchangeable-lens cameras to use them by introducing new technologies and AI.” Given that the company has introduced plenty of AI-based features in its app and cameras, it isn’t surprising that it’s thinking about AI for an ILC, either. We’ve seen one take on extensive use of AI in an ILC with the Caira camera, which takes a notably AI-forward approach to ILC design. Of course, we’ll have to wait and see in terms of specifics on how Insta360 plans on implementing this.

Close-up of a GoPro camera body featuring a metallic lens mount ring without the lens attached, with part of the GoPro logo visible and the camera sensor faintly seen behind the mount.
GoPro has also announced an ILC, though its camera doesn’t have electrical contacts on the lens mount. We’ll have to wait and see if Insta360 does include that.
GoPro

Insta360 isn’t the only action camera company eyeing the ILC market. GoPro has already announced the Mission 1 Pro ILS, its own interchangeable-lens camera. However, that camera uses a Type 1 sensor and a mount that accepts Micro Four Thirds lenses, but it can’t electronically communicate with them, limiting which models it’ll work with, and making it a manual focus-only affair. Insta360’s rumored models, by contrast, appear to target a genuine Micro Four Thirds system.

Liu didn’t share any further details about the cameras, though leaked images circulating online suggest a Micro Four Thirds mount, with details covered by both RedShark News and TechRadar. There have also been suggestions that the name of the camera will be the Z One. Given Nikon’s well-established Z system, this seems an interesting choice. 

Liu shared that Insta360 may be able to show a prototype at CP+ in February 2027, so it could be a while before we learn more. 

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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Les influenceurs en pâmoison devant WARDOGS, qui annonce une sortie en accès anticipé le 10 septembre

Enfin ! La date de sortie en accès anticipé de WARDOGS est tombée. Ce sera le 10 septembre prochain. Pour continuer sa campagne de communication atypique – comprenez : transparente et vraiment réussie –, Bulkhead a publié, à cette occasion, une vidéo donnant 10 raisons de ne pas l’acheter.

Pour faire un gros résumé, ils présentent, parfois avec humour, des points particulièrement intéressants pour les joueurs :

  • Les performances ont été priorisées par rapport à la fidélité visuelle.
  • L’accès anticipé sera vendu 40 € et n’aura pas de microtransactions. En revanche, le prix augmentera de 10 € au bout d’un an, puis encore de 10 € lors de la sortie en 1.0, prévue dans deux ans.
  • Même s’il y a une feuille de route globale, ils se réservent le droit de s’adapter aux retours de joueurs, et donc de faire sauter des fonctionnalités si c’est de la merde, ou d’en ajouter d’autres. D’autre part, il ne faudra pas s’attendre à du nouveau contenu dans les mois qui suivent la sortie en accès anticipé ; l’équipe se focalisera d’abord sur la correction de bugs et l’équilibrage.
  • Le jeu est avant tout pensé pour le couple clavier/souris, le support des manettes avec leur auto-aim sera très limité.
  • WARDOGS ne s’adressera pas à tout le monde : il ne faut pas s’attendre à pouvoir rusher comme un poulet sans tête à la Call of Duty sans se faire sanctionner par un retour à la base, suivi d’une séquence plus ou moins longue pour revenir dans l’action.

On vous laisse jeter un œil à la vidéo si vous voulez les autres arguments du studio (échec de leur précédent jeu, chat de proximité et nombre de joueurs nécessaires à la pérennité du titre), dont certains avaient déjà été évoqués précédemment.

En parallèle de l’annonce, l’embargo sur les retours des joueurs a été levé, ce qui nous a permis de voir fleurir des vidéos de nos influenceurs préférés. On en a sélectionné deux dont on partage souvent l’avis : jackfrags et BigfryTV.

Tout comme une bonne partie des membres de la communauté NoFrag ayant pu mettre les mains dessus, les deux YouTubers sont très enthousiastes. Ils ont trouvé que le jeu proposait de très bonnes sensations (gunfeel, mouvements), à mi-chemin entre simulation et arcade. La liberté d’action est aussi un des points forts, menant à du gameplay émergent, sans contrainte. On peut tendre des embuscades, coordonner des attaques, etc. Enfin, ils décrivent WARDOGS comme très immersif et addictif. Quand on connaît les personnages, qui n’ont pas l’habitude de mâcher leurs mots, difficile de ne pas être hypés.

Les précommandes sont déjà ouvertes sur Steam à 40 € et permettent à coup sûr d’avoir accès à la prochaine bêta prévue pour le 21 août. Le studio encourage les joueurs à tenter l’aventure et à se faire rembourser si ça ne répond pas à leurs attentes – notamment sur le plan technique. Encore une fois, c’est un discours qu’on n’a pas vraiment l’habitude d’entendre. Et même si on n’a pas attendu qu’on nous le dise pour le faire, ils espèrent ainsi prouver leur bonne foi. À la rédaction, on est déjà conquis, et on essaiera de vous faire un retour plus détaillé sur cette future bêta, avant la sortie de WARDOGS en accès anticipé le 10 septembre. En attendant, vous pouvez toujours ajouter le jeu à votre liste de souhaits Steam.

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Skylum popularized AI sky replacement. Now it says AI shouldn’t overshadow photographers

Luminar’s latest update brings performance gains and a redesigned UI, but Skylum’s “creative vision first” pitch sits awkwardly next to a toolset built on AI sky replacement and Body AI.

City skyline at dusk seen from above, featuring tall skyscrapers, a winding river, and dramatic clouds; the photo is open in editing software with visible editing tools on the right side of the interface.Skylum

Skylum has announced an update to Luminar – its photo editing suite that became synonymous with AI sky replacement – which arrives under the pitch of protecting human talent and creative vision.

According to Skylum, the update is arriving in two phases. Phase 1 shipped on August 5 as version 1.28.0, and includes user interface and performance improvements. The Catalog and Edit modes have been merged into a single workspace, with Presets, Tools and Edits gathered into one reorganized panel on the right. Skylum claims exports are now up to 27% faster, preset previews up to 3.8 times faster, and masking uses up to 33% less memory.

The release also adds camera support for the Leica SL3-P and M11-P, the Panasonic Lumix DC-L10 and the Sony a7R VI, plus compressed Raw support for the a7 V. Additionally, the company says it has rebuilt its generative model to produce results that blend more naturally into the original photograph.

A dune buggy with off-road tires jumps over a sandy hill in a desert, leaving a trail of dust. Editing software interface frames the scene.
Skylum released Luminar version 1.28.0 on August 5, bringing UI and performance improvements as the first of two update phases.
Skylum

We also noticed a quiet change: “Neo” appears to be going away. Skylum’s August release notes are headed “Luminar 1.28.0” whereas June’s were headed “Luminar Neo 1.27.1,” and the press materials don’t mention the word. Skylum’s own website hasn’t caught up, and still refers to the app both ways.

Phase 2 is slated to arrive this fall and will focus more on feature improvements. The company says a revised Crop tool will evaluate an image and propose several finished compositions, weighing subject, balance, leading lines and visual weight, and the Atmosphere Fog tool is being rebuilt to respond to a scene’s light, color and depth rather than laying a flat layer over the top. An improved Enhance tool is designed to reduce the risk of overprocessing, and the AI Assistant is being updated to take a description of the look you’re after and apply a combination of Luminar tools to deliver the result you want.

Finally, Skylum says it’s introducing a new web editor to support cross-platform editing.

Computer screen displaying a photo catalog with eight images arranged in a grid, featuring landscapes and action shots: mountains, an individual in a yoga pose, hot air balloons, motorbikes, and a yellow car.
Phase 1 of Luminar’s new release is focused on user interface and performance enhancements.
Skylum

Skylum’s earlier marketing leaned heavily into AI as a selling point, through Luminar AI’s launch and Luminar Neo’s debut. This announcement reads a bit differently: Skylum says the update arrives as the industry grapples with fears that AI might “overshadow human talent” and bring an end to what it calls a nearly 200-year-old craft, with CEO Ivan Kutanin adding, “Creative vision comes first; technology is here only to let it shine.” 

That’s an interesting position from the company that popularized one-click sky replacement, but Skylum seems to be drawing a distinction between craft and documentary photography; effects that prove convincing in a scene versus ones that look pasted in. (The fact that the software also lets you reshape a subject’s body in a portrait makes that a tougher sell.)

Price and availability

Luminar is available as a one-time purchase in three versions. A desktop-only version for Mac and Windows sells for $129. The All Platforms version adds support for iOS, Android and ChromeOS apps, cross-device editing and access to Luminar on the web when it arrives this fall; it retails for $259, but is on sale for $159 through August 31. The Max version adds a year of the company’s Luminar Prime service and retails for $399, but is on sale for $199 through August 31.

About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.

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