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TTArtisan’s $99 AF 85mm F1.8 gives Sony E and Nikon Z shooters a portrait lens with customizable colors

The Neo 85mm trades the expected control layout for a minimalist body and a price that undercuts the next-cheapest autofocus 85mm by a substantial amount.

Black camera held in both hands over a blue and white checkered tablecloth, with blurred flowers in the background.TTArtisan

TTArtisan has announced the AF 85mm F1.8 Neo, a budget-friendly, full-frame portrait lens for Sony E and Nikon Z mounts. The lens strips out any on-lens controls, including the aperture ring and focus ring, opting for simplicity to keep the price just below $100. 

The new lens is the second in TTArtisan’s minimalist Neo series. Until now, the lineup consisted solely of the AF 50mm F1.8 Neo, another design with no on-lens controls. Experienced shooters may find the lack of manual focus unusual, but it is one of the compromises that come with the low price. Aperture, which ranges from F1.8 to F16, is adjusted through the camera body.

Camera with a large, uniquely designed blue and white lens held in a hand, positioned for photography.
TTArtisan offers free downloadable 3D model files so users can design and print their own custom shells for the lens.
TTArtisan

One interesting feature of the Neo lineup is the ability to add 3D-printed shells to the lens. TTArtisan promoted this with the 50mm F1.8 Neo, highlighting the ability to customize the look of the lens to your liking. The shells aren’t included and TTArtisan doesn’t sell them directly, but it does provide downloadable 3D lens-model files for users to design and print their own. 

Person in a light blue shirt holding a camera up to their face, with blurry flowers and greenery in the background.
The lens body is made from reinforced fiberglass, which helps keep weight down without sacrificing durability.
TTArtisan

In terms of lens specifications, the 85mm F1.8 Neo is lightweight for its class. The shell is made from reinforced fiberglass, and it weighs just 332 g (11.7 oz). It measures 90.5 mm (3.6″) long and accepts 62mm front filters. Its optical formula consists of 12 elements in 8 groups and includes 2 extra-low-dispersion and 2 high-index elements, which TTArtisan says provide “optimal” sharpness. It also features an 11-blade aperture diaphragm.  

The TTArtisan AF 85mm F1.8 Neo is available for pre-order now for $99 with versions for Nikon Z and Sony E mounts. 

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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DJI’s Osmo Pocket 4 and 4P firmware update adds D-Log slow motion, cloud uploads and improved tracking

DJI’s new firmware brings automatic cloud and NAS offloads to both pocket gimbals, while the Pocket 4 gains smarter tracking controls and the 4P adds 10-bit D-Log slow motion and diagonal joystick movement.

Black dual-lens camera gimbal with “1-INCH” label, shown in close-up against a blurred background with blue, red, and yellow colors.Mykim Dang

Barely four months after the Osmo Pocket 4’s debut, and less than two months after the Pocket 4P arrived, DJI is already rolling out a substantial firmware update for both pocket gimbal cameras. The updates promise to make both devices more useful as self-contained capture tools, adding background uploads to cloud storage to the pair, along with expanded tracking and control options for the Osmo Pocket 4 and 10-bit D-Log slow-motion recording on the Pocket 4P. 

Coming to both the Osmo Pocket 4 and 4P is DJI’s Camera Cloud Service. The feature allows users to automatically upload footage to supported cloud services or compatible network-attached storage (NAS) when the camera is idle. DJI says the service supports Google Drive, OneDrive and NAS, potentially making it easier and faster to offload clips after a shoot, provided you can connect the camera to a Wi-Fi network. 

A small gimbal camera with a built-in screen sits on a mini tripod atop a stone surface, positioned against a blurred cityscape backdrop under clear skies.
The Osmo Pocket 4 gains faster subject tracking, the ability to zoom while tracking, and retention of the last Smart Gimbal Mode after a power cycle.
DJI

On the Osmo Pocket 4, the update adds a new subject-tracking option that can identify and select a person or object more quickly, then use the gimbal to keep it in-frame as it moves. The camera also gains additional tracking controls, including the ability to zoom while tracking, and the ability to retain the last Smart Gimbal Mode used after the camera is powered off.

DJI has also expanded customization tools. The physical Custom Button’s hold action can now be assigned to either zoom out or open the custom-settings menu. In portrait orientation, the on-screen custom button can be mapped to single press, double press, triple press and press-and-hold actions.

The DJI Osmo Pocket 4P gimbal camera, standing up on a sidewalk.
10-bit D-Log slow motion is the headline addition for the Pocket 4P — though DJI notes it is D-Log, not the newer D-Log2 format.
Mykim Dang

The most notable change for the Pocket 4P is that its slow-motion mode can now record in 10-bit D-Log rather than relying on a baked-in color profile as before. It’s important to note, though, that DJI lists this specifically as D-Log, not the newer D-Log2. Still, it provides a more flexible starting point for users who want to grade footage or match it to other cameras. DJI has also updated its D-Log-to-Rec.709 and Rec.709 Vivid LUTs to version 2.0.

Finally, the Pocket 4P joystick now supports 45-degree inputs, allowing diagonal gimbal moves that combine pan and tilt in a single control motion.

Both updates are available now through the DJI Mimo app.

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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Fourteen Years of Flames, un nouveau FPS sur le conflit sino-japonais

Les studios chinois semblent avoir fait de la Seconde Guerre mondiale leur nouveau terrain de jeu favori. Après The Defiant, évoqué il y  quelques semaines, un autre FPS axé sur la guerre sino-japonaise pointe le bout de sa baïonnette : Fourteen Years of Flames. Développé par Fenghuo Studio, le jeu ne fait pas les choses à moitié et propose de revivre l’intégralité de la résistance chinoise à travers une vaste fresque de quatorze années. L’aventure débutera dès l’incident de Mukden en 1931, pour s’achever lors de la capitulation japonaise en 1945.

Fourteen Years of Flames se présente comme un FPS solo résolument narratif, avec une structure qui ne cache pas ses inspirations du côté des grands noms du genre comme Call of Duty. La bande annonce ne laisse d’ailleurs que très peu de doute : la mise en scène cinématographique est intense, brutale, et on y retrouve la violence d’un conflit qui a touché des millions de personnes. Fenghuo Studio semble également avoir le soucis du détail et de la reconstitution historique, comme semble en témoigner le travail sur les armes, les uniformes et les véhicules de l’époque.

Les séquences de gameplay dévoilées promettent une grande diversité de situations. On y aperçoit de l’infiltration en pleine mer, des affrontements d’envergure en terrain découvert, et en milieu urbain, ainsi que des missions d’assassinat au cœur d’environnements dotés d’une direction artistique particulièrement soignée. C’est visuellement impressionnant, ça explose de partout, et on y retrouve l’ambiance recherchée dans un FPS solo sur la seconde guerre mondiale. Le feeling des armes semble plutôt solide, mais à la rédaction nous préférons attendre un peu de gameplay avant de se faire un avis.

Fourteen Years of Flames dispose d’ores et déjà d’une page Steam, et vous pouvez ajouter le jeu à votre liste de souhaits s’il vous intéresse.

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Fracture Point, le looter shooter roguelite beaucoup trop frénétique, sortira finalement le 4 septembre

Alors que la page Steam de Fracture Point affichait initialement une sortie pour le 28 août, le dev indé solo Kyrylo Burlaka a changé ses plans avec un nouveau trailer dévoilant officiellement la date du 4 septembre. Pour rappel, ce loot shooter avec des mécaniques de roguelite vous mettra dans la peau d’un mercenaire trahi par le chef d’une corporation toute puissante. En quête de vengeance, vous devrez traverser les différentes étages générés procéduralement pour atteindre le sommet d’une tour et faire la peau à votre ancien employeur. Pour vous défendre, vous utiliserez les armes lâchées par vos ennemis qui auront des caractéristiques propres. De plus, votre équipement pourra être amélioré en revendant le précieux loot récupéré durant votre partie, si vous ne mourez pas. Côté gameplay, ça a l’air plutôt nerveux, violent et un peu trop frénétique par moment. En effet, la cadence de tir est tellement importante que les flammes à la sortie du canon rendent l’action parfois illisible. En dehors de ça, le jeu semble être un bon défouloir sans prise de tête.

En attendant la sortie de Fracture Point prévue début septembre, vous pouvez l’ajouter à votre liste de souhaits Steam, si vous êtes convaincus.

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Capture One Mobile 4.0 brings desktop-grade denoising and healing tools to iPhone and iPad

The August update adds Enhanced Denoise, Color Balance, Heal & Clone and Keywords to Capture One’s iOS app, features that previously forced mobile shooters back to a desktop to finish an edit.

Digital collage showing photo editing tools, a color wheel, a smartphone displaying patterned clothing, and a stylized lemon slice on a plate with a fork and gray object.Capture One

Capture One has released version 4.0 of its mobile app as part of its August 2026 update, bringing four tools previously limited to the desktop software to iPhone and iPad. The release narrows the feature gap between the company’s desktop and mobile apps, giving photographers more editing capabilities on the go.

Tin can and lemon slice on an oval black plate with a fork beside them; photo editing interface with tools and color wheels visible on the left.
The three-way Color Balance wheel lets mobile users adjust shadows, midtones and highlights independently.
Capture One

Enhanced Denoise is a standout addition to version 4.0. Like other noise reduction tools these days, it uses AI to reduce noise while, according to Capture One, preserving fine details. Capture One has also added Color Balance, its three-way color grading wheel that allows photographers to adjust the color balance of shadows, midtones and highlights. It gives mobile users more tonal control than what was previously available in the Capture One mobile app. 

Another highly requested feature is the Heal & Clone tool, which lets photographers remove distractions on mobile devices. That means retouching no longer needs to wait until you’re back at the desktop. Capture One has also added Keywords support. Photographers can now tag and organize images in the field, making it easier to find the images they need. Lastly, the crop tool has been updated to follow the camera orientation when shooting tethered or copying and applying adjustments.

Person with dark hair wearing a patterned top sits outdoors in sunlight; editing brush settings including size, hardness, opacity, and flow are shown on the left side of the screen.
The Heal and Clone tool lets photographers remove distractions directly on mobile, no desktop required.
Capture One

These tools are all welcome additions to the mobile version of Capture One, which has long lagged behind the desktop in features. Our 2023 iPhone app review found the app well-suited to professionals but noted the fairly substantial toolset gaps. Thankfully, version 4.0 closes several of the most significant ones. For subscribers also using Capture One Pro on the desktop, the mobile app should function as a more credible extension of that workflow rather than a stripped-down companion.

Version 16.8.5 of the desktop app also sees some small updates, including the ability to pan with the middle mouse button, support for the OM System OM-3 Astro and more.

The updated versions are available now for iPhone, iPad and desktop.

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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La bêta de Call of Duty: Modern Warfare 4 arrive vendredi

✇NoFrag
Par : XoBaR

Vendredi soir à 18 h aura lieu le show COD NEXT sur Twitch et Youtube, où Infinity Ward parlera en long et en large de Call of Duty 23: Modern Warfare 4 (toujours prévu pour le 23 octobre) et de la nouvelle version de Warzone (qui sort habituellement début décembre). Au programme : le mode multijoueur classique en 6v6, Killblock (la map procédurale composée de portions d’anciennes maps) et Warzone avec la présentation de la nouvelle map Zodiac. Le mode extraction DMZ n’est bizarrement pas mentionné.

COD MW4 beta
Le programme des festivités.

Dès la fin du show à 20h, la bêta fermée de Modern Warfare 4 démarrera sur PC / PS5 / Xbox Series, pour ceux qui ont précommandé le jeu (pour la modique somme de 70 € sur Steam ou Battle.net) ou ceux qui récupéreront une clé sur les streams des différents influenceurs participant au COD NEXT. Au programme de cette bêta fermée : le mode multijoueur 6v6 sur cinq maps et six modes de jeu (dont un inédit, Inflation), Killblock en Escarmouche 3v3 et 10v10, ainsi qu’une mission de la campagne solo. Cette phase de bêta fermée se terminera mardi 25 août à 19 h.

Le weekend suivant, du 28 août au 1er septembre, aura lieu la bêta ouverte à tous, cette fois disponible également sur Switch 2 si vous voulez vous faire du mal. Le contenu sera enrichi du mode Guerre Terrestre (l’ersatz loupé de Battlefield) sur deux grandes maps, et du mode Résurgence de Warzone sur la map Zodiac.

On en profite pour vous diffuser le dernier trailer du mode multijoueur, sorti aujourd’hui sur Youtube.

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RetroSpace, l’immersive sim horrifique en milieu interstellaire, sortira le 1er octobre

En ce début de semaine, The Wild Gentlemen, le studio derrière l’intriguant RetroSpace, a publié un billet de blog Steam annonçant que leur jeu est prévu pour le 1er octobre. D’ici là, la démo que l’on avait plutôt appréciée durant le Steam Néo Fest de juin dernier, reste disponible. Cet immersive sim vous plonge dans la peau d’un concierge qui se trouve pris aux pièges dans une station spatiale remplie de monstres suite à un passage dans un trou noir. Vous devrez donc explorer les lieux pour trouver des réponses et tenter de revenir sur Terre. À l’aide de divers mutagènes, d’objets et d’armes, plusieurs choix s’offriront à vous pour résoudre moult situations et arriver à vos fins, quitte à condamner l’humanité.

En attendant le sortie de RetroSpace, vous pouvez toujours ajouter ce dernier à votre liste de souhaits Steam, si vous êtes intéressés.

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Télex

Dans un billet LinkedIn, Warren Spector, roi de l'immersive sim et héros de notre enfance, a annoncé prendre sa retraite, après 44 ans passés dans l'industrie et plus de 17 jeux à son palmarès. Au revoir, capitaine, et merci pour la passion. ER. 
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Steam, sex and fun

Aftermath vient de sortir un article édifiant sur le processus de validation des jeux qui présentent du contenu considéré comme mature sur Steam : on y apprend notamment que Meredith Gran, qui a développé le fantastique Perfect Tides : Station to Station, a dû envoyer un build spécial qui ne comportait que les scènes à caractère sexuel de son jeu, avant d'attendre que le couperet tombe. Si Perfect Tides a depuis été commercialisé sans problème, le processus a été un peu plus houleux pour la développeuse Heather Flowers. Cette dernière a été contrainte de modifier une miniature de 500 Finger Fillet qui présentait une main à l'annulaire coupé en remplaçant du sang rouge par un liquide rose vif, ce qui fait au moins un point commun entre Gabe Newell et les pubs pour les serviettes hygiéniques des années 2000. ER. 
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GXAce is making a panoramic camera “built specifically for photography” and sharing the journey

The GX-P1 will reportedly be a fixed-lens digital camera designed to shoot XPan-inspired 65:24 images.

A top-down image of a small camera against a dark background, with the title GX-Pan.GXAce

Photography YouTuber Casey Cavanaugh, also known as GXAce, is working on something new: a camera called the GX-P1. Cavanaugh has been teasing the camera for a few weeks, and there’s still a lot more we don’t know, but a newsletter he wrote, seen by PetaPixel, has shed a bit more light on what it’ll look like.

According to PetaPixel, the GX-P1 will be a fixed lens digital camera that shoots images in the 65:24 aspect ratio popularized by the Hasselblad XPan. The goal is to make a camera “built specifically for photography,” something Cavanaugh says “not a single camera company seems to want to do.” His goal is to crowdfund the camera later this year, though there’s apparently still quite a lot of work to be done.

The goal is to make a camera “built specifically for photography”

While the ultra-wide format has a number of dedicated fans, there aren’t that many options if you want to shoot it these days. Fujifilm built a setting for the aspect ratio into the GFX100RF, and Panasonic has built support for it into many of its full-frame cameras, but it’s far from common. But even if you have no interest in a camera dedicated to it, there could still be reasons to follow the GX-P1 project.

According to PetaPixel, Cavanaugh plans on publishing videos about the process of creating the camera, offering a rare inside look into what it takes to build a digital camera from the ground up. As he himself points out in his review of the Pixii Max, a small, independent team’s journey to bring a camera to market will look very different than that of a major company that has experience, existing relationships and economies of scale, but I’m still excited to see the process.

Cavanaugh is working with designer and creative director Ash Thorp, who has worked on movies like 2022’s The Batman and 2023’s Ant-Man and the Wasp: Quantumania, and the GXAce videos place a heavy emphasis on aesthetics, so I suspect we’ll get a lot of information about the work that went into the physical design the camera. So far, the team has only shown a few photos of the device, revealing what looks like an optical viewfinder, top plate informational display and a control dial.

We’ll have to wait until Cavanaugh releases more information, or the first video of the series, to find out more, but we’ll be eagerly waiting for the first episode.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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The 90-year history of the binoculars bolted to scenic overlooks

Tower Optical’s coin-operated binocular viewers have stood at American overlooks since the 1930s, built by a company almost nobody can name. For the first time, it’s selling some of them off.

Coin-operated binocular viewer facing toward a mountain landscape at sunset, with trees and the Half Dome rock formation in the background.Tower Optical

If you’ve ever stood on an observation platform at Niagara Falls, at the edge of the Grand Canyon, or overlooking the Golden Gate Bridge, chances are pretty good you’ve seen a Tower Optical binocular viewer, and maybe even dropped a quarter into one, even if you’ve never heard of the company that made it.

These heavy, chrome-plated viewers are bolted to observation decks and overlooks across the US and Canada. But somewhere along the way, the viewers themselves became icons. And, for the first time in its history, the company is selling a small number of them to private buyers.

Tower Optical began in a Norwalk, Connecticut, machine shop in 1933, and remained in the same family until 2025. Between the 1930s and 1980s, it manufactured roughly 2,000 of the machines, with every component hand-assembled in the company’s factory in Norwalk, where the original machinery from the 1930s and 40s still stands. Today, the company has about 1,800 machines spread across roughly 400 locations in North America.

Coin-operated binocular viewer with a metallic finish mounted on a wooden deck, facing a marsh with tall brown grass, water, and green trees beneath a cloudy sky.
Tower Optics binocular viewfinders have been deployed to all corners of North America, in all types of environments.
Tower Optical

In many places, these viewers have become part of the landscape as much as a means of viewing it. As someone with an interest in optics, what’s always fascinated me are the conditions these devices endure: freezing winters, blistering summers, rain, snow, ice, sand and every other environmental hazard you can throw at them. Yet the 10×42 binoculars inside keep delivering a sharp image, decade after decade.

Adam Rice, one of the company’s current owners, says the location and history of every viewer has been meticulously tracked by hand, decade after decade, as they moved around the continent.

Cluttered desk with scattered papers and photos beneath a large, pinned map of the United States in a molded frame with small pins representing the locations of Tower Optical binocular viewfinders; a sign above the map displays the phrase "It is what it is."
For decades, Tower Optical used a pair of push-pin maps at its headquarters — color-coded by site — to monitor where each viewer was deployed.
Tower Optical / Adam Rice

“There are two push-pin maps at headquarters that are pretty outdated now, but they were used to track all the different sites, color-coded by location. Beyond that, we have a physical card for every single machine detailing its maintenance and whereabouts. I scanned thousands of these cards with a high-speed scanner to digitize the company’s historical records.”

Looking at one of these cards can be like a walk through history, Rice tells us. “If someone’s interested in the history of a machine, we’ll look at the maintenance cards… For example, machine #507 was manufactured in the 1950s. Our records show it went to the Staten Island Ferry in 1961, Battery Park in New York City in the ’80s, the North Carolina Zoo in the ’90s, and, most recently, Coit Tower in San Francisco.”

Vintage cream-colored index card with green lines, featuring handwritten dates, locations, and numbers in blue and black ink for recording dates and locations where Tower Optical binocular viewers were deployed. Holes are punched along the left edge.
The company maintained physical index cards for every machine, detailing its maintenance history and locations over the decades. This viewer appears to have spent a portion of the ’90s at the Empire State Building in New York.
Tower Optical

One thing the company isn’t doing today is building new units, and the original manufacturing process may be lost to time.

“I’ve tried to understand the original manufacturing process, but no one is really left who knows how they were originally made. In our warehouse, there’s about 5,000 square feet of space filled with lathes and grinders from the ’30s and ’40s with overhead shafts to operate the pulleys. Our machinist estimated that if you had to make one of these domestically today, it would probably cost $15,000 to $20,000. The viewer heads are cast bronze and chrome-plated, and the rest of the components are iron.”

The glass inside has a pedigree of its own. “Interestingly, the metal plates on the viewers used to say ‘Bausch & Lomb Optical Viewer,'” he continues, “because the internal binoculars were manufactured by Bausch & Lomb. Many units still have the original Bausch & Lomb optics inside. At one point, they had a partnership where if binoculars needed to be serviced or replaced, we would send them directly to Bausch & Lomb, and they would fix them.”

Not much has changed over the years. The price crept up from a nickel, and the coin mechanisms were revised and hardened against people who tried sawing or drilling their way to the quarters inside.

Rows of shiny metal binocular optical viewers are arranged in a dimly lit, cluttered storage room with wooden shelves and assorted industrial equipment.
Tower Optical assembled every machine by hand at its Norwalk factory, which still houses the original manufacturing equipment from the 1930s and ’40s.
Tower Optical

The biggest challenge the company faces today is one the founders probably never saw coming: “No one carries quarters anymore, but people still love using these machines, so our goal from day one was to retrofit them with tap-to-pay,” says Rice.

“Another challenge was that every machine was built by hand, so the dimensions aren’t exact CAD measurements. The engineering firm we worked with did an outstanding job engineering retrofit brackets that fit regardless of slight variations in screw hole placement between a machine built in the ’30s versus one built in the ’50s.”

What the company was unwilling to change was the viewers’ nostalgic appearance.

“Our mandate to the engineering firm from day one was that we did not want the look of the machines to change beyond the payment terminal itself. The terminal is very minimal, just a small black box, and we’re even considering putting a chrome foil on it to blend in further. The only other physical modification was drilling a small hole in the top shell for a cellular antenna,” Rice explains.

While many have encountered Tower viewers in their travels, it’s never been possible to own one. Tower Optical’s viewers are placed through revenue-share arrangements with host venues, but for the first time, the company has decided to sell a small number of the historic units.

Multiple coin-operated binocular viewers with metallic finish are installed along a waterfront promenade, facing blue water and distant land beneath a partly cloudy sky.
Tower Optical currently has about 1,800 machines operating across roughly 400 locations in North America.
Tower Optical

“It allows us to finance the engineering work and expand our network, since retrofitting and deploying machines isn’t cheap. We receive a ton of inbound interest from people who want to own one. It makes sense to pull the lever on sales for units we can’t retrofit,” says Rice.

“In an ideal world, we probably don’t want to sell more than 50 to 100 of them.”

Owning a piece of history won’t be cheap. According to the company’s website, they start at around $9500. “That includes full refurbishment, the original historical maintenance card, and a new pair of optics,” Rice tells us. “We work with OM Digital to supply those binoculars. Prices may carry a premium for units originating from iconic locations like the Empire State Building, Rockefeller Center, or the Statue of Liberty.”

So next time you’re at a scenic overlook in the US or Canada, look out for a Tower viewer. Rice envisions a future in which they might even get more upgrades than its founders could have imagined.

“Moving forward, we’re exploring ways to layer in digital experiences, like augmented reality at high-traffic sites like Rockefeller Center, while keeping the core viewing experience intact.”

About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.

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Polaroid turns Pokémon’s 30th anniversary into a full instant-photography ecosystem

Polaroid has released a nine-piece collection in collaboration with Pokémon, encompassing cameras, film and accessories.

A yellow Pikachu-themed Polaroid camera and a round Poké Ball case are held in a hand, with part of a white shirt in the background.Polaroid

Our guess yesterday about what Polaroid was gearing up to release was correct, but we didn’t expect just how big this launch would be. As we surmised, Polaroid has released a Pokémon-themed Go Gen 3 camera, but the launch also includes two additional cameras, three special packs of film and three accessories. Polaroid calls it its biggest collaboration yet, timed to coincide with the 30th anniversary of Pokémon, the hugely popular franchise that spans video games, anime and trading cards.

Red and white instant camera with Poké Ball design printing an instant photo, with a Poké Ball icon displayed to the right.
The Polaroid Now Gen 3 Pokémon edition takes its styling from a Poké Ball, with bold red, white and black colors.
Polaroid

The core of the launch is three limited-edition cameras, which cover both the full-size Polaroid Now Gen 3 and the tiny Go Gen 3, which was released earlier this summer. The Now Gen 3 version, which takes full-size i-Type film, takes the styling of a Poké Ball, with bold red, white and black colors. 

Pink instant camera featuring a Sylveon design and yellow instant camera with a Pikachu design, both printing photos. Sylveon and Pikachu stickers are placed beside their matching cameras.
The Go Gen 3 editions are more character-focused, with one version for Pikachu and the other for Sylveon.
Polaroid

For those who want something a bit more character-focused, the Go Gen 3 is available in a Pikachu-styled version with a bold yellow body and a hand strap shaped like Pikachu’s lightning-bolt tail. Or you can go for the Sylveon Edition, which features that Pokémon’s soft pink, blue and white colors. All three cameras also feature Poké Ball-shaped shutter buttons for an added thematic touch. 

Three sets of instant film photo paper and packaging: one with yellow Pokémon-themed designs, one with rainbow and pink heart borders, and one featuring black cards with white Pokémon silhouettes. Each set displays sample photo prints alongside its box.
Polaroid also released a limited-edition i-Type pack of film and two themed Go sets, all of which also feature custom dark slides.
Polaroid

The cameras aren’t all, either. If you already own a Polaroid camera, you don’t have to miss out on the fun, as the company also released three limited-edition packs of film, one full-sized i-Type and two packs of the smaller Go film. The i-Type film, like the camera, is more broadly Pokémon themed, with frames that feature iconic characters like Charmander, Clefairy and Squirtle. The Go film matches the theme of each of the Go cameras, with one pack focused on Sylveon and the other for Pikachu. Each pack comes with custom dark slides designed around the collaboration as well. 

Poké Ball-themed zip case containing a camera, next to another Poké Ball case holding a small photo album with printed photos; includes a black lanyard featuring a Poké Ball pattern.
The limited-edition release also includes a Polaroid Go Poké Ball camera case and photo album, along with a strap that works with both cameras.
Polaroid

Finally, Polaroid also has three accessories for Pokémon fans. There’s a Polaroid Go Poké Ball camera case and Poké Ball photo album for photos from the Go, along with a Pokémon edition camera strap, which is compatible with both the Now Gen 3 and Go Gen 3.

A yellow Pokédex toy held in a hand, near tall grass by a lakeside on a sunny day; the person is wearing blue jeans and a white shirt.Polaroid

The Polaroid Now Gen 3 Pokémon costs $140, while the Go Gen 3 Pikachu and Sylveon editions are $100, all of which represent a $10 premium over the standard versions. Likewise, the limited-edition film is slightly more expensive, with the i-Type coming in at $23 and the Go film at $25 for a double pack. 

The Polaroid x Pokémon collection is only available in limited quantities, though Polaroid didn’t provide any specifics about how many are available. Pre-orders open August 25, with a full release on October 5. 

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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L’angoissant Total Chaos sortira prochainement en VR

À l’occasion du VR Games Showcase, le survival-horror Total Chaos développé par Trigger Happy Interactive a été officiellement annoncé en réalité virtuelle. Déjà enrichi par l’ajout récent d’un New Game+ et plus récemment d’un mode rétro pour les nostalgiques du mod DOOM II d’origine, on aura prochainement l’occasion de souiller notre slip directement en immersion 360° dans Fort Oasis.

Comme on peut lire dans la note Steam, l’expérience a été repensée pour le support de la réalité virtuelle avec une refonte de l’emplacement des objets et un rééquilibrage des ennemis. Certains passages environnementaux du jeu et le gameplay ont été optimisés afin de rendre l’immersion plus optimale. Pour  le moment, aucune date de sortie n’a été annoncé. On sait simplement que Total Chaos: VR sera gratuit pour les possesseurs du jeu de base sur Steam. Une version autonome pour Meta Quest est également dans les tuyaux.

En attendant de découvrir le cauchemar en VR, Total Chaos est disponible pour 24,50 € sur Steam. Si ça vous intéresse, la démo est toujours disponible.

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Télex

Cinq ans après avoir fait l’acquisition de Night School Studio (à l'origine d'Afterparty et de la merveilleuse série Oxenfree), Netflix a annoncé fermer les portes du studio indépendant, seulement six semaines après la sortie de leur jeu Unhinged. Même sort pour le studio Moonloot, dont le premier titre n'a même pas eu l'occasion de voir le jour. Dans cette industrie cruelle et absurde, on appelle ça un lundi. ER. 
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Partenaire particulier

La suite de l’excellent Thimbleweed Park a été annoncée pour 2028, et Ron Gilbert s’est un peu étendu sur son financement, à l’heure où plus personne ne souhaite investir dans des point & click en pixel art. Dans une interview avec Bloomberg, il explique ne plus vouloir collaborer avec des éditeurs traditionnels, lesquels proposent selon lui des conditions de moins en moins avantageuses : « On nous fait parfois des propositions vraiment ridicules, comme le fait de ne pas nous refiler d'argent à moins que le jeu soit un immense succès. J’ai toujours trouvé ça injuste. » Thimbleweed Park 2 sera donc partiellement financé par un pote de pote de Ron Gilbert, un mécène richissime qui a tenu à préserver son anonymat, et je pense que tous les multimillionnaires inutiles (c'est un pléonasme) de ce monde devraient prendre exemple sur lui. ER.
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Google’s Pixel 11 Pro XL is here – unboxed, and open for your questions

We’re testing the new Pixel 11 Pro XL. Watch the unboxing, then tell us what questions you have.

Close-up of a green smartphone's rear camera, showing its lens detail; the branded box is visible in the background on a wooden surface.DPReview Staff

We recently got our hands on the new Google Pixel 11 Pro XL smartphone, and it’s time to do some testing.

In addition to shooting a sample gallery to test the new cameras, we’re also planning to test two new features Google rolled out alongside the Pixel 11 series: Camera Looks, which let you customize how your photos look at the moment of capture, including presets Google claims will look “less processed,” and Magic Capture, a mode that captures photo and video simultaneously and uses AI to automatically select the best shots and a highlight clip once you’re done.

But before we dive in too far, we wanted to know what questions you have about Google’s newest Pixel Pro smartphones. Let us know in the comments, and if there’s something you’d like to see us test, let us know that too.

About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.

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Polaroid’s silhouette tease tells us who its next product is for, but gives away little else

The company has been hard at work on advertising its products to people nostalgic for offline summers (and perhaps ones spent playing Pokémon).

A silhouette of a camera with a Pikachu tail, on a classic Pokemon-styled background.Polaroid

Polaroid is teasing something new coming tomorrow, posting a graphic on its social media page inspired by the hugely successful video game franchise Pokémon, implying that it could be some sort of collaboration. The post’s caption says “Something’s almost ready to show itself… revealed on August 18th.”

It’s always possible the company is riffing on a meme format to tease a completely new product, but if we had to guess, it seems more likely that it’ll be an existing product with a Pokémon theme. The silhouette in the image looks a lot like the existing Polaroid Go with a Pikachu tail, and we’ve seen instant cameras made to reference the franchise’s most recognizable character before. It’s also not out of the question that the announcement is about a co-branded film, rather than a camera; the company has done both, releasing cameras with Thrasher and MoMA liveries, and films with Pantone-colored frames.

Whatever it is, it’s more than likely it’ll be something camera-related. There was a time when the Polaroid name and logo appeared on a wide array of products that had very little to do with taking photos, from TVs to AA batteries, thanks to other companies licensing the brand. While this practice is still alive and well in the industry, it seems to be less common with Polaroid after it was purchased by the same person who owned the Impossible Project, leading to film and cameras once again being sold under the company’s name.

Recently, the company has been going after an audience tired of screens and phones, with its “the best summer is analog” campaign. The target audience clearly skews younger, the kind of people who would’ve grown up playing Pokémon games on their Nintendo DS or smartphone. So a collaboration between the two makes sense, tugging at people’s nostalgia for a time when the devices in their pocket were for having fun, rather than doomscrolling. Whatever it is, we won’t have to wait very long to see it fully unveiled.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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ON1’s rebuilt noise reduction targets wildlife and astrophotography shooters who don’t want a subscription

ON1 says its 2027 release rebuilds the AI from the ground up, adding subject-aware model selection and deblurring, and keeps the one-time purchase model that separates it from subscription-based rivals.

Brown bear in lush greenery shown in two side-by-side images; the left, labeled Original, has a softer appearance, while the right, labeled V 2027, is sharper and more detailed.ON1

Photo editing software company ON1 has announced a new version of its standalone, AI-powered noise reduction software, NoNoise AI 2027. The company also says it’s updated the TackSharp AI deblurring models in NoNoise AI for sharper images with less noise. 

One of the standout features of ON1 NoNoise AI 2027 is the addition of a model selector that matches a particular AI model to the subject of the photographs. ON1 says that it built the models for the situations when photographers are most frequently dealing with noise. That includes astrophotography, portraits and wildlife, though there’s also a general model and one made for ISOs greater than 128,000. Additionally, it offers a film scan-specific model, which presumably will maintain some natural film grain. 

Night landscape featuring rocky cliffs under a star-filled sky; photo editing software interface is open with the Astro option for stars and Milky Way noise reduction highlighted.
NoNoise AI 2027 adds a model selector that matches a specific AI model to the subject, including astrophotography, portraits, wildlife, film, especially high ISOs and a general option.
ON1

ON1 says that the models will remove noise while retaining texture and details such as feathers, fur and starlight, resulting in a cleaner, more natural image that doesn’t look smoothed over. While you can select the model manually, it will also automatically match the right option to your subject. 

The 2027 release also brings an updated TackSharp AI, its deblurring engine that promises to make images that were slightly soft look in focus without adding noise or artifacts. As with the noise reduction, TackSharp AI provides access to the model selector. It also provides access to automatic subject and background masking to sharpen or reduce noise in specific areas, and native support for Windows PCs that use Arm-based processors. ON1 has also added expanded Raw file support for more than 30 camera models, though it didn’t specify which ones. 

Three side-by-side images of a hawk perched on wood, labeled Original, V. 2024, and V. 2027. Each version displays progressively enhanced sharpness and detail, highlighting improvements in the hawk’s feathers and talons.
TackSharp AI, ON1’s deblurring tool, is updated in the 2027 release to make slightly soft images look in focus while avoiding noise or artifacts.
ON1

ON1 NoNoise AI 2027 is available for pre-order today for $70 ($50 for ON1 owners) and will be available in late September 2026. As with previous versions, it is available for Mac and Windows and can be used as a standalone app or as a plugin for Lightroom Classic, Photoshop, Capture One and more. The 2027 version is also included in the ON1 Photo Studio Subscription.

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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Télex

Pokémon Pokopia, le jeu en lequel personne ne croyait à la rédaction, pas même Kocobé qui lui a finalement collé 8/10, vient de se vendre à cinq millions d'exemplaires. Pour plus de pronostics flingués, continuez de lire Canard PC ! ER.
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Des playtests du 20 au 23 août pour Deadzone Rogue 2

C’est avec une certaine surprise que l’on avait appris en mai dernier, que Prophecy Games planchait déjà sur Deadzone Rogue 2, à peine neuf mois après la sortie en version finale du très honnête Deadzone : Rogue. On ne peut pas dire qu’ils traînent, puisque le studio vient d’annoncer des playtests, qui se dérouleront du 20 au 23 août prochain.

Alors qu’on ne s’attendait pas à grand-chose, le premier opus nous avait finalement vraiment accrochés, grâce à des mécaniques de rogue lite parfaitement maîtrisées. Il offrait des améliorations de puissance très régulières, qui s’accordaient à merveille avec le gunfeel très efficace. Certes, les environnements étaient un peu étriqués, mais on y avait passé de très bons moments, que ce soit en solo ou en coop jusqu’à trois joueurs. Pour ce deuxième épisode, même si on n’a pas eu beaucoup d’informations, ce qui transparaît des trailers laisse penser qu’on sera sur une formule très proche. Espérons que les niveaux un peu plus ouverts ne plomberont pas trop les performances, que l’équipe avait su maintenir à un niveau correct grâce aux espaces clos dans le premier jeu. Mais outre cette différence, on se demande bien ce qu’ils vont ajouter pour justifier une véritable suite plutôt qu’un simple DLC.

Pour voir ce qu’ils nous ont concocté, rendez-vous sur la page Steam du jeu et cliquez sur la demande d’accès aux playtests. devrait avoir lieu du 20 août à 20 h au 23 août à 20 h. Les développeurs indiquent qu’une démo est également en préparation, et qu’elle devrait arriver d’ici un à trois mois. En attendant, vous pouvez toujours ajouter Deadzone Rogue 2 à votre liste de souhaits Steam.

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