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Nvidia Agrees to Acquire Hugging Face For $13 Billion

The Information reported on Wednesday that Nvidia has agreed to buy open-source platform Hugging Face for $12.9 billion. "Deal talks began after Hugging Face, an open-source AI platform developers use to collaborate, test and share tools, received acquisition interest from another suitor," reports CNBC, citing the (paywalled) report. Business Insider separately reported the acquisition talks. From CNBC: If completed, the acquisition would put one of the most widely used platforms for sharing and working with open-source AI models under Nvidia's ownership, expanding the chipmaker's reach further into the software and model ecosystem. Siddy Jobe, a fund manager at Eonopolis Exponential Technologies funds, said it made sense for Nvidia to target a company like Hugging Face, as Nvidia has made it clear that it is not looking to discriminate between closed and open-source models. "I think Nvidia is very much a community, a platform-based company, and in that respect, I think Hugging Face fits perfectly within that. There is this five-layer cake from Nvidia, and foundational models are one of them," Jobe told CNBC's Squawk Box Europe on Thursday. "It is clear that Nvidia wants to be integrated in the entire stack vertically, going from energy to foundational models and also to applications," he added.

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Projekt Z échappe à ses développeurs, qui annoncent un nouveau jeu à la place : NightRunner

Mauvaise nouvelle pour les fans de coop et de zombies nazis, les développeurs allemands de Projekt Z: Beyond Order ont annoncé que leur bébé leur avait finalement glissé des doigts. Peut-être vous souvenez-vous de leur retour d’entre les morts en 2023, lorsque Modus Games avait finalement décidé de soutenir le projet, malgré une précédente campagne Kickstarter ratée. Mais l’actualité récente n’a pas été très heureuse pour l’éditeur suédois, entre-temps renommé Maximum Entertainment, puisqu’il fait face à des difficultés financières qui ont mené à la fermeture de sa branche américaine, sans indemnité de licenciement, d’après nos confrères d’Insider Gaming. Cela nous mène à ce devlog sur Projekt Z – sans doute le dernier –, dans lequel le co-fondateur du studio 314 Arts explique qu’ils ont fait une erreur lorsqu’ils ont signé avec leur éditeur. Ils ont donné tous les droits sur la licence, les dépossédant de leur création. Si ça ne devait pas poser trop de problème au début, les développeurs ont senti que leur projet leur échappait peu à peu, jusqu’à ne plus pouvoir du tout travailler dessus. Il semble néanmoins qu’il leur reste un maigre espoir de récupérer le projet, mais le studio préfère rester prudent pour l’instant.

Comme ils avaient senti le coup venir, ils ont discrètement entamé un nouveau projet au cas où Projekt Z serait définitivement perdu. Il s’agit de NightRunner, un mélange de survie coopérative en mode horde avec de l’extraction shooter, un peu d’exploration et du tower defense, inspiré de Killing Floor et du mode Zombies de Call of Duty.

Vu comme ça, le projet semble un peu ambitieux, surtout si leur éditeur les a lâchés… Mais le studio promet des playtests dès septembre pour nous montrer tout le potentiel du jeu. Vous pouvez d’ailleurs d’ores et déjà demander l’accès depuis sa page Steam toute neuve.

Dans tous les cas, la situation pour 314 Arts semble être un peu tendue. Il est difficile d’imaginer qu’ils aient de quoi survivre très longtemps, s’ils ont signé un contrat aussi défavorable en 2023 et qu’ils ne sont maintenant plus liés à leur éditeur. Certes, on peut penser qu’ils ont été franchement stupides d’accepter ce deal, mais ils étaient peut-être au pied du mur et n’avaient pas d’autre solution pour subsister. Dans tous les cas, c’est aussi un bon rappel que la plupart des éditeurs sont là pour sucer le moindre dollar possible des créateurs en prenant le moins de risque possible, quitte à les déposséder de leurs créations pour faire quelques économies.

En attendant de savoir ce qu’il adviendra de Projekt Z: Beyond Order, vous pouvez toujours jeter un œil à NightRunner en vous rendant sur sa page Steam, et en l’ajoutant à votre liste de souhaits s’il vous intéresse.

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Amazon to Acquire DuckLabs, Adding the Team Behind DuckDB

Amazon has agreed to acquire DuckLabs, bringing the team behind the popular open-source DuckDB database into AWS. "The deal fits Amazon's broader push to turn S3, its flagship cloud storage service, into a place where customers analyze data rather than just store it," reports GeekWire. "It gives Amazon a team experienced in building fast, lightweight analytics software that runs directly against data sitting in cloud storage." The DuckDB project itself will remain free and open source under the MIT license, overseen by the independent DuckDB Foundation. From the report: Employees of DuckLabs will join Amazon Web Services, including co-founders and DuckDB creators Hannes Muhleisen and Mark Raasveldt, who will continue leading the team and setting the project's technical direction. They will remain based in Amsterdam, where the team will continue developing DuckDB and related projects. [...] Financial terms were not disclosed. Amazon said it has signed a definitive agreement and expects the acquisition to close shortly. DuckLabs said it expects to become part of AWS in early September. Jordan Tigani, the CEO of MotherDuck, which sells a cloud service built on DuckDB, sees Amazon's acquisition as a predictable move to turn DuckDB's growing popularity into an AWS business. "That's Amazon's playbook, after all: wait until an open source project gets big enough, then launch it as a service," he wrote in a blog post, adding that "they're not acquiring Duck Labs just because they love open source." Tigani also believes the deal could ultimately strengthen DuckDB, since Amazon has an incentive to keep the project open and widely adopted: "If DuckDB becomes the standard, it is going to drive a lot more compute on their infrastructure, which is where they make their money."

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Warren Spector prend sa retraite et Harvey Smith monte un studio avec des anciens d’Arkane Austin

Il y a quelques jours, deux nouvelles dans le monde de l’immersive sim sont tombées coup sur coup. La première, c’est l’annonce par Warren Spector de son départ à la retraite. L’un des pères de l’immersive sim, il a notamment travaillé sur System Shock, Thief: The Dark Project, Deus Ex, et très récemment, sur l’éphémère Thick as Thieves. Il ne ferme pas la porte à un hypothétique dernier projet, mais ne semble plus avoir envie de travailler dans une industrie vidéoludique qui ne lui convient plus, préférant s’orienter vers l’écriture, les conférences et le conseil.

Warren Spector Retraite
Warren Spector, lors de la présentation de Thick As Thieves pendant les Days of the Devs de juin 2025.

De l’autre côté, un autre pilier de l’immersive sim, Harvey Smith (Deus Ex, Dishonored 1 & 2, Prey, Redfall…) a été interviewé chez nos collègues de The Game Business pour parler du studio qu’il a créé sur les cendres d’Arkane Austin après la catastrophe Redfall : Black Pony Immersive. Aux commandes, il y a également Ben Horne, producteur, et Ricardo Bare, lead designer. Tous trois ont travaillé chez Arkane de nombreuses années. Si l’annonce du studio s’est faite il y a quelques jours, la création remonte à l’année dernière. Il est composé de 26 personnes, qui constituent le « noyau dur », et fera travailler des sociétés prestataires plutôt que d’employer davantage de développeurs. Apparemment, la recherche d’investisseurs a été un peu compliquée, mais ils ont fini par trouver un éditeur, dont le nom n’a pas été révélé. Pour l’instant, aucun projet n’a été annoncé, mais l’objectif est de réaliser « des jeux solo, axés sur la narration et à la première personne, dans lesquels on explore et on résout des problèmes de manière créative, à la manière de Deus Ex ou Dishonored ».

Harvey Smith
Harvey Smith, en janvier 2018 dans une interview pour la chaîne /noclip

Pour montrer d’où vient le studio, Black Pony Immersive a partagé sur Bluesky un petit « arbre généalogique », initialement dessiné par Sinnoware, créateur de contenu spécialisé en immersive sim :

I made this immersive sim studio lineage chart in 2023. It was an ordinary afternoon / evening sitting in a small park in Tokyo. I called it atrocious at the time. The structure was messy, the handwriting was awful. I shouldn’t have drawn it with fingers on my phone. (1/4)

Sinnoware 🔸 Immersive Sim (@sinnoware.bsky.social) 2026-08-23T16:41:29.771Z

Au cours de l’interview, on apprend également comment l’ultime patch pour Redfall a vu le jour. Alors que tous les développeurs avaient été licenciés, une poignée d’entre eux sont revenus vers Microsoft pour demander s’ils ne pouvaient tout de même pas finir le patch 1.4, sur lequel ils avaient commencé à travailler avant la fermeture du studio. Et à leur grande surprise, la firme de Redmond a autorisé six ou sept anciens membres de l’équipe à revenir dans les locaux pour achever leur projet. Dommage que le jeu ait été merdique, mais cela montre la détermination et la passion des développeurs, à l’opposé des décisions parfois débiles de la direction.

On est donc plutôt impatients de voir les futures annonces de Black Pony Immersive, surtout pendant cette période particulièrement incertaine pour les studios qui font des immersive sim. On pense notamment à Arkane Lyon, actuellement dans une situation délicate, à la suite de la volonté de Microsoft d’arrêter leur projet. Qui sait, peut-être qu’on aura quelque chose à se mettre sous la dent avant d’avoir des nouvelles du prochain titre de Wolfeye Studios, fondé par Raphaël Colantonio ?

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Micron Unveils $10 Billion AI Memory Research Lab In Boise

Micron says it will spend $10 billion over the next decade on a new research lab in Boise focused on advanced memory technologies, computing systems, and future chip manufacturing. Here are some details, as reported by Reuters: - Micron Research Labs will bring together customers, academia, government and the broader semiconductor ecosystem to pursue breakthroughs, the company said. - The latest investment builds on the more than $250 billion that Micron had separately committed to manufacturing and R&D across the United States. - The lab will be connected to Micron's research and technology footprint across the U.S., Europe, Japan, India, Singapore and Taiwan. - Growing adoption of AI workloads and infrastructure buildout have boosted demand for high-bandwidth memory, which rapidly feeds data to AI accelerators, making it a critical component of modern computing infrastructure. - The Trump administration has prioritized domestic chip manufacturing in a bid to reduce foreign dependence, boost the economic output and maintain its lead in the AI race. - Micron expects to break ground on the facility in 2027, which will be capable of hosting hundreds of researchers and facilitating international conferences and workshops.

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Stripe Buys AI Startup OpenRouter For $7.5 Billion

Stripe is acquiring AI model marketplace OpenRouter as it pushes beyond payments into the infrastructure behind AI applications. According to The New York Times, the deal is reportedly valued at about $7.5 billion, with $1.5 billion allocated to OpenRouter's founders. Less than three months ago the company was valued at about $1.3 billion. CNBC reports: OpenRouter has become popular with developers seeking to use AI models, particularly those considered non-proprietary and available for free. Many of these so-called open-weight AI models stem from Chinese labs like DeepSeek and Z.ai, which have gained steam among developers for generally being more cost-efficient relative to proprietary AI models from U.S. companies like OpenAI and Anthropic. In a blog post about the deal, Stripe noted that it's been working with companies to "optimize their token costs and route tokens efficiently," referring to a kind of metric used to measure AI model usage. Stripe said it's difficult to manage AI costs relative to performance because of the rapid "pace at which models are released and repriced." [...] OpenRouter said in a blog post that combining with Stripe will help with its overall vision of "a healthy AI ecosystem where many models thrive, where AI neurodiversity is a strength, where a lab or an inference provider with a breakthrough can reach millions of developers, and where no single model becomes the default by inertia." "Stripe is building the economic infrastructure for AI, and together with OpenRouter we'll help businesses maximize profitability by routing their requests intelligently and spending their tokens efficiently," Stripe CEO Patrick Collison said in a statement.

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OpenAI Announces Massive Data Center In Ohio With $105 Billion Nvidia Guarantee

OpenAI has signed a 10-year lease for an enormous Ohio data center that will eventually provide 8 gigawatts of computing capacity and require at least 10 gigawatts of new power generation. According to OpenAI, Nvidia will be supplying the chips and guaranteeing up to $105 billion in lease and power obligations. From the report: The facility -- which will be built and owned by SoftBank's SB Energy -- illustrates the immensity of the computing and power needed to fuel the growth of the AI economy. The data center will have 8 IT-gigawatts of computing capacity, powered by 10 gigawatts of new energy generation, on private land and federal property formerly used for uranium enrichment. Nvidia -- which will be the exclusive provider of chips to the site -- agreed to guarantee up to $105 billion in conditional lease and power payment obligations to SB Energy, according to an SEC filing (PDF). The so-called "land, power and shell" deal structure could allow for multiple upgrade cycles for new generations of Nvidia infrastructure at the site, Nvidia CEO Jensen Huang said on X. A massive 9.2 gigawatts of new gas-fired power is ultimately envisioned for the Ohio project, which U.S. officials say Japan is funding under the 2025 trade and investment deal. SB Energy and SoftBank "will build at least 10 GW of new energy generation," a joint announcement from Nvidia, OpenAI and SB Energy states. Nvidia also said today that it's investing $1.5 billion in SB Energy to back its "continued evolution into a leading AI infrastructure developer."

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Disney essore ses licences et confirme Zootopia 3 et la Reine des Neiges 3

Assommé par des choix créatifs douteux et une panne d'idées neuves, le géant américain Disney se raccroche désespérément à ses vieilles recettes. L'annonce de Zootopie 3 et La Reine des Neiges 3 lors du D23, couplée au retour négocié de Johnny Depp en Jack Sparrow, confirme une stratégie cynique : recycler le passé plutôt que prendre le moindre risque.

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Amazon's New User Agreement Seeks To Curb Class-action Suits

Amazon has "reintroduced a clause in its user agreement that seeks to prevent shoppers from filing class-action lawsuits against the online retailer," reports Bloomberg, "inserting a legal buffer between itself and plaintiffs attorneys that it removed five years ago." In an email sent to customers on Friday, the company said a new "arbitration agreement and class-action waiver" will require shoppers to resolve disputes outside the courts but said they could still file small claims, cases that typically limit damages to a few thousand dollars... The user-agreement update isn't necessarily binding in court. Plaintiffs attorneys could still seek class-action lawsuits against Amazon, and it would be up to a judge to determine if the user agreement prevents them from doing so. Amazon was contacted for an explanation by Bloomberg, and provided a statement saying they continually update their wording "to better serve our customers." Amazon said they'd "determined" that "reinstating the arbitration clause will offer customers a fast, cost-effective way to resolve disputes while still giving them the option of going to small claims court."

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World War 3 : la Troisième Guerre mondiale s’est achevée début août

Le 3 août dernier, les serveurs de World War 3 ont été débranchés. À vrai dire, on n’avait pas vu passer l’annonce de l’éditeur début juin, parce qu’on avait complètement oublié son existence depuis la dernière fois qu’on vous en avait parlé, en 2023. C’était un Battlefield-like free-to-play qui n’avait pourtant pas su retenir ses joueurs. Depuis octobre 2025, le pic quotidien de joueurs simultanés était tombé sous la barre des 100 ; il était donc assez logique que l’équipe arrête les frais. Si vous voulez revoir des images, le YouTuber BigfryTV en a fait une vidéo il y a quelques jours :

Pour ceux qui auraient oublié, le projet avait initialement été développé par The Farm 51 (Painkiller: Hell & Damnation, Chenobylite…) et lancé en accès anticipé dans la précipitation, dans un état catastrophique, en 2018. Deux ans plus tard, après un changement d’éditeur au profit de MY.GAMES, le jeu avait été retiré de Steam, avant de revenir en free-to-play encore deux ans plus tard, en bêta et dans un état toujours aussi catastrophique. Les quelques mois de patchs n’avaient pas franchement convaincu les joueurs de revenir pour la 1.0, passée complètement inaperçue en décembre 2022. On n’avait pas non plus entendu parler du changement d’équipe de dev début 2025 pour New Generation Games, un studio parfaitement inconnu et dont on n’a trouvé aucune trace nulle part. Mais on suppose que The Farm 51 voulait concentrer toute son expertise sur son dernier fabuleux projet : l’atroce Chernobylite 2: Exclusion Zone.

Bref, ça nous en touche une sans faire bouger l’autre, et il est peu probable que l’arrêt des serveurs ait ému beaucoup d’entre vous.

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Anthropic Could Be Worth $2 Trillion When It Goes Public

An anonymous reader quotes a report from the Financial Times: Anthropic investors expect the AI startup to float at a valuation of $2 trillion or more in October, a dizzying figure that would eclipse SpaceX and make the AI lab's debut the largest-ever initial public offering. Half a dozen of the company's backers told the FT that Anthropic's rapidly rising revenue would enable it to more than double its current valuation in a planned autumn float. A listing at that level could unlock billions of dollars in gains for the five-year-old company's early investors but would also test public markets that are growing more nervous about the AI boom. Anthropic's backers say booming demand for the lab's advanced AI models and tools justifies their lofty expectations. Investors expect the Claude maker's annualized revenue to be between $100 billion and $120 billion by the end of 2026 -- using the startup's preferred measure, which infers full-year sales from recent performance -- up by more than 10 times over the course of 2026. "If Anthropic is growing 800 percent a year, you'd think at the incredibly low end they would trade at 30 times [revenue]," said one investor in the group. "That would make them a $3 trillion company." According to Bloomberg (paywalled), Anthropic is currently in talks to acquire Decart AI for roughly $6 billion. "Decart develops world models alongside software designed to lower AI training expenses by improving how efficiently chips are utilized," reports Quartz. "That capability could allow Anthropic to get more out of its current infrastructure as demand grows. If the deal closes, Decart's team would join Anthropic's inference and performance organization."

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Paramount Considers Leaving California Amid Antitrust Suit

Paramount CEO David Ellison is threatening to begin moving the studio out of California on October 1 if state Attorney General Rob Bonta refuses to enter settlement talks over the proposed Paramount-Warner Bros. Discovery merger. The company would reportedly move its Los Angeles headquarters first and shift most studio jobs out of the state over five years, with Georgia, Texas, and Tennessee under consideration. Variety reports: Ellison's threat to relocate Paramount in retaliation for California's Bonta leading the charge to kill the WBD deal -- a move that would include much of its studio operations, over time -- was first reported by industry newsletter Puck. In response, Bonta called Ellison's planned exit from the state an "attempt to blackmail the state into letting an illegal deal through." "Paramount has lost the plot as it continues to lose in court," the attorney general wrote in a post on X. "It didn't work the first time -- on the eve of our July lawsuit -- and it won't work this time." Bonta has not publicly said what concessions from Paramount-WBD he would consider acceptable enough to take the lawsuit off the table. But the Democratic attorney general has said any remedies would need to be "structural" (i.e., divestments) rather than "behavioral" (e.g., imposing certain production quotas). Oct. 1 is when Paramount will begin accruing a "ticking fee" payable to Warner Bros. Discovery shareholders of $7 million per day. The trial in the state AGs' lawsuit is scheduled to start March 2, 2027, roughly five months after that, so Paramount would be on the hook to pay around $1.2 billion to WBD shareholders by the time the trial is scheduled to conclude. (Paramount's ticking-fee payments to WBD are not due until the deal closes.) At the Aug. 5 meeting on Paramount's lot, Ellison told his 12-member senior executive team he expects Paramount to prevail in the antitrust case against the states. However, he also said that if Bonta balks at talks, Paramount will start packing up and moving out of the Golden State in less than two months.

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AMD Buys AI Chip Startup Taalas That Hardwires AI Models Into Its Silicon

An anonymous reader quotes a report from CNBC: On Thursday, AMD said it's entered into an agreement to acquire Taalas, a Toronto-based startup that makes chips for inference. Taalas' accelerators are customized, or hard-wired for a single AI model, rather than being general purpose. In exchange for that loss of flexibility, Taalas' technology promises a less-expensive chip that it says can produce output for specific models thousands of times faster than a traditional GPU. An AMD representative declined to provide a purchase price for the transaction. Taalas has raised a total of $219 million in venture funding since its 2023 founding. Taalas' current chip runs a small version of Meta's Llama 3.1 model, though the company is working on chips for bigger and more advanced models. It's manufactured using an older Taiwan Semiconductor Manufacturing Co. process, and uses speedy SRAM memory on the chip itself. Taalas CEO Ljubisa Bajic says on the startup's website that the company "developed a platform for transforming any AI model into custom silicon." "From the moment a previously unseen model is received, it can be realized in hardware in only two months," Bajic wrote.

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EA Is Now Officially Privately Owned

Longtime Slashdot reader neoRUR shares a report from Game Developer: EA Sports FC and Battlefield publisher EA has been taken private by an investor consortium led by Saudi Arabia's sovereign Public Investment Fund (PIF). The move means the U.S. juggernaut is no longer a publicly-traded entity and is now majority owned by the Kingdom of Saudi Arabia through its PIF investment arm. Other investors include Silver Lake and Affinity Partners, the latter of which was established by U.S. president Donald Trump's son-in-law Jared Kushner. The $55 billion transaction was financed via a combination of cash from PIF, Silver Lake, and Affinity Partners as well as roll-over of PIF's existing stake in EA -- constituting an equity investment of approximately $36 billion. Notably, $20 billion of debt financing was provided by JPMorgan Chase Bank. The deal cleared the necessary regulatory hurdles in July, paving the way for its completion at the close of trading on August 4, 2026. It was approved by regulators in major markets such as the European Union and the United States without incident, despite lawmakers and union leaders in the U.S. calling on the Federal Trade Commission to heavily scrutinize the leveraged buyout over geopolitical and employment concerns.

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Bending Spoons to Buy Airtable For $1.28 Billion

Bending Spoons has made its first acquisition since going public last month at an $18 billion valuation, agreeing to buy spreadsheet and database startup Airtable for $1.28 billion in cash. Airtable joins a growing portfolio of notable brands owned by the Italian app developer, including Evernote, WeTransfer, EventBrite, and Vimeo. TechCrunch reports: Founded in 2013, Airtable has so far raised more than $1.4 billion over multiple funding rounds. At its peak, during the boom days of 2021, it was valued at over $11 billion, but earlier this year, its shares were said to be trading on the secondary markets at a valuation of $4 billion. With its current net cash-and-cash-equivalents balance, Airtable is now valued at about $2.25 billion, Bending Spoons said. "Airtable is a pioneering brand reshaping how teams organize data and manage critical workflows. The value being delivered is reflected in annual recurring revenue growing over 20% YoY to approximately $480 million as of June 2026, and joining forces with Bending Spoons will accelerate innovation even further," Bending Spoons' founder Luca Ferrari said in a statement.

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