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Carvana Is Turning Dealerships Into 'Playgrounds,' Test-Drive Centers With Sales All Online

Carvana is testing a radically different new-car dealership model in Dallas, turning the location into a test-drive center and themed "playground" while requiring every purchase to be completed through its online platform. "Every single car that we sell, whether it's used or new, is online," said Tom Taira, Carvana president of special projects who's leading the new vehicle operations. "That's a very inherent difference. Even coming into the store, you're buying it online, and that's a big difference in how people think about it." The company hopes its no-haggle pricing, hourly employees, service operations, and national logistics network can reshape franchised auto retail. CNBC reports: Through its used vehicles sales, Carvana has become the most valuable auto retailer in the U.S. with a more than $70 billion market cap. Carvana's target with the new vehicle business is to grow its market share and customer base as well as assist used vehicle sales through trade-ins and other means, according to Taira. If the company is successful, the strategy could cause a ripple effect across the U.S. franchised dealership model, which the National Automobile Dealers Association reports includes 16,990 retailers that topped $1.3 trillion in sales last year. [...] Carvana is using a location in Dallas as a test center for its foray into new vehicle sales. The facility looks like a traditional Stellantis dealership from the outside, but the consumer process for purchasing a vehicle and the responsibilities of its employees are unprecedented. Couches and chairs replace cubicles and sales offices. There are no finance and insurance departments, and instead of an army of commission-based employees, the facility has associates that are paid hourly to assist customers -- if they want the help. The experience is meant to be as self-guided as a customer wants. By scanning QR codes located on 10-foot-by-10-foot screens inside the building or on vehicles and displays outside, shoppers can customize a vehicle, learn about a product's features and conduct test drives before deciding whether to purchase anything. If they do decide to buy something, it's online and not originated from a sales person, the company said. The "playground" has roughly 50 vehicles divided by brand, with each having a theme. Jeep has an off-road display. Dodge has race tracks, including a Carvana-themed Charger pace car and part of a traditional track fence barrier. Chrysler minivans, meanwhile, have a soccer net and Ram's area is truck-centric. Carvana is not committing to expanding the exact experience to its other franchised dealer locations, but Taira told CNBC that the overall process of online sales, vehicle testing and service are expected to be consistent throughout the locations. Further reading:: Online Car Retailer Launching Nation's First Car "Vending Machine

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OpenAI Losses Increased Nearly 8X In 2025, With Spending Hitting $34 Billion

An anonymous reader quotes a report from independent journalist Ed Zitron: Today, I can exclusively report, based on audited financial documents viewed by this publication that have been independently verified by the Financial Times, that OpenAI lost around $38.5 billion in 2025, as well as other crucial details about the financial condition of the company. [...] At the end of the year, OpenAI had just over $50 billion in assets, with almost half of that in cash. [...] The financial condition of OpenAI is deeply concerning. $38.53 billion in losses are astronomical, and far higher than most believed it would be. Losses also appear to be mounting year-over-year at a dramatic rate, and I'm not sure how this company finds a way toward any kind of sustainability or profitability. As discussed, I have not editorialized much today. I believe the best thing I can do for the general public is to deliver this news as plainly as possible. Ars Technica's Kyle Orland offers a more editorial take, writing: All told, OpenAI's day-to-day "loss from operations" increased from $8.78 billion in 2024 to $20.92 billion in 2025, a concerning direction for a company that is telling investors it hopes to be profitable by 2030. But measured as a percentage of revenues, the company's operating losses slightly improved year to year, from 237 percent in 2024 to 160 percent in 2025. Operating numbers aside, OpenAI's headline "net loss" number of just over $5 billion in 2024 ballooned to nearly $39 billion in 2025. But the 2025 number includes a significant accounting charge related to investor valuations that shifted amid the company's 2025 conversion to a for-profit structure. The Financial Times cites "a person familiar with the matter" in reporting that this non-recurring charge was approximately $30 billion and that OpenAI's 2025 net loss amounted to a more reasonable-looking $8 billion without it.

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