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Compare and contrast: full specs comparisons are back

We’ve rebuilt one of the most requested features as part of the site’s continuing redesign

The DPReview camera comparison tool shown on a smartphone placed between the two cameras being compared: a Fujifilm X100V and a Panasonic L10Richard Butler

The updated site may still be in beta, but we’re pleased to be able to announce the return of one of its most requested features: full-spec camera comparisons.

As well as big changes like this, we’ve been making continued improvements and fixes behind the scenes, but we’re now in a position to address one of the most common requests: a camera comparison feature that makes proper use of our specs database.

We appreciate how important it is to the community that the tool works well, and recognize that it wasn’t up to your expectations at the site’s launch. Having worked hard to build and maintain our database for more than 26 years, this was always something we planned to do, so we’re pleased to be able to add it back to the site.

The new camera comparison feature makes it easier to compare, especially on mobile

The camera comparison feature works slightly differently than before but should also present the data in a way that’s both easier to read and to compare, especially on mobile. We’ll be making some adjustments in the coming days and weeks, and as always, we welcome your feedback about how it can be further improved.

This isn’t the end, by any means, though. A light theme version of the site is already being tested, to make sure it works reliably across the site, so please bear with us as we continue to improve the website.

About the Author: Richard graduated as a scientist but had a lot more fun writing and shooting for his university magazine. A number of years spent variously as a reporter, writer and editor on science and engineering titles combined his knowledge of science with his interest in images and words. But it was spotting the connections between emission spectra, white balance and all the nonsense he’d taught himself playing around in Photoshop that helped kindle an interest in digital photography. Searching for a camera led to him discovering DPReview and Richard was recruited by Phil Askey in 2007. He’s been combining his love of photography, communication and attention to detail (pedantry?) ever since. He has unusually strong opinions about lenses for the APS-C format.

Want to stay up to date on the latest product news and releases? Add DPReview as a preferred source to ensure our independent journalism makes it to the top of your Google search results.

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iPhone 18 Pro camera reviews are in. Here’s what photographers need to know

Early reviews put the iPhone 18 Pro’s variable aperture, new manual controls and video upgrades to the test.

Silver iPhone with a raised three-lens camera module, held in a hand against a blurred concrete background.Dale Baskin

Apple recently released the iPhone 18 Pro, which became fully available for purchase last week. As a result, reviews and hands-on tests are trickling in, so we’re learning more about the phone. If you’re curious what people are finding, here are some videos that showcase different features or aspects, all with a main focus on the camera system.

JerryRigEverything’s teardown

If you like seeing the electronic guts inside phones and cameras, you’ll like JerryRigEverything’s teardown of the iPhone 18 Pro. His video reveals the hardware behind its variable aperture main camera, camera stabilization system and internal cooling. For those who only care about the camera components, you’ll need to skip to roughly 7:02, or 9:25 to see the variable aperture camera.

A photographer’s perspective

Tyler Stalman walks through the new phone from a photographer’s perspective. He explains the aperture controls in plain language, then digs into Apple’s Image Effects, Reference Image mode and AI-based editing tools. He also shoots film alongside the iPhone to see how convincingly its new film-inspired looks reproduce the real thing.

A field test in Colorado

Austin Mann takes the iPhone 18 Pro to Colorado for both a written and video review. Along with testing the new variable aperture for night scenes and shutter-dragged motion blur, he demonstrates Focus Tracking in video and shows why it could be useful for moving subjects and close-up work. He also covers 4K time-lapse, Reference Image and Apple’s latest Photographic Styles. You can read his written review on his website as well.

A cinematographer’s perspective

Matt WhoisMatt Johnson looks at the iPhone 18 Pro as a filmmaking tool. His review focuses on the updated subject tracking, exposure control without always needing ND filters, heat management and the optical side effects of stopping down, including pronounced sunstars and changes to ghosting.

Jimmy Chin’s campaign images

Jimmy Chin shared behind-the-scenes material and finished images from his Apple collaboration involving the iPhone 18 Pro and two other photographers. It’s more of an ad than a review, but it shows an example of the polished, exhibition-oriented imagery Apple is using to promote the phone (and Jimmy Chin’s work is always cool to see).

Want to go deeper?

Silver iPhone with three rear camera lenses held in a hand, against a blurred green background.Dale Baskin

Our own Dale Baskin has the iPhone 18 Pro in hand, courtesy of Apple, and is working on some testing to share how the cameras stack up. He’ll soon have a sample gallery to share, and we have more planned, too. Be sure to stay tuned, but in the meantime, let us know if you have any specific questions about the latest iPhone.

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

Want to stay up to date on the latest product news and releases? Add DPReview as a preferred source to ensure our independent journalism makes it to the top of your Google search results.

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Télex

Dune : Awakening est sorti sur Xbox Series et PS5 le 22 septembre dernier, désormais agrémenté d'un mode solo pour tous ceux qui se plaignaient de devoir jouer à un MMO en 2026 – ce qui signifie qu'il faudra encore attendre un certain temps pour que Perco revoie la lumière du jour. ER.
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Non mais Halo, quoi

C'est confirmé : Xbox vient d'annoncer le licenciement de 268 personnes – pardon, Matt Booty a annoncé qu'ils « poursuivaient leur réinitialisation », soit probablement le pire élément de langage qu'il m'ait été donné de retranscrire –, en grande partie au sein d'Halo Studios. On a aussi notamment appris que la prochain épisode de la franchise Halo sera développé par une nouvelle équipe d'Activision et que le studio Obsidian allait passer sous la tutelle de Bethesda, tandis que Ninja Theory, qui devait sortir le jeu Senua l'année prochaine, s'apprête à fermer ses portes. « Notre but est de renforcer nos franchises et nos jeux en travaillant avec un nombre réduit d'unités opérationnelles », peut-on lire dans le communiqué de Matt Booty, soit le deuxième pire élément de langage qu'il m'ait été donné de retranscrire. ER.
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Adobe finalizes its Topaz Labs acquisition: here’s what that means for users

The company says the AI-powered tools for cleaning up photo and video will remain available, separate from Creative Cloud.

Adobe logo and Topaz Labs logo side by side with a plus symbol between them on a blue and purple gradient background.

Adobe has announced that its acquisition of AI company Topaz Labs has been completed, with it and its products have joined Adobe’s ranks.

Topaz Labs is best known for tools like Topaz Photo, Topaz Video and Topaz Gigapixel, which use a variety of proprietary AI models to do various tasks, like denoising or upscaling photos and video, sharpening pictures or applying a slow-motion effect to standard footage. Adobe announced its intentions to acquire the company earlier this summer, but said it was contingent on regulatory approval, which it has clearly received.

As part of the announcement, Adobe has clearly reiterated its intentions for Topaz’s existing products, at least in the near term: Adobe says the branding, apps and models will continue to be available as standalone products, suggesting you won’t need to also be a Creative Cloud subscriber to access them.

If you do have a Creative Cloud subscription, Adobe says it plans on “integrating Topaz Labs’s tools and models into everyday Creative Cloud workflows,” as well as optimizing the performance of its AI models. Some Topaz Labs models have already been available in tools like Photoshop, but it sounds like that could expand into the company’s video tools as well.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

Want to stay up to date on the latest product news and releases? Add DPReview as a preferred source to ensure our independent journalism makes it to the top of your Google search results.

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We Were Here Tomorrow, le casse-tête coopératif et asymétrique, sortira le 20 octobre prochain

Alors qu’il avait déjà annoncé une sortie pour le mois d’octobre durant la GAMESCOM 2026, Total Mayhem Games, le studio derrière We Were Here Tomorrow, a cette fois-ci dévoilé la date de sortie du jeu à l’occasion du PC Gaming Show 2026 : Tokyo Direct. Ce sera donc le 20 octobre que votre camarade et vous-même pourrez faire chauffer vos méninges pour résoudre les énigmes au sein des installations de Norček Industries. À la base, vous deviez partir à la rescousse d’une équipe d’explorateurs perdue dans l’Antarctique, mais vous vous retrouvez malheureusement emprisonnés dans les glaces. Par la suite, vous vous réveillez mystérieusement dans le complexe de Norček  et êtes contraints de remplir des tâches plus complexes les unes que les autres.

À l’aide d’outils et de talkies-walkies (vos micros), vous devrez vous coordonner pour progresser et découvrir les secrets qui entourent ce lieu. Le studio étant connu pour la série des jeux coopératifs et asymétrique We Were Here (Forever, Too, Together et Expeditions: The FriendShip), il y a de bonnes chances que ce nouvel opus soit probablement aussi qualitatif que ces prédécesseurs. En attendant la sortie prévue pour le 20 octobre, vous pouvez toujours ajouter We Were Here Tomorrow à votre liste de souhaits Steam, si vous êtes intéressés.

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