We’re testing the new Pixel 11 Pro XL. Watch the unboxing, then tell us what questions you have.
DPReview Staff
We recently got our hands on the new Google Pixel 11 Pro XL smartphone, and it’s time to do some testing.
In addition to shooting a sample gallery to test the new cameras, we’re also planning to test two new features Google rolled out alongside the Pixel 11 series: Camera Looks, which let you customize how your photos look at the moment of capture, including presets Google claims will look “less processed,” and Magic Capture, a mode that captures photo and video simultaneously and uses AI to automatically select the best shots and a highlight clip once you’re done.
But before we dive in too far, we wanted to know what questions you have about Google’s newest Pixel Pro smartphones. Let us know in the comments, and if there’s something you’d like to see us test, let us know that too.
About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.
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The company has been hard at work on advertising its products to people nostalgic for offline summers (and perhaps ones spent playing Pokémon).
Polaroid
Polaroid is teasing something new coming tomorrow, posting a graphic on its social media page inspired by the hugely successful video game franchise Pokémon, implying that it could be some sort of collaboration. The post’s caption says “Something’s almost ready to show itself… revealed on August 18th.”
It’s always possible the company is riffing on a meme format to tease a completely new product, but if we had to guess, it seems more likely that it’ll be an existing product with a Pokémon theme. The silhouette in the image looks a lot like the existing Polaroid Go with a Pikachu tail, and we’ve seen instant cameras made to reference the franchise’s most recognizable character before. It’s also not out of the question that the announcement is about a co-branded film, rather than a camera; the company has done both, releasing cameras with Thrasher and MoMA liveries, and films with Pantone-colored frames.
Whatever it is, it’s more than likely it’ll be something camera-related. There was a time when the Polaroid name and logo appeared on a wide array of products that had very little to do with taking photos, from TVs to AA batteries, thanks to other companies licensing the brand. While this practice is still alive and well in the industry, it seems to be less common with Polaroid after it was purchased by the same person who owned the Impossible Project, leading to film and cameras once again being sold under the company’s name.
Recently, the company has been going after an audience tired of screens and phones, with its “the best summer is analog” campaign. The target audience clearly skews younger, the kind of people who would’ve grown up playing Pokémon games on their Nintendo DS or smartphone. So a collaboration between the two makes sense, tugging at people’s nostalgia for a time when the devices in their pocket were for having fun, rather than doomscrolling. Whatever it is, we won’t have to wait very long to see it fully unveiled.
About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.
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ON1 says its 2027 release rebuilds the AI from the ground up, adding subject-aware model selection and deblurring, and keeps the one-time purchase model that separates it from subscription-based rivals.
ON1
Photo editing software company ON1 has announced a new version of its standalone, AI-powered noise reduction software, NoNoise AI 2027. The company also says it’s updated the TackSharp AI deblurring models in NoNoise AI for sharper images with less noise.
One of the standout features of ON1 NoNoise AI 2027 is the addition of a model selector that matches a particular AI model to the subject of the photographs. ON1 says that it built the models for the situations when photographers are most frequently dealing with noise. That includes astrophotography, portraits and wildlife, though there’s also a general model and one made for ISOs greater than 128,000. Additionally, it offers a film scan-specific model, which presumably will maintain some natural film grain.
NoNoise AI 2027 adds a model selector that matches a specific AI model to the subject, including astrophotography, portraits, wildlife, film, especially high ISOs and a general option.ON1
ON1 says that the models will remove noise while retaining texture and details such as feathers, fur and starlight, resulting in a cleaner, more natural image that doesn’t look smoothed over. While you can select the model manually, it will also automatically match the right option to your subject.
The 2027 release also brings an updated TackSharp AI, its deblurring engine that promises to make images that were slightly soft look in focus without adding noise or artifacts. As with the noise reduction, TackSharp AI provides access to the model selector. It also provides access to automatic subject and background masking to sharpen or reduce noise in specific areas, and native support for Windows PCs that use Arm-based processors. ON1 has also added expanded Raw file support for more than 30 camera models, though it didn’t specify which ones.
TackSharp AI, ON1’s deblurring tool, is updated in the 2027 release to make slightly soft images look in focus while avoiding noise or artifacts.ON1
ON1 NoNoise AI 2027 is available for pre-order today for $70 ($50 for ON1 owners) and will be available in late September 2026. As with previous versions, it is available for Mac and Windows and can be used as a standalone app or as a plugin for Lightroom Classic, Photoshop, Capture One and more. The 2027 version is also included in the ON1 Photo Studio Subscription.
About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.
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Pokémon Pokopia, le jeu en lequel personne ne croyait à la rédaction, pas même Kocobé qui lui a finalement collé 8/10, vient de se vendre à cinq millions d'exemplaires. Pour plus de pronostics flingués, continuez de lire Canard PC ! ER.
C’est avec une certaine surprise que l’on avait appris en mai dernier, que Prophecy Games planchait déjà sur Deadzone Rogue 2, à peine neuf mois après la sortie en version finale du très honnête Deadzone : Rogue. On ne peut pas dire qu’ils traînent, puisque le studio vient d’annoncer des playtests, qui se dérouleront du 20 au 23 août prochain.
Alors qu’on ne s’attendait pas à grand-chose, le premier opus nous avait finalement vraiment accrochés, grâce à des mécaniques de rogue lite parfaitement maîtrisées. Il offrait des améliorations de puissance très régulières, qui s’accordaient à merveille avec le gunfeel très efficace. Certes, les environnements étaient un peu étriqués, mais on y avait passé de très bons moments, que ce soit en solo ou en coop jusqu’à trois joueurs. Pour ce deuxième épisode, même si on n’a pas eu beaucoup d’informations, ce qui transparaît des trailers laisse penser qu’on sera sur une formule très proche. Espérons que les niveaux un peu plus ouverts ne plomberont pas trop les performances, que l’équipe avait su maintenir à un niveau correct grâce aux espaces clos dans le premier jeu. Mais outre cette différence, on se demande bien ce qu’ils vont ajouter pour justifier une véritable suite plutôt qu’un simple DLC.
Pour voir ce qu’ils nous ont concocté, rendez-vous sur la page Steam du jeu et cliquez sur la demande d’accès aux playtests. devrait avoir lieu du 20 août à 20 h au 23 août à 20 h. Les développeurs indiquent qu’une démo est également en préparation, et qu’elle devrait arriver d’ici un à trois mois. En attendant, vous pouvez toujours ajouter Deadzone Rogue 2 à votre liste de souhaits Steam.
GSC Game World a dévoilé, à quelques jours de la sortie de S.T.A.L.K.E.R. 2: Cost of Hope, le contenu de la mise à jour accompagnant le jeu : Back to the Zone – Update 2.0 : une mise à jour gratuite présentée comme la plus importante depuis la sortie de S.T.A.L.K.E.R. 2: Heart of Chornobyl. La longue description de l’ensemble, qui sera disponible le 20 août 2026, laisse entrevoir une mise à jour plus ambitieuse qu’un simple correctif.
L’une des modifications majeures concerne l’éclairage, entièrement retravaillé pour offrir une ambiance plus cohérente dans les extérieurs, les intérieurs et les souterrains. Ombres, reflets et végétation profiteront désormais des améliorations de l’Unreal Engine 5.5.4, afin d’atténuer les irrégularités qui pouvaient rompre l’immersion, sans toucher à l’identité visuelle du jeu. Le système A‑Life a lui aussi été retravaillé, d’après l’équipe de développement, afin de rendre le quotidien des habitants de la Zone plus cohérent et plus naturel. Trois paires de jumelles seront d’ailleurs ajoutées au jeu, offrant une bonne occasion d’observer de loin si le système A‑Life fonctionne réellement. Pour l’instant, on reste prudents, mais on espère enfin retrouver l’impression d’un monde autonome et une optimisation correcte, surtout depuis que les développeurs ont admis, après la sortie du jeu en 2024, que le système était complètement cassé et que le problème venait de la difficulté à optimiser le jeu.
Le menu des statistiques intégré au PDA avec la mise à jour 2.0
La mise à jour introduit également les Custom Rules, qui permettront d’adapter plusieurs paramètres de difficulté, économie, anomalies, agressivité, tout cela afin de personnaliser l’expérience selon ses envies. Le brouillard, comme présenté dans notre précédent article, devient un véritable élément de gameplay. D’autres effets météo semblent aussi avoir été retravaillés, ce qui devrait influencer notre visibilité, notre perception sonore, ainsi que le comportement des ennemis, selon les développeurs. Le PDA accueillera une page de statistiques, un petit ajout bien sympathique. La mise à jour ne présente pas de gros changement pour les mutants, mais les Bloodsucker et les Flesh adopteront une apparence différente selon leur environnement. Une retouche discrète, mais qui diversifie la faune dans la Zone. En parallèle de la mise à jour, GSC Game World s’apprête également à mettre à jour le Zone Kit, son ensemble d’outils destiné aux moddeurs, en y incluant des outils destinés à la narration, l’audio et la localisation. L’objectif semble être de permettre la création de contenus complets, doublés et structurés, ouvrant la voie à des projets plus ambitieux que de simples ajustements.
Dans l’ensemble, la mise à jour donne l’impression d’une mise à plat réfléchie, où l’équipe corrige ce qui devait l’être, affine ce qui pouvait l’être et ajoute ce qui ne dénature pas l’expérience. S.T.A.L.K.E.R. 2: Cost of Hope et la mise à jour 2.0 qui l’accompagnera sont prévus pour le 20 août. En attendant, vous pouvez d’ores et déjà ajouter le DLC à votre liste de souhaits, et retrouver le jeu original sur Steam, l’Epic Games Store, GOG, ou chez notre partenaire Gamesplanet à environ 60 €.
En ce moment, être fan de Sam Barlow est enthousiasmant. Déjà, le boug, avec son magnifique Immortality de 2022, est au sommet de son art très particulier du jeu narratif en prises de vue réelles quatre étoiles. Surtout, ça fait un moment qu’il a annoncé travailler non pas sur un nouveau titre horrifique, mais bien deux. Et si on ne sait toujours pas à quoi correspond Project D, tricky Sammy vient de lever le voile sur son Projet C, désormais intitulé Precognition. Quelques images écarlates éclatées façon kaléidoscope, un pitch qui nous parle de Diana à qui on pose un implant lui permettant de voir son propre futur, une participation du réalisateur Brandon Cronenberg (oui, le « fils de ») et, et c’est sûrement la mauvaise nouvelle, une fenêtre de tir si lointaine : printemps 2028. Bon, au moins, ça nous donnera le temps avec Ellen de se répartir les jeux sans en venir aux mains. K.
New models were already effectively banned, but the ones that are still available will be more expensive
DJI
Tariffs are back in the US, and this time they’re targeted at drones. According to a statement posted by The White House on Thursday, there will be a 25% tariff on drones smaller than 25kg (55lb) and components for them. This comes as the drone market in the US has already suffered a major blow when the FCC said it would no longer approve new drones from foreign companies for sale, effectively making it so none of the major drone makers (read: DJI) could launch their new products in the country.
The White House positions the tariffs as a way to “address the national security threat posed by imports of drones and their components,” though the statement specifically calls out that the smaller drones being tariffed at 25% “lack certain capabilities that particularly implicate national security.” The tariffs come down much harder on heavier industrial and agricultural models, or drones that have thermal imaging capabilities; those are being taxed at 100%.
This is the latest move from the US government aimed at curtailing the popularity of foreign-made drones. Last year, it made it so companies couldn’t get regulatory approval to sell new drones in the country, but allowed existing models to remain on store shelves. That hasn’t changed, but with the addition of tariffs, it seems certain that those drones will now be more expensive, leaving Americans to pay more for now-outdated models.
The tariffs on drones will take effect 21 days from when the proclamation was signed
The tariffs on drones will take effect 21 days from when the proclamation was signed, while the ones on some components may take a while longer to go into effect. In case it wasn’t clear that the administration was largely targeting drones made in China, the proclamation also contains a carveout on drones and components made in the EU, Japan, Liechtenstein, Republic of Korea, Switzerland, Taiwan, and the UK, as long as “substantially all hardware, software, and technology originates from within these countries and the United States.” If they meet that bar, they’ll only be tariffed at 15% (or 10% for the UK).
DJI originally said it wouldn’t launch the Mavic Mini 5 Pro in the US, but it’s currently available at retailers for $759 for the base drone and controller kit. That price could go up substantially with a 25% import tariff (though it doesn’t necessarily mean it’ll cost $950; tariffs apply to a good’s import price, not its MSRP).DJI
This isn’t the current US administration’s first attempt at tariffs. Last year it announced wide-ranging import tariffs on goods from virtually every other country, sparking trade wars, which saw threats of tariffs as high as 25% on goods from Japan, and up to 145% on Chinese imports. While they were in effect, nearly every camera company raised its prices on most or all of their products. While the reciprocal tariffs were deemed illegal by the Supreme Court earlier this year, we’ve yet to see a wholesale softening of those prices.
As for whether these new tariffs will meet the same fate, it’s impossible to say. But if you’re an American considering a drone, it may be worth getting it sooner, rather than later.
About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.
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La situation n’en finit pas de se dégrader chez Supermassive Games. Le studio anglais spécialisé dans les titres narratifs à la frontière entre le jeu vidéo et le film d’horreur interactif (comme le dernier en date Directive 8020, sorti en mai et qui a reçu un accueil critique assez froid), annonce un plan de licenciement afin d’« assurer la pérennité de l’entreprise ». Après le rachat par Nordisk Games en 2022, ils étaient 350 à travailler chez Supermassive en 2023, avant la mise en place d’une vilaine manie qu’il serait sain de guérir avec de l’hypnose ou je ne sais pas quoi et qui consiste à virer des gens par vagues annuelles : 90 personnes en 2024 (avec le départ des cofondateurs en prime), 36 en 2025 et, donc, jusqu’à 75 cette année. K.
It’s currently only available in China, but could be an interesting idea for the future of mobile videography
Honor
When Honor first showed off the Robot Phone last year, it seemed like an idea that would forever live as just a concept and CGI renders. A phone with a built-in gimbal that folds into the camera bump? That’s also a collaboration with cinema camera company Arri? It all seemed a bit far fetched.
I, personally, would not trust the AI assistant in my phone to control my spaceship.
The Robot Phone’s main camera – the one mounted on the integrated three-axis gimbal – has a 200MP Type 1/1.28 (76mm2) sensor with a 23mm equiv. F1.6 lens. It’s optically stabilized, but obviously the titanium gimbal will do most of the heavy lifting in that regard.
It’s not just for keeping the camera steady during longer exposures or video though; there’s an AI tracking mode to keep your subject centered in the frame, even as you move around, a panorama mode, a star assist feature to track stars across the sky for astrophotography and time lapses, and a rotation mode that will produce a dramatic spinning shot. There are also several different stabilization modes for the gimbal, depending on the look you’re going for.
Honor describes this interaction as an example of Yoyo’s “Humanlike companionship,” in case you were worried there wouldn’t be a dystopian aspect to the phone.
The gimbal isn’t only relegated to camera duty, though. The phone also features an AI companion called “Yoyo,” which exists as an animated character on the screen, and which can move the gimbal to simulate making gestures. For example, if you ask Yoyo to make an excited expression, the eyes on the phone’s screen will light up, and the gimbal will rock back and forth. It can also “dance” along to music, moving the gimbal along to the beat.
It can record video at up to 4K/120 on its gimbal camera
On the opposite end of the playfulness spectrum, Honor is marketing the phone as a serious video tool, saying it allows for a “professional Arri cinematic workflow.” It can shoot in a 2.39:1 aspect ratio, and has a few color modes inspired by “Arri Image Science,” as well as support for recording 10-bit 4:2:2 video using the Arri LogC3 curve (though, thankfully, there is a Log assist view so you don’t have to look at a low-contrast preview while you’re recording). That theoretically allows you to use LUTs designed by professionals to grade your footage, and Honor specifically calls out that Davinci Resolve can grade the footage from the phone. It can record video at up to 4K/120 on its gimbal camera, though the LogC3 mode is limited to 4K/60.
The phone has two other cameras, though they’re more traditional models fixed into the camera bump. There’s a 200MP Type 1/1.4 (63mm2) sensor for the telephoto camera, which has a 62mm equiv. F2.6 optically stabilized lens, as well as a 50MP ultrawide camera with a 10mm equiv. F2 lens. Honor doesn’t specify the sensor size for the latter.
Apart from the folded up gimbal, the Robot Phone looks surprisingly like a standard phone.Honor
The company didn’t just make a fancy camera and call it a day, though, as the rest of the phone has top-of-the-line flagship specs. It’s powered by a Qualcomm Snapdragon 8 Elite Gen 5 system on a chip, has a silicon-carbon battery with a 7060mAh capacity (which can be charged at up to 120W wired, or 50W wirelessly), and a 6.31″ display that can reach a (literally) eye-watering 6800 nit peak brightness.
Unsurprisingly, it’s a touch thicker and heavier than other flagship phones. It weighs 248g (8.7oz) versus the iPhone 17 Pro’s 206g (7.27oz), and is 9.6mm thick versus the iPhone’s 8.75mm. The iPhone, of course, has a substantially lower-capacity battery and also doesn’t have a built-in gimbal.
Previous pop-up cameras added a lot complexity for relatively little gain
The Honor Robot phone seems to be a continuation of a trend that seemed finished: the pop-up camera. A few years ago, as phone manufacturers were fighting to shrink the bezels on their phones for a true edge-to-edge display, some companies tried to move the selfie camera from the front of the phone into a mechanized module that would pop up from the top. There were always concerns about the longevity of those solutions, and, at the end of the day, they added a lot complexity for relatively little gain (especially once phone makers figured out how to hide cameras under the screen, or realized people would accept a hole-punch or notch).
This feels different, though. If you’re into video, a gimbal is a genuinely big upgrade from standard IBIS and electronic stabilization, and having one built-into a phone is undeniably extremely convenient. Sure, there are plenty of standalone gimbals designed to work with phones, as well as portable vlogging cameras with integrated gimbals from the likes of DJI and Insta360, but always having access to that kind of stabilization without having to charge and bring along a separate device could be game-changing for certain kinds of shooters. Of course, those durability concerns still remain – when not in use the gimbal is tucked away behind a sliding window, but it’s still a complex moving part – but this time the trade-off could be worthwhile.
Okay, Honor, I know you’ve made a cool phone, but I can’t let you get away with calling silver and grey “vivid colors.”Honor
It’ll be very interesting to see if this phone makes its way to markets outside of China, or if it gets an update later down the line. It costs 9,999 Chinese Yuan – around $1500 – for a version with 12GB of RAM and 512GB of storage, and 3000 Yuan (~$444) more for a version with 16GB of memory and 1TB of storage.
About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.
Want to stay up to date on the latest product news and releases? Add DPReview as a preferred source to ensure our independent journalism makes it to the top of your Google search results.
The action-camera maker has confirmed it’s deep in development on two interchangeable lens cameras, promising that one will feature a shape that breaks from every existing ILC template.
Insta360
Rumors and vague teasers have been suggesting for months now that Insta360 is developing a mirrorless camera. Now, the company’s CEO, Jingkang “JK” Liu, has confirmed that not one, but two mirrorless cameras are in development. Liu even added that one will apparently have a shape not considered before.
The confirmation came from an interview with Mynavi News in conjunction with Insta360’s flagship store opening in Asakusa, Japan. This isn’t the first time the company has hinted at a mirrorless camera, though. In January 2026, Liu posted on Weibo with the phrase ‘Heading towards new focal lengths,’ which started the mirrorless speculation.
In the interview, Liu gave slightly more details than that initial vague teaser. “At this point, there’s only so much we can say, but we are developing two types of mirrorless cameras,” Liu said. While he wasn’t able to provide many details, he did drop one hint that certainly seems intriguing: “One of them will have a surprising shape that you’ve never even considered before.”
“One of them will have a surprising shape that you’ve never even considered before.”
Jingkang “JK” Liu, Insta360 CEO
When asked why Insta360 decided to tackle an ILC, Liu explained that the goal is “to make it easy for people who don’t know how to use interchangeable-lens cameras to use them by introducing new technologies and AI.” Given that the company has introduced plenty of AI-based features in its app and cameras, it isn’t surprising that it’s thinking about AI for an ILC, either. We’ve seen one take on extensive use of AI in an ILC with the Caira camera, which takes a notably AI-forward approach to ILC design. Of course, we’ll have to wait and see in terms of specifics on how Insta360 plans on implementing this.
GoPro has also announced an ILC, though its camera doesn’t have electrical contacts on the lens mount. We’ll have to wait and see if Insta360 does include that. GoPro
Insta360 isn’t the only action camera company eyeing the ILC market. GoPro has already announced the Mission 1 Pro ILS, its own interchangeable-lens camera. However, that camera uses a Type 1 sensor and a mount that accepts Micro Four Thirds lenses, but it can’t electronically communicate with them, limiting which models it’ll work with, and making it a manual focus-only affair. Insta360’s rumored models, by contrast, appear to target a genuine Micro Four Thirds system.
Liu didn’t share any further details about the cameras, though leaked images circulating online suggest a Micro Four Thirds mount, with details covered by both RedShark News and TechRadar. There have also been suggestions that the name of the camera will be the Z One. Given Nikon’s well-established Z system, this seems an interesting choice.
Liu shared that Insta360 may be able to show a prototype at CP+ in February 2027, so it could be a while before we learn more.
About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.
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Luminar’s latest update brings performance gains and a redesigned UI, but Skylum’s “creative vision first” pitch sits awkwardly next to a toolset built on AI sky replacement and Body AI.
Skylum
Skylum has announced an update to Luminar – its photo editing suite that became synonymous with AI sky replacement – which arrives under the pitch of protecting human talent and creative vision.
According to Skylum, the update is arriving in two phases. Phase 1 shipped on August 5 as version 1.28.0, and includes user interface and performance improvements. The Catalog and Edit modes have been merged into a single workspace, with Presets, Tools and Edits gathered into one reorganized panel on the right. Skylum claims exports are now up to 27% faster, preset previews up to 3.8 times faster, and masking uses up to 33% less memory.
The release also adds camera support for the Leica SL3-P and M11-P, the Panasonic Lumix DC-L10 and the Sony a7R VI, plus compressed Raw support for the a7 V. Additionally, the company says it has rebuilt its generative model to produce results that blend more naturally into the original photograph.
Skylum released Luminar version 1.28.0 on August 5, bringing UI and performance improvements as the first of two update phases.Skylum
We also noticed a quiet change: “Neo” appears to be going away. Skylum’s August release notes are headed “Luminar 1.28.0” whereas June’s were headed “Luminar Neo 1.27.1,” and the press materials don’t mention the word. Skylum’s own website hasn’t caught up, and still refers to the app both ways.
Phase 2 is slated to arrive this fall and will focus more on feature improvements. The company says a revised Crop tool will evaluate an image and propose several finished compositions, weighing subject, balance, leading lines and visual weight, and the Atmosphere Fog tool is being rebuilt to respond to a scene’s light, color and depth rather than laying a flat layer over the top. An improved Enhance tool is designed to reduce the risk of overprocessing, and the AI Assistant is being updated to take a description of the look you’re after and apply a combination of Luminar tools to deliver the result you want.
Finally, Skylum says it’s introducing a new web editor to support cross-platform editing.
Phase 1 of Luminar’s new release is focused on user interface and performance enhancements.Skylum
Skylum’s earlier marketing leaned heavily into AI as a selling point, through Luminar AI’s launch and Luminar Neo’s debut. This announcement reads a bit differently: Skylum says the update arrives as the industry grapples with fears that AI might “overshadow human talent” and bring an end to what it calls a nearly 200-year-old craft, with CEO Ivan Kutanin adding, “Creative vision comes first; technology is here only to let it shine.”
That’s an interesting position from the company that popularized one-click sky replacement, but Skylum seems to be drawing a distinction between craft and documentary photography; effects that prove convincing in a scene versus ones that look pasted in. (The fact that the software also lets you reshape a subject’s body in a portrait makes that a tougher sell.)
Price and availability
Luminar is available as a one-time purchase in three versions. A desktop-only version for Mac and Windows sells for $129. The All Platforms version adds support for iOS, Android and ChromeOS apps, cross-device editing and access to Luminar on the web when it arrives this fall; it retails for $259, but is on sale for $159 through August 31. The Max version adds a year of the company’s Luminar Prime service and retails for $399, but is on sale for $199 through August 31.
About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.
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Le petit projet de jam touche à sa fin pour Aggro Crab et Landfall. Avec The Final Ascent qui remplace sporadiquement le volcan et son cratère par un marais et son donjon, les développeurs de Peak livrent une ultime mise à jour pour le roi du friendslop aux plus de 10 millions de ventes. K.
Les arcs de rédemptions sont des artifices narratifs qui m’attendrissent. Zuko dans Avatar, le dernier maître de l’air, Kratos dans God of War, et, peut-être un de mes favoris, Sean Murray, passé d’escroc à héros dans le développement de No Man’s Sky dont on a fêté les dix ans le 9 août dernier. Dans une lettre ouverte, le patron d'Hello Games retrace le chemin d’un projet qui était pourtant si mal reçu dans sa version initiale, écrabouillé par le poids de ses propres promesses. Fort de ventes conséquentes, le studio a cependant choisi de persévérer. Après une quarantaine de mises à jour gratuites (dont la prochaine, Cosmos, vient d’être annoncée), il a reconquis toute la confiance de son public. Certes, l’industrie en 2016 était bien différente et il faut se méfier du biais du survivant, mais il est difficile de ne pas y voir la trajectoire la moins Concord qui soit. K.
Dark Souls et Super Monkey Ball m’ont toujours laissé indifférent, mais j’avoue que Marble Souls, le mariage impie entre ces deux univers proposé par cet idiot de Stuffed Wombat (Qomp, Mosa Lina) me donne envie. Un peu comme le riz au coca, bizarrement pas mauvais, si vous ne connaissez pas. K.
Êtes-vous un des chanceux qui a réussi à se hisser au sommet des listes d’attentes et à commander une Steam Machine ou un Steam Controller dans les deux derniers mois ? Félicitations ! Mais aussi, prenez garde si vous recevez un mail très renseigné sur votre commande, soi-disant venant de Valve, vous expliquant que vous avez droit à un remboursement partiel sur votre achat ou que le paiement n’est pas passé et qu’il faut transmettre à nouveau vos coordonnées bancaires. En effet, Valve a prévenu ses clients concernés que son prestataire de distribution européen a été victime d’une cyberattaque et qu’un certain nombre d’informations ont vraisemblablement été compromises. Après, en bon ressortissant français qui voit une base de données d’une administration publique se faire pirater une fois tous les quinze jours environ, je suis sûr que vous êtes déjà une personne très vigilante. K.
Dans une industrie où tout le monde se fait virer et où la course à l’IA transforme le jeu vidéo en loisir de riche, on a besoin de repères rassurants. En voici un : Nintendo écoule ses Switch 2 avec la même facilité qu’un marchand d’eau minérale en plein désert. Sur le premier trimestre de l’année fiscale 2026-2027, l’entreprise annonce avoir livré 3,82 millions de Switch 2, soit 23,68 millions d’unités sur ses 13 premiers mois ; le meilleur démarrage de l’histoire du constructeur sur cette période. Un destin intéressant pour une console dont on se plaignait d’un prix prohibitif il y a encore un an. Car aujourd’hui, avec la plus petite PS5 à 600 €, le plus petit Steam Deck à 779 €, une next-gen promise à plus de 1000 € et des composants PC qui se payent désormais en glacières d’organes, la Switch 2, même quand elle passera à 500 €, est devenue de facto la machine d’entrée de gamme. K.
S’il y a un sujet qui fait couler de l’encre en ce moment, c’est bien l’annonce de Sony de l’arrêt de production de disques pour les nouveaux jeux PS5 à partir de janvier 2028. En d’autres termes, le tout démat', que les gens le veuillent ou non. D’ailleurs, pour bien que tout le monde soit au courant, y compris ceux qui ne lisent pas la presse jeu vidéo (contrairement à vous, bande de zèbres sapio HPI) et certainement pour respecter certaines législations européennes encadrant l’obsolescence des produits mis en vente, le consolier applique désormais sur les boîtes des PS5 avec lecteur disque un autocollant informant les consommateurs dans sept langues différentes quant à cette décision dont l’objectif est surtout, disons-le, de faire grossir la marge de Sony et de réduire le contrôle des joueurs sur les produits culturels qu’ils achètent. K.
Essoré par les coupes sombres de Microsoft, id Software fait la gueule. Un vétéran du studio tacle sévèrement Xbox, estimant que la direction « ne comprend rien à l'art » et que boucler un blockbuster comme DOOM : The Dark Ages relève désormais de l'impossible. Chez Microsoft, on affirme qu'il faut y croire très très fort et que le pouvoir de l'amitié suffira. P.
Dix-neuf nouvelles cartes à sa campagne, accompagnées d'une bande-son inédite, de nouvelles armes et ennemis, une carte en mode match à mort, le tout pour pas un rond dans une extension gratuite intitulée Dawn of the Machine, vraiment quel beau cadeau pour les joueurs de Maratho.... ah non, finalement on me signale dans l'oreillette que tout cela est pour Quake, qui a fêté ses 30 ans en juin dernier. Le studio id Software est mis à mal par les licenciements chez Microsoft, mais son héritage est donc toujours vivace. Voir papy Quake aussi généreux envers ses fidèles devrait servir de leçon à tous les jeunes FPS de nos jours, qui ont oublié la politesse et le respect envers leurs joueurs et les anciens. Il leur faudrait une bonne guerre des consoles à ces petits cons ! P.