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Panasonic did what Apple, Sony and Nikon couldn’t: overturn a Red Raw video patent

Japan’s patent court just invalidated one of the patents that stood in the way of Raw video’s adoption

An array of Red Cinema Camera products with the V-Raptor XL 8K at the frontRed

The Japanese Patent Office has declared one of Red’s key Raw video patents as invalid, following a challenge by Panasonic.

The court determined that many of the claims made in the patent, first filed in the US in 2008, would have been obvious to someone skilled in the subject area and familiar with existing developments.

The news, first reported by Thom Hogan, put Nikon’s video subsidiary in the position of trying to defend a patent that Nikon had previously argued was invalid.

The patent itself describes a high-resolution video camera that compresses its Raw data, and appears to correspond to the patent at the center of historic claims against Sony and Apple and the almost inevitable counter-suits from those companies. We reported on many of these challenges, as well as Nikon’s, over the years. 

Nikon famously resolved the dispute by buying the company. Some of Red’s cinema camera and Raw knowledge has subsequently been applied to recent Nikon models.

It’s difficult to know what the impact the rejection of this patent will be, given Canon, Panasonic, Sony and Blackmagic Design all now produce cameras with internal Raw video capture. One possibility the abolition of the license fees reportedly due to Red from users of Apple’s ProRes RAW codec. But given Red went from being privately held to being absorbed into Nikon, it’s difficult to get a sense for how significant these might be. And, of course, we shouldn’t assume even a minor cost reduction would necessarily get passed on to consumers.

About the Author: Richard graduated as a scientist but had a lot more fun writing and shooting for his university magazine. A number of years spent variously as a reporter, writer and editor on science and engineering titles combined his knowledge of science with his interest in images and words. But it was spotting the connections between emission spectra, white balance and all the nonsense he’d taught himself playing around in Photoshop that helped kindle an interest in digital photography. Searching for a camera led to him discovering DPReview and Richard was recruited by Phil Askey in 2007. He’s been combining his love of photography, communication and attention to detail (pedantry?) ever since. He has unusually strong opinions about lenses for the APS-C format.

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Flashback’s “dream job” pays you to live and shoot in Hong Kong for up to 6 months

The film-inspired digicam maker is asking for a one-minute video, some samples of your work and a link to your portfolio – if you have one.

Black vintage-style camera with an orange stripe and "Flashback" label, featuring lens, flash, viewfinder, and slider; set against a light blue background.Flashback

Flashback, the company behind a digital camera built to replicate the disposable film camera experience, is advertising a “dream job” for a lucky content creator or photographer. The winner will spend up to six months in Hong Kong, fully paid, shooting content for the brand.

Flashback makes the One35 V2, a 13MP digital camera engineered to feel like a single-use film camera: it’s screenless, with a mechanical winding dial to advance frames, an optical viewfinder and a Xenon flash. Shots are capped at a 27-frame ‘roll’, after which images transfer to a companion app for ‘developing’ (with an optional 24-hour wait, a nod to dropping film at the lab).

Text graphic displays the words: "Flashback. DREAM JOB. What if you could spend the next three to six months living in Hong Kong, travelling and getting paid to create content with the Flashback team?"
Flashback is offering one lucky photographer or content creator up to six months in Hong Kong, all expenses covered.
Flashback

The company relocated its operations to Hong Kong to stay close to its Shenzhen production facility, so the city isn’t just a backdrop here; it’s central to the brand right now. The winner will be expected to produce photo and video content featuring the city.

Unlike most jobs, there’s no lengthy application process. The company simply asks for a one-minute video introducing yourself and explaining why you want the job, examples of content you’ve created and a link to your portfolio if you have one. Flashback hasn’t disclosed the compensation beyond describing the role as fully paid.

If that pitch sounds familiar, it should. Icelandair ran a similar campaign earlier this year, also built around a 60-second audition video, except it was hunting for the world’s worst photographer, on the theory that Iceland is beautiful enough to survive anyone’s bad photography skills. That one drew 127,642 entries from 178 countries, and the winner, Blanche Mortemard, walked away with a 10-day trip and $50,000.

If you shoot with any retro-inspired compact – Flashback’s or otherwise – love travel and want to get paid to document a city for six months, this could be your chance.

How to apply

Applications can be submitted through Flashback’s online form. The company hasn’t announced a deadline, so it’s probably better to apply sooner rather than later.

About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.

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S.T.A.L.K.E.R. 2: Cost of Hope présente l’Iron Forest et la centrale nucléaire de Tchernobyl

6 août 2026 à 21:15

GSC Game World a partagé une nouvelle vidéo de S.T.A.L.K.E.R. 2: Cost of Hope, le premier DLC de S.T.A.L.K.E.R. 2: Heart of Chornobyl. La vidéo, d’une durée de 8 minutes, montre du gameplay inédit au sein de deux des nouveaux environnements prévus dans l’extension. L’aventure, annoncée comme non-linéaire et d’une douzaine d’heures, s’inscrit directement dans l’histoire principale. Les joueurs y incarneront de nouveau Skif, plongé au cœur d’un conflit opposant les factions du Devoir et de la Liberté.

La vidéo s’ouvre sur Iron Forest, un environnement totalement inédit dans la série. On y découvre une vaste zone industrielle abritant d’anciennes installations électriques abandonnées, toujours sources d’anomalies et de phénomènes mystérieux. L’occasion également d’apprécier la nouvelle atmosphère brumeuse et dense, réduisant fortement la visibilité. Les jeux de lumière et d’ombres y gagnent en réalisme, promettant des séquences d’exploration particulièrement oppressantes. La gestion de l’éclairage semble tirer pleinement parti de Lumen, même si l’on constate immédiatement que les ombres projetées par la lampe torche n’en bénéficient pas encore, et que la transition lumineuse entre intérieur et extérieur des bâtiments reste imparfaite. Cette ambiance visuelle fait partie de la refonte graphique rendue possible par la transition vers Unreal Engine 5.5.4, qui sera intégrée via la mise à jour gratuite 2.0. La seconde partie de la vidéo nous emmène au cœur de la centrale nucléaire de Tchernobyl, entre salles de machines, bâtiments administratifs et autres zones abandonnées. Le gameplay présenté reste principalement orienté vers l’exploration, malgré quelques affrontements peu inspirés contre des zombies. GSC Game World nous a toutefois réservé une surprise en fin de vidéo : un premier aperçu d’un nouvel ennemi, visiblement bien plus redoutable.

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S.T.A.L.K.E.R. 2: Cost of Hope est prévu pour le 20 août. En attendant, vous pouvez d’ores et déjà ajouter le DLC à votre liste de souhaits, et retrouver le jeu original sur Steam, l’Epic Games Store, GOG, ou chez notre partenaire Gamesplanet en promo à –43 %, soit 34 €.

Lost Arsenal : un FPS nerveux où la mobilité est votre meilleure arme

6 août 2026 à 21:13

On présente régulièrement des productions de développeurs indépendants à la rédaction. Souvent, au détour d’une conversation ou d’une discussion, on découvre des jeux comme Lost Arsenal qui attire tout de suite notre attention. Le titre est présenté par Marginal Error, son développeur solo, comme un jeu d’action/mêlée à la première personne, avec une touche de plateforme, où vous parcourez votre château en bannissant les sbires invoqués par un mage envahisseur. Comment ne pas tout de suite être attiré ? D’autant plus lorsqu’on découvre que la mécanique principale est que toutes les armes que vous obtenez peuvent être lancées et téléportées, offrant des options de mobilité hors du commun. Une idée peut-être inspirée du très exigeant Shady Knight, lui aussi développé en solo et sorti en 2024.

La bande annonce montre un gameplay très nerveux, où l’on mise avant tout sur la mobilité, la vitesse et la maîtrise des armes pour réussir des mouvements et exécutions aussi exigeants que spectaculaires. Le pouvoir unique de chaque arme, qui sera modifiable à tout moment au cours de la partie dans votre arsenal (appelé Le Magasin), ainsi que le level design des niveaux, semblent apporter une vraie dynamique à la boucle de gameplay, utile pour éviter au jeu de souffrir d’une monotonie au bout de quelques heures. La direction artistique est également soignée, et possède une identité graphique marquée. On y découvre un univers stylisé et coloré, mêlant fantasy et esthétique cel-shading, associé à une architecture médiévale, à la fois sombre, mais qui conserve une lisibilité nécessaire à un gameplay rapide.

Lost Arsenal s’annonce comme un FPS frénétique qui pourrait offrir des combats particulièrement originaux. Un titre à surveiller de près si vous aimez le style, l’exigence et montrer votre skill à vos proches. Le titre n’a pas encore de date de sortie, mais il est déjà possible de rejoindre le playtest ou d’ajouter le jeu à sa liste de souhaits depuis Steam.

It Consumes, l’arena shooter roguelite plongé dans le noir, est sorti ce 4 août

Par : Loulou
6 août 2026 à 21:05

Alors qu’il était prévu initialement en ce début d’année, puis reporté, le dev solo du studio indé Sublexical n’avait plus donné de nouvelles de son jeu It Consumes. Cet arena shooter vous propose d’affronter une horde d’ennemis à l’aide d’un arsenal varié et d’un artefact vous permettant de les repérer dans un environnement plongé dans l’obscurité. Avec son côté roguelite, vous pouvez améliorer et débloquer de nouvelles capacités, ainsi que des armes. Différents mode de jeu sont également disponibles, incluant la possibilité de créer des parties personnalisées. Bien entendu, le classique tableau des scores est présent afin que votre nom soit gravé à jamais parmi la vingtaine de joueurs qui l’ont déjà déserté. Bon, on ne va pas se mentir, ce concept est déjà bien éculé et saturé, même chez les indés.

Même si la direction artistique est plutôt sympa, It Consumes n’attire pas foule et il y a des chances que le dev soit probablement passé à un autre projet. Mais si, à tout hasard, vous êtes intéressés, le jeu bénéficie d’une réduction -20 % pour son lancement jusqu’au 18 août sur Steam, soit environ 8 €.

Nikon is updating the D6 and D780’s firmware, six years after launch

They’re just minor bug fixes, but the releases are part of the story about Nikon’s commitment to software improvements

The Nikon D780 on an orange and yellow background.Dan Bracaglia

Nikon has released firmware updates for two of its six-year-old DSLRs: the D6 and the D780, as discovered by Nikon Rumors. While the fixes included in them are relatively minor, it’s impressive to see last-generation models getting some love, and it speaks to how Nikon has become an exemplar of improving its cameras through software.

According to the release notes, firmware version 1.71 for the D6 fixes an issue where photos taken with older D-type lenses would “sometimes be underexposed,” as well as one where using the recall shooting feature to quickly change settings could limit your shutter speed if you were also using Auto FP High-Speed Sync. Firmware version 1.21 for the D780, meanwhile, solves an issue where the camera could underexpose images if you were zooming in while shooting a high-speed continuous burst. Both firmware updates are available to download via the company’s website.

These are minor updates, but they’re illustrative of Nikon’s commitment to software updates

Nikon also released a firmware update for a much newer camera, the Z50II, though its changelog makes the updates to the D6 and D780 look like complete overhauls in comparison; it basically just changes the names of some menu items in Chinese.

While all of these are minor updates, they’re illustrative of Nikon’s commitment to software updates. Ask a camera enthusiast about post-release software support, and you’ll probably hear about Fujifilm and Kaizen, but it’s worth realizing that other companies like Nikon and Panasonic have caught on. In recent years, the company has released software updates that substantially improve the capabilities of its cameras be that the addition of bird detection mode to the Z6III, a new film grain mode and support for its Imaging Cloud service to the Zf or the ability to use shutter angle in video on the Z8.

This isn’t to say that Nikon has done things perfectly. It’s easy to find complaints about how some features take longer to come to some cameras than others, when it seems like the models should be on par with each other. And  the company has, on occasion, broken things with its updates. (Its still-unfixed Content Credentials implementation for the Z6III and issues with updating cameras with third-party lenses – even licensed ones – attached come to mind.) And while these issues may stem from the practical realities of software engineering and how many resources Nikon can put into it, that doesn’t change the fact that those issues don’t make for a great user experience.

Still, it’s commendable that Nikon is continuing to support older cameras and improve its existing models. I’m sure most Nikon users would rather it continue along that path with the occasional misstep, rather than it not bother with updates at all. Now we just need that update it promised for the ZR.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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Télex

Par : Perco
6 août 2026 à 17:15
Entré en bourse en 2021 à 950M$, Devolver jette l'éponge. L'éditeur indé quitte les marchés financiers, expliquant que les traders ne pigent rien aux jeux vidéo. Retour au privé après une chute de 95 % de son cours au fil des ans. Voilà ce qu'on appelle une success story. P.

Lightroom’s latest update brings Generative Expand to Mobile and Desktop

Adobe has unveiled Lightroom Classic 15.5, Lightroom Desktop 9.5 and Lightroom Mobile 11.5, bringing long‑requested tools like Generative Expand and improved masking controls to the Lightroom ecosystem.

Blue “Lr” letters in a modern, clean font centered on a dark blue background.Adobe

Adobe has rolled out updates across Lightroom Classic (15.5), Lightroom Desktop (9.5) and Lightroom Mobile (11.5), bringing long‑requested tools like Generative Expand and improved masking controls. The August releases aim to let photographers do more without leaving the Lightroom ecosystem.

Generative Expand and Render to DNG

On Lightroom Desktop and Mobile, the headline feature is Generative Expand, which Adobe first rolled out in Photoshop in mid-2023. The tool uses generative AI to extend a photo beyond its original borders, filling transparent areas created by perspective adjustments or making room for new aspect ratios without leaving blank edges. Generative Expand is still not available in Lightroom Classic, however.

Lightroom Classic 15.5 and Desktop 9.5 also introduce a Render to DNG command in the right‑click menu, which creates a new DNG file with your current edits baked in. It’s important to note that under the hood, it’s closer to a compressed TIFF, so you lose the ability to pull extra highlight or shadow detail from the original sensor data. The feature is mainly aimed at generative workflows and for flattening complex edit stacks. For example, you can refine a crop, render that version to DNG, then use Generative Expand to grow the frame around your new composition, all without sending the image out to Photoshop.

Smarter masking and catalog resilience

Both Lightroom Classic and Desktop also gain long-requested Feather and Edge sliders for AI masks. These sliders give photographers finer control over transition softness and edge precision when using Subject, Background or Object masks. Classic also adds in‑app lrcat‑data repair, allowing the software to detect and fix corruption in the catalog’s AI data store on startup. It’s an unglamorous but important safeguard when catalogs live on synced drives or tethered workflows run hard day after day.

Mobile gets serious AI and video tools

As mentioned, Lightroom Mobile’s August release brings Generative Expand to phones and tablets, but that’s not the only update. It also adds AI Denoise to iOS devices for cleaner high‑ISO files on Apple mobile devices. Plus, Adobe’s Animate feature, which turns a photo into a short video clip, now runs on Google’s Veo 3.1 Lite model, promising faster, more efficient photo‑to‑video clips.

On both iOS and Android devices, Adobe improved handling of masks with edge refinement created on the Desktop, so edits travel more reliably between devices. Mobile also gains natural‑language search, promising to make searching for images faster. On Android devices, justified grid and collapsible segments come to Gallery view, and both platforms pick up additional camera and lens profiles. Overall, these changes nudge the phone and tablet apps closer to full Lightroom clients rather than simple companions.

Quality‑of‑life upgrades for Classic

For Classic users, the August update also allows you to adjust the photo opacity when viewing cropped-out areas, for more precise cropping. Plus, Adobe has expanded GoPro, Laowa and Sigma lens support, improved Canon tether reliability via updated PTP support and added numerous other UI and performance fixes across both Classic and Desktop. Most of these are incremental changes, but the kind that can add up when you’re culling thousands of files or relying on Lightroom as the backbone of a studio catalog.

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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Pour 200 balles, t’as plus rien

Par : Perco
6 août 2026 à 08:55
Une belle histoire repérée par Gamesradar. Michael Major, un ado développeur de 18 ans, pensait avoir réussi le hold-up de l'année. Sa blague ? Publier sur Steam un assemblage bancal d'assets intitulé sans détour This Game Costs $200, vendu au prix plafond autorisé par la plateforme. Contre toute attente, le titre enregistre 6 717 ventes, lui faisant miroiter un pactole virtuel de 1,3 million de dollars. « J'ai failli faire un arrêt cardiaque », avoue le jeune homme. C'était compter sans la politique de remboursement de Valve et une étrange vague d'achats compulsifs (principalement venus de Chine, sans même lancer le jeu). Résultat : 6 707 acheteurs ont demandé à revoir leur argent dans la foulée. Au lieu de s'acheter une île privée, l'auteur repart avec à peine 2 000 dollars en poche. C'est toujours plus cher payé que le temps passé à développer, mais ça apprendra aux petits malins qu'on ne braque pas Gabe Newell aussi facilement. P.am
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