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Video Game Libraries Lose Legal Appeal To Emulate Physical Game Collections Online

Par : BeauHD
25 octobre 2024 à 21:20
An anonymous reader quotes a report from Ars Technica: Earlier this year, we reported on the video game archivists asking for a legal DMCA exemption to share Internet-accessible emulated versions of their physical game collections with researchers. Today, the US Copyright Office announced once again that it was denying that request, forcing researchers to travel to far-flung collections for access to the often-rare physical copies of the games they're seeking. In announcing its decision, the Register of Copyrights for the Library of Congress sided with the Entertainment Software Association and others who argued that the proposed remote access could serve as a legal loophole for a free-to-access "online arcade" that could harm the market for classic gaming re-releases. This argument resonated with the Copyright Office despite a VGHF study that found 87 percent of those older game titles are currently out of print. "While proponents are correct that some older games will not have a reissue market, they concede there is a 'healthy' market for other reissued games and that the industry has been making 'greater concerted efforts' to reissue games," the Register writes in her decision. "Further, while the Register appreciates that proponents have suggested broad safeguards that could deter recreational uses of video games in some cases, she believes that such requirements are not specific enough to conclude that they would prevent market harms." A DMCA exemption for remote sharing already exists for non-video-game computer software that is merely "functional," as the Register notes. But the same fair use arguments that allow for that sharing don't apply to video games because they are "often highly expressive in nature," the Register writes. In an odd footnote, the Register also notes that emulation of classic game consoles, while not infringing in its own right, has been "historically associated with piracy," thus "rais[ing] a potential concern" for any emulated remote access to library game catalogs. That footnote paradoxically cites Video Game History Foundation (VGHF) founder and director Frank Cifaldi's 2016 Game Developers Conference talk on the demonization of emulation and its importance to video game preservation. "The moment I became the Joker is when someone in charge of copyright law watched my GDC talk about how it's wrong to associate emulation with piracy and their takeaway was 'emulation is associated with piracy,'" Cifaldi quipped in a social media post.

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Running X86_64 (Linux) Game Servers on ARM With Box64

Par : EditorDavid
13 octobre 2024 à 16:43
Though native Linux game servers have been scarce over the last two decades, "I've seen people using the Box64 emulator to play x86_64 games on ARM devices," writes Slashdot reader VennStone. "It got me thinking: why not apply this to game servers...? "I thought it would be fun to see if I could build a super low-power Trackmania 2 server using a Raspberry Pi Zero 2 W." They dubbed the experiment "Trackberry", and shared all the technical details in a blog post at Interfacing Linux (includinga video). For example, they installed PyEnv so it could create a virtual environment for the PyPlanet server controller. ("That's right, your little Pi Zero 2 W is about to compile some software, slowly....") But ultimately "it turns out that the A53 can run not only the server but also the server controller, with minimal effort. Five players push one core to around 50% load, while the others handle the database and controller." WHY STOP THERE? There are a gang of x86 Linux servers that could potentially run with Box64. Imagine playing Pirraria, 7 Days to Pi, Counter-Pi 2, Pitorio, and countless others! Granted, you may need a more powerful device than a Raspberry Pi Zero 2 W. I'll leave that research up to you. My main takeaway from this experiment? Box64 is straight-up Scandinavian witchcraft and is not to be trifled with. Not even a little bit. That said, it introduces a compelling option for those of us looking to run dedicated game servers that don't require much in the way of system resources. Under load, TrackBerry averages 2.8 watts and, according to the scientific number digits below, ends up running just under $3.00 a year or $0.25 a month. I find the concept of having a stack of microSD cards, each holding a different game server, neat.... You can see TrackBerry in action every Tuesday and Friday on Twitch...

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Nintendo Shuts Down Ryujinx Switch Emulator

Par : BeauHD
2 octobre 2024 à 01:40
Nintendo has convinced Ryujinx's lead developer to shut down the project. According to The Verge, the Switch emulator's download page is empty and its GitHub is gone. The Verge reports: "Yesterday, gdkchan was contacted by Nintendo and offered an agreement to stop working on the project, remove the organization and all related assets he's in control of," writes developer and moderator ripinperiperi on Discord. "While awaiting confirmation on whether he would take this agreement, the organization has been removed, so I think it's safe to say what the outcome is." The rest of ripinperiperi's message is a eulogy for the project, including a pair of videos showing the Ryujinx team's progress on iOS and Android ports of the Nintendo Switch emulator, among other core changes -- ones that will now presumably never ship. Nintendo would not confirm or deny to The Verge that it made a deal with the developer. Instead, Nintendo spokesperson Eddie Garcia mysteriously pointed me to the Entertainment Software Association's head of public affairs Aubrey Quinn -- who said she couldn't speak on behalf of Nintendo.

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