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Sony Killed This Game in 2024. Three Developers Reverse-Engineered It Back to Life

15 novembre 2025 à 20:22
An anonymous reader shared this post from the gaming news site Aftermath: Concord, Sony Interactive Entertainment and Firewalk Studios' Overwatch-like shooter, was live for just two weeks before it was pulled offline. Though Concord certainly had some dedicated players, it didn't have many — which is why it may be surprising to hear that a group of players are reverse-engineering the game and its servers to bring it back to life. Publisher Sony removed Concord from stores and digital marketplaces, automatically refunded some, and, later, shut down Firewalk Studios. Two hundred or so people were laid off, and any hopes of Concord's return were dashed. Poor sales — estimated to be under 25,000 copies sold — and low player numbers marred the release. Firewalk Studios' game director Ryan Ellis said in a blog post that pieces of the game "resonated with players," but "other aspects of the game and [Concord's] initial launch didn't land the way [Firewalk Studios] intended." Concord wasn't a bad game, but it just didn't generate enough interest with enough players. Now, a group of three hobbyist reverse-engineers, who go by real, Red, and gwog online, are trying to make it playable again... "Sometimes there's enough of the server left in the game, that we can 'activate' that code and make the game believe it's a server," Red said. "We do pretty much always need to fill in the gaps though..." Concord used an anti-tamper software to keep people from cheating, which also creates a problem for people reverse engineering. It's "nearly impossible" to crack, Red said, so the group didn't — they found an exploit to "forcefully decrypt the game's code" to "restore the game and start working on servers...." It's not open to the public, but people can sign up for future tests. Even former Firewalk Studios employees have joined the server. They're excited to see Concord come back to life, too, the developers said. "Friday morning, a video of the playtest was posted to the Concord Reddit page," according to the article. (Though ironically by Friday night YouTube had had removed the video "due to a copyright claim by MarkScan Enforcement."

Read more of this story at Slashdot.

Battlefield 6 modifie les défis pour aider les joueurs à zapper les plus insupportables

30 octobre 2025 à 14:11

Battlefield 6 BF6

EA a commencé à modifier la manière dont sont organisés les défis sur Battlefield 6. Certains ont été simplifiés pour que l'on puisse les compléter plus vite. Le studio a aussi intégré une option permettant de renouveler les challenges quotidiens et hebdomadaires -- mais dans une certaine limite.

Un souci central de Battlefield 6 doit être corrigé avec le premier gros patch

27 octobre 2025 à 15:22

Battlefield 6

Alors que la saison 1 de Battlefield 6 se prépare, un patch arrive pour améliorer un peu plus la physique des balles tirées depuis son arme. Objectif : ajuster le phénomène de la dispersion, un paramètre clé pour un jeu de tir comme BF6.

Programmer Gets Doom Running On a Space Satellite

Par :BeauHD
24 octobre 2025 à 07:00
An Icelandic programmer successfully ran Doom on the European Space Agency's OPS-SAT satellite, proving that the iconic 1993 shooter can now run not just everywhere on Earth -- but in orbit. ZDNet reports: Olafur Waage, a senior software developer from Iceland who now works in Norway, explained at Ubuntu Summit 25.10 how he, a self-described "professional keyboard typist" and maker of funny videos, ended up making what is perhaps the game's most outlandish port yet: Doom running on a real satellite in orbit, the European Space Agency (ESA) OPS-SAT satellite. OPS-SAT, a "flying laboratory" for testing novel onboard computing techniques, was equipped with an experimental computer approximately 10 times more powerful than the norm for spacecraft. Waag explained, "OPS-SAT was the first of its kind, devoted to demonstrating drastically improved mission control capabilities when satellites can fly more powerful onboard computers. The point was to break the curse of being too risk-averse with multi-million-dollar spacecraft." (The satellite was decommissioned in 2024.) [...] Running Doom in orbit was partly a challenge of portability and partly a challenge of the limitations of space hardware and mission control. The on-board ARM dual-core Cortex-A9 processor, while hot stuff for space computing hardware (which tends to be low-powered and radiation-hardened), was slow even by Earth-bound standards. Waage chose Chocolate Doom 2.3, a popular open-source version of Doom, for its compatibility with the Ubuntu 18.04 Long Term Support (LTS) distro, which was already running on OPS-SAT. Besides, Waage noted, "We picked Chocolate Doom 2.3 because of the libraries available for 18.04 -- that was the last one that would actually build. Updating software in orbit is extremely difficult, so relatively little code would have to be uploaded. As Waage said, "Doom is relatively straightforward C with a few external dependencies." In other words, it's easy to port. [...] The only sign that Doom was running in space at first was a lone log entry. So, the team used the satellite's camera to snap real-time images of the Earth, then swapped Doom's Mars skybox for actual satellite photos. "The idea was to take a screenshot from the satellite and use that as the sky, all rendered in software using the game's restricted 256-color palette," explained Waage. Even this posed unexpected difficulties: "Trying to draw all of these beautiful colors with those colors," said Waage, "it's probably not going to work right off. But we tried gradient tests, NASA demo photos. It took quite a bit of tweaking." Eventually, instead of a fantasy Mars as the sky background, they got a good-looking, real Earth in the game's sky. The game itself ran flawlessly. After all, Waage said, "It ran beautifully. It's on Ubuntu."

Read more of this story at Slashdot.

Les joueurs Battlefield 6 abusaient avec les serveurs pour « farmer » l’XP, mais c’est terminé

22 octobre 2025 à 10:29

Electronic Arts a actionné son plan pour contrer les abus de gains d'expérience sur Battlefied 6. Des serveurs de la communauté étaient devenus de vraies fermes à XP, où l'on dégommait des bots à la chaîne pour monter plus rapidement en niveau, afin de débloquer un arsenal plus conséquent.

Qui gagne entre le clavier/souris et la manette dans les FPS ? Le développeur de Call of Duty: Black Ops 7 jette un pavé dans la mare

22 octobre 2025 à 10:20

Le studio derrière Call of Duty: Black Ops 7 a annoncé des changements sur l'aide à la visée, sur le base des données enregistrées durant la bêta. Il a aussi fait comprendre que l'avantage du combo clavier/souris sur la manette n'est pas aussi évident qu'on pourrait le croire.

Battlefield 6 : quels sont les meilleurs paramètres pour jouer sur PC ?

12 octobre 2025 à 13:01

Battlefield 6 est là et vous peinez à atteindre plus de 60 FPS constant, ce qui est embêtant pour un jeu multijoueur où la fluidité peut faire la différence. Inutile de vous perdre dans les menus, voilà des conseils pour ajuster au mieux les paramètres du jeu. Quitte à revoir un peu les graphismes.

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