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La plus grande carte de Battlefield 6 arrive, et ce n’est pas la seule surprise

16 avril 2026 à 15:00

C’est l’annonce que les fans n'osaient plus espérer. Lors d’un événement privé organisé par Electronic Arts le 14 avril 2026, auquel Numerama a pu assister, DICE a enfin levé le voile sur le futur de Battlefield 6. Si la feuille de route est dense, un point a retenu notre attention : Battlefield va enfin avoir droit à un mode tant attendu depuis son lancement.

Au fait, pourquoi Counter-Strike s’appelle Counter-Strike ?

20 mars 2026 à 14:39

C'est l'un des jeux les plus populaires au monde, et l'une des grandes références du genre FPS. Plus de 25 ans après le premier titre, la licence Counter-Strike demeure au premier plan. Son nom, qui fait évidemment référence au contre-terrorisme, a été trouvé au détour d'une discussion en ligne, un jour de printemps 1999.

How a Raspberry Pi Microcontroller Saved the Super Nintendo's Infamously Inferior Version Of 'Doom'

14 mars 2026 à 23:34
"Just the anachronism of seeing Doom, one of the poster children for the moral panic around violent video games, on a Nintendo console is novel," writes Kotaku — especially with the console's underpowered "Super FX" coprocessor Hampered by a nearly unplayable framerate, especially in later levels, and mired by sacrifices, like altered levels, no floor or ceiling textures, and the entire fourth episode being cut, [1995's] Doom on the Super NES was not a good version of the game, but it was Doom running on the Super NES, and, for that alone, [programmer Randal] Linden's genius deserves recognition. But then in 2022 when Audi Sorlie interviewed Linden on the YouTube show DF Retro, "Not really knowing where fate was going to take us, I asked [Linden] a throwaway question regarding the source code for Doom." If you ever worked on this again, Sorlie asked, would you make any improvements or do anything differently?" "Yeah," Linden replied. "I have plenty of ideas if I could go back, but, you know, I don't think anyone's asking me to go back to Super Nintendo Doom and improve it." A few years passed, and Sorlie joined Limited Run Games as lead producer for their development department. When LRG asked him to run down his craziest ideas, a new, improved release of Randal Linden's Doom loomed large. Convincing Linden was easy, and Sorlie said even the folks at license holder Bethesda were more amused than anything. "You want to go back and develop for Super Nintendo?" they asked Sorlie. "Like, for real...?" "The trick was actually pretty cool," Linden said. "It's right here." He pointed to a chip on the prototype SNES cartridge, similar to the one Limited Run sent me to test out the game. "It's a Raspberry Pi 2350." Super FX chips are no longer in production for obvious reasons, but with a clever bit of programming, Linden was able to load software onto the Raspberry Pi that fools the SNES into thinking the game has one. "The Super Nintendo doesn't know that it's not talking to a Super FX," he explained. When he programs for it, he writes code almost identical to what he'd write for an authentic Super FX chip. "I had to go back and reverse-engineer my own code from 30 years ago," Linden laughed. "It's like, what was I doing here? And what was I doing there? Yeah, it was pretty tricky, some of the code. I was like, wow, I used to be very smart." The result of Linden's work? It's Doom, running right on a Super Nintendo, but it's smoother, packed with new content, and even includes rumble.

Read more of this story at Slashdot.

How a Raspberry Pi Saved the Super Nintendo's Infamously Inferior Version Of 'Doom'

14 mars 2026 à 23:34
"Just the anachronism of seeing Doom, one of the poster children for the moral panic around violent video games, on a Nintendo console is novel," writes Kotaku — especially with the console's underpowered "Super FX" coprocessor Hampered by a nearly unplayable framerate, especially in later levels, and mired by sacrifices, like altered levels, no floor or ceiling textures, and the entire fourth episode being cut, [1995's] Doom on the Super NES was not a good version of the game, but it was Doom running on the Super NES, and, for that alone, [programmer Randal] Linden's genius deserves recognition. But then in 2022 when Audi Sorlie interviewed Linden on the YouTube show DF Retro, "Not really knowing where fate was going to take us, I asked [Linden] a throwaway question regarding the source code for Doom." If you ever worked on this again, Sorlie asked, would you make any improvements or do anything differently?" "Yeah," Linden replied. "I have plenty of ideas if I could go back, but, you know, I don't think anyone's asking me to go back to Super Nintendo Doom and improve it." A few years passed, and Sorlie joined Limited Run Games as lead producer for their development department. When LRG asked him to run down his craziest ideas, a new, improved release of Randal Linden's Doom loomed large. Convincing Linden was easy, and Sorlie said even the folks at license holder Bethesda were more amused than anything. "You want to go back and develop for Super Nintendo?" they asked Sorlie. "Like, for real...?" "The trick was actually pretty cool," Linden said. "It's right here." He pointed to a chip on the prototype SNES cartridge, similar to the one Limited Run sent me to test out the game. "It's a Raspberry Pi 2350." Super FX chips are no longer in production for obvious reasons, but with a clever bit of programming, Linden was able to load software onto the Raspberry Pi that fools the SNES into thinking the game has one. "The Super Nintendo doesn't know that it's not talking to a Super FX," he explained. When he programs for it, he writes code almost identical to what he'd write for an authentic Super FX chip. "I had to go back and reverse-engineer my own code from 30 years ago," Linden laughed. "It's like, what was I doing here? And what was I doing there? Yeah, it was pretty tricky, some of the code. I was like, wow, I used to be very smart." The result of Linden's work? It's Doom, running right on a Super Nintendo, but it's smoother, packed with new content, and even includes rumble.

Read more of this story at Slashdot.

On a joué 20 heures à Marathon : l’extraction shooter de Bungie semble déjà à bout de souffle

12 mars 2026 à 09:55

De longues années de développement pour réinventer un mythe de 1994 : voilà la tâche qu'avait Bungie avec Marathon. Le jeu promettait de bouleverser les codes de l'extraction shooter. Pourtant, après l'excitation des premiers lancements et une bonne vingtaine d'heures de jeu au compteur, l'enthousiasme initial laisse place à une pointe de désillusion.

Je ne suis pas un joueur multi, mais j’ai adoré Marathon

8 mars 2026 à 17:31

Marathon, le nouveau jeu de Bungie, vous donne envie, mais son genre vous refroidit, voire vous rebute franchement ? « Extraction shooter » ? Euh, non merci. « Jeu multi sans solo » ? Très peu pour moi. J'étais moi aussi dans ce vilain état d'esprit, pétri de tristesse et d'amertume, mais j'ai tout de même sauté le pas il y a quelques jours. Et je ne le regrette pas.

Précommande Marathon : les joueurs consoles vont payer le prix fort, mais pas les joueurs PC

1 mars 2026 à 15:13

[Précommande] Après un développement tumultueux, le prochain shooter de Bungie s'apprête à voir le jour. Alors que la phase de test bat son plein, on trouve déjà le jeu Marathon moins cher, seulement pour les joueurs PC.

À quelle heure pourra-t-on jouer gratuitement à Marathon ?

26 février 2026 à 09:01

Trois ans d'attente et un développement chaotique plus tard, la franchise culte de Bungie (1994) fait son grand retour. Bonne nouvelle : avant sa sortie, une version d'essai gratuite ouvre ses portes ce 26 février. Voici à quelle heure vous pourrez y jouer.

Marathon : comment essayer gratuitement le prochain rival d’Arc Raiders dès cette semaine

23 février 2026 à 12:02

Après trois ans d’attente et un développement en dents de scie, le grand retour de la franchise culte de Bungie (née en 1994) est imminent. Bonne nouvelle : il sera possible de s'y essayer gratuitement dès cette semaine.

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