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Wine 11 rewrites how Linux runs Windows games at the kernel level, and the speed gains are massive

25 mars 2026 à 08:23
La version 11 de Wine, ce n'est pas juste une accumulation de petits patchs. C'est un game-changer (haha désolé pour le jeu de mots pourri).

Les changements importants:
- NTSYNC est implémenté. Si vous avez un noyau 6.14 ou plus récent, Wine pourra utiliser NTSync au lieu de esync/fsync. Si vous utilisiez déjà esync/fsync vous ne verrez pas beaucoup de différence (mais ntsync est plus propre), mais dans le cas contraire cela améliore les performances dans certains jeux de manière spectaculaire.
- WoW64 est terminé. Vous n'avez donc plus à jongler entre librairies système 32 et 64 bits dans les préfixes Wine. Installez tout en 64 bits, et les applications 32 bits fonctionneront tel quel. C'est particulièrement intéressant pour faire tourner les anciens jeux.
- et il y a bien entendu encore des tas d'autres améliorations (support Wayland, support contrôlleurs, etc.)

Si vous étiez sous Wine 9 ou 10, je vous encourage fortement à passer à la 11.

Contexte : Wine est un logiciel Linux qui permet de faire fonctionner les applications et jeux Windows sous Linux sans avoir besoin d'installer Windows. Plus de 90% des jeux Windows existants tournent sans problème dans Wine.

Pour voir si le module ntsync est chargé dans votre système:
💻 lsmod | grep -i ntsync

Pour le charger:
💻 sudo modprobe ntsync
(et /dev/ntsync doit apparaître)

L'activer au lancement du système:
Créer le fichier /etc/modules-load.d/ntsync.conf
contenant juste : "ntsync"
(Permalink)

Wine 11 Rewrites How Linux Runs Windows Games At the Kernel Level

Par : BeauHD
24 mars 2026 à 23:00
Linux gamers are seeing massive performance gains with Wine's new NTSYNC support, "which is a feature that has been years in the making and rewrites how Wine handles one of the most performance-sensitive operations in modern gaming," reports XDA Developers. Not every game will see a night-and-day difference, but for the games that do benefit from these changes, "the improvements range from noticeable to absurd." Combined with improvements to Wayland, graphics, and compatibility, as well as a major WoW64 architecture overhaul, the release looks less like an incremental update and more like one of Wine's most important upgrades in years. From the report: The numbers are wild. In developer benchmarks, Dirt 3 went from 110.6 FPS to 860.7 FPS, which is an impressive 678% improvement. Resident Evil 2 jumped from 26 FPS to 77 FPS. Call of Juarez went from 99.8 FPS to 224.1 FPS. Tiny Tina's Wonderlands saw gains from 130 FPS to 360 FPS. As well, Call of Duty: Black Ops I is now actually playable on Linux, too. Those benchmarks compare Wine NTSYNC against upstream vanilla Wine, which means there's no fsync or esync either. Gamers who use fsync are not going to see such a leap in performance in most games. The games that benefit most from NTSYNC are the ones that were struggling before, such as titles with heavy multi-threaded workloads where the synchronization overhead was a genuine bottleneck. For those games, the difference is night and day. And unlike fsync, NTSYNC is in the mainline kernel, meaning you don't need any custom patches or out-of-tree modules for it work. Any distro shipping kernel 6.14 or later, which at this point includes Fedora 42, Ubuntu 25.04, and more recent releases, will support it. Valve has already added the NTSYNC kernel driver to SteamOS 3.7.20 beta, loading the module by default, and an unofficial Proton fork, Proton GE, already has it enabled. When Valve's official Proton rebases on Wine 11, every Steam Deck owner gets this for free. All of this is what makes NTSYNC such a big deal, as it's not simply a run-of-the-mill performance patch. Instead, it's something much bigger: this is the first time Wine's synchronization has been correct at the kernel level, implemented in the mainline Linux kernel, and available to everyone without jumping through hoops.

Read more of this story at Slashdot.

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