Vue normale

Ça vire au cauchemar

Par : Kocobé
13 août 2026 à 06:00
La situation n’en finit pas de se dégrader chez Supermassive Games. Le studio anglais spécialisé dans les titres narratifs à la frontière entre le jeu vidéo et le film d’horreur interactif (comme le dernier en date Directive 8020, sorti en mai et qui a reçu un accueil critique assez froid), annonce un plan de licenciement afin d’« assurer la pérennité de l’entreprise ». Après le rachat par Nordisk Games en 2022, ils étaient 350 à travailler chez Supermassive en 2023, avant la mise en place d’une vilaine manie qu’il serait sain de guérir avec de l’hypnose ou je ne sais pas quoi et qui consiste à virer des gens par vagues annuelles : 90 personnes en 2024 (avec le départ des cofondateurs en prime), 36 en 2025 et, donc, jusqu’à 75 cette année. K.

Honor launches its Robot Phone with a built-in folding gimbal and some crazy promo videos

It’s currently only available in China, but could be an interesting idea for the future of mobile videography

The gimbal and main camera of the Honor Robot phone folded out.Honor

When Honor first showed off the Robot Phone last year, it seemed like an idea that would forever live as just a concept and CGI renders. A phone with a built-in gimbal that folds into the camera bump? That’s also a collaboration with cinema camera company Arri? It all seemed a bit far fetched.

And yet today, the company actually launched it, and it’s for sale in China. At least a few members of the press have even had the opportunity to try it, and Honor teamed up with cinematographers to film some truly wild promo videos with it to show off its video capabilities.

I, personally, would not trust the AI assistant in my phone to control my spaceship.

The Robot Phone’s main camera – the one mounted on the integrated three-axis gimbal – has a 200MP Type 1/1.28 (76mm2) sensor with a 23mm equiv. F1.6 lens. It’s optically stabilized, but obviously the titanium gimbal will do most of the heavy lifting in that regard.

It’s not just for keeping the camera steady during longer exposures or video though; there’s an AI tracking mode to keep your subject centered in the frame, even as you move around, a panorama mode, a star assist feature to track stars across the sky for astrophotography and time lapses, and a rotation mode that will produce a dramatic spinning shot. There are also several different stabilization modes for the gimbal, depending on the look you’re going for.

Honor describes this interaction as an example of Yoyo’s “Humanlike companionship,” in case you were worried there wouldn’t be a dystopian aspect to the phone.

The gimbal isn’t only relegated to camera duty, though. The phone also features an AI companion called “Yoyo,” which exists as an animated character on the screen, and which can move the gimbal to simulate making gestures. For example, if you ask Yoyo to make an excited expression, the eyes on the phone’s screen will light up, and the gimbal will rock back and forth. It can also “dance” along to music, moving the gimbal along to the beat.

It can record video at up to 4K/120 on its gimbal camera

On the opposite end of the playfulness spectrum, Honor is marketing the phone as a serious video tool, saying it allows for a “professional Arri cinematic workflow.” It can shoot in a 2.39:1 aspect ratio, and has a few color modes inspired by “Arri Image Science,” as well as support for recording 10-bit 4:2:2 video using the Arri LogC3 curve (though, thankfully, there is a Log assist view so you don’t have to look at a low-contrast preview while you’re recording). That theoretically allows you to use LUTs designed by professionals to grade your footage, and Honor specifically calls out that Davinci Resolve can grade the footage from the phone. It can record video at up to 4K/120 on its gimbal camera, though the LogC3 mode is limited to 4K/60.

The phone has two other cameras, though they’re more traditional models fixed into the camera bump. There’s a 200MP Type 1/1.4 (63mm2) sensor for the telephoto camera, which has a 62mm equiv. F2.6 optically stabilized lens, as well as a 50MP ultrawide camera with a 10mm equiv. F2 lens. Honor doesn’t specify the sensor size for the latter.

The Honor Robot Phone, viewed at a 3/4 angle
Apart from the folded up gimbal, the Robot Phone looks surprisingly like a standard phone.
Honor

The company didn’t just make a fancy camera and call it a day, though, as the rest of the phone has top-of-the-line flagship specs. It’s powered by a Qualcomm Snapdragon 8 Elite Gen 5 system on a chip, has a silicon-carbon battery with a 7060mAh capacity (which can be charged at up to 120W wired, or 50W wirelessly), and a 6.31″ display that can reach a (literally) eye-watering 6800 nit peak brightness. 

Unsurprisingly, it’s a touch thicker and heavier than other flagship phones. It weighs 248g (8.7oz) versus the iPhone 17 Pro’s 206g (7.27oz), and is 9.6mm thick versus the iPhone’s 8.75mm. The iPhone, of course, has a substantially lower-capacity battery and also doesn’t have a built-in gimbal.

Previous pop-up cameras added a lot complexity for relatively little gain

The Honor Robot phone seems to be a continuation of a trend that seemed finished: the pop-up camera. A few years ago, as phone manufacturers were fighting to shrink the bezels on their phones for a true edge-to-edge display, some companies tried to move the selfie camera from the front of the phone into a mechanized module that would pop up from the top. There were always concerns about the longevity of those solutions, and, at the end of the day, they added a lot complexity for relatively little gain (especially once phone makers figured out how to hide cameras under the screen, or realized people would accept a hole-punch or notch).

This feels different, though. If you’re into video, a gimbal is a genuinely big upgrade from standard IBIS and electronic stabilization, and having one built-into a phone is undeniably extremely convenient. Sure, there are plenty of standalone gimbals designed to work with phones, as well as portable vlogging cameras with integrated gimbals from the likes of DJI and Insta360, but always having access to that kind of stabilization without having to charge and bring along a separate device could be game-changing for certain kinds of shooters. Of course, those durability concerns still remain – when not in use the gimbal is tucked away behind a sliding window, but it’s still a complex moving part – but this time the trade-off could be worthwhile.

Marketing graphic for the Honor Robot Phone that says "vivid colors, endless personality" and then shows the two available finishes: silver and gray.
Okay, Honor, I know you’ve made a cool phone, but I can’t let you get away with calling silver and grey “vivid colors.”
Honor

It’ll be very interesting to see if this phone makes its way to markets outside of China, or if it gets an update later down the line. It costs 9,999 Chinese Yuan – around $1500 – for a version with 12GB of RAM and 512GB of storage, and 3000 Yuan (~$444) more for a version with 16GB of memory and 1TB of storage.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

Want to stay up to date on the latest product news and releases? Add DPReview as a preferred source to ensure our independent journalism makes it to the top of your Google search results.

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SPRAWL Zero, le rétro-FPS hommage aux jeux vidéo des années 2000, sort le 8 septembre prochain

Par : Loulou
12 août 2026 à 23:22

Avec son gameplay nerveux et agréable, la démo de SPRAWL Zero nous avait largement convaincu durant le Steam Néo Fest de juin 2026 et nous avions hâte d’en apprendre davantage. Alors que l’on s’attendait à un nouveau trailer de gameplay, MAETH, le studio derrière la licence SPRAWL, a dévoilé contre toute attente une date de sortie. Ce sera donc le 8 septembre que l’on pourra se replonger dans cet univers dystopique en y incarnant le super soldat FIVE. À l’aide d’un large arsenal et des gants gravitationnels, vous serez mandaté pour éliminer SILAS, le chef d’IMAGO-DEI, un groupe technoreligieux radical. Ici, pas le temps de niaiser, il faudra utiliser vos capacités pour esquiver, ralentir le temps, renvoyer les projectiles, attirer et projeter les armes que vous ne pourrez pas recharger ou autres éléments de l’environnement. À l’instar du premier épisode, le gunplay a l’air particulièrement jouissif et ça donne vraiment envie d’essayer. La direction artistique et les musiques sont plutôt réussies et propres à ce type d’univers.

En attendant avec grande impatience la sortie de SPRAWL Zero, vous pouvez l’ajouter à votre liste de souhaits Steam et jouer également à la démo qui a été mise jour, si vous êtes intéressés.

Shatterverse, le nouveau Serious Sam qui fracture aussi bien les dimensions que les avis, sort le 31 août

Par : Loulou
12 août 2026 à 22:02

Découvert en ce début d’année, Serious Sam: Shatterverse, la énième tentative pour rentabiliser les restes d’une licence largement à bout de souffle, ne nous avait pas convaincu et c’est toujours le cas aujourd’hui. Après avoir lancé plusieurs playtests ces derniers mois pour se rassurer probablement que le développement n’allait pas droit dans le mur, Behaviour Interactive, le studio derrière ce roguelite coopératif au design Fortnite, a finalement annoncé une date de sortie, à savoir le 31 août prochain.

Hormis les joueurs convaincus qui pourront se repaitre du cadavre de Sam Stone, certains nofragés ont eu la « bonne idée » de se faire leur propre avis sur la bête et leurs retours sont sans appel :

«Je viens de tester, le gunfeel est nul a chier, les arènes sont exigues et j’ai l’impression que tu peux pas t’en sortir si tu es pas surboosté.» – Idaho

«J’avais essayé le playtest de Serious Sam Shatterverse il y a une dizaine de jours, c’est de la merde.» – Xobar

Du côté des influenceurs, c’est pas mieux, et à notre grand étonnement, BrutalZlim (anciennement ZlimBratSki), connu pour être un public facile en matière de FPS et autres, ne semble pas apprécier ce nouvel épisode, c’est un signe ! À la rédac, comme à notre habitude (même si on peut se tromper de temps en temps), on a eu le nez fin en préservant de précieuses heures de notre vie à ne pas tester ce bousin. Maintenant, il ne tient qu’à vous de vous lancer dans cette aventure à vos risques et périls. En attendant la sortie de Serious Sam: Shatterverse, vous pouvez toujours ajouter ce dernier à votre liste de souhaits Steam, si vous avez des goûts de chiotte.

Insta360 confirms it’s working on two “surprising” mirrorless cameras

The action-camera maker has confirmed it’s deep in development on two interchangeable lens cameras, promising that one will feature a shape that breaks from every existing ILC template.

Insta360 logo in black with a circular camera icon, displayed on a yellow background.Insta360

Rumors and vague teasers have been suggesting for months now that Insta360 is developing a mirrorless camera. Now, the company’s CEO, Jingkang “JK” Liu, has confirmed that not one, but two mirrorless cameras are in development. Liu even added that one will apparently have a shape not considered before. 

The confirmation came from an interview with Mynavi News in conjunction with Insta360’s flagship store opening in Asakusa, Japan. This isn’t the first time the company has hinted at a mirrorless camera, though. In January 2026, Liu posted on Weibo with the phrase ‘Heading towards new focal lengths,’ which started the mirrorless speculation. 

In the interview, Liu gave slightly more details than that initial vague teaser. “At this point, there’s only so much we can say, but we are developing two types of mirrorless cameras,” Liu said. While he wasn’t able to provide many details, he did drop one hint that certainly seems intriguing:  “One of them will have a surprising shape that you’ve never even considered before.” 

“One of them will have a surprising shape that you’ve never even considered before.” 

Jingkang “JK” Liu, Insta360 CEO

When asked why Insta360 decided to tackle an ILC, Liu explained that the goal is “to make it easy for people who don’t know how to use interchangeable-lens cameras to use them by introducing new technologies and AI.” Given that the company has introduced plenty of AI-based features in its app and cameras, it isn’t surprising that it’s thinking about AI for an ILC, either. We’ve seen one take on extensive use of AI in an ILC with the Caira camera, which takes a notably AI-forward approach to ILC design. Of course, we’ll have to wait and see in terms of specifics on how Insta360 plans on implementing this.

Close-up of a GoPro camera body featuring a metallic lens mount ring without the lens attached, with part of the GoPro logo visible and the camera sensor faintly seen behind the mount.
GoPro has also announced an ILC, though its camera doesn’t have electrical contacts on the lens mount. We’ll have to wait and see if Insta360 does include that.
GoPro

Insta360 isn’t the only action camera company eyeing the ILC market. GoPro has already announced the Mission 1 Pro ILS, its own interchangeable-lens camera. However, that camera uses a Type 1 sensor and a mount that accepts Micro Four Thirds lenses, but it can’t electronically communicate with them, limiting which models it’ll work with, and making it a manual focus-only affair. Insta360’s rumored models, by contrast, appear to target a genuine Micro Four Thirds system.

Liu didn’t share any further details about the cameras, though leaked images circulating online suggest a Micro Four Thirds mount, with details covered by both RedShark News and TechRadar. There have also been suggestions that the name of the camera will be the Z One. Given Nikon’s well-established Z system, this seems an interesting choice. 

Liu shared that Insta360 may be able to show a prototype at CP+ in February 2027, so it could be a while before we learn more. 

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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Les influenceurs en pâmoison devant WARDOGS, qui annonce une sortie en accès anticipé le 10 septembre

Par : Estyaah
12 août 2026 à 19:13

Enfin ! La date de sortie en accès anticipé de WARDOGS est tombée. Ce sera le 10 septembre prochain. Pour continuer sa campagne de communication atypique – comprenez : transparente et vraiment réussie –, Bulkhead a publié, à cette occasion, une vidéo donnant 10 raisons de ne pas l’acheter.

Pour faire un gros résumé, ils présentent, parfois avec humour, des points particulièrement intéressants pour les joueurs :

  • Les performances ont été priorisées par rapport à la fidélité visuelle.
  • L’accès anticipé sera vendu 40 € et n’aura pas de microtransactions. En revanche, le prix augmentera de 10 € au bout d’un an, puis encore de 10 € lors de la sortie en 1.0, prévue dans deux ans.
  • Même s’il y a une feuille de route globale, ils se réservent le droit de s’adapter aux retours de joueurs, et donc de faire sauter des fonctionnalités si c’est de la merde, ou d’en ajouter d’autres. D’autre part, il ne faudra pas s’attendre à du nouveau contenu dans les mois qui suivent la sortie en accès anticipé ; l’équipe se focalisera d’abord sur la correction de bugs et l’équilibrage.
  • Le jeu est avant tout pensé pour le couple clavier/souris, le support des manettes avec leur auto-aim sera très limité.
  • WARDOGS ne s’adressera pas à tout le monde : il ne faut pas s’attendre à pouvoir rusher comme un poulet sans tête à la Call of Duty sans se faire sanctionner par un retour à la base, suivi d’une séquence plus ou moins longue pour revenir dans l’action.

On vous laisse jeter un œil à la vidéo si vous voulez les autres arguments du studio (échec de leur précédent jeu, chat de proximité et nombre de joueurs nécessaires à la pérennité du titre), dont certains avaient déjà été évoqués précédemment.

En parallèle de l’annonce, l’embargo sur les retours des joueurs a été levé, ce qui nous a permis de voir fleurir des vidéos de nos influenceurs préférés. On en a sélectionné deux dont on partage souvent l’avis : jackfrags et BigfryTV.

Tout comme une bonne partie des membres de la communauté NoFrag ayant pu mettre les mains dessus, les deux YouTubers sont très enthousiastes. Ils ont trouvé que le jeu proposait de très bonnes sensations (gunfeel, mouvements), à mi-chemin entre simulation et arcade. La liberté d’action est aussi un des points forts, menant à du gameplay émergent, sans contrainte. On peut tendre des embuscades, coordonner des attaques, etc. Enfin, ils décrivent WARDOGS comme très immersif et addictif. Quand on connaît les personnages, qui n’ont pas l’habitude de mâcher leurs mots, difficile de ne pas être hypés.

Les précommandes sont déjà ouvertes sur Steam à 40 € et permettent à coup sûr d’avoir accès à la prochaine bêta prévue pour le 21 août. Le studio encourage les joueurs à tenter l’aventure et à se faire rembourser si ça ne répond pas à leurs attentes – notamment sur le plan technique. Encore une fois, c’est un discours qu’on n’a pas vraiment l’habitude d’entendre. Et même si on n’a pas attendu qu’on nous le dise pour le faire, ils espèrent ainsi prouver leur bonne foi. À la rédaction, on est déjà conquis, et on essaiera de vous faire un retour plus détaillé sur cette future bêta, avant la sortie de WARDOGS en accès anticipé le 10 septembre. En attendant, vous pouvez toujours ajouter le jeu à votre liste de souhaits Steam.

Skylum popularized AI sky replacement. Now it says AI shouldn’t overshadow photographers

Luminar’s latest update brings performance gains and a redesigned UI, but Skylum’s “creative vision first” pitch sits awkwardly next to a toolset built on AI sky replacement and Body AI.

City skyline at dusk seen from above, featuring tall skyscrapers, a winding river, and dramatic clouds; the photo is open in editing software with visible editing tools on the right side of the interface.Skylum

Skylum has announced an update to Luminar – its photo editing suite that became synonymous with AI sky replacement – which arrives under the pitch of protecting human talent and creative vision.

According to Skylum, the update is arriving in two phases. Phase 1 shipped on August 5 as version 1.28.0, and includes user interface and performance improvements. The Catalog and Edit modes have been merged into a single workspace, with Presets, Tools and Edits gathered into one reorganized panel on the right. Skylum claims exports are now up to 27% faster, preset previews up to 3.8 times faster, and masking uses up to 33% less memory.

The release also adds camera support for the Leica SL3-P and M11-P, the Panasonic Lumix DC-L10 and the Sony a7R VI, plus compressed Raw support for the a7 V. Additionally, the company says it has rebuilt its generative model to produce results that blend more naturally into the original photograph.

A dune buggy with off-road tires jumps over a sandy hill in a desert, leaving a trail of dust. Editing software interface frames the scene.
Skylum released Luminar version 1.28.0 on August 5, bringing UI and performance improvements as the first of two update phases.
Skylum

We also noticed a quiet change: “Neo” appears to be going away. Skylum’s August release notes are headed “Luminar 1.28.0” whereas June’s were headed “Luminar Neo 1.27.1,” and the press materials don’t mention the word. Skylum’s own website hasn’t caught up, and still refers to the app both ways.

Phase 2 is slated to arrive this fall and will focus more on feature improvements. The company says a revised Crop tool will evaluate an image and propose several finished compositions, weighing subject, balance, leading lines and visual weight, and the Atmosphere Fog tool is being rebuilt to respond to a scene’s light, color and depth rather than laying a flat layer over the top. An improved Enhance tool is designed to reduce the risk of overprocessing, and the AI Assistant is being updated to take a description of the look you’re after and apply a combination of Luminar tools to deliver the result you want.

Finally, Skylum says it’s introducing a new web editor to support cross-platform editing.

Computer screen displaying a photo catalog with eight images arranged in a grid, featuring landscapes and action shots: mountains, an individual in a yoga pose, hot air balloons, motorbikes, and a yellow car.
Phase 1 of Luminar’s new release is focused on user interface and performance enhancements.
Skylum

Skylum’s earlier marketing leaned heavily into AI as a selling point, through Luminar AI’s launch and Luminar Neo’s debut. This announcement reads a bit differently: Skylum says the update arrives as the industry grapples with fears that AI might “overshadow human talent” and bring an end to what it calls a nearly 200-year-old craft, with CEO Ivan Kutanin adding, “Creative vision comes first; technology is here only to let it shine.” 

That’s an interesting position from the company that popularized one-click sky replacement, but Skylum seems to be drawing a distinction between craft and documentary photography; effects that prove convincing in a scene versus ones that look pasted in. (The fact that the software also lets you reshape a subject’s body in a portrait makes that a tougher sell.)

Price and availability

Luminar is available as a one-time purchase in three versions. A desktop-only version for Mac and Windows sells for $129. The All Platforms version adds support for iOS, Android and ChromeOS apps, cross-device editing and access to Luminar on the web when it arrives this fall; it retails for $259, but is on sale for $159 through August 31. The Max version adds a year of the company’s Luminar Prime service and retails for $399, but is on sale for $199 through August 31.

About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.

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The Google Pixel 11 Pro Fold still makes camera compromises

The phone is Google’s most refined foldable, and its main camera is better, but it’s also more expensive than ever.

The back of a Pixel 11 Fold, sitting in a bed of moss with a Pixel Watch beside it.Google

Alongside its traditional candybar style phones, Google has also announced the Pixel 11 Pro Fold, the latest iteration of its foldable smartphone. While the majority of its improvements relate to the phone part of it, there are some updates to the camera, too.

Like its predecessor, the Fold has a three camera array: the mix of wide, ultrawide and telephoto we’ve come to expect from most modern smartphones. While its cameras aren’t up to par with the ones found on the non-folding Pixel 11 Pro – in fact, one of them is worse than the one on the standard Pixel 11 – the sensor in the main wide camera is an improvement over the Pixel 10 Pro Fold. It now uses the same 48MP Type 1/1.56 sensor (48mm²) found in the standard Pixel 11, which is noticeably larger than the Type 1/2 (30.7mm²) model used by its predecessor.

Pixel 11 Pro FoldPixel 11 ProPixel 11
Main (wide)
Lens24mm equiv.
F1.7
24mm equiv.
F1.68
24mm equiv.
F1.7
SensorType 1/1.56 (48mm²)
48MP
Type 1/1.3 (72mm²)
50MP
Type 1/1.56 (48mm²)
48MP
Ultrawide
Lens9mm equiv.
F2.2
13mm equiv.
F1.7
13mm equiv.
F2.2
SensorType 1/3.4 (13mm²)
10.5 MP
Type 1/2.51 (23.5mm²)
48MP
Type 1/3.1 (16.1mm²)
13MP
Telephoto
Lens110mm equiv.
F3.1
106mm equiv.
F2.8
110mm equiv.
F3.1
SensorType 1/3.2 (15.5mm²)
10.8MP
Type 1/1.95 (32mm²)
48MP
Type 1/3.2 (15.5mm²)
10.8MP

Otherwise, the phone features the same ultrawide and telephoto sensors as its predecessor, though Google now gives you the option of doing a 30x “Super Zoom” crop on the 5x lens. The camera bar has also been redesigned, and now includes the “HiLight” multi-color notification indicator, which can tell you if you’re receiving a call from a particular contact, even when your phone is face-down.

While the cameras may represent relatively mild upgrades, the rest of the phone has gotten more attention, starting with its build. Google says it’s 10% lighter and 1mm thinner than its predecessor, and yet three times more durable. While it’s hard to really quantify durability in a way that can be multiplied, like its predecessor the Pixel 11 Pro Fold has an IP68 dust and water resistance rating.

A black Google Pixel 11 Pro Fold, folded out.
Both of the Pixel 11 Pro Fold’s displays have been upgraded, as has the rear case material.

The real gains likely come from the back of the phone, which Google says is made from a glass fiber composite that’s “nearly impossible to crack.” The front 6.5″ display also now uses an “ultra durable” ceramic glass.

Speaking of those displays, the front one is now 20% brighter, shining at up to 2400 nits while displaying HDR content, and capable of reaching peaks of 3600 nits. Those specs are matched by the internal 8″ display, again representing an improvement over the Pro 10 Fold. Google also says the phone now has the thinnest bezels in its series.

The Pixel 11 Pro Fold uses the same Tensor G6 processor as the mainline Pixel 11 phones, but comes stock with 16GB of RAM, which is no surprise given the company’s increased focus on multitasking this year. Google has also upgraded it to Qi2.2, allowing for 25W wireless charging.

It also has the same upgraded set of photography features, including the “Camera Looks” feature that gives you more control over how your photos are processed, the faster capture and processing for low-light “Night Sight” photos and the “Magic Capture” mode meant to hand over control of which moments to photograph to the phone, so you can focus on what’s happening in front of you.

The price increase comes at a time when the competition is fiercer than ever

The phone now starts at $1899 for the model with 256GB of storage, which is $100 more than the previous version. While that’s not a surprise given the current state of pricing for electronics, the price increase also comes at a time when the competition is fiercer than ever. Samsung’s latest foldables, especially the passport-style Galaxy Fold 8 are getting a lot of buzz, despite their also-hefty price tags.

The Pixel 11 Pro Fold will be available in “Olive” green and “Obsidian” black.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

Want to stay up to date on the latest product news and releases? Add DPReview as a preferred source to ensure our independent journalism makes it to the top of your Google search results.

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Google’s new Pixel 11 phones have the camera upgrades that count

The company is undoing some of the damage it did to its mainline Pixel, and upgrading some of the Pro’s cameras.

The camera bar of the Google Pixel 11 Pro with the HiLight lit up.Google

Google has announced its new lineup of standard format (as opposed to folding) phones: the Pixel 11, Pixel 11 Pro and Pixel 11 Pro XL. Both include improvements to their main cameras, as well as the now-iconic bar they’re housed in, and a host of new photo-focused features.

The Pixel 11

Infamously, last year’s Pixel 10 added a telephoto camera, but at the cost of the main camera: where the three generations before it had a 50MP Type 1/1.31 (72mm²) sensor behind a 24mm lens, the 11 used a 48MP Type 1/2 (31mm²) and a fractionally slower lens, meaning it could gather much less light. Its ultrawide camera was also downgraded, though to a slightly lesser degree.

The front and back of the Olive green Pixel 11.
The camera bar is still there, but is substantially less thick, despite housing a more capable main camera.

With the Pixel 11, Google is walking that reduction back, using a larger 48MP Type 1/1.56 (48mm²) sensor for the main camera. While that’s not as large as the sensors found in the Pixels 7, 8 and 9, the company says it should let in around 56% more light than the one on the 10.

Pixel 11Pixel 10Pixel 9
Main (wide)
Lens24mm equiv.
F1.7
24mm equiv.
F1.7
24mm equiv.
F1.68
SensorType 1/1.56 (48mm²)
48MP
Type 1/2 (31mm²)
48MP
Type 1/1.31 (72mm²)
50MP
Ultrawide
Lens13mm equiv.
F2.2
12mm equiv.
F1.7
SensorType 1/3.1 (16.1mm²)
13MP
Type 1/2.55 (24mm²)
48MP
Telephoto
Lens110mm equiv.
F3.1
N/A
SensorType 1/3.2 (15.5mm²)
10.8MP

While the ultrawide and telephoto cameras are the same as the ones in the Pixel 10, the company has redesigned the bar they live in. It’s now completely covered in glass, rather than featuring a metal accent, and is 40% thinner. While this doesn’t result in a completely flat back like you’d find on the Pixel 10a, Google says that if you put one of its silicon cases on the phone, it essentially won’t have a camera bump.

Unsurprisingly, Google has also updated the processor in the phone, using its new Tensor G6 chip, which it says is faster, and has an upgraded image signal processor, which will specifically help improve the phone’s video (more on that in a bit). Unlike some competitors, the company doesn’t appear to have opted for a silicon-carbon battery, which can provide greater energy density in the same footprint; the Pixel 11 has roughly the same battery capacity as its predecessor. However, it has been upgraded to use Qi 2.2 wireless charging, letting it refill at up to 25W instead of the 15W the Pixel 10 maxed out at.

Four Pixel 11 phones, one in black, one in green, one in pink, one in gray.
The Pixel 11 will be available in “Obsidian” black, “Pistachio” green, “Hibiscus” pink,and “Frost” gray.

The base Pixel 11 model starts with 12GB of RAM and 256GB of storage for $899. While that’s the same price as a Pixel 10 with the same storage, Google has removed the 128GB option that sat below it for $100 less (though it has added a 512GB option above it). That’s unfortunate, but unsurprising in the age of ballooning NAND chip costs.

Pixel 11 Pro

The front and back of the pink and gold Pixel 11 Pro.
The Pixel 11 Pro’s main camera bar upgrade is the HiLight, a multi-color notification light, like phones of old had.

The camera upgrades on the Pixel 11 Pro and its larger sibling, the Pro XL, are slightly more subtle. The company says the 50MP main camera has been upgraded, but it’s hard to tell exactly what’s changed. It still has a Type 1/1.3 (72mm²) sensor with an F1.68 lens and a 2x center crop mode.

The 48MP telephoto camera, however, is undeniably larger. It uses a Type 1/1.95 (32mm²) sensor, which Google says lets in 30% more light than the Type 1/2.51 (23.5mm²) model on the Pixel 10 Pro. You can also now use the portrait mode on the telephoto camera, adding computer-generated bokeh on top of a focal length that’s traditionally more useful for portraiture.

Pixel 11 ProPixel 10 ProPixel 11
Main (wide)
Lens24mm equiv.
F1.68
24mm equiv.
F1.68
24mm equiv.
F1.7
SensorType 1/1.3 (72mm²)
50MP
Type 1/1.3 (72mm²)
50MP
Type 1/1.56 (48mm²)
48MP
Ultrawide
Lens13mm equiv.
F1.7
13mm equiv.
F2.2
SensorType 1/2.51 (23.5mm²)
48MP
Type 1/3.1 (16.1mm²)
13MP
Telephoto
Lens106mm equiv.
F2.8
110mm equiv.
F2.8
110mm equiv.
F3.1
SensorType 1/1.95 (32mm²)
48MP
Type 1/2.51 (23.5mm²)
48MP
Type 1/3.2 (15.5mm²)
10.8MP

While the camera bar isn’t as thin as the one on the standard Pixel 11, Google says it’s been redesigned. Part of that includes a new indicator, which the company is calling HiLight. It’s a multi-color light that acts as a status indicator, letting you know about incoming calls, even if the phone is face down on a table. Google pitches it as a feature that will let you be more present in the moment, while still being able to see if someone is trying to contact you. The company says it’ll be able to indicate more things in the future, such as notifying you about text messages.

The displays – 6.3″ for the standard Pro and 6.8″ for the XL – have the same resolution and refresh rates as their predecessor’s. However, they can go a touch brighter; up to 2400 nits, with 3600 nits peak brightness, up from 2200 and 3300 nits, respectively. The glass covering those displays is also improved, with Google promising double the scratch resistance.

The four colors of the Pixel 11 Pro: black, green, gray and pink.
The Pixel 11 Pro and Pro XL will be available in “Obsidian” black, “Olive” green, “Fog” gray and “Canyon” pink.
Google

Like the Pixel 11, the Pros are getting a de-facto $100 price bump via the removal of the base storage tier. The standard 11 Pro now starts at $1099 for a version with 256GB of storage and 12GB of RAM (though the 512 and 1TB models have 16GB of memory), and the XL starts at $1299. Apart from screen and battery size, the standard and XL models have the same specifications.

The Pixel camera features

Whichever phone you opt for, Google has also included a few new camera features and improvements. With the new Tensor chip, the company says you can capture “Night Sight” low-light photos up to 4.5 times faster, without any reduction in quality compared to previous-generation phones.

Person with shoulder-length hair wearing a light jacket, facing left against a clear blue sky with small stars in the background.
Google says its mode for taking photos at night can process images faster than previous generations.
Google

The company is also introducing a feature called “Camera Looks”, which lets you customize how your photos look at time of capture, without having to go in and edit them later. There are several preset modes, including some that Google says are designed to make your photos look “less processed” by using fewer frames to produce an image. This builds on what seems to be a trend of people wanting smartphone photos to look a little more natural and contrasty, rather than hyper-processed.

Several third-party apps, like Adobe’s Project Indigo, and other phone manufacturers, have added similar modes. Of course, the Camera Looks also let you go the opposite direction too, with more distinct looks and film emulations. The camera app lets you set a look as the default, so you don’t have to select it each time you open the camera.

Google has also introduced a mode designed to give the phone control over which moments it captures, letting you pay attention to the thing you’re trying to photograph; think capturing a child’s first steps, or a birthday party. It’s called “Magic Capture,” and to use it, you basically just tell your phone when to start recording, then point it at the subject. It tries to recognize the moments worth saving, and capture them as video clips and what Google says are “HDR+ images.” (Though that designation implies the pictures won’t be as high quality as the ones you’d get from the standard camera mode, which would make sense if they’re derived from video capture). After you’re done, you can choose to apply minor edits to the photos, such as crops and deblurring.

A person wearing a purple sweatshirt and helmet performs a skateboard trick on the sidewalk, with two others in casual clothes standing nearby. The background features a metal shutter and brick wall.
Google says that the Video Boost mode on the Pixel 11 Pro reduces graininess, improves lighting and stabilizes movement.
Google

Finally, Google says the new crop of Pixel phones have “the best video quality ever” for the series, with the company having tweaked things like sharpening and noise reduction. It’s been common knowledge among creators for years that iPhones offer much better video than even high-end Android phones, so it seems like Google may be trying to combat that stereotype with these latest phones.

It’s also building in several tools for video creators, such as a teleprompter, overlays with gridlines and safezones for various social media platforms and an audio monitor overlay.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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Télex

Par : Kocobé
12 août 2026 à 13:00
Le petit projet de jam touche à sa fin pour Aggro Crab et Landfall. Avec The Final Ascent qui remplace sporadiquement le volcan et son cratère par un marais et son donjon, les développeurs de Peak livrent une ultime mise à jour pour le roi du friendslop aux plus de 10 millions de ventes. K.

Insta360’s X6 gets bigger sensors, native 8K video and improved battery life

Insta360’s new flagship shoots native 8K/50 360 video with 10-bit color and native Dolby Vision, promising to be a powerful tool for creators.

Black action camera upright in deep snow, with snowy mountains and blue sky in the background as snowflakes fall.Insta360

Insta360 has announced the X6, its latest flagship 360 camera. It boasts quite a few updates, including Type 1/1.1 (101 mm²) square sensors, native 8K/50 with 10-bit color, in-camera Dolby Vision and a new body design. The camera also marks 10 years of 360-degree cameras for the company.

Sensors and processing

A person leads a brown horse across a grassy field under a blue sky, with a camera on a tripod recording in the foreground. Mountains and clouds are visible in the background.Insta360

At the core of the X6 are two custom square Type 1/1.1 (101 mm²) Sony sensors (one for each lens). Insta360 says they are 33% larger than the Type 1/1.28 (76 mm2) sensors found in the X5. The lenses keep the same F2.0 aperture as the predecessor, but Insta360 says the larger sensors mean the cameras will perform better in challenging lighting situations, such as low light and backlight.

Insta360 says the camera has 500% more computing power than the X5, while using 35% less power, thanks it is new 8-core processor. Each sensor also has a dedicated image processing chip, and the company says this power lets it produce cleaner images while increasing battery life.

Also new on the X6 is in-camera Dolby Vision, which Insta360 says is a first on a 360 camera. This format captures dynamic metadata, allowing compatible displays to adjust their brightness, contrast and color response, frame-by-frame, to deliver better HDR results. You can also record in the company’s 10-bit I-Log profile to get more latitude in post.

Video and capabilities

Insta360 frames the X6 as a 3-in-1 device, aimed at serving content creators for more than just 360-degree video needs. Because of the native 8K/50 resolution captured upfront, its in-camera reframing and subject-tracking capture mode can track subjects and reframe to flat 4K after the fact without locking in a composition at the time of shooting. In single-lens mode, the camera is capable of traditional action camera footage up to 5K/60 or 4K/120 for slow motion.

While primarily meant for video, the X6 can take still photos, too. It can output 120MP 360 photos with a 2:1 aspect ratio, or 42MP flat photos with a square aspect ratio.

Design and durability

Black action camera with a lens on top and a display screen below; the screen shows two people inside a bubble effect, along with video recording information and a red record button.
The X6 is shorter than its predecessors and lacks physical buttons below the display.
Insta360

The X6 features a new design, with a noticeably shorter body than previous Insta360 X-series cameras, though it’s still not as squat as the DJI Osmo 360 or GoPro Max2 360. To accommodate the new build, Insta360 did away with the buttons at the bottom of the camera.

It features a 2.32″ OLED display, which can achieve 1200 nits peak brightness. Insta360 also says you can fast-charge the battery from empty to 80% in 24 minutes, though you probably won’t have to do that as often; it can record 140 minutes of 8K/30 footage on a charge, 47 more than the X5 at equivalent settings.

The promised durability is also improved, with an IP68 rating and waterproofing to 20m (66′) without a case, 5m (16′) more than its predecessor. You can also pair it with the company’s dive housing for depths up to 60m (197′). Insta360 says its replaceable lenses are now even more scratch-resistant and 60% cheaper to replace than the previous generation. The camera is rated for temperatures from -20℃ to 40℃ (-4°F to 104°F). It ships with 64GB of storage, though only 47GB of that is usable.

AI editing and cloud tools

One of the practical advantages of shooting 360-degree footage is that you capture everything around you and decide on framing later. While the flexibility is nice, it can be overwhelming to edit. Insta360 is aiming to make editing footage easier with a set of AI tools designed to automate processing of the 360 footage. Those modes are powered by PanoMind, which Insta360 says is the first 360-native AI model. The company claims it can better understand the full spherical scene thanks to its training on 10,000 hours of footage across more than 30 scenarios.

PanoMind drives its new AI Director, which builds a highlight edit on the camera itself rather than the cloud when you plug it in to charge. That footage is then sent to the Insta360 app for further adjustments. A separate cloud-side tool called Moments Pro, built with Google Gemini, lets users describe the edit they want by setting subject, mood, style and timeframe.

Accessories and availability

Motorcycle with mounted action camera ridden by person in red and white suit and black helmet, photographed from a low, close angle on a blurred road.
The X6 works with more than 100 accessories.
Insta360

The X6 works with more than 100 accessories and shares the magnetic mounting ecosystem with the X5, X4 and Ace series, meaning creators who own multiple Insta360 cameras don’t need to buy separate accessories. These include a Power Selfie Stick that adds a promised 180 minutes of runtime, a Foldable Selfie Stick Remote that features a joystick for gimbal camera-like use, a dedicated motorcycle mount and a charging case.

The camera also offers activity-specific features like a holographic speed overlay and automatic license plate blur for motorcyclists, as well as cycling stats overlays from Garmin and Apple Watch.

The Insta360 X6 goes on sale August 12 at the Insta360 official store, Amazon and authorized retailers for a starting price of $700 for the standard bundle.

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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Décennie, c’est gagné

Par : Kocobé
12 août 2026 à 06:00
Les arcs de rédemptions sont des artifices narratifs qui m’attendrissent. Zuko dans Avatar, le dernier maître de l’air, Kratos dans God of War, et, peut-être un de mes favoris, Sean Murray, passé d’escroc à héros dans le développement de No Man’s Sky dont on a fêté les dix ans le 9 août dernier. Dans une lettre ouverte, le patron d'Hello Games retrace le chemin d’un projet qui était pourtant si mal reçu dans sa version initiale, écrabouillé par le poids de ses propres promesses. Fort de ventes conséquentes, le studio a cependant choisi de persévérer. Après une quarantaine de mises à jour gratuites (dont la prochaine, Cosmos, vient d’être annoncée), il a reconquis toute la confiance de son public. Certes, l’industrie en 2016 était bien différente et il faut se méfier du biais du survivant, mais il est difficile de ne pas y voir la trajectoire la moins Concord qui soit. K.

Toem 2 turns photography into a whimsical adventure game

The upcoming game Toem 2 melds photography and play. The surprisingly delightful and cozy game is due out in September.

Toem 2 casual indie adventure photography game screenshotSomething We Made

I’m just as passionate about gaming as photography, so you can imagine my elation when my team mentioned to me Toem 2 is about to release. Toem 2 is an upcoming casual indie adventure about photographing a character’s world as they adventure through it. Something We Made, the developers behind the game, recently announced that Toem 2 will be available to play on major consoles and PC on September 29, 2026.

Here’s how Something We Made describes the game: “Step back into the shoes of a curious photographer and set off on a brand new adventure all about uncovering hidden details, helping friends along the way, and documenting the world’s little wonders in Toem 2.”

Toem 2 is meant to be a relaxing adventure through a monochrome world filled with whimsical characters. I enjoy playing these types of games because you don’t feel pressured to compete with others for space or points as some arbitrary clock ticks down to zero. The game is single-player and can be played in short increments as you have time.

Toem 2 casual indie adventure photography game screenshot
Toem 2 casual indie adventure photography game screenshot
Something We Made

What’s been revealed of Toem 2‘s gameplay so far reminds me of a blend between Beasts of Maravilla Island, Lush foil Photography Sim and even a sprinkling of Lake. These other games also have photography-related leanings. Toem 2 aims to offer a wide variety of fun events to explore. Its casual, cartoony style isn’t an emulation of professional photography like the tools built into some other games, but sometimes it can be nice to take off our Serious Photographer hats.

Check out the 30-second trailer below. The gameplay is truly a unique blend I personally can’t wait to explore. I especially love how they styled the voices to be language independent, fitting perfectly with their fun character themes:

As soon as Toem 2 is released on September 29, 2026, we’ll get our hands on it and show you all what it’s about. If you don’t want to wait, the original game, Toem 1: A Photo Adventure, is available now on Steam.

About the Author: Mathew Anderson is a proud Community Manager for the technology industry and a past visitor to DPReview.com for all his camera needs. He is currently the lead of DPReview’s community and primary communication link between the community and DPReview’s team.

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VSCO is turning 50 photographers’ images into public art across the US

VSCO is selecting one photographer per US state to have their image on a public billboard. Here’s how to enter before the September 10 deadline.

VSCO app logo with a circular black geometric design above the word “VSCO” on a soft, blurred gray backgroundVSCO

VSCO is selecting one photographer from every state to have their work licensed for use on public billboards across the country. The campaign, called The Fifty, is a free open call for VSCO members with submissions running through September 10, 2026.

To enter, photographers simply post an image to VSCO using the hashtag #TheFifty with a hashtag for your state, such as #Kansas. There should also be a short caption, and you’ll need to add your state to your bio in the app. VSCO suggests submitting three to five images, especially if they are part of a series. It says it’s looking for “strong, impactful images with a story that extends beyond the frame” and wants to see photographs that prompt people to slow down and look closer. 

The brand says it will curate selections from submissions and compensate the 50 chosen photographers, though exact compensation details have not been publicly specified. Each selected image will appear on a billboard in the photographer’s home state. It also says that selected images may also be showcased through editorial features, curation and licensing opportunities, giving even more exposure to photographers and helping them grow their careers. 

Images may also be showcased through editorial features, curation and licensing opportunities

The campaign fits a pattern VSCO has been building for the past several years of actively spotlighting the work of creatives who share images on its app. The company has made a point of surfacing and celebrating that work through editorial features, curated in-app showcases and now physical placements. It also acquired a freelance mentorship platform in 2025 to expand career support for photographers, and The Fifty extends that same direction into public space, fitting VSCO‘s mission of helping creators grow and be seen.

For the millions of US-based photographers already using VSCO, the barrier to entry is low: you’ll need a VSCO account (the free version works), then post a photo, add the hashtags and your state to your bio, and submit before September 10. For those outside of the US, VSCO says opportunities will be coming in the near future.

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

Want to stay up to date on the latest product news and releases? Add DPReview as a preferred source to ensure our independent journalism makes it to the top of your Google search results.

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Télex

Par : Kocobé
11 août 2026 à 13:00
Dark Souls et Super Monkey Ball m’ont toujours laissé indifférent, mais j’avoue que Marble Souls, le mariage impie entre ces deux univers proposé par cet idiot de Stuffed Wombat (Qomp, Mosa Lina) me donne envie. Un peu comme le riz au coca, bizarrement pas mauvais, si vous ne connaissez pas. K.

Les devs de HOLE fêtent les 100 000 joueurs avec des infos sur un nouveau projet

11 août 2026 à 09:59

L’an dernier, nous avions découvert ce petit extraction shooter sans prétention et l’avions trouvé fort sympathique, que ce soit côté gunfeel ou même patte visuelle. Eh bien, preuve que ce monde est parfois juste, le succès est bel et bien au rendez-vous ! Une formidable nouvelle pour le créateur solo du FPS indépendant qui a passé le cap des 100 000 copies vendues. Clairement, pour le prix du jeu, on peut affirmer sans se mouiller que la réussite est amplement méritée. On ne peut d’ailleurs que trop vous conseiller de jeter un oeil à notre test sur le sujet.

Capture d'écran nº 2

Pour souligner l’engouement autour du titre et remercier la communauté de joueurs, le studio NEGAFISH, qui se compose maintenant d’un membre supplémentaire, a pris la parole par le biais d’un billet de blog Steam. On y retrouve ainsi, après les remerciements, quelques infos inédites sur le nouveau projet de l’équipe. Il s’agira d’un escape/looter shooter solo réutilisant la base de HOLE en y ajoutant une couche supplémentaire de profondeur de gameplay. Sont notamment évoquées des features liées à l’exploration et des notions de survival, avec une jauge d’hydratation, un inventaire à gérer et de l’équipement à récupérer.

3d593db0d1500d852e92ec74e2fd3d2c8a2e542d

Comme vous pouvez le constater au dessus, le court extrait de jeu présenté par les devs pour l’occasion est un poil mollasson, mais on a suffisamment apprécié HOLE pour leur accorder le bénéfice du doute en attendant d’avoir des news plus fournies au sujet de ce projet, dont le développement n’est probablement pas encore très avancé. En tout cas, si vous êtes curieux de connaître leur titre précédent et avez quelques heures à tuer, il est actuellement à -10 % sur sa page Steam, et ne vous coûtera ainsi que 4,50 €.

Piratage sur commande

Par : Kocobé
11 août 2026 à 06:00
Êtes-vous un des chanceux qui a réussi à se hisser au sommet des listes d’attentes et à commander une Steam Machine ou un Steam Controller dans les deux derniers mois ? Félicitations ! Mais aussi, prenez garde si vous recevez un mail très renseigné sur votre commande, soi-disant venant de Valve, vous expliquant que vous avez droit à un remboursement partiel sur votre achat ou que le paiement n’est pas passé et qu’il faut transmettre à nouveau vos coordonnées bancaires. En effet, Valve a prévenu ses clients concernés que son prestataire de distribution européen a été victime d’une cyberattaque et qu’un certain nombre d’informations ont vraisemblablement été compromises. Après, en bon ressortissant français qui voit une base de données d’une administration publique se faire pirater une fois tous les quinze jours environ, je suis sûr que vous êtes déjà une personne très vigilante. K.

How Christopher Nolan used a modified Pentax 67 to make IMAX history with The Odyssey

Shooting in a specialized format requires specialized tools.

A composite image of director Christopher Nolan holding a camera, cinematographer Hoyte van Hoytema and various stars of The Odyssey.Universal

Christopher Nolan’s recent blockbuster hit, The Odyssey, was the first full-length narrative movie shot entirely on 15/70mm IMAX film, with each frame exposed onto a 70×48.5mm negative. There’s been a countless amount of ink spilled over the challenges of working with the massive cameras needed to shoot the format for every scene (and about how few people were actaully able to see it as the director intended*), but recently the Instagram account for Sunny16Labs shared more details on a production quirk that movie buffs noticed in behind-the-scenes footage: Nolan’s strange choice of director’s viewfinder.

Directors and their cinematographers often carry around devices that allow them to compose and block shots before having to set up the actual camera. This is especially important if you’re shooting film, as those cameras tend to be bulkier and heavier than their digital counterparts (and don’t have the same ability to give you an exact preview of your shot). These devices often have a lens mount, so you can see what the scene will look like through the actual glass you’re shooting with.

One small problem, though: IMAX cameras don’t use the same lenses as their Super35 or full-frame counterparts, and the optics need to be much larger and heavier to cover the massive film format, so there aren’t many pre-made solutions. According to Sunny16Labs, the IMAX team solved this by modifying a Pentax 67, removing the shutter assembly and modifying the mount so the camera could accept the same lenses as the IMAX film cameras.

Of course, taking out the shutter means that the camera can no longer capture images. But because it was designed to shoot stills on medium format 56mm x 70mm film, its viewfinder and mirror are capable of showing the entire image from an IMAX lens. The modified camera also includes frame-line previews for the IMAX negative, allowing Nolan and longtime collaborator and cinematographer Hoyte van Hoytema to choose their lens and framing before having to set up the massive camera rig.

This isn’t actually the first time Nolan and his team have used this kind of setup, as there are also shots of them using it on the set of Dunkirk. Cary Joji Fukunaga, director of the James Bond film No Time To Die, has also been photographed using a 67 with an IMAX logo on the viewfinder. (It could be that it’s the exact same camera; there’s famously only so much IMAX gear out there.) Likewise, cinematographer James Neihouse has discussed using a modified Pentax 67 as a director’s viewfinder, but he says he was able to take pictures with the version he used, suggesting it was a different design that retained the shutter.

When you keep making a billion dollars at the box office, who’s going to tell you no?

In the photography world, the Pentax 67 is famous for being a relatively large and heavy camera, so it’s funny to see it being used as a lightweight alternative. That goes to show the difficulties of shooting with such large format, but, given that Nolan keeps pioneering what can be done with IMAX with each movie he makes, he clearly thinks it’s worth it. And the market seems to agree: according to an IMAX press release, The Odyssey is the “highest grossing IMAX release of all time,” with 70mm screenings accounting for $37.5 million of the film’s billion-dollar box office run.

* – Not to brag, but I actually did make the seven hour drive to a theater that was showing actual 15/70 IMAX projections of the movie. I absolutely appreciated the extra immersion of the giant screen and 1.43:1 aspect ratio, but did feel like I might have preferred digital IMAX GT projection. Sure, it’d likely have a bit less detail – though probably not enough for me to notice – but it also wouldn’t have had the flicker that comes with film projection, which was especially noticeable in bright scenes. Still, it’s hard to imagine that I could’ve picked a better movie for my first real IMAX viewing, and the sound alone made the premium format worth it. 

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

Want to stay up to date on the latest product news and releases? Add DPReview as a preferred source to ensure our independent journalism makes it to the top of your Google search results.

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Blackmagic’s Cinema Camera 6K gets continuous AF, making it a more competitive budget cinema option

The company is making a play to turn its smaller full-frame cinema camera into something useful for run-and-gun shooting.

The rear display and EVF of Blackmagic Design's Cinema Camera 6KBlackmagic

Blackmagic has released a firmware update that adds continuous phase-detect autofocus, complete with object tracking and face detection, to its full-frame Cinema Camera 6K. This makes the camera more competitive in an increasingly crowded landscape of video-centric cameras focused on owner-operators and creators.

When the $3000 Blackmagic Cinema Camera 6K launched, it could acquire focus on something in the center of the frame, but it was a one-time operation; it wasn’t able to keep the subject in focus as it or the camera moved. While this wouldn’t have been a deal-breaker for many users – as the “cinema” name implies, much of its target audience will be using manual-focus lenses with focus pulling equipment – it also narrowed the scope of what you could do with it. It would work fine for more careful, scripted shoots, but wasn’t really ideal for more run-and-gun productions.

A screenshot showing the Blackmagic Cinema Camera 6K's object tracking autofocus interface
The Blackmagic Cinema Camera 6K now lets you do standard AF-S, continuous autofocus, object tracking and face recognition, with an AF-compatible L-mount lens attached.
BlackMagic

Now, though, the camera will be able to continuously focus on a human subject, tracking their face, or on a generic subject through object tracking. Blackmagic also isn’t making you completely give up control to use autofocus; the camera has settings to control how fast it transitions focus, and lets you pause autofocus by holding down a button. That way if your subject goes from moving to stationary, you can make sure the AF system isn’t going to pulse or try to focus on something else.

That last point, however, highlights a potential gap between the Cinema Camera 6K and other video-focused cameras, like the Sony FX3, Canon EOS R6 V and Nikon ZR. Those cameras use AF systems that are much more mature, so you don’t have to worry as much about managing them; you can just leave them on, and trust them to keep your subject in focus in most situations. While Blackmagic’s autofocus system has been out in public beta for around a year now, early adopters reported mixed results, and it’s still not as tried and tested as the others.

This full release is a starting point for the company’s autofocus ambitions

However, this full release is a starting point for the company’s autofocus ambitions and at least puts the Cinema Camera 6K in the conversation with those other cameras, giving people who need autofocus another option that has a robust set of features. It offers 6K open gate recording and internal Raw, full-size HDMI and mini-XLR connectors, a 5″ rear display and an optional detachable EVF. It also uses L-mount for lenses, which is relatively adaptable and has a growing selection of native options.

Hopefully now that the Cinema Camera 6K’s autofocus support has fully launched, we’ll see it come to more cameras in Blackmagic’s lineup. While not all of them will have the phase detection hardware on their sensors, the company promised it’d be coming for more, unspecified cameras when it initially announced the feature last year, and it’s currently available in beta for the Pyxis 6K.

The Blackmagic Camera 10.2.2 firmware that enables autofocus is available as a free download from the company’s website. It also adds support for Blackmagic’s cloud streaming system, 4-channel audio recording and up to 10 minutes of pre-recording, letting you save the moments before you press the record button.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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Super Nintendomination

Par : Kocobé
10 août 2026 à 13:00
Dans une industrie où tout le monde se fait virer et où la course à l’IA transforme le jeu vidéo en loisir de riche, on a besoin de repères rassurants. En voici un : Nintendo écoule ses Switch 2 avec la même facilité qu’un marchand d’eau minérale en plein désert. Sur le premier trimestre de l’année fiscale 2026-2027, l’entreprise annonce avoir livré 3,82 millions de Switch 2, soit 23,68 millions d’unités sur ses 13 premiers mois ; le meilleur démarrage de l’histoire du constructeur sur cette période. Un destin intéressant pour une console dont on se plaignait d’un prix prohibitif il y a encore un an. Car aujourd’hui, avec la plus petite PS5 à 600 €, le plus petit Steam Deck à 779 €, une next-gen promise à plus de 1000 € et des composants PC qui se payent désormais en glacières d’organes, la Switch 2, même quand elle passera à 500 €, est devenue de facto la machine d’entrée de gamme. K.
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