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Sony's Decision To Ditch Discs Was Practically Inevitable, Data Shows

Par : BeauHD
23 juillet 2026 à 19:00
An anonymous reader quotes a report from Ars Technica: Many gamers have been lamenting Sony's recently announced decision to halt sales of physical game discs in 2028. However, new data revealed by Circana analyst Mat Piscatella highlights how years of stark economic trends helped lead Sony to that decision. In a social media thread Thursday morning, Piscatella shared insights into Circana's tracking data on physical game sales in the U.S. dating back to 2003. A graph of those trends shows physical sales peaking in the 12 months ending June 2009, when 297 million units were sold across the US. Those physical unit sales have been on a steady downward trajectory since then, leading to just 37 million physical units selling in the U.S. in the last 12 months. The newly revealed data follows on an earlier post from Piscatella highlighting that only seven PlayStation games had sold over 100,000 physical units so far in 2026. Today, Piscatella followed up on that stat with a graph showing how this baseline used to be common; 100 PlayStation games sold at least 100,000 physical units in 2008. The ceiling for physical PlayStation game sales isn't all that impressive these days either; Piscatella shared that the top-selling physical PlayStation game has only sold a paltry 275,000 units in the U.S. so far this year. There are some small signs of hope for the physical game market, if you squint. Piscatella noted that aggregate spending on physical video games in the U.S. was actually up 4 percent year-to-date, compared to the year before. But that small increase is a mere blip following 16 straight years of sizable declines in physical game spending in the US, reducing a peak of $11.5 billion in physical spending in 2009 to a mere $1.6 billion for the 12 months ending in May. And Piscatella attributed the recent growth in physical spending to "the Switch 2 and physical sales growth on Nintendo platforms," while other platforms (such as PlayStation) were still seeing "percentage drops from the teens to the mid 30s" in that spending.

Read more of this story at Slashdot.

Kevin Feige confirme l’arrivée de Miles Morales en prise de vues réelles dans le MCU

23 juillet 2026 à 11:02

Les rumeurs tournaient en boucle depuis des années, mais cette fois, la confirmation vient directement du sommet. Kevin Feige a tranché sur l'avenir de Miles Morales : l'Homme-Araignée le plus influent de la dernière décennie s'apprête à faire ses grands débuts en prises de vues réelles dans le MCU.

Sony FX5 cinema camera announced

Par : PR admin
22 juillet 2026 à 15:44


Sony introduces the previously rumored FX5, the newest addition to the Cinema Line family. Designed to bridge the gap between the FX3 and FX6, the FX5 combines the portability of a compact body with advanced imaging technologies inspired by Sony’s flagship cinema cameras. Additional information on the FX5 is available here and here.

Pre-orders are now open at B&H Photo, WEX Photo, and Foto Erhardt.


The Sony FX5 features a newly developed full-frame stacked Exmor RS CMOS sensor and Sony’s latest BIONZ XR2 image processor, delivering more than 15 stops of dynamic range, three Base ISO settings, and introducing Open Gate recording and internal X-OCN RAW recording to the FX series for the very first time. The video recording options are up to 5K 60p, 4K 120p, and Full HD 240p,

​Additional features include AI-powered Real-time Recognition Autofocus, enhanced in-body image stabilization, a larger multi-angle LCD with the CineAlta-inspired BIG6 interface, expanded professional connectivity, and new optional OLED viewfinder and XLR handle accessories with 32-bit float audio recording.

Check out the new FX5 accessories from Kondor Blue, Bright Tangerine, and Mid49:


Additional information:

A newly developed image sensor and the latest high-speed image processing engine

  • Uses a full-frame, fully-stacked Exmor RS™ CMOS image sensor and the latest BIONZ XR2™ high-speed image processing engine with a dedicated AI processing unit.
  • In S-Log3, captures 15+ stops of dynamic range.
  • Three base ISOs of ISO 800, ISO 4000, and ISO 12800[2] keep noise low across a wide range of conditions. The Dual Gain Shooting function,[3] a first for the FX series, draws more from the sensor for smoother gradation and wider latitude while reducing noise and preserving shadow detail.
  • Also a first for the FX series, the camera supports 3:2 full-pixel readout across the entire sensor, or Open Gate shooting[5], plus 17:9, 16:9, and Super 35mm scan modes. In-camera recording in X-OCN, Sony’s proprietary 16-bit scene-linear RAW format, captures high quality without an external recorder. Alongside X-OCN LT, the new X-OCN C1 and X-OCN C2 codecs cut data size to speed transfer and streamline post-production.

High-precision AF powered by AI and detailed settings that support intentional shooting

  • AI-based human pose estimation recognizes a subject’s eyes, head, and body, holding strong AF performance even in dark scenes. Real-time Tracking follows subjects automatically.
  • Auto Tracing White Balance (ATW) combines visible-light and IR (infrared) sensor data with deep-learning light-source estimation to read scenes accurately, giving more stable[5] and natural white balance in shade, indoors, and other conditions.
  • Noise suppression settings (on/off) give flexibility to match shooting intent and post-production workflows.
  • A de-squeeze function supports anamorphic lenses at 1.3x, 1.5x, 1.6x, 1.8x, and 2.0x.

Excellent operability and high mobility in a compact, lightweight body

  • 5-axis optical in-body image stabilization anchors the image, and the latest stabilization unit roughly doubles the roll correction range of the previous system[6] to suppress rotational blur. Active Mode and the new Dynamic Active Mode[7] keep handheld footage steady.
  • A 3.5-type, approximately 2.76-million-dot 16:9 touch-panel LCD monitor, larger than the FX3’s, mounts on a 4-axis multi-angle arm. It tilts ~98 degrees up, 40 degrees down, and opens ~180 degrees to the side, with a high-brightness adjustable panel. Shooting information sits around the edges of the screen so it never overlaps the image. The “BIG6” home screen, carried over from CineAlta cameras, gathers key settings such as frame rate, exposure, and LUTs so creators can focus on the shot.
  • A new menu system gives operability consistent with CineAlta cameras and the FX6 on a shared production.

High reliability and expandability to support professional production environments

  • A high-efficiency cooling fan and optimized heat dissipation keep the camera stable through long recording sessions.
  • The lightweight, rigid body carries screw holes in multiple locations to attach accessories directly, so you can build rigs without a cage.
  • Integration with the Monitor & Control application brings video monitoring and remote operation to smartphones, tablets, and Mac.
  • Uses the recently released high-capacity NP-SA100 battery (2670 mAh), which holds approximately 1.3 times the capacity of the Z-series NP-FZ100 for longer shooting.
  • Two USB Type-C™ ports accept timecode input through an optional timecode adapter cable and external power through USB Power Delivery (PD),[9] for stable long-duration shooting.
  • A wired LAN terminal enables remote operation and a stable network connection, with the expandability professional production networks require.


Planned Firmware Update ver. 2.0 (coming 2027)

A planned update will add higher resolution high frame rate shooting up to 240 fps in X-OCN, XAVC S-I recording in 3:2 (Open Gate shooting), an optimized interface for vertical shooting, and a frame grab function.

Accessibility and environmental considerations

  • Accessibility features support visual recognition and operation, including a screen reader[11] that reads menus aloud and an enlarged menu display.
  • Recycled plastic accounts for approximately 30% or more of the camera’s parts.[12] The Thailand and China sites that build the camera run on 100% renewable energy.[13] Product bags use plant-derived nonwoven fabric,[14]cutting packaging plastic and lowering environmental impact.

Optional Accessories

0.58-type OLED Viewfinder “DVF-EL1”

  • This detachable viewfinder carries a 0.58-type, approximately 7.07-million-dot OLED panel.[8] It supports HDR display with a DCI-P3-equivalent color gamut and 10-bit gradation. The wide gamut confirms subject colors accurately, and HDR reveals fine detail when shooting and playing back high-contrast scenes.
  • Approximately 0.9x magnification[15] and you can switch between display modes that prioritize resolution or eye point.
  • A tilt mechanism moves from 0 to approximately 90 degrees upward for comfortable monitoring at low, high, and handheld angles.

XLR Handle Unit “XLR-H2”

The XLR-H2 carries two XLR/TRS combo terminals and supports up to 4-channel audio input. Dual AD converters digitize microphone signals with high precision across a wide dynamic range and record in-camera at up to 96 kHz, 32-bit float. It connects directly to the body through the Multi Interface (MI) Shoe for stable digital transmission.

Timecode Adapter Cable “VMC-BNCU1”

The optional USB-C to BNC timecode adapter cable feeds timecode from external devices into the camera. It synchronizes multiple cameras and external audio devices for timecode-based workflows across multicamera shooting, broadcasting, and filmmaking.

Applications Supporting Production with the FX5

  • Monitor & Control ver. 3.0
    Scheduled for July 2026 or later, enables wired and wireless video monitoring and camera control
  • Catalyst Prepare ver. 3.0
    Scheduled for August 2026 or later. Catalyst Prepare and Catalyst Browse, which provide high-precision video stabilization and color editing, merge into Catalyst Prepare ver. 3.0.

Sony FX5 videos:

The post Sony FX5 cinema camera announced appeared first on Photo Rumors.

New Sony FX camera rumored to be announced this week

Par : PR admin
20 juillet 2026 à 23:54


A new Sony FX camera has been rumored for a while (Sony FX4 or Sony FX5?) and has already been registered in Asia:

More Sony FX camera rumors (Sony FX4?)

The official announcement is rumored to be on July 22nd – here is what to expect from the new FX model that will be positioned between the FX3/FX3A and the FX6:


Sensor & Processor

  • 16.6MP full-frame back-illuminated fully stacked CMOS sensor
  • BIONZ XR 2 processor with built-in AI AF (same as A7R VI)

Video Recording

  • Open Gate 5K 3:2: 4992 × 3328
  • Full-frame 16:9: 4992 × 2808
  • Full-frame 17:9: 4992 × 2632
  • Super 35 16:9: 3264 × 1836
  • Full-frame crop modes (e.g., 4552 × 2560 and 3840 × 2160)
  • Internal 16-bit RAW in X-OCN LT
  • New higher-compression X-OCN C1 and C2 formats
  • Additional support for XAVC HS / XAVC S-I / XAVC S formats

ISO & Dynamic Range

  • Triple Base ISO: 800 / 4,000 / 12,800
  • Approximately 16 stops of dynamic range

Monitoring & Interface

  • Venice-style menu system and button layout
  • Dedicated False Color button
  • 3.5-inch fully articulating touchscreen (larger than the FX3)
  • Optional removable tilting external EVF
  • Optional XLR top handle with 32-bit float audio support

Body & Build

  • Dual card slots: CFexpress Type A + SD
  • In-body image stabilization (IBIS)
  • Weight: 750g
  • Same batteries as the A7R VI

Pricing

  • Body only: over €5,000

The post New Sony FX camera rumored to be announced this week appeared first on Photo Rumors.

Ryan Reynolds confirme un nouveau film Deadpool (et il a une idée bien précise en tête)

20 juillet 2026 à 08:34

Deux ans après le braquage planétaire de Deadpool & Wolverine (1,3 milliard de dollars au box-office), Ryan Reynolds a profité du Fanatics Fest 2026 pour couper court aux rumeurs. Oui, Wade Wilson va revenir bousculer le MCU, et l'acteur compte bien aller piocher dans les recoins les plus obscurs et bizarres des bandes dessinées Marvel.

Sony Deletes More Movies From Accounts of People Who 'Bought' Them

Par : BeauHD
16 juillet 2026 à 19:00
An anonymous reader quotes a report from Techdirt: In 2022, due to "evolving licensing agreements" with distributor StudioCanal, German and Austrian users had hundreds of movies disappear from their PS accounts, long after buying them through Sony. Then in 2023, it happened again in America, specifically when Sony ended its licensing agreement with Discovery after the Warner Bros. merger, which, of course, has since been bought by Paramount Skydance. That resulted in customers having hundreds and hundreds of episodes of TV shows deleted from their accounts. Nowhere in any of this were there refunds, of course. No recompense at all, actually. Just a thing you thought you'd bought taken away from you by the very people you thought you bought it from. And now it's happening again. Due to another licensing agreement fallout with StudioCanal, hundreds of movies and TV shows are being ripped from the accounts of PS Store customers, and there appears to be fuck all that they can do about it. [Kotaku reports:] "This news was brought to people's attention by X user somatyk, who posted the notification they had received from PlayStation this week. Along with the unapologetic news that the purchased movies would be deleted from their account on September 1, the message concluded with, 'Click here for a full list of affected titles that will no longer be supported. Thank you.' The same warning is now reproduced in full on the PlayStation website, along with the list of 551 films and TV series that are being pulled from people's libraries." As Kotaku notes later in their post, part of what is striking in all of this is the sheer mundanity of the announcement. Because there have been no consequences, or any action at all from the public or government, Sony treats this all as if it's perfectly normal and no big deal. You can tell me all you want about how the Ts and Cs in these purchases do in fact note that the nature of the purchase is a temporary licensing of the content for an undetermined time period... but I can promise you that the public in general doesn't understand that. They think they're buying a thing, not a license.

Read more of this story at Slashdot.

Sony RX10V 24-600mm super-zoom camera announced ($2,300)

Par : PR admin
9 juillet 2026 à 14:28


The previously reported Sony RX10V super-zoom camera is officially announced with a price tag of $2,300:

  • Pre-orders: B&H Photo | Foto Erhardt |. WEX Photo
  • Additional information
  • Review
  • Press release
  • Basic specs:
    • 20.1MP 1″ Exmor RS BSI CMOS Sensor
    • BIONZ XR Processing Engine with AI Chip
    • 4K60 Full-Pixel 4:2:2 10-Bit Video
    • Zeiss Vario-Sonnar T* f/2.4-4 Zoom Lens
    • 24-600mm Zoom Range (35mm Equivalent)
    • AI-Powered Autofocus & Subject Tracking
    • 4K120 High-Speed Video with Sensor Crop
    • 3.69m-Dot Quad-VGA OLED EVF
    • 3″ 1.62m-Dot Tilting Touchscreen LCD
    • 30 fps Continuous Shooting

The Sony RX10 V is the fifth generation of the all-in-one super zoom camera series, combining a 24–600mm ZEISS Vario-Sonnar T* F2.4–4.0 lens with AI-powered autofocus and high-speed performance. Powered by a 20.1 MP 1.0-type stacked Exmor RS CMOS sensor and the BIONZ XR processing engine, the RX10 V introduces AI-powered Real-time Recognition AF, blackout-free continuous shooting at up to 30 fps with 60 AF/AE calculations per second, and up to 4K 120p video recording. Borrowing the ergonomics and control layout of Sony’s Alpha series, it also features an upgraded electronic viewfinder, extended battery life, and enhanced handling for demanding shooting environments. The RX10 V will be available in August 2026 for approximately $2,299.99 USD / $2,899.99 CAD.

Related videos:

The post Sony RX10V 24-600mm super-zoom camera announced ($2,300) appeared first on Photo Rumors.

Fin du support physique : PlayStation est enfin sorti de son silence, et vous allez rire

7 juillet 2026 à 14:04

Le compte X principal de PlayStation n'est pas mort. Six jours après avoir officialisé la mort du support physique, il est sorti d'une longue période de silence. Et le département de la firme asiatique fait comme si de rien n'était.

« Nous avons vendu 172 288 912 pizzas depuis », quand Domino’s Pizza ne lâche pas le pressing sur PlayStation

7 juillet 2026 à 05:48

Domino's Pizza prend un malin plaisir à mettre la pression sur Sony depuis l'officialisation de l'arrêt des disques PlayStation en janvier 2028. La firme nippone s'est terrée dans le silence depuis cette annonce qui fait grand bruit.

Sony to announce a new RX10 V super-zoom camera next week

Par : PR admin
3 juillet 2026 à 18:45


Sony will announce a new RX10 super-zoom camera next week (July 9th). The new model will be a replacement for the Sony CyberShot RX10 IV that was announced back in 2017:

Surprise: Sony RX10 IV camera announced

Here is what to expect from the new Sony RX10 V super-zoom camera:

  • Zeiss 24-600mm f/2.4-4 25x optical zoom lens
  • 20.1MP stacked 1-inch Exmor RS sensor
  • Same overall bridge camera form factor, build quality, EVF, and tilting screen
  • New image processor (likely BIONZ XR or similar)
  • NP-FZ100 battery
  • Modern connectivity (USB-C charging/port and updated Wi-Fi/Bluetooth)
  • Better overall performance
  • Price in the $1,899–$1,999 range

The post Sony to announce a new RX10 V super-zoom camera next week appeared first on Photo Rumors.

Fin des disques PS5 : après l’annonce explosive, le silence total de PlayStation

3 juillet 2026 à 11:00

Pourtant habitué à inonder ses canaux de communication avec des publications diverses et variées, PlayStation se terre dans le silence depuis l'annonce de la fin des disques. Pendant ce temps-là, le monde entier se moque de la firme nippone.

« Nous vous avons entendus » : GitHub répond à la fin des jeux physiques sur PlayStation

3 juillet 2026 à 08:10

Le 2 juillet 2026, GitHub a lancé une opération très limitée permettant de recevoir son dépôt public sur CD-ROM. Une réponse ouvertement ironique à Sony, qui prévoit d’arrêter les disques PlayStation dès janvier 2028.

Face à Sony, Jean-Luc Mélenchon promet une loi pour sauver les jeux vidéo physiques

3 juillet 2026 à 05:58

Jean-Luc Mélenchon

Au lendemain de l'annonce fracassante de Sony, qui compte en finir avec les jeux physiques PlayStation en 2028, Jean-Luc Mélenchon s'est exprimé sur le sujet. Il promet d'ouvrir « le chantier en 2027 ».

Pendant que Sony enterre le disque, le plan de Nintendo pour le marché physique prend tout son sens

2 juillet 2026 à 12:19

Sony et Microsoft accélèrent vers un jeu vidéo entièrement lié aux comptes et aux boutiques en ligne. Nintendo, lui, continue de miser sur les cartouches, même imparfaites. Derrière les Game-Key Cards et les boîtes plus chères, la Switch 2 montre qu’un vrai marché du physique résiste encore.

Vous vous souvenez quand Sony se moquait de Xbox pour le prêt des jeux physiques ?

2 juillet 2026 à 11:36

En 2013, Microsoft nourrissait l'envie de lancer une console déjà tournée vers le tout-numérique. Ce qui a déclenché un tollé à l'époque, condamnant la Xbox One avant sa sortie. Sony s'en était amusé. Ironie de l'histoire : en 2028, la firme nippone appliquera la stratégie de son rival américain.

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