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À partir d’avant-hierActualités numériques

Ageism Haunts Some Tech Workers In the Race To Get Hired

Par : BeauHD
13 mars 2024 à 21:20
An anonymous reader shares an excerpt from a Wired article: The U.S. economy is showing remarkable health, but in the tech industry, layoffs keep coming. For those out of work, finding a new position can become a full-time job. And in tech -- a sector notoriously always looking for the next hot, new thing -- some people whose days as fresh-faced coders are long gone say that having decades of experience can feel like a disadvantage. Ageism is a longtime problem in the tech industry. Database startup RelevantDB went viral in 2021 after it posted a job listing bragging, "We hire old people," which played off industry stereotypes. In 2020, the US Equal Employment Opportunity Commission found that IBMhad engaged in age discrimination, pushing out older workers to make room for younger ones. (The company has denied engaging in "systemic age discrimination.") A recent LinkedIn ad that shows an older woman unfamiliar with tech jargon saying her son sells invisible clouds triggered a backlash from people who say it unfairly portrayed older people as out of touch. In response, Jim Habig, LinkedIn's vice president of marketing, says: "This ad didn't meet our goal to create experiences where all professionals feel welcomed and valued, and we are working to replace the spot." [...] Tech companies have laid off more than 400,000 workers over the past two years, according to Layoffs.fyi, which tracks job cuts in the industry. To older workers, the purge is both a reminder of the dotcom bust, and a new frontier. The industry's generally consistent growth in recent decades as the economy has become more tech-centric means that many more senior workers -- which in tech can sometimes be considered to mean over 35 but includes people in their late forties, fifties, or sixties -- may have less experience with job hunting. For decades, tech workers could easily hop between jobs in their networks, often poached by recruiters. And as tech companies boomed during the Covid-19 pandemic's early days, increased demand for skills gave workers leverage. Now the power has shifted to the employers as companies seek to become efficient and correct that over hiring phase, and applicants are hitting walls. Workers have to network, stay active on LinkedIn, join message boards, and stand out. With four generations now clocking in to work, things can feel crowded.

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Stanford University Failed To Detect Ransomware Intruders For 4 Months

Par : BeauHD
13 mars 2024 à 22:00
Connor Jones reports via The Register: Stanford University says the cybersecurity incident it dealt with last year was indeed ransomware, which it failed to spot for more than four months. Keen readers of El Reg may remember the story breaking toward the end of October 2023 after Akira posted Stanford to its shame site, with the university subsequently issuing a statement simply explaining that it was investigating an incident, avoiding the dreaded R word. Well, surprise, surprise, ransomware was involved, according to a data breach notice sent out to the 27,000 people affected by the attack. Akira targeted the university's Department of Public Safety (DPS) and this week's filing with the Office of the Maine Attorney General indicates that Stanford became aware of the incident on September 27, more than four months after the initial breach took place. According to Monday's filing, the data breach occurred on May 12 2023 but was only discovered on September 27 of last year, raising questions about whether the attacker(s) was inside the network the entire time and why it took so long to spot the intrusion. It's not fully clear what information was compromised, but the draft letters include placeholders for three different variables. However, the filing with Maine's AG suggests names and social security numbers are among the data types to have been stolen. All affected individuals have been offered 24 months of free credit monitoring, including access to a $1 million insurance reimbursement policy and ID theft recovery services. Akira's post dedicated to Stanford on its leak site claims it stole 430 GB worth of data, including personal information and confidential documents. It's all available to download via a torrent file and the fact it remains available for download suggests the research university didn't pay whatever ransom the attackers demanded.

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Bitcoin Fog Crypto Mixer Found Guilty of Money Laundering, Jury Finds

Par : BeauHD
13 mars 2024 à 22:40
Roman Sterlingov, the founder of a $400 million crypto-mixing service called Bitcoin Fog, has been convicted of money laundering in a United State District Court on Tuesday. Other charges include money laundering conspiracy, operating an unlicensed money-transmitting business, and violations of the D.C. Money Transmitters Act. CoinTelegraph reports: Sterlingov, however, had argued throughout the trial that he was only a user of the service, and not its operator. His attorney, Tok Ekeland said in a March 12 X post that his team will appeal the verdict. According to evidence presented at the trial, Sterlingov operated Bitcoin Fog from October 2011 to April 2021, which acted as a money laundering service for "criminals seeking to hide their illicit proceeds from law enforcement." The service moved over 1.2 million Bitcoin over the decade-long operation -- worth $400 million at the time of the transactions -- with the bulk of cryptocurrency coming from darknet marketplaces tied to narcotics, computer fraud abuse and identity theft, the government said. Bitcoin Fog also served distributors of child sexual abuse material. Evidence used to convict Sterlingov found that the "vast majority" of crypto deposited to his crypto exchange accounts came from "Bitcoin clusters" associated with Bitcoin Fog. "Evidence presented at trial clearly showed that the defendant laundered hundreds of millions of illicit funds from the dark web through Bitcoin Fog in an attempt to conceal the origin of those funds," said Internal Revenue Service (IRS) Criminal Investigation Chief Jim Lee.

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Nvidia Founder Tells Stanford Students Their High Expectations May Make It Hard For Them To Succeed

Par : BeauHD
13 mars 2024 à 23:20
An anonymous reader quotes a report from Fortune: We are often told that setting the bar high is key to success. After all, if you shoot for the moon and miss, at least you'll land with the stars. But Nvidia's CEO Jensen Huang wants privileged Gen Z grads to lower their expectations. "People with very high expectations have very low resilience -- and unfortunately, resilience matters in success," Huang said during a recent interview with the Stanford Graduate School of Business. "One of my great advantages is that I have very low expectations." Indeed, as the billionaire boss pointed out, those at elite institutions like Stanford probably have higher expectations for their future than your average Joe. The university is one of the most selective in the United States -- it ranks third best in the country, according to the QS World University Rankings, and the few students who get picked to study there are charged $62,484 in tuition fees for the premium, compared to the average $26,027 per annum cost. But, unfortunately for those saddled with student debt, not even the best universities in the world can teach you resilience. "I don't know how to teach it to you except for I hope suffering happens to you," Huang added. [...] For those fortunate enough to never have personally experienced hardship growing up, Huang doesn't have any advice on how to welcome more of it into your life now. But he did have some advice on embracing tough times. "I don't know how to do it [but] for all of you Stanford students, I wish upon you ample doses of pain and suffering," Huang said. "Greatness comes from character and character isn't formed out of smart people -- it's formed out of people who suffered."It's why despite Nvidia's success -- the company has a $2 trillion market cap -- Huang would still welcome hardship at his organization."To this day I use the phrase 'pain and suffering' inside our company with great glee," he added. "I mean that in a happy way because you want to refine the character of your company." Essentially, if you want your workforce to always be on their A game, don't let them rest on their laurels.

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Modern Workplace Tech Linked To Lower Employee Well-Being, Study Finds

Par : BeauHD
14 mars 2024 à 00:02
According to a new study from the Institute for the Future of Work, contemporary technology often has a negative impact on workers' quality of life. The think tank surveyed over 6,000 people to learn how four categories of workplace technologies affected their wellbeing. TechSpot reports the findings: The study found that increased exposure to three of the categories tended to worsen workers' mental state and health. The three areas that negatively impact people most are wearable and remote sensing technologies, which covers CCTV cameras and wearable trackers; robotics, consisting of automated machines, self-driving vehicles, and other equipment; and, unsurprisingly, technologies relating to AI and ML, which includes everything from decision management to biometrics. Only one of the categories was found to be beneficial to employees, and it's one that has been around for decades: ICT tech such as laptops, tablets, phones, and real-time messaging tools.

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Trying Out Microsoft's Pre-Release OS/2 2.0

Par : BeauHD
14 mars 2024 à 00:45
Last month, the only known surviving copy of 32-bit OS/2 from Microsoft was purchased for $650. "Now, two of the internet's experts in getting early PC operating systems running today have managed to fire it up, and you can see the results," reports The Register. From the report: Why such interest in this nearly third-of-a-century old, unreleased OS? Because this is the way the PC industry very nearly went. This SDK came out in June 1990, just one month after Windows 3.0. If 32-bit OS/2 had launched as planned, Windows 3 would have been the last version before it was absorbed into OS/2 and disappeared. There would never have been any 32-bit versions: no Windows NT, no Windows 95; no Explorer, no Start menu or taskbars. That, in turn, might well have killed off Apple as well. No iPod, no iPhone, no fondleslabs. Twenty-first century computers would be unimaginably different. The surprise here is that we can see a glimpse of this world that never happened. The discovery of this pre-release OS shows how very nearly ready it was in 1990. IBM didn't release its solo version until April 1992, the same month as Windows 3.1 -- but now, we can see it was nearly ready two years earlier. That's why Michal Necasek of the OS/2 Museum called his look The Future That Never Was. He uncovered a couple of significant bugs, but more impressively, he found workarounds for both, and got both features working fine. OS/2 2 could run multiple DOS VMs at once, but in the preview, they wouldn't open -- due to use of an undocumented instruction which Intel did implement in the Pentium MMX and later processors. Secondly, the bundled network client wouldn't install -- but removing a single file got that working fine. That alone is a significant difference between Microsoft's OS/2 2.0 and IBM's version: Big Blue didn't include networking until Warp Connect 3 in 1995. His verdict: "The 6.78 build of OS/2 2.0 feels surprisingly stable and complete. The cover letter that came with the SDK stressed that Microsoft developers had been using the OS/2 pre-release for day-to-day work." Over at Virtually Fun, Neozeed also took an actual look at Microsoft OS/2 2.0, carefully recreating that screenshot from PC Magazine in May 1990. He even managed to get some Windows 2 programs running, although this preview release did not yet have a Windows subsystem. On his Internet Archive page, he has disk images and downloadable virtual machines so that you can run this yourself under VMware or 86Box.

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Cognition Emerges From Stealth To Launch AI Software Engineer 'Devin'

Par : BeauHD
14 mars 2024 à 01:25
Longtime Slashdot reader ahbond shares a report from VentureBeat: Today, Cognition, a recently formed AI startup backed by Peter Thiel's Founders Fund and tech industry leaders including former Twitter executive Elad Gil and Doordash co-founder Tony Xu, announced a fully autonomous AI software engineer called "Devin." While there are multiple coding assistants out there, including the famous Github Copilot, Devin is said to stand out from the crowd with its ability to handle entire development projects end-to-end, right from writing the code and fixing the bugs associated with it to final execution. This is the first offering of this kind and even capable of handling projects on Upwork, the startup has demonstrated. [...] In a blog post today on Cognition's website, Scott Wu, the founder and CEO of Cognition and an award-winning sports coder, explained Devin can access common developer tools, including its own shell, code editor and browser, within a sandboxed compute environment to plan and execute complex engineering tasks requiring thousands of decisions. The human user simply types a natural language prompt into Devin's chatbot style interface, and the AI software engineer takes it from there, developing a detailed, step-by-step plan to tackle the problem. It then begins the project using its developer tools, just like how a human would use them, writing its own code, fixing issues, testing and reporting on its progress in real-time, allowing the user to keep an eye on everything as it works. [...] According to demos shared by Wu, Devin is capable of handling a range of tasks in its current form. This includes common engineering projects like deploying and improving apps/websites end-to-end and finding and fixing bugs in codebases to more complex things like setting up fine-tuning for a large language model using the link to a research repository on GitHub or learning how to use unfamiliar technologies. In one case, it learned from a blog post how to run the code to produce images with concealed messages. Meanwhile, in another, it handled an Upwork project to run a computer vision model by writing and debugging the code for it. In the SWE-bench test, which challenges AI assistants with GitHub issues from real-world open-source projects, the AI software engineer was able to correctly resolve 13.86% of the cases end-to-end -- without any assistance from humans. In comparison, Claude 2 could resolve just 4.80% while SWE-Llama-13b and GPT-4 could handle 3.97% and 1.74% of the issues, respectively. All these models even required assistance, where they were told which file had to be fixed. Currently, Devin is available only to a select few customers. Bloomberg journalist Ashlee Vance wrote a piece about his experience using it here. "The Doom of Man is at hand," captions Slashdot reader ahbond. "It will start with the low-hanging Jira tickets, and in a year or two, able to handle 99% of them. In the short term, software engineers may become like bot farmers, herding 10-1000 bots writing code, etc. Welcome to the future."

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Playing Thriving Reef Sounds On Underwater Speakers 'Could Save Damaged Corals'

Par : BeauHD
14 mars 2024 à 03:30
An anonymous reader quotes a report from The Guardian: Underwater speakers that broadcast the hustle and bustle of thriving coral could bring life back to more damaged and degraded reefs that are in danger of becoming ocean graveyards, researchers say. Scientists working off the US Virgin Islands in the Caribbean found that coral larvae were up to seven times more likely to settle at a struggling reef where they played recordings of the snaps, groans, grunts and scratches that form the symphony of a healthy ecosystem. "We're hoping this may be something we can combine with other efforts to put the good stuff back on the reef," said Nadeege Aoki at the Woods Hole Oceanographic Institution in Massachusetts. "You could leave a speaker out for a certain amount of time and it could be attracting not just coral larvae but fish back to the reef." The world has lost half its coral reefs since the 1950s through the devastating impact of global heating, overfishing, pollution, habitat loss and outbreaks of disease. The hefty declines have fueled efforts to protect remaining reefs through approaches that range from replanting with nursery-raised corals to developing resilient strains that can withstand warming waters. Aoki and her colleagues took another tack, building on previous research which showed that coral larvae swim towards reef sounds. They set up underwater speakers at three reefs off St John, the smallest of the US Virgin Islands, and measured how many coral larvae, held in sealed containers of filtered sea water, settled on to pieces of rock-like ceramic in the containers up to 30 meters from the speakers. While the researchers installed speakers at all three sites, they only played sounds from a thriving reef at one: the degraded Salt Pond reef, which was bathed in the marine soundscape for three nights. The other two sites, the degraded Cocoloba and the healthier Tektite reefs were included for comparison. When coral larvae are released into the water column they are carried on the currents, and swim freely, before finding a spot to settle. Once they drop to the ocean floor, they become fixed to the spot and -- if they survive -- mature into adults. Writing in the Royal Society Open Science journal, the researchers describe how, on average, 1.7 times more coral larvae settled at the Salt Pond reef than at the other sites where no reef sounds were played. The settlement rates at Salt Pond dropped with distance from the speaker, suggesting the broadcasts were responsible. While the results are promising, Aoki said more work is afoot to understand whether other coral species respond to reef sounds in the same way, and whether the corals thrive after settling. "You have to be very thoughtful about the application of this technology," Aoki added. "You don't want to encourage them to settle where they will die. It really has to be a multi-pronged effort with steps in place to ensure the survival of these corals and their growth over time."

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FAA Grants License For SpaceX's Third Starship Launch

Par : BeauHD
14 mars 2024 à 07:00
The FAA today awarded a launch license to SpaceX for Starship's third-ever test flight on March 14. "The FAA determined SpaceX met all safety, environmental, policy and financial responsibility requirements," the agency wrote in a post on X this afternoon. Space.com reports: The megarocket has two test flights under its belt so far, which took place in April and November of last year. Starship's two stages failed to separate as planned on the April flight, however, which ended after just four minutes. Things went better in November -- stage separation occurred as planned, for example -- but both stages ended up exploding high in the sky on that mission as well. The FAA wrapped up its investigation into what happened on the November flight late last month. But the agency took some additional time before awarding a license for launch number three today. Thursday's flight will be different, and bolder, than its predecessors. "The third flight test aims to build on what we've learned from previous flights while attempting a number of ambitious objectives, including the successful ascent burn of both stages, opening and closing Starship's payload door, a propellant transfer demonstration during the upper stage's coast phase, the first ever re-light of a Raptor engine while in space, and a controlled reentry of Starship," SpaceX wrote in a mission description. In addition, Thursday's test launch will aim to bring Starship's upper stage down in the Indian Ocean. The target splashdown zone for the first two test missions, by contrast, was the Pacific Ocean near Hawaii.

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SXSW Audiences Loudly Boo Festival Videos Touting the Virtues of AI

Par : BeauHD
14 mars 2024 à 10:00
At this year's SXSW festival, discussions on artificial intelligence's future sparked controversy during screenings of premiers like "The Fall Guy" and "Immaculate." Variety reports: The quick-turnaround video editors at SXSW cut a daily sizzle reel highlighting previous panels, premieres and other events, which then runs before festival screenings. On Tuesday, the fourth edition of that daily video focused on the wide variety of keynotes and panelists in town to discuss AI. Those folks sure seem bullish on artificial intelligence, and the audiences at the Paramount -- many of whom are likely writers and actors who just spent much of 2023 on the picket line trying to reign in the potentially destructive power of AI -- decided to boo the video. Loudly. And frequently. Those boos grew the loudest toward the end of the sizzle, when OpenAI's VP of consumer product and head of ChatGPT Peter Deng declares on camera, "I actually think that AI fundamentally makes us more human." That is not a popular opinion. Deng participated in the session "AI and Humanity's Co-evolution with Open AI's Head of Chat GPT" on Monday, moderated by Signal Fire's consumer VC and former TechCrunch editor Josh Constine. Constine is at the start of the video with another soundbite that drew jeers: "SXSW has always been the digital culture makers, and I think if you look out into this room, you can see that AI is a culture." [...] The groans also grew loud for Magic Leap's founder Rony Abovitz, who gave this advice during the "Storyworlds, Hour Blue & Amplifying Humanity Ethically with AI" panel: "Be one of those people who leverages AI, don't be run over by it." You can hear some of the reactions from festival attendees here, here, and here.

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Paul Alexander, 'The Man In the Iron Lung', Has Died

Par : BeauHD
14 mars 2024 à 13:00
An anonymous reader quotes a report from the BBC: The polio survivor known as "the man in the iron lung" has died at the age of 78. Paul Alexander contracted polio in 1952 when he was six, leaving him paralyzed from the neck down. The disease left him unable to breathe independently, leading doctors to place him in the metal cylinder, where he would spend the rest of his life. He would go on to earn a law degree -- and practice law -- as well as publish a memoir. [...] In 1952, when he became ill, doctors in his hometown of Dallas operated on him, saving his life. But polio meant his body was no longer able to breathe on his own. The answer was to place him in a so-called iron lung — a metal cylinder enclosing his body up to his neck. The lung, which he called his "old iron horse," allowed him to breathe. Bellows sucked air out of the cylinder, forcing his lungs to expand and take in air. When the air was let back in, the same process in reverse made his lungs deflate. After years, Alexander eventually learned to breathe by himself so that he was able to leave the lung for short periods of time. Like most polio survivors placed in iron lungs, he was not expected to survive long. But he lived for decades, long after the invention of the polio vaccine in the 1950s all but eradicated the disease in the Western world. [...] Advances in medicine made iron lungs obsolete by the 1960s, replaced by ventilators. But Alexander kept living in the cylinder because, he said, he was used to it. He was recognized by Guinness World Records as the person who lived the longest in an iron lung.

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How Nintendo's Destruction of Yuzu Is Rocking the Emulator World

Par : BeauHD
14 mars 2024 à 21:20
An anonymous reader quotes a report from The Verge: When Nintendo sued the developers of Yuzu out of existence on March 4th, it wasn't just an attack on the leading way to play Nintendo Switch games without a Switch. It was a warning to anyone building a video game emulator. Seven developers have now stepped away from projects, are shutting them down, or have left the emulation scene entirely. Of those that remain, many are circling the wagons, getting quieter and more careful, trying not to paint targets on their backs. Four developers declined to talk to The Verge, telling me they didn't want to draw attention. One even tried to delete answers to my questions after we'd begun, suddenly scared of attracting press. Not everyone is so afraid. Four other emulator teams tell me they're optimistic Nintendo won't challenge them, that they're on strong legal footing, and that Yuzu may have been an unusually incriminating case. One decade-long veteran tells me everyone's just a bit more worried. But when I point out that Nintendo didn't have to prove a thing in court, they all admit they don't have money for lawyers. They say they'd probably be forced to roll over, like Yuzu, if the Japanese gaming giant came knocking. "I would do what I'd have to do," the most confident of the four tells me. "I would want to fight it... but at the same time, I know we exist because we don't antagonize Nintendo." There's a new meme where Yuzu is the mythical Hydra: cut off one head, and two more take its place. It's partly true in how multiple forks of Yuzu (and 3DS emulator Citra) sprung up shortly after their predecessors died: Suyu, Sudachi, Lemonade, and Lime are a few of the public names. But they're not giving Nintendo the middle finger: they're treating Nintendo's lawsuit like a guidebook about how not to piss off the company. In its legal complaint, Nintendo claimed Yuzu was "facilitating piracy at a colossal scale," giving users "detailed instructions" on how to "get it running with unlawful copies of Nintendo Switch games," among other things. Okay, no more guides, say the Switch emulator developers who spoke to me. They also say they're stripping out some parts of Yuzu that made it easier to play pirated games. As Ars Technica reported, a forked version called Suyu will require you to bring the firmware, title.keys, and prod.keys from your Switch before you can decrypt and play Nintendo games. Only one of those was technically required before. (Never mind that most people don't have an easily hackable first-gen Switch and would likely download these things off the net.) The developer of another fork tells me he plans to do something similar, making users "fend for yourself" by making sure the code doesn't auto-generate any keys. Most developers I spoke to are also trying to make it clear they aren't profiting at Nintendo's expense. One who initially locked early access builds behind a donation page has stopped doing that, making them publicly available on GitHub instead. The leader of another project tells me nothing will ever be paywalled, and for now, there's "strictly no donation," either. When I ask about the Dolphin Emulator, which faced a minor challenge from Nintendo last year, I'm told it publicly exposes its tiny nonprofit budget for anyone to scrutinize. But I don't know that these steps are enough to prevent Nintendo from throwing around its weight again, particularly when it comes to emulating the Nintendo Switch, its primary moneymaker. Since Yuzu's shut down, a slew of other emulators left the scene. The include (as highlighted by The Verge): - The Citra emulator for Nintendo 3DS is gone - The Pizza Boy emulators for Nintendo Game Boy Advance and Game Boy Color are gone - The Drastic emulator for Nintendo DS is free for now and will be removed - The lead developer of Yuzu and Citra has stepped away from emulation - The lead developer of Strato, a Switch emulator, has stepped away from emulation - Dynarmic, used to speed up various emulators including Yuzu, has abruptly ended development - One contributor on Ryujinx, a Switch emulator, has stepped away from the project - AetherSX2, a PS2 emulator, is finally gone (mostly unrelated; development was suspended a year ago)

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Court Docs Reveal Epic CEO's Anger At Steam's 30% Fees

Par : BeauHD
14 mars 2024 à 22:00
New emails from before the launch of the Epic Games Store in 2018 show just how angry Epic CEO Tim Sweeney was with the "assholes" at companies like Valve and Apple for squeezing "the little guy" with what he saw as inflated fees. "The emails, which came out this week as part of Wolfire's price-fixing case against Valve (as noticed by the GameDiscoverCo newsletter), confront Valve managers directly for platform fees Sweeney says are 'no longer justifiable,'" writes Ars Technica's Kyle Orland. "They also offer a behind-the-scenes look at the fury Sweeney and Epic would unleash against Apple in court proceedings starting years later. From the report: The first mostly unredacted email chain from the court documents, from August 2017 (PDF), starts with Valve co-founder Gabe Newell asking Sweeney if there is "anything we [are] doing to annoy you?" That query was likely prompted by Sweeney's public tweets at the time questioning "why Steam is still taking 30% of gross [when] MasterCard and Visa charge 2-5% per transaction, and CDN bandwidth is around $0.002/GB." Later in the same thread, he laments that "the internet was supposed to obsolete the rent-seeking software distribution middlemen, but here's Facebook, Google, Apple, Valve, etc." Expanding on these public thoughts in a private response to Newell, Sweeney allows that there was "a good case" for Steam's 30 percent platform fee "in the early days." But he also argues that the fee is too high now that Steam's sheer scale has driven down operating costs and made it harder for individual games to get as much marketing or user acquisition value from simply being available on the storefront. Sweeney goes on to spitball some numbers showing how Valve's fees are contributing to the squeeze all but the biggest PC game developers were feeling on their revenues: "If you subtract out the top 25 games on Steam, I bet Valve made more profit from most of the next 1,000 than the developer themselves made. These guys are our engine customers and we talk to them all the time. Valve takes 30% for distribution; they have to spend 30% on Facebook/Google/Twitter [user acquisition] or traditional marketing, 10% on server, 5% on engine. So, the system takes 75% and that leaves 25% for actually creating the game, worse than the retail distribution economics of the 1990's." Based on experience with Fortnite and Paragon, Sweeney estimates that the true cost of distribution for PC games that sell for $25 or more in Western markets "is under 7% of gross." That's only slightly lower than the 12 percent take Epic would establish for its own Epic Games Store the next year. The second email chain (PDF) revealed in the lawsuit started in November 2018, with Sweeney offering Valve a heads-up on the impending launch of the Epic Games Store that would come just weeks later. While that move was focused on PC and Mac games, Sweeney quickly pivots to a discussion of Apple's total control over iOS, the subject at the time of a lawsuit whose technicalities were being considered by the Supreme Court. Years before Epic would bring its own case against Apple, Sweeney was somewhat prescient, noting that "Apple also has the resources to litigate and delay any change [to its total App Store control] for years... What we need right now is enough developer, press, and platform momentum to steer Apple towards fully opening up iOS sooner rather than later." To that end, Sweeney attempted to convince Valve that lowering its own platform fees would hurt Apple's position and thereby contribute to the greater good: "A timely move by Valve to improve Steam economics for all developers would make a great difference in all of this, clearly demonstrating that store competition leads to better rates for all developers. Epic would gladly speak in support of such a move anytime!" In a follow-up email on December 3, just days before the Epic Games Store launch, Sweeney took Valve to task more directly for its policy of offering lower platform fees for the largest developers on Steam. He offered some harsh words for Valve while once again begging the company to serve as a positive example in the developing case against Apple: "Right now, you assholes are telling the world that the strong and powerful get special terms, while 30% is for the little people. We're all in for a prolonged battle if Apple tries to keep their monopoly and 30% by cutting backroom deals with big publishers to keep them quiet. Why not give ALL developers a better deal? What better way is there to convince Apple quickly that their model is now totally untenable?" After being forwarded the message by Valve's Erik Johnson, Valve COO Scott Lynch simply offered up a sardonic "You mad bro?"

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Refund Fraud Schemes Promoted Online Are Costing Amazon and Other Retailers Billions

Par : BeauHD
14 mars 2024 à 22:40
Refund fraud groups are exploiting lenient refund policies, resulting in significant losses for retailers like Amazon and prompting civil lawsuits and arrests. The scheme has become so pervasive that groups now market their services on Reddit, TikTok and Telegram. CNBC reports: Fraud groups are taking advantage of retailers' lenient return policies, experts told CNBC, which often include unlimited free returns and sometimes even a preference that customers keep the items. It's ballooned into a massive problem for retailers, costing them more than $101 billion last year, according to a survey by the National Retail Federation and Appriss Retail. The figure includes multiple forms of fraud, such as sending back clothing after it's been worn, known as "wardrobing," and returning shoplifted merchandise, the survey said. In December, Amazon filed a lawsuit against Page and 47 other people across the globe with alleged ties to Rekk, accusing them of conspiring to steal millions of dollars worth of products in a refund fraud operation. Amazon described these services as "illegitimate 'businesses'" that look to "exploit the refund process for their own financial gain to the detriment of honest consumers and retailers who must bear the brunt of increased costs, decreased inventory, and service disruption that impacts genuine customers." An Amazon spokesperson said the company is addressing the issue "head on" through specialized teams and machine learning tools that detect and prevent refund fraud. Here's how it works: A shopper buys a product online and sends the order information to a group such as Rekk, which then poses as the customer in requesting a refund. Amazon refunds the money to the customer, who then pays the fraud group usually between 15% and 30% of the refund amount, often via PayPal or with bitcoin. That means the customer ends up buying the product for what amounts to a huge discount. The fraud group then pays the conspiring employee at the retailer, typically a certain amount for a batch of packages the employee scans as returned.

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Your Next Pair of Walmart Pants Could Be 3D Woven

Par : BeauHD
14 mars 2024 à 23:20
An anonymous reader quotes a report from Wired: We've been ableto design and 3D-print plastic phone cases and toys at home for a decade now. For almost every other consumer product made in a factory, the robots have taken over the heavy lifting. But fashion is still stuck in the 20th century. Take a typical pair of chinos. Cotton threads are woven on a large loom at a mill somewhere in Asia, then shipped to a dye house, then shipped (usually a great distance) to a garment factory somewhere else in Asia. There, the fabric is laid flat and cut into shapes, with the excess fabric being landfilled, incinerated, or (very rarely) recycled. Underpaid and exploited garment workers hand-sew those pieces of fabric into pants, which are then shipped across the ocean to a fulfillment warehouse or a store near you. This global apparel supply chain is inefficient and emissions-heavy -- an estimated 4 percent of global waste and 2 to 4 percent of greenhouse gas emissions are attributed to fashion production. Brands have to make risky predictions many months in advance about which items will sell, leading them to over order on a massive scale. Now, Walmart is piloting a project with the San Francisco Bay area startup Unspun to test whether it can manufacture the retailer's in-house brand of chinos in the US using a technology called 3D weaving. The experiment is part of a push to nearshore Walmart's supply chain and cut down on emissions and waste associated with textile production. While still very much in the prototype phase -- the two companies are exploring how to use Unspun's technology to supply pants to Walmart's stores -- if successful, this project could upend the way apparel is manufactured on a huge scale. Unspun hopes to eventually deploy 3D weaving micro-factories throughout the United States, so that anyone can order custom and locally made apparel on demand.

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SpaceX Celebrates Third Launch of Starship Rocket Despite Loss of Contact

Par : BeauHD
15 mars 2024 à 00:02
sixoh1 writes: On the third attempt, SpaceX's Super Heavy booster lofted the Starship vehicle to space on a sub-orbital parabolic trajectory. The test was successful for nearly all of the objectives, including payload delivery functions on Starship that will be used for Starlink deployment and in-space fuel transfers. Unfortunately the booster did not soft-land, and the Starship vehicle was destroyed during re-entry, likely due to unspecified issues with re-starting the Raptor engine and then maintaining attitude control during re-entry. You can watch Starship's third flight test here.

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FTC and DOJ Think McDonald's Ice Cream Machines Should Be Legal To Fix

Par : BeauHD
15 mars 2024 à 00:45
The Federal Trade Commission and the Department of Justice have urged the US Copyright Office to broaden exemptions to the Digital Millennium Copyright Act's Section 1201. Specifically, the two agencies are advocating for the extension of the right to repair to include "commercial and industrial equipment," which includes McDonald's ice cream machines that are notorious for breaking down. The Verge reports: Exemptions to DMCA Section 1201 are issued every three years, as per the Register of Copyrights' recommendation. Prior exemptions have been issued for jailbreaking cellphones and repairing certain parts of video game consoles. The FTC and DOJ are asking the Copyright Office to go a step further, extending the right to repair to "commercial and industrial equipment." The comment (PDF) singles out four distinct categories that would benefit from DMCA exemptions: commercial soft serve machines; proprietary diagnostic kits; programmable logic controllers; and enterprise IT. 'In the Agencies' view, renewing and expanding repair-related exemptions would promote competition in markets for replacement parts, repair, and maintenance services, as well as facilitate competition in markets for repairable products," the comment reads. The inability to do third-party repairs on these products not only limits competition, the agencies say, but also makes repairs more costly and can lead to hundreds or thousands of dollars in lost sales. Certain logic controllers have to be discarded and replaced if they break or if the passwords for them get lost. The average estimated cost of "unplanned manufacturing downtime" was $260,000 per hour, the comment notes, citing research from Public Knowledge and iFixit. As for soft serve machines, breakdowns can lead to $625 in lost sales each day. Business owners can't legally fix them on their own or hire an independent technician to do so, meaning they have to wait around for an authorized technician -- which, the comment says, usually takes around 90 days.

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Caffeine Makes Fuel Cells More Efficient, Cuts Cost of Energy Storage

Par : BeauHD
15 mars 2024 à 01:25
Dan Robinson reports via The Register: Adding caffeine can enhance the efficiency of fuel cells, reducing the need for platinum in electrodes and significantly reducing the cost of making them, according to researchers in Japan. [...] The study, published in the journal Communications Chemistry, concerns the catalysis process at the cathode of a fuel cell and making this reaction more efficient. Fuel cells work somewhat like batteries. They generate power by converting the chemical energy of a fuel (or electrolyte) and an oxidizing agent into electricity. This is typically hydrogen as a fuel and oxygen as an oxidizer. Unlike batteries with limited lifespans, fuel cells can generate power as long as fuel is supplied. The hydrogen undergoes oxidation at the anode, producing hydrogen ions and electrons. The ions move through the hydrogen electrolyte to the cathode, while the electrons flow through an external circuit, generating electricity. At the cathode, oxygen combines with the hydrogen ions and electrons, resulting in water as a by-product. However, this water impacts the performance of the fuel cell, reacting with the platinum (Pt) to form a layer of platinum hydroxide (PtOH) on the electrode and interfering with the catalysis of the oxygen reduction reaction (ORR), according to the researchers. To maintain efficient operation, fuel cells require a high Pt loading (greater platinum content), which significantly ups the costs of fuel cells. A quick look online found market prices for platinum of $29.98 per gram, or $932.61 per ounce, at the time of writing. The researchers found that adding caffeine can improve the ORR activity of platinum electrodes 11 fold, making the reaction more efficient. If you are wondering (as we were) how they came to be experimenting with this, the paper explains that modifying electrodes with hydrophobic material is known to be an effective method for enhancing ORR. Caffeine is less toxic than other hydrophobic substances, and it activates the hydrogen evolution and oxidation reactions of Pt nanoparticles and caffeine doped carbons. Got that? Chiba University's work was led by Professor Nagahiro Hoshi at the Department of Applied Chemistry and Biotechnology. He explained that the researchers found a notable improvement in the electrode's ORR activity with an increase in caffeine concentration in the electrolyte. This forms a thin layer on the electrode's surface, effectively preventing the formation of PtOH, but the effect depends on the orientation of the platinum atoms on the electrode's surface. The paper refers to these as Pt(100), Pt(110) and Pt(111), with the latter two showing increased ORR activity, while there was no noticeable effect with Pt(100). The researchers do not explain if this latter effect might be a problem, but instead claim that their discovery has the potential to improve the designs of fuel cells and lead to more widespread adoption.

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CIA Used Chinese Social Media In Covert Influence Operation Against Xi Jinping's Government

Par : BeauHD
15 mars 2024 à 03:30
An anonymous reader quotes a report from Reuters: Two years into office, President Donald Trump authorized the Central Intelligence Agency to launch a clandestine campaign on Chinese social media aimed at turning public opinion in China against its government, according to former U.S. officials with direct knowledge of the highly classified operation. Three former officials told Reuters that the CIA created a small team of operatives who used bogus internet identities to spread negative narratives about Xi Jinping's government while leaking disparaging intelligence to overseas news outlets. The effort, which began in 2019, has not been previously reported. The CIA team promoted allegations that members of the ruling Communist Party were hiding ill-gotten money overseas and slammed as corrupt and wasteful China's Belt and Road Initiative, which provides financing for infrastructure projects in the developing world, the sources told Reuters. Although the U.S. officials declined to provide specific details of these operations, they said the disparaging narratives were based in fact despite being secretly released by intelligence operatives under false cover. The efforts within China were intended to foment paranoia among top leaders there, forcing its government to expend resources chasing intrusions into Beijing's tightly controlled internet, two former officials said. "We wanted them chasing ghosts," one of these former officials said. [...] The CIA operation came in response to years of aggressive covert efforts by China aimed at increasing its global influence, the sources said. During his presidency, Trump pushed a tougher response to China than had his predecessors. The CIA's campaign signaled a return to methods that marked Washington's struggle with the former Soviet Union. "The Cold War is back," said Tim Weiner, author of a book on the history of political warfare. Reuters was unable to determine the impact of the secret operations or whether the administration of President Joe Biden has maintained the CIA program.

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