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Vue normale

GTA 6 : à Paris, une publicité géante censure les armes de la jaquette

16 octobre 2026 à 07:19

Une immense publicité pour GTA VI recouvre la façade d’une tour à Bagnolet, aux portes de Paris. Mais en comparant l’affiche avec la jaquette officielle du jeu, un détail saute aux yeux : deux armes à feu ont disparu du visuel.

À 24 heures près, GTA 6 pourra participer in extremis aux Game Awards 2026

15 octobre 2026 à 16:13

GTA VI pourra concourir aux Game Awards 2026. Le règlement de la cérémonie fixe la date limite de sortie des jeux éligibles au 20 novembre 2026, au lendemain du lancement du jeu de Rockstar, qui entre donc dans la course au titre de jeu de l’année (GOTY).

GTA 6 arrive dans cinq semaines : voici où le précommander au meilleur prix après son trailer de lancement

15 octobre 2026 à 14:03

Rockstar vient de dévoiler le trailer de lancement de GTA 6, attendu le 19 novembre. Si ces nouvelles images vous ont convaincu, plusieurs marchands proposent le jeu en précommande à 60 €, contre 79,99 € au tarif officiel.

Bien sûr que GTA 6 sera éligible aux Game Awards 2026

15 octobre 2026 à 13:40

GTA VI pourra concourir aux Game Awards 2026. Le règlement de la cérémonie fixe la date limite de sortie des jeux éligibles au 20 novembre 2026, au lendemain du lancement du jeu de Rockstar, qui entre donc dans la course au titre de jeu de l’année (GOTY).

« Programmer, c’est difficile » : Epic Games a développé son nouveau launcher avec l’IA

15 octobre 2026 à 08:45

Epic Games poursuit son virage vers l'intelligence artificielle. L'entreprise s'attaque à son launcher avec une nouvelle interface conçue grâce au vibe coding. Une refonte qui promet notamment de rendre l'Epic Games Store plus réactif, près de huit ans après son lancement.

Epic Games' New Vibe-Coded Launcher Is 46% Faster Than Steam

Par : BeauHD
14 octobre 2026 à 21:00
Epic has launched a preview of a new AI-generated Games Launcher that it says cold-starts 46% faster than Steam. Neowin reports: Epic commissioned a third-party company to benchmark this new launcher in its current Preview build versus the Steam client on Windows machines. The results reported that Epic's client is 46% faster than Valve's client during cold starts, clocking in at 5.47 seconds compared to Steam taking 10.07 seconds. When you restore both apps from system tray background states, the new client takes 0.36 seconds while Steam takes 0.42 seconds, according to the report. Speed aside, Epic says the new launcher gets a better interface, dedicated title summary pages, and custom top bars. "The updated client also lets players aggregate external PC game libraries, toggle between grid or list views, and monitor storage write rates alongside download queues," reports Neowin. Epic Games says Fortnite will finally come to Linux through this new client once Easy Anti-Cheat is rebuilt and kernel-level security agreements are established with major Linux distros.

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Les jaquettes iconiques de GTA sont nées à cause du 11 septembre

14 octobre 2026 à 06:20

À l'occasion d'un long entretien accordé à IGN, Dan Houser, ancien vice-président de Rockstar Games, est revenu sur l'impact qu'ont eu les attentats du 11 septembre 2001 sur GTA, notamment sur la jaquette du troisième opus.

GTA 6 Is Reportedly Coming to PC In Early 2027

Par : BeauHD
13 octobre 2026 à 23:00
GamesBeat reports that Rockstar plans to release Grand Theft Auto VI on PC in the first quarter of 2027, just a few months after its November 19, 2026 launch on consoles. The report follows Microsoft's announcement last week that it had secured exclusive cloud-streaming rights to the game. Since Rockstar has yet to officially announce a PC version, "this deal will allow Xbox to market its Xbox Cloud Gaming service to PC players who would otherwise need an Xbox Series X / S or PS5 console," The Verge reported at the time. GamesBeat reports: The Q1 2027 PC release window for GTA VI comes only a few months after the game's November 2026 console launch, representing a significantly quicker turnaround for PC development than the previous iteration of Grand Theft Auto, whose April 2015 PC release came roughly a year and seven months after the September 2013 release of Grand Theft Auto V. The user base of Grand Theft Auto V skews largely towards console players, with PC players representing a small minority. With GTA VI's production budget rumored to exceed $2 billion, Rockstar is highly incentivized to pull all the levers it can as fast as it can to monetize the game's upcoming sequel -- and PC players represent a significant expansion of the GTA VI audience. The potential benefits of launching GTA VI relatively quickly on PC go beyond the opportunity to grow the game's casual player base. Rockstar has signaled its plans to implement user-generated content creation tools into GTA VI, and the company's August 2023 acquisition of Cfx.re, the development team behind the prominent Grand Theft Auto V roleplaying server company FiveM, made it clear that Rockstar considers online roleplaying in GTA to be a factor in the game's future.

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La version PC de GTA 6 pourrait sortir plus tôt qu’espéré

13 octobre 2026 à 15:02

D’après le site américain GamesBeat, qui cite quatre sources de l’industrie, GTA 6 pourrait arriver sur PC dès le premier trimestre 2027, quelques mois seulement après sa sortie sur PS5 et Xbox Series.

« Plus de code écrit à la main » : Epic Games mise sur l’IA pour développer son jeu de tir avec Disney

13 octobre 2026 à 07:42

Selon Bloomberg, Epic Games a repoussé le jeu de tir qu'il développe pour Disney, qui doit réunir des personnages de Marvel et de Star Wars. Pour accélérer le développement de ce projet, initialement prévu pour mars 2027, le studio mise désormais sur l’intelligence artificielle.

GTA 6 : le leaker est de retour avec une fuite massive de 25 minutes de gameplay

8 octobre 2026 à 12:20

Pendant que Take-Two et Rockstar Games verrouillent leur communication avec des présentations presse au compte-gouttes, la réalité du terrain vient de leur remettre un tacle à la gorge. Le leaker Cyberleak vient d'allumer le Web en balançant près de 25 minutes de gameplay de GTA 6.

GTA 6 jouable sur PC dès le lancement : Xbox dément avoir trouvé la parade

7 octobre 2026 à 07:30

GTA VI sortira le 19 novembre sur PS5 et Xbox Series X|S, mais toujours pas sur PC. Présenté comme la parade idéale à cette absence, le cloud gaming Xbox aurait pu permettre aux joueuses et aux joueurs PC de découvrir le jeu dès son lancement, sans posséder de console. Microsoft a finalement démenti cette possibilité.

GTA 6 ne poussera pas le réalisme à fond selon Rockstar

6 octobre 2026 à 09:18

Depuis ses débuts, Rockstar pousse toujours plus loin le réalisme de ses mondes ouverts. Avec GTA VI, le studio pose pourtant une limite : si le réalisme permet de renforcer l'immersion, il ne doit jamais prendre le pas sur le plaisir de jeu.

OpenAI's GPT-6 Astra Gets Frustrated Losing At StarCraft And Decides To Cheat Instead

5 octobre 2026 à 00:51
What happened when AI-created bots competed in the classic Blizzard videogame StarCraft? "Struggling to stay apace with its competitors, OpenAI's GPT-6 Astra apparently changed strategy mid-tournament and opted to cheat," Kotaku reports: StarSkirmish is an ongoing clash of AI developed bots in StarCraft: Brood War... Limited to playing as Protoss, each LLM is given an hour to develop a bot in C++, then have them build, harvest and fight on one of three maps... Yesterday, viewers watched as Claude and GPT went against each other and the human created bot Pluto... Struggling to get an edge through the day, [OpenAI's GPT-6 Astra] decided to do what LLMs do best: Lie, cheat and steal. The GPT-6 Astra bot downloaded and tagged in Stardust, a Protoss bot created by Bruce Mackenzie Nielsen back in 2020, considered one of the best of the bests. "I am rolling back GPT-6 Astra's code so its [sic] not contaminated and allowing it to continue," posted StarSkirmish creator Kai McPheeters. That was Friday. But by Sunday, McPheeters was posting an update on social media. "Can GPT-6 Astra avoid going 0 — 1000?" Two hours later he replied to his own post. "The answer was no." While AI companies "have repeatedly been accused of stealing the work of humans... I haven't seen an example quite so brazen," writes PC Magazine: While Astra's bot-based heist is innocuous in isolation, this is hardly the first time an OpenAI LLM has been caught attempting to cheat at a task. Indeed, the company's history of creating deceitful models stretches back almost a decade, to when an early AI model used glitches and exploits to improve its Sonic the Hedgehog completion times.

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Pour rendre GTA 6 plus réaliste, les développeurs ont passé des années à « tout essayer » en Floride

30 septembre 2026 à 07:53

Pour donner vie à Leonida, l'État fictif inspiré de la Floride, les équipes de Rockstar ont multiplié les voyages sur place au fil des années. Elles voulaient observer et comprendre la culture, la météo et l'ambiance des différents décors de GTA VI.

Album GTA 6 : où précommander les CD et vinyles de la bande originale officielle ?

17 septembre 2026 à 13:05

GTA 6 aura bien ses disques, mais ils serviront à écouter sa musique. L’album officiel arrive en CD et en vinyle : voici où retrouver les précommandes.

Reservations Go Live for Valve's Steam Frame VR Headset. An Experiment in Progress?

15 septembre 2026 à 01:04
Reservations are now live for Valve's "Steam Frame" VR headset (with its Linux-based SteamOS and an ARM CPU). "It starts at $1,059 for 256GB or $1,299 for 1TB," reports CNET, "and every purchase includes a copy of Half-Life: Alyx if you don't already own it." Reservations are open through Sept. 17 at 10 a.m. PT, "with customers randomly assigned a place in line after the reservation window closes." CNET's editor at large even argues that the Steam Frame "isn't necessarily the future of XR, as much as it's a framework for evolving beyond the present." Their review calls it an "ambitious" VR headset that "feels like an experiment in progress." The ability to run other apps in windows can make Frame feel, at times, almost like a computer. Linux apps in desktop mode range from Chromium to Firefox to a bunch of other tools. I watched YouTube in one window while playing Portal 2 in other, and started to marvel at how flexible Frame could be. But VR games require a full immersive takeover of the headset... The Steam Frame can convert games intended for both PC VR and even Android APK files, using a conversion tool called Lepton... I haven't sideloaded anything yet, but Steam Frame in theory could be a Rosetta Stone for VR gaming, even tapping into some Android XR titles, but not out of the box... 2D games can be projected onto a near-range or farther-off theater mode screen that can be dragged around, resized and turned into a curved or flat monitor, much like with the Apple Vision Pro, Samsung Galaxy XR or Meta Quest. You can download any game in your Steam library to test, even if it's not technically listed as "Great on Frame" yet... But the name "Frame" suggests a framework, something Valve's team acknowledged when I spoke to them during my review process... "We want this to be your PC, and people mod it, take it apart, make accessories for it," says Jeremy Selan, a software developer on the Steam Frame team. "We'll be putting out the CAD for all these [Steam Frame] systems. This is entirely based on open-source technology stacks based upon SteamOS. Our hope is that this isn't just one device, that this would be sort of the root of a growing SteamOS ecosystem. It already encompasses gaming and Proton and SteamOS and those Linux gaming capabilities. This is going to lay the foundation for a new sort of evolutionary tree of that, to also bring it into the VR and XR space."

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GTA 6 corrigerait le pire défaut de gameplay des jeux GTA

1 septembre 2026 à 14:21

Invité par Rockstar à découvrir GTA 6 dans les studios de Rockstar North à Édimbourg, le YouTubeur italien MikeShowSha affirme que le studio a modifié la touche pour courir. Un clic sur le joystick gauche remplacerait le matraquage de la touche Croix, que l'on retrouve dans les précédents jeux. GTA 6 rapprocherait son gameplay de celui d'autres jeux.

A 12TB Steam 'Teraleak' Spills More Than a Decade of Lost PC Gaming History

Par : BeauHD
31 août 2026 à 16:00
A massive 12TB archive of old Steam2 content has surfaced online, apparently containing nearly every version of games uploaded to Valve's servers between 2003 and 2013, including unreleased prototypes, playtest builds, and cut content. Early discoveries include deleted Portal 2 material, files tied to Half-Life 2: Episode 3, and beta builds of games like Left 4 Dead 2, CS: GO, Spore, and Dragon Age: Origins. Researchers claim much of the material was once accessible through an unsecured public API. Ars Technica reports: The reason this weekend's leaked content cuts off abruptly in 2013 is because that's when Valve updated its content distribution system from "Steam2" to the current SteamPipe system. In moving from a proprietary file distribution format to standard HTTP file trees, the new system removed various update approval bottlenecks on Valve's end and streamlined update and patch downloads so they only reflected file differentials. Publicly accessible early versions of some games released before this SteamPipe transition had been considered lost content by archivists, no longer accessible from Valve itself and living on only as local downloads on aging machines. Apparently all that content wasn't as lost as many thought, though. Longtime Valve watcher and data miner Gabe Follower (previously) wrote on social media this weekend that he had "verified that everything in Steam2 Teraleak was obtained via a publicly accessible [API] endpoint. It's Valve's fault..." Spanish-language Valve streamer and analyst Scolcer also said on social media (via machine translation) that the teraleak was "obtained from a site that was 100% accessible to the public. It was there for everyone to download. No passwords. Nothing. Hidden in plain sight, but with no protection whatsoever." What's unclear right now if that API and publicly available Steam2 server content were accessed recently or if this weekend's leak represents content that was privately archived before the 2013 server transition and is just now being made public. "It could more-so be a collection of different people that knew about it and accumulated whatever people had downloaded back then into this massive archive," said The One Epicplayer, a moderator on the Valve Cut Content (VCC) Discord, which has long followed Valve betas and leaks. "I haven't been filled in on the full details but my suspicion is that these depot [files] were downloaded a long time ago and sat in a private collection," CrazyBubba, another VCC Discord moderator, told Ars. "There were a lot of leaks a few years back and many folks hoarded files for years. ... historically there have been issues with people lording content over other members." A readme file included with the leak offers "warm n good wishes to all hoarders who had stuff from this collection" and encourages users to mirror and share it as widely as possible. On the VCC Discord, a user purporting to be the original uploader of the teraleak (who offered screenshots of a 22TB server upload log among their evidence) wrote that "getting this out really took a significant amount of effort from me and I would like it if it didn't go to waste."

Read more of this story at Slashdot.

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