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CD Projekt Red is Moving Forward With Cyberpunk 2

Par :msmash
28 mai 2025 à 22:20
CD Projekt Red's (CDPR) sequel to Cyberpunk 2077, which the studio is now calling Cyberpunk 2, has moved from a "conceptual phase" into preproduction, according to an earnings report released on Wednesday. The Verge: Cyberpunk 2 isn't the official title, CDPR senior PR manager Ola Sondej tells The Verge. "'Cyberpunk 2' just means it's another game in the Cyberpunk universe." The game has had the codename of "Project Orion" since it was announced in 2022. CDPR hasn't shared many details about the game, but did describe it on Wednesday as "the next big game set in the Cyberpunk universe." There are 96 developers working on the title as of April 30th, according to a slide deck. There's no official release date, either, though on an investor call, joint chief executive officer Michal Nowakowski said that the company would deliver the game "in due time."

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Casting, date de sortie… Tout savoir sur le prochain film Hunger Games

22 mai 2025 à 12:18

Après le président Snow, c'est au tour d'Haymitch d'être le héros de son propre préquel, nommé Lever de soleil sur la moisson. Casting, date de sortie, histoire... Voici tout ce que l'on sait déjà sur le prochain film de la saga Hunger Games.

Fortnite : bien sûr que le Dark Vador bavard grâce à une IA fait polémique

20 mai 2025 à 09:02

Epic Games a ajouté un compagnon IA à Fortnite, ayant l'apparence et la voix de Dark Vador. Plusieurs clips partagés ces derniers jours montrent des débordements, et le syndicat SAG-AFTRA s'est déjà emparé du dossier.

Bungie Blames Stolen 'Marathon' Art On Former Developer

18 mai 2025 à 22:19
An anonymous reader shared this report from Kotaku: One of the most striking things about Bungie's Marathon is its presentation. The sci-fi extraction shooter combines bleak settings with bright colors in a way that makes it feel a bit like a sneaker promo meets Ghost in the Shell, or as designer Jeremy Skoog put it, "Y2K Cyberpunk mixed with Acid Graphic Design Posters." But it now looks like at least a few of the visual design elements that appeared in the recent alpha test were lifted from eight-year old work by an outside artist. "The Marathon alpha released recently and its environments are covered with assets lifted from poster designs I made in 2017," Bluesky user antire.alâ posted on Thursday. She shared two images showing elements of her work and where they appeared in Marathon's gameplay, including a rotated version of her own logo. A poster full of small repeating icon patterns also seems to be all but recreated in Marathon's press kit ARG and website... Bungie has responded and blamed the incident on a former employee. The studio says it's reaching out to the artist in question and conducting a full review of its in-game assets for Marathon ["and implementing stricter checks to document all artist contributions."] "We immediately investigated a concern regarding unauthorized use of artist decals in Marathon and confirmed that a former Bungie artist included these in a texture sheet that was ultimately used in-game," the studio posted on X. "As a matter of policy, we do not use the work of artists without their permission..." their X post emphasizes. "We value the creativity and dedication of all artists who contribute to our games, and we are committed to doing right by them. Thank you for bringing this to our attention."

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Despite Success of New 'Assassin's Creed' Game, Ubisoft Stock Tumbles 18%

17 mai 2025 à 16:34
"Shares of Ubisoft sank 18% on Thursday," reports CNBC, "after the French video game firm reported full-year earnings that disappointed investors... The company's shares have lost almost 60% of their value in the past 12 months, as the firm faced financial struggles, development hurdles, and underperformance of some of its key titles." Ubisoft said its latest Assassin's Creed game "delivered the second-highest Day 1 sales revenue in franchise history and set a new record for Ubisoft's Day 1 performance on the PlayStation digital store," according to Reuters. And AFP notes that according to data from consultancy Circana, that game become the second-best-selling game of the year so far in the U.S. But... [A] string of disappointing releases undermined this year's performance, with a net loss of 159 million euros ($178 million) on revenues of 1.9 billion — down 17.5 percent year-on-year. Over the past 12 months, Ubisoft's would-be blockbuster "Star Wars Outlaws" fell short of sales expectations on release, while it cancelled multiplayer first-person shooter "XDefiant" for lack of players. "This year has been a challenging one for Ubisoft, with mixed dynamics across our portfolio, amid intense industry competition," chief executive Yves Guillemot said in a statement. But a string of disappointing releases undermined this year's performance, with a net loss of 159 million euros ($178 million) on revenues of 1.9 billion — down 17.5 percent year-on-year. The group expects the measure to hold steady in the coming 2025-26 financial year, during which it will release a new "Prince of Persia" game, strategy title "Anno 117: Pax Romana" and mobile versions of shooters "Rainbow Six" and "The Division"... Moving to address its business woes, Ubisoft said in late March that it would create a new subsidiary to manage its three top franchises: "Assassin's Creed", "Far Cry" and "Rainbow Six". "Since January, the shares have lost more than 12 percent, touching their lowest price in over a decade in April."

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Vous ne pouvez plus jouer à Fortnite sur iOS ? C’est normal, la guerre entre Epic Games et Apple continue

17 mai 2025 à 08:38

L'éditeur de Fortnite, Epic Games, accuse frontalement Apple de bloquer le retour de son jeu phare sur les App Store du monde entier. Mais la firme américaine dément toute implication.

Videogame's Players Launch Boycott Over Bugs, Story Changes, Monetization

12 mai 2025 à 04:34
It's been a mobile-only game for decades. Then a little more than a week ago Infinity Nikkireleased its 1.5 update (which introduced multiplayer and customization options) and launched the game on Steam. But it "didn't go over as planned," writes the worker-owned gaming site Aftermath, citing some very negative reactions on Reddit. (Some players say that in response the game's publisher is now even censoring the word "boycott" on its official forums and community spaces...) Infinity Nikki players were immediately incensed by a bevy of bugs and general game instability, and made even more angry by several baffling changes to both the story and its monetization structure... Players globally are vowing to stay off the game until Infold Games addresses their concerns, including at least one Infinity Nikki creator who is part of the game's partner program... [T]he Chinese Infinity Nikki community — as well as others — has been flooding Steam with negative reviews of the game... [T]he complaints are also impacting Infinity Nikki's review score on the Google Play Store... The company said it's working to fix the patch's performance issues, which have caused game-breaking bugs for some players.... [T]he Infinity Nikki team also gave players some free currency, but there's been problems there, too: Players say Infold had a bug in this distribution, which awarded players too much free currency. Instead of letting players keep that — it was Infold's mistake, after all — they deducted the currency, some of which players had already spent, putting them in the negative. But the community is looking for more from the studio; it wants an acknowledgement of the "dumpster fire" of a situation, as one Infinity Nikki player told Aftermath, but also wants some of the biggest problems reversed... Beyond the problematic monetization strategy, players Aftermath spoke with said they're also pissed off at a major change to the start of the game... Infold Games removed the game's original start with the update; the new intro drops players into Infinity Nikki with little context and a new, unexplained character who is supposed to be a guide as Nikki is dropped into intergalactic limbo. While the spend-to-upgrade-your-character model has always been inherently predatory, as one player put it, the new update pushed the system "much too far for a lot of players," according to the article — "something made more egregious by the numerous bugs and strange gameplay changes." The article now describes some players as "upset that the trust they've given Infold Games thus far has been broken." "Infold Games has not responded to a request for comment."

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Blizzard's 'Overwatch' Team Just Voted to Unionize

11 mai 2025 à 04:15
"The Overwatch 2 team at Blizzard has unionized," reports Kotaku: That includes nearly 200 developers across disciplines ranging from art and testing to engineering and design. Basically anyone who doesn't have someone else reporting to them. It's the second wall-to-wall union at the storied game maker since the World of Warcraft team unionized last July... Like unions at Bethesda Game Studios and Raven Software, the Overwatch Gamemakers Guild now has to bargain for its first contract, a process that Microsoft has been accused of slow-walking as negotiations with other internal game unions drag on for years. "The biggest issue was the layoffs at the beginning of 2024," Simon Hedrick, a test analyst at Blizzard, told Kotaku... "People were gone out of nowhere and there was nothing we could do about it," he said. "What I want to protect most here is the people...." Organizing Blizzard employees stress that improving their working conditions can also lead to better games, while the opposite — layoffs, forced resignations, and uncompetitive pay can make them worse.... "We're not just a number on an Excel sheet," [said UI artist Sadie Boyd]. "We want to make games but we can't do it without a sense of security." Unionizing doesn't make a studio immune to layoffs or being shuttered, but it's the first step toward making companies have a discussion about those things with employees rather than just shadow-dropping them in an email full of platitudes. Boyd sees the Overwatch union as a tool for negotiating a range of issues, like if and how generative AI is used at Blizzard, as well as a possible source of inspiration to teams at other studios. "Our industry is at such a turning point," she said. "I really think with the announcement of our union on Overwatch...I know that will light some fires." The article notes that other issues included work-from-home restrictions, pay disparities and changes to Blizzard's profit-sharing program, and wanting codified protections for things like crunch policies, time off, and layoff-related severance.

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Précommande GTA 6 : tout ce que l’on sait sur son lancement, sa date de sortie et son prix

9 mai 2025 à 07:33

Après un report, la date de sortie de GTA 6 a récemment été officialisée avec une date précise : le 26 mai 2026. Comme pour tout autre opus, ce Grand Theft Auto 6 sera disponible en précommande, avec sans doute, sans trop s’avancer, l'un des plus gros lancement day one de l’histoire du jeu vidéo. Voici tout ce que l’on sait sur sa commercialisation.

GTA 6 arrive déjà sur le PlayStation Store

Quelques heures après la publication de la seconde bande-annonce officielle, PlayStation a décidé de référencer le jeu le plus attendu de 2026. Les précommandes ne sont pas encore ouvertes, mais on peut l'ajouter à sa liste de souhaits.

Voici 76 images inédites de GTA 6 qui ne sont pas dans la bande-annonce

En plus d'une seconde bande-annonce, du synopsis officiel, de la liste des personnages et de premières informations sur les lieux importants du jeu, Rockstar Games a publié le 6 mai 2025 plusieurs images inédites de GTA VI, son prochain grand titre attendu le 26 mai 2026. On y découvre de très beaux décors de Vice City.

Le synopsis officiel de GTA 6 enfin dévoilé par Rockstar : voici l’histoire du jeu

6 mai 2025 à 14:28

Rockstar Games a frappé fort ce 6 mai 2025. Outre un deuxième trailer de GTA 6, le studio en profite pour partager des informations sur l'histoire officiel, les personnages et quelques lieux emblématiques du jeu vidéo.

GTA 6 : regardez la seconde bande-annonce du jeu, qui est sortie par surprise

Dans une vidéo de 2 minutes et 47 secondes publiée le 6 mai 2025, Rockstar Games dévoile de nouvelles images de GTA VI, son jeu attendu pour le 26 mai 2026. C'est la première fois depuis un an et demi que de nouvelles images sont publiées.

How Riot Games is Fighting the War Against Video Game Hackers

Par :msmash
6 mai 2025 à 05:30
Riot Games has reduced cheating in Valorant to under 1% of ranked games through its controversial kernel-level anti-cheat system Vanguard, according to the company's anti-cheat director Phillip Koskinas. The system enforces Windows security features like Trusted Platform Module and Secure Boot while preventing code execution in kernel memory. Beyond technical measures, Riot deploys undercover operatives who have infiltrated cheat development communities for years. "We've even gone as far as giving anti-cheat information to establish credibility," Koskinas told TechCrunch, describing how they target even "premium" cheats costing thousands of dollars. Riot faces increasingly sophisticated threats, including direct memory access attacks using specialized PCI Express hardware and screen reader cheats that use separate computers to analyze gameplay and control mouse movements. To combat repeat offenders, Vanguard fingerprints cheaters' hardware. Koskinas admits to deliberately slowing some enforcement: "To keep cheating dumb, we ban slower." The team also employs psychological warfare, publicly discrediting cheat developers and trolling known cheaters to undermine their credibility in gaming communities.

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