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Reçu aujourd’hui — 17 octobre 2025

Video Game Union Workers Rally Against $55 Billion Saudi-Backed Private Acquisition of EA

Par :BeauHD
17 octobre 2025 à 00:50
EA employees and the Communications Workers of America union have condemned the company's proposed $55 billion private acquisition -- backed by Saudi Arabia's Public Investment Fund and Jared Kushner's Affinity Partners, "claiming they were not represented in the negotiations and any jobs lost as a result would 'be a choice, not a necessity, made to pad investors' pockets," reports Eurogamer. From the report: Following the announcement, there's been plenty of speculation around the future of EA and its multiple owned studios, split between EA Sports and EA Entertainment. Now, members of the United Videogame Workers union and the CWA have issued a formal response alongside a petition for regulators to scrutinize the deal. "EA is not a struggling company," the statement reads. "With annual revenues reaching $7.5 billion and $1 billion in profit each year, EA is one of the largest video game developers and publishers in the world." This success has been driven by company workers, the union stated. "Yet we, the very people who will be jeopardized as a result of this deal, were not represented at all when this buyout was negotiated or discussed." Citing the number of layoffs across the industry since 2022, workers fear for "the future of our studios that are arbitrarily deemed 'less profitable' but whose contributions to the video game industry define EA's reputation." "If jobs are lost or studios are closed due to this deal, that would be a choice, not a necessity, made to pad investors' pockets - not to strengthen the company," the statement reads. "Every time private equity or billionaire investors take a studio private, workers lose visibility, transparency, and power," it continues. "Decisions that shape our jobs, our art, and our futures are made behind closed doors by executives who have never written a line of code, built worlds, or supported live services. We are calling on regulators and elected officials to scrutinize this deal and ensure that any path forward protects jobs, preserves creative freedom, and keeps decision-making accountable to the workers who make EA successful." As such, workers have launched a petition in a "fight to make video games better for workers and players -- not billionaires". The statement concludes: "The value of video games is in their workers. As a unified voice, we, the members of the industry-wide video game workers' union UVW-CWA, are standing together and refusing to let corporate greed decide the future of our industry."

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Ubisoft Cancelled a Post-Civil War Assassin's Creed Last Year

Par :msmash
10 octobre 2025 à 14:40
Stephen Totilo, reporting at Game File: In July of last year, word began to trickle through Ubisoft that an ambitious new installment of the company's top franchise, Assassin's Creed, had been cancelled. The new game would have brought the history-spanning series to one of its most modern settings: The American Civil War and, moreso, the Reconstruction period that followed in the 1860s and 1870s. In this Reconstruction-era Assassin's Creed, gamers would play as a Black man who had been formerly enslaved in the South and moved west to start a new life. Recruited by the series' Assassins, he would return to the South to fight for justice in a conflict that would, among other things, see him confront the emergence of the Ku Klux Klan. That's according to interviews with five current and former Ubisoft employees who spoke to Game File on the condition of anonymity because they were not authorized to speak about the project. The people were enthusiastic about the game but were also frustrated by its cancellation, which they perceived as Ubisoft bowing to controversy.

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Rubik's Cube Gets a $299 Update, Complete With IPS Screens and Its Own Apps

Par :BeauHD
10 octobre 2025 à 07:00
The Rubik's Cube has been reimagined as a $299 tech gadget featuring 24 mini IPS screens, a gyroscope, accelerometer, speakers, and Bluetooth connectivity. Called the WOWCube, it runs its own "CubiOS" system, supports downloadable games and apps, and can transform into everything from a mini arcade to a virtual aquarium. Ars Technica reports: Rather than a solid-colored sticker, each of the toy's 24 squares is a 240x240 IPS display. The cube itself is composed of eight "cubicle modules," as Cubios, the company behind the toy, calls them. Each module includes three of those IPS screens and a dedicated SoC. [A Cubios support page has additional details.] Each of the 24 displays can be set to show a solid color for solving a simpler, but still captivating, Rubik's puzzle. Alternatively, the screens can be twisted and turned to play dozens of different games, including Block Buster, Space Invaders, and Jewel Hunter. Also part of the toy is a gyroscope, 6-axis accelerometer, and eight speakers. Cubios claims the integrated battery can last for up to seven hours before needing a recharge. In order to add games or other apps to the WOWCube, you must download the WOWCube Connect iOS or Android app, pair the toy with your phone over Bluetooth, and then use the mobile app to download games onto the WOWCube. Currently, the WOWCube's online app store lists 47 games; some cost money to download, and some aren't available yet. The WOWCube runs its own operating system, dubbed CubiOS, and Cubios (the company) offers a free DevKit. WOWCube attempts to bring additional functionality to Rubik's cubes with, as of this writing, nine additional apps, including a timer and apps that make the toy look like an aquarium or snow globe, for instance.

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Saudi Takeover of EA in $55 Billion Deal Raises Serious Concerns

Par :msmash
29 septembre 2025 à 14:00
BrianFagioli writes: Electronic Arts has agreed to a $55 billion buyout by Saudi Arabia's Public Investment Fund (PIF), private equity firm Silver Lake, and Jared Kushner's Affinity Partners, marking the largest all-cash sponsor take-private deal ever. Shareholders will receive $210 per share, a 25 percent premium over EA's unaffected price, and once the transaction closes the company will be delisted from public markets. EA CEO Andrew Wilson will remain in charge, with the group arguing that private ownership will allow the publisher to innovate faster and expand its global footprint. The deal, however, is already sparking controversy. PIF, a sovereign wealth fund controlled by the Saudi government, will effectively gain control of one of the most influential names in gaming. While investors stand to profit, many gamers and industry watchers are concerned about how Saudi ownership could shape EA's creative direction, monetization strategies, and role in esports. With regulatory approvals still pending, the takeover raises difficult questions about the intersection of gaming, politics, and global soft power.

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Valve To Drop Steam Support For 32-Bit Windows Versions Next Year

Par :msmash
19 septembre 2025 à 11:55
Valve is dropping support for Steam running on 32-bit versions of Windows, starting January 1, 2026. A report adds and comments: Steam has been available on Windows for more than two decades and, therefore, was built with 32-bit systems in mind. Today, every modern computer is 64-bit, with compatibility layers built in to support older 32-bit apps. So, even though 32-bit apps have carried forward, there's really no place for 32-bit operating systems anymore -- which is why Valve is axing support for them.

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Gearbox CEO Randy Pitchford Tells Borderlands 4 Critics To 'Code Your Own Engine,' Calls It a Game For 'Premium Gamers'

Par :msmash
16 septembre 2025 à 18:02
Gearbox CEO Randy Pitchford has responded to Borderlands 4 performance complaints by calling the game "a premium game made for premium gamers." Pitchford claimed customer service reports for performance issues represent "less than one percent of one percent" of players and told critics to "code your own engine and show us how it's done, please." The game holds a Mixed rating on Steam despite reaching 300,000 concurrent players Sunday, a franchise record. Gearbox recommends DLSS and frame generation for 60+ fps at 1440p even on powerful hardware. Pitchford compared running the game on older hardware to driving "a monster truck with a leaf blower's motor."

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Hollow Knight Sequel 'Silksong' Crashed Game Stores, as $20 Price Irks Competitors

13 septembre 2025 à 22:18
Last week Steam and other major storefronts crashed, reports the Guardian, including Nintendo's eShop, PlayStation Store and Microsoft Store. They were all "unable to cope with the demand for Hollow Knight: Silksong, the long-awaited sequel to the critically acclaimed 2017 indie hit Hollow Knight." (which had sold 15 million copies): SilkSong's release triggered widespread outages, with thousands of users reporting issues trying to buy the game in the first few hours of its release. Many were unable to complete purchases, with error messages persisting for almost three hours after the launch... Despite the technical hiccups, within 30 minutes of going live Steam reported more than 100,000 active players, suggesting many had managed to secure their copies. Aftermath says the "bug-tastic" phenomenon displaced everything except Counter-Strike 2 and Dota 2 on Steam's list of most-played games. The Guardian notes that "At least seven other new games have delayed their launch in the past two weeks to avoid a clash..." "People have been spamming the chat and the comments of every single game showcase or news event with the words 'Where's Silksong?' for years," writes the Guardian's video games editor: I've never seen another indie game achieve this level of notoriety before it was even released... As VGC points out, Atari released a similar game on the same day as Silksong (Adventure of Samsara) and it had only 12 concurrent players on Steam. They add that "the hype is justified". Eurogame called Silksong "beautiful, thrilling and cruel." PC Game said Silksong "glows with a level of precision and imagination that's hard to find anywhere else" and "will beat you, burn you, rub your face in the dirt, and then dazzle you with another piece of a haunted clockwork world." But at least some of the demand also came from the game's low price of $20 in the U.S., suggests Slashdot reader UnknowingFool (with variable regional pricing). "At 5.2M wishes, it was the most wish listed game on Steam. In Brazil, the local price was 74.95 Brazil Real or 13.94 USD." In the age of $70+ AAA games with additional costs, not everyone celebrated the consumer friendly price. Some independent game developers have expressed concern that their games may not sell as well compared to Silksong and cannot afford to charge less. From ScreenRant: Hollow Knight: Silksong's unbelievably low price point of just $19.99 is exceptionally good value for the consumer. It is an incredibly lengthy game that is only marginally more expensive than its predecessor... it is proving to be a source of controversy for other indie developers who believe it will distort players' expectations.

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All 54 Lost Clickwheel IPod Games Have Been Preserved For Posterity

Par :BeauHD
8 septembre 2025 à 22:30
An anonymous reader quotes a report from Ars Technica: Last year, we reported on the efforts of classic iPod fans to preserve playable copies of the downloadable clickwheel games that Apple sold for a brief period in the late '00s. The community was working to get around Apple's onerous FairPlay DRM by having people who still owned original copies of those (now unavailable) games sync their accounts to a single iTunes installation via a coordinated Virtual Machine. That "master library" would then be able to provide playable copies of those games to any number of iPods in perpetuity. At the time, the community was still searching for iPod owners with syncable copies of the last few titles needed for their library. With today's addition of Real Soccer 2009 to the project, though, all 54 official iPod clickwheel games are now available together in an easily accessible format for what is likely the first time. [...] Now that the consolidated clickwheel game collection is complete, though, owners of any iPod 5G+ or iPod Nano 3G+ should be able to sync the complete library to their personal device completely offline, without worrying about any server checks from Apple. They can do that by setting up a Virtual Machine using these GitHub instructions or by downloading this torrented Internet Archive collection and creating their own Virtual Machine from the files contained therein. The effort was made possible by GitHub user Olsro, with help from other iPod enthusiasts. To Olsro, completing the project "means this whole part from the early 2000s will remain with us forever." He also expressed hope that "this Virtual Machine can also be useful towards any security [or] archeologist researcher who want to understand how the DRM worked."

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32GB of RAM On Track To Become the New Majority For Gamers

Par :msmash
2 septembre 2025 à 16:42
Steam's August 2025 hardware survey shows 32GB RAM configurations reached 35.42% of users while 16GB systems fell to 41.67%, continuing a six-month trend that positions 32GB to become the dominant memory configuration among PC gamers before year's end. Windows 11 crossed 60% adoption among Steam users. The RTX 4060 continues gaining market share despite newer RTX 5060 availability. Display resolutions at 2560x1600 pixels saw the largest growth, primarily from gaming laptops.

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Battlefield 6 Dev Apologizes For Requiring Secure Boot To Power Anti-Cheat Tools

Par :BeauHD
29 août 2025 à 23:20
An anonymous reader quotes a report from Ars Technica: Earlier this month, EA announced that players in its Battlefield 6 open beta on PC would have to enable Secure Boot in their Windows OS and BIOS settings. That decision proved controversial among players who weren't able to get the finicky low-level security setting working on their machines and others who were unwilling to allow EA's anti-cheat tools to once again have kernel-level access to their systems. Now, Battlefield 6 technical director Christian Buhl is defending that requirement as something of a necessary evil to combat cheaters, even as he apologizes to any potential players that it has kept away. "The fact is I wish we didn't have to do things like Secure Boot," Buhl said in an interview with Eurogamer. "It does prevent some players from playing the game. Some people's PCs can't handle it and they can't play: that really sucks. I wish everyone could play the game with low friction and not have to do these sorts of things." Throughout the interview, Buhl admits that even requiring Secure Boot won't completely eradicate cheating in Battlefield 6 long term. Even so, he offered that the Javelin anti-cheat tools enabled by Secure Boot's low-level system access were "some of the strongest tools in our toolbox to stop cheating. Again, nothing makes cheating impossible, but enabling Secure Boot and having kernel-level access makes it so much harder to cheat and so much easier for us to find and stop cheating." [...] Despite all these justifications for the Secure Boot requirement on EA's part, it hasn't been hard to find people complaining about what they see as an onerous barrier to playing an online shooter. A quick Reddit search turns up dozens of posts complaining about the difficulty of getting Secure Boot on certain PC configurations or expressing discomfort about installing what they consider a "malware rootkit" on their machine. "I want to play this beta but A) I'm worried about bricking my PC. B) I'm worried about giving EA complete access to my machine," one representative Redditor wrote.

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