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[GAMESCOM 2026] Enfin du concret pour NO LAW, et on n’est pas déçus

Par : Estyaah
27 août 2026 à 21:50

Lors de la soirée d’ouverture de la Gamescom 2026, Neon Giant a enfin présenté un trailer digne de ce nom pour son nouveau titre, NO LAW. Même si on était déjà hypés par l’environnement cyberpunk et les promesses des développeurs, voir quelques séquences d’action, aussi courtes soient-elles, nous donne encore plus envie. Notre héros pourra bien la jouer furtif en utilisant du matériel de hacking ou en s’infiltrant, ou plus bourrin, avec des explosifs sur des robots aspirateurs, des coups de fusil à pompe, des capacités offensives étranges, ou tout simplement de grands coups de pied sautés dans la tronche.

Le lendemain, NO LAW s’est remontré au Future Games Show, par l’intermédiaire d’interview de différents membres de l’équipes. Ils insistent sur la liberté du joueur à opérer comme il veut, même si cela veut dire terminer abruptement le scénario principal. Le terme immersive sim est également évoqué, ce qui ne pourrait pas nous faire plus plaisir. On a vraiment hâte d’en voir davantage.

Pour l’instant, le jeu est annoncé pour 2027, sans plus de précisions. Mais en attendant, vous pouvez toujours ajouter NO LAW à votre liste de souhaits sur Steam ou l’Epic Games Store, s’il vous intéresse autant que nous.

Silent Hill: Townfall montre du gameplay et date sa sortie au 24 septembre

Par : Mathmoite
27 août 2026 à 20:58

On en parlait il y a peu, alors que Konami continue d’exploiter la nostalgie avec ses remakes, l’éditeur à confié sa licence à un studio plus modeste, en l’occurrence, le studio Screen Burn, anciennement No Code, à l’origine de Stories Untold ou encore Observation. En développement depuis 2022, Silent Hill: Townfall s’est enfin montré en action via un premier trailer de gameplay d’une vingtaine de minutes.

On incarne Simon Ordell, débarqué dans la bourgade brumeuse de St. Amelia pour tenter de retrouver une femme prénommée Zoé. Sans grande surprise, au vu du passif du studio, l’aventure fait la part belle aux écrans et à la technologie rétro. Le joueur trimbale un petit récepteur muni d’un moniteur cathodique, permettant de caler des fréquences pour capter des signaux vidéo le guidant à travers la ville endormie. Cet appareil pourra également repérer la position des monstres à travers les parois. Pour le reste, la formule respecte le cahier des charges du survival-horror : fouilles, énigmes, combat au corps-à-corps et armes à feu. Ceux qui connaissent la franchise reconnaîtront certainement la brume iconique des Silent Hill et le fameux passage dans l’Otherworld à travers une brume rouge sang. L’ambiance poisseuse et le sound design semblent particulièrement soignés et, même si c’est joué à la manette, l’aventure promet une expérience d’horreur psychologique pour le moins effrayante.

Silent Hill: Townfall est prévu pour le 24 septembre 2026 sur console, Steam et l’Epic Games Store au prix de 50 € et 60 € pour l’édition deluxe.

[GAMESCOM 2026] Prévu pour le 14 octobre prochain, Warhammer 40 000: Boltgun 2 se paie Mick Gordon

Par : Loulou
27 août 2026 à 16:14

À l’occasion du Future Game Show qui s’est déroulé hier, Auroch Digital, le studio derrière la série des WH40K: Boltgun et Starship Troopers: Ultimate Bug War!, a dévoilé la date de sortie de Boltgun 2 et la participation de Mick Gordon à la musique. Sans surprise, ça envoie du lourd et vous pourrez donc reprendre votre génocide d’hérétiques le 14 octobre prochain en y incarnant le héros du premier du opus, l’Ultramarine Malum Caedo, ou la Soeur de Bataille Nyra Veyrath. Côté gameplay, c’est plutôt classique, puisqu’on pourra défourailler à l’aide d’un large arsenal tout ce qui bouge à l’écran. À travers ces effusions d’hémoglobine, votre objectif principale restera de stopper Vashtorr l’Arkifane, un demi-dieu à l’origine de la propagation de la corruption dans différents mondes. Même si les riffs de Mick y contribuent pour beaucoup, ce Boltgun 2 a l’air plutôt sympa sans pour autant chambouler la recette.

En attendant sa sortie prévue pour le mois d’octobre, vous pouvez ajouter Warhammer 40 000: Boltgun 2 à votre liste de souhaits Steam et jouer à la démo qui est toujours disponible, si ça vous tente.

Télex

Par : Kocobé
27 août 2026 à 13:00
Les rumeurs étaient fondées : Lego Skylines est en préparation, comme nous le confirme une bande-annonce diffusée en marge de la Gamescom, édité par Paradox et développé par Iceflake Studios (ceux qui ont repris le flambeau de Cities : Skylines II). Aucune fenêtre de sortie n’a encore été communiquée. K.

Photoshop’s latest update brings some of Camera Raw’s most-used controls into the app

The Light Adjustment Layer lets you easily adjust brightness, shadows, highlights and more without having to understand curves.

The Adobe Photoshop wordmark on a blue gradient background.Adobe

Adobe has announced a new collection of features for Photoshop, including one that it promises will let you do the type of processing you’d previously have to go to Adobe Camera Raw to do, without leaving the app’s standard workspace.

The feature is called the “Light Adjustment Layer,” which gives you control over brightness, contrast, and whites, highlight, shadow and black levels. Like other adjustment layers, it’s relatively flexible. You can use masks to have it only apply to certain parts of your image, and it’s non-destructive; unlike filters, you can easily tweak or remove it after you’ve added it. 

m_gi_photoshop_Light_Adjustment_LayerAdobe

As with many of the recent features we’ve seen from Adobe, this isn’t necessarily going to unlock new ways of working for Photoshop pros; most of what the layer does could be achieved with Curves and/or Levels adjustment layers. But it makes things that bit easier and friendlier to beginners.

The other major feature in the release takes that even further, introducing a whole new mode to Photoshop that strips away most of the interface. It’s called the ‘AI Assisted Editor’, and it bundles the tools you’d need to do some common and basic tasks into a simpler UI. The company says it’s designed for people who are new to the software and want to use it to make edits, but who might be overwhelmed by trying to figure out which tool to use, and by a layer-based workflow.

m_gi_photoshop_AI_assisted-Editor
The AI Assisted editor mode strips away most of what people think of as the Photoshop UI – the toolbar, layers panel, properties pane and more – and replaces it with a select set of features.
Adobe

As the name implies, many of its features revolve around AI. There’s the maximal version, where you just type a prompt into a box with the edits you want made, which Photoshop will try to carry out using a generative model of your choice, but there are also modes that use some of the other AI tools the company’s built into the app. For example, one pane will let you remove the background, and another will let you remove unwanted objects in your image. Yet another gives you access to the Generative Expand feature, which attempts to fill in the area beyond the edges of your image.

Adobe has also introduced other AI tools, such as the ability to have generative edits using its FireFly models only apply to a masked portion of the image, a “markup” mode that lets you guide generative AI edits with drawings and an option in the task bar that lets you type a prompt that will edit the entire image.

Related: Adobe’s new plan to justify its subscriptions: be a one-stop AI shop

Finally, the company has expanded the dynamic text tool, letting you create text that will adapt to a custom shape or path; previously, it only worked with circular, arched or bowed shapes. It’s also added a panel dedicated to Adobe Stock, letting you access the company’s library of stock images and graphics from right within Photoshop.

The AI Assisted Editor feature is launching in beta, while the other features will be available via an update to the app, coming for free to Creative Cloud subscribers (though, as always, many of the AI features will use some number of credits, which you’ll only have a limited number of per month, depending on your plan).

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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Les développeurs de No More Room in Hell 2 dévoilent la suite des festivités

Par : Mathmoite
27 août 2026 à 09:03

Sorti de son accès anticipé il y a quelques semaines, No More Room in Hell 2 revient de loin. Si le lancement initial avait de quoi faire grincer des dents, le studio n’a pas chomé et cette version 1.0 est franchement prometteuse pour la suite. Loin de se reposer sur leurs lauriers et après avoir passé le cap du million de joueurs, les développeurs ont publié un billet de blog intitulé Beyond Armageddon pour remercier la communauté et en profiter pour détailler la feuille de route de cette fin d’année avec deux mises à jour en automne.

NMRIH 2 1M

Tout d’abord, les développeurs veulent améliorer l’expérience actuelle. On va désormais pouvoir muter individuellement les joueurs qui ne savent pas se servir d’un micro. Pour faire passer la pilule des pertes de personnages lors d’une déconnexion, trois mérites ont été offerts à chaque joueur. Le patch de septembre se concentrera sur la prise en main au pad, mais ça on s’en fout un peu, puisque l’élite joue au clavier souris. Enfin, les sous-titres sont à l’étude pour les prochaines mises à jour.

On apprend également que le studio a pour objectif d’éviter que les parties ne deviennent trop vite redondantes en y ajoutant des variations d’objectifs et de nouveaux scénarios pour la map Pottsville. Concernant les armes, on aura accès à plus d’accessoires, comme par exemple des pointeurs lasers, mais aussi des freins de bouche, ce qui modifiera les performances des armes à feu. Ces ajouts seront progressifs et arriveront avec la mise à jour d’octobre. Les développeurs étudient également une refonte du jeu pour les joueurs solo, afin de le rendre plus attrayant sans trahir le cœur coopératif du titre. Concernant le mode survie, de nouvelles arènes sont d’ores et déjà sur les rails.

NMRIH 2 1M1

L’équipe de Torn Banner Studios prépare aussi des ajouts intéressants concernant un plus haut niveau de difficulté que le mode cauchemar déjà présent, avec à la clé, de plus grosses récompenses. On apprend en plus que le studio réfléchit à un système de retraite pour les personnages ayant atteint le niveau maximum. Les survivants pourront enfin prendre une retraite bien méritée au lieu de crever bêtement. Cela permettra de léguer des bonus de gameplay permanents et des cosmétiques exclusifs à vos futures recrues.

Si vous êtes intéressés par No More Room in Hell 2, vous pouvez vous le procurer sur Steam et l’EGS pour la somme de 28,99 €.

Démat, redémat et disque de der

Par : Kocobé
27 août 2026 à 06:00
Microsoft annonce officiellement l’arrivée d’une fonctionnalité de dématérialisation des jeux physiques pour Xbox Series et Xbox One. Le principe est simple : on insère un disque compatible dans une Xbox et on rattache une licence d’utilisation en ligne à son compte pour le logiciel correspondant, ce qui rend possible de le lancer depuis n’importe quelle machine connectée à ce compte. Le disque reste utilisable après l’opération, même s’il ne donne droit qu’à une seule licence qui est transférable en cas de revente de la galette, par exemple. Les membres du programme Xbox Insider peuvent commencer à tester cette fonctionnalité dès le 31 août. Si cette annonce semble représenter une forme de meilleur des deux mondes, elle laisse aussi planer un sacré doute sur le fait que la prochaine Xbox soit capable de lire des disques (surtout que Sony a déjà crevé l'abcès). Je dis ça, je dis rien. K.

Step Aside T9: Samsung’s new P9 USB4 SSD promises 4,000MB/s for photo workflows

Positioned as a major leap forward from the T-series, the blazing-fast P9 and P7 offer photographers and creators higher transfer rates, drop protection, and massive 8TB capacities.

Black Samsung portable solid state drive with minimalist design on a light green background.Samsung

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Samsung has announced the P9 and P7 portable SSDs at Gamescom 2026. While the company made gamers the focus of the announcement, both SSDs feature specs that will undoubtedly interest photographers and video creators, particularly since Samsung is a familiar brand among content creators. Both models are available in 1TB, 2TB, 4TB and 8TB configurations. 

The P9 is the higher-performance model and is aimed at workflows where sustained throughput is a priority, such as recording video directly from cameras or rapidly offloading data from multiple memory cards. Samsung claims it can hit 4,000MB/s read and 3,800MB/s write over USB4, which is roughly twice the throughput of the the T9 model, and says it’s the world’s first 8TB USB4 portable SSD

The P7 also runs over USB4, but Samsung says it’s designed to prioritize broad compatibility, with plug-and-play support for computers, gaming consoles, smartphones and cameras. It also claims the P7 has a drop resistance of 2m (6.6′), making it a rugged option for those who need it.

Both drives promise to deliver significantly higher throughput than previous-generation USB 3.x SSDs, and Samsung positions the P-series as a generational step up from the T9, which used USB 3.2 Gen 2×2, and maxed out at a theoretical 2,000MB/s; USB 3.2 Gen 2 drives top out at around 1,000MB/s.

Slim black Samsung external hard drive with blue LED light on a dark background, featuring a sleek, minimalist metal design.
With a claimed 4,000MB/s read and 3,800MB/s write, the P9 targets workflows that demand sustained high throughput.
Samsung

Do photographers and videographers need USB4 speeds?

Based on our own testing, whether you’ll actually benefit from the increased speed depends on your workflow, the volume of data, and whether you have a card reader – and a computer – that supports USB4.

In an earlier article, we directly compared the performance of a different USB4 SSD to Samsung’s popular T7 Shield, a USB 3.2 Gen 2 SSD that theoretically maxes out at around 1,000MB/s, and the headline finding was that while the speed gap is real, it’s context-dependent. In that prior comparison, the USB 3.2 drive wasn’t meaningfully slower when copying hundreds of Raw/JPEG pairs from a CFexpress or SD card, and it scrolled through 3,600 photos in Lightroom Classic without a hiccup, but it did take longer to import and build previews for that Lightroom library. 

On the video side, that earlier testing found the T7 Shield could occasionally struggle when editing footage directly off the drive, and that very complex sequences could slow to a crawl – tests the USB4 drive breezed through. But the application also mattered; Final Cut fared better than Adobe Premiere.

Price and availability

The P9 and P7 will be available beginning on August 31. The P9 will retail for $340 for 1TB, $650 for 2TB, $1,350 for 4TB and $2,700 for 8TB. The P7 will retail for $290 for 1TB, $550 for 2TB, $1,150 for 4TB and $2,290 for 8TB. Additional information and full product specs can be found on Samsung’s P9 and P7 product pages.

About the Author: Dale Baskin is a professional photographer, writer, and filmmaker based in the Pacific Northwest. He is the Managing Editor of DPReview.com.

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Ricoh says the GRIIIx will be going away soon – potentially before the next version arrives

It says the decision is thanks to “availability of certain parts ending”

The Ricoh GR IIIx sitting in the center of a plant.Carey Rose

With Ricoh’s announcement of the GR IVx, due out in “winter 2026 or later,” the company has also said that production of the GR IIIx, IIIx HDF, and IIIx Urban Edition cameras will end in October. It specifies that this schedule is for Japan, and notes that “ending dates may differ for overseas regions.”

The GR IIIx and its variants, which feature 40mm equiv. F2.8 lenses, rather than the GR-standard 28mm equiv. model, have long been a bit hard to get your hands on, facing frequent stock issues in the US. That, taken with the company’s citation of the “availability of certain parts ending” in its announcement of the discontinuation, means that this move isn’t necessarily surprising.

What is a bit odd is that it appears to be happening before the GR IVx arrives, at least by a few months. While production ending before doesn’t ensure stock will run out, it won’t help the camera’s availability issues if people who don’t care about the upgrades coming with the IVx rush to get their hands on them before they’re gone. There’s likely to be some extra incentive there too; the GR IV was substantially more expensive than its predecessor and, while Ricoh hasn’t announced pricing for the IVx, we wouldn’t expect that trend to change. 

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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[GAMESCOM 2026] Valor Mortis, le souls-like sous l’ère napoléonienne, présente ses différents protagonistes

Par : Loulou
26 août 2026 à 23:02

Avant le démarrage officielle de l’Opening Night Live 2026 de la Gamescom, un pré-show d’une demi-heure avait eu lieu pour placer quelques trailers par-ici, par-là. Ainsi, on a pu y voir Valor Mortis dont la sortie est toujours prévue pour le 13 octobre. Dans cette nouvelle vidéo, William Dowsett, le héros de cet univers corrompu par une bien étrange peste, fera la connaissance de Shrike, la cheffe des rebelles luttant contre le régime de Napoléon. Également, William pourra compter sur son camarade de guerre James Stewart et l’allumeur de lanternes Lucjan Skawiński, qui est probablement lié aux lanternes (l’équivalent des feux de camp dans les Dark Souls et autres) servant de point de repos. En dehors de ça, on voit l’utilisation des différents pouvoirs et une nouvelle créature au design plutôt réussi ressemblant à une sorte de sphynx. À la rédac, on est toujours aussi impatients de mettre la main sur Valor Mortis et de s’abreuver de la voix sensuelle de Vincent Cassel qui tiendra le rôle de Napoléon.

En attendant la sortie prévue pour le mois d’octobre, vous pouvez ajouter Valor Mortis à votre liste de souhaits et jouer à la démo toujours disponible depuis la page Steam, si vous êtes intéressés.

Ricoh confirms hotly-anticipated “x” version of the GR IV enthusiast compact

40mm equiv. variant of snapshooting classic should arrive this year.

Front view of Ricoh GR IVxRicoh

Ricoh has confirmed it is developing an “x” variant of its GR IV enthusiast compact. The GR IVx will be built around an all-new 40mm equivalent F2.8 prime lens.

The new model will use the same 26MP BSI CMOS APS-C sensor as the recent GR IV, rather than the 24MP FSI chip used in the GR IIIx.

Rear 3qtr view of Ricoh GR IVxRicoh

The company has released the full planned spec of the camera, suggesting development is already well advanced. Details include a lens with 8 elements in 6 groups, including 3 aspheric elements, which is a more complex design than the previous model.

As with the 28mm-equiv GR IV, the specs say we’ll can expect improved startup times, a move to 5-axis image stabilization and the adoption of the larger DB-120 battery. It will also see the adoption of faster WiFi 5 standard.

Ricoh says the GR IVx will be launched in “Winter 2026 or later,” with no details of price yet given.  For reference, the GR IV hit the shelves three months after its development was announced.

3qtr view of Ricoh GR IVxRicoh
About the Author: Richard graduated as a scientist but had a lot more fun writing and shooting for his university magazine. A number of years spent variously as a reporter, writer and editor on science and engineering titles combined his knowledge of science with his interest in images and words. But it was spotting the connections between emission spectra, white balance and all the nonsense he’d taught himself playing around in Photoshop that helped kindle an interest in digital photography. Searching for a camera led to him discovering DPReview and Richard was recruited by Phil Askey in 2007. He’s been combining his love of photography, communication and attention to detail (pedantry?) ever since. He has unusually strong opinions about lenses for the APS-C format.

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Projekt Z échappe à ses développeurs, qui annoncent un nouveau jeu à la place : NightRunner

Par : Estyaah
26 août 2026 à 21:54

Mauvaise nouvelle pour les fans de coop et de zombies nazis, les développeurs allemands de Projekt Z: Beyond Order ont annoncé que leur bébé leur avait finalement glissé des doigts. Peut-être vous souvenez-vous de leur retour d’entre les morts en 2023, lorsque Modus Games avait finalement décidé de soutenir le projet, malgré une précédente campagne Kickstarter ratée. Mais l’actualité récente n’a pas été très heureuse pour l’éditeur suédois, entre-temps renommé Maximum Entertainment, puisqu’il fait face à des difficultés financières qui ont mené à la fermeture de sa branche américaine, sans indemnité de licenciement, d’après nos confrères d’Insider Gaming. Cela nous mène à ce devlog sur Projekt Z – sans doute le dernier –, dans lequel le co-fondateur du studio 314 Arts explique qu’ils ont fait une erreur lorsqu’ils ont signé avec leur éditeur. Ils ont donné tous les droits sur la licence, les dépossédant de leur création. Si ça ne devait pas poser trop de problème au début, les développeurs ont senti que leur projet leur échappait peu à peu, jusqu’à ne plus pouvoir du tout travailler dessus. Il semble néanmoins qu’il leur reste un maigre espoir de récupérer le projet, mais le studio préfère rester prudent pour l’instant.

Comme ils avaient senti le coup venir, ils ont discrètement entamé un nouveau projet au cas où Projekt Z serait définitivement perdu. Il s’agit de NightRunner, un mélange de survie coopérative en mode horde avec de l’extraction shooter, un peu d’exploration et du tower defense, inspiré de Killing Floor et du mode Zombies de Call of Duty.

Vu comme ça, le projet semble un peu ambitieux, surtout si leur éditeur les a lâchés… Mais le studio promet des playtests dès septembre pour nous montrer tout le potentiel du jeu. Vous pouvez d’ailleurs d’ores et déjà demander l’accès depuis sa page Steam toute neuve.

Dans tous les cas, la situation pour 314 Arts semble être un peu tendue. Il est difficile d’imaginer qu’ils aient de quoi survivre très longtemps, s’ils ont signé un contrat aussi défavorable en 2023 et qu’ils ne sont maintenant plus liés à leur éditeur. Certes, on peut penser qu’ils ont été franchement stupides d’accepter ce deal, mais ils étaient peut-être au pied du mur et n’avaient pas d’autre solution pour subsister. Dans tous les cas, c’est aussi un bon rappel que la plupart des éditeurs sont là pour sucer le moindre dollar possible des créateurs en prenant le moins de risque possible, quitte à les déposséder de leurs créations pour faire quelques économies.

En attendant de savoir ce qu’il adviendra de Projekt Z: Beyond Order, vous pouvez toujours jeter un œil à NightRunner en vous rendant sur sa page Steam, et en l’ajoutant à votre liste de souhaits s’il vous intéresse.

[GAMESCOM 2026] Glauque à souhait, ONTOS se dévoile un peu plus dans une nouvelle bande-annonce

Par : Loulou
26 août 2026 à 21:23

Reporté finalement en 2027, ONTOS, développé par le studio Frictionnal Games (Penumbra, Amnesia et SOMA), s’est dévoilé un peu plus à l’occasion de l’Opening Night Live 2026 de la Gamescom. On ne pensait pas que leur nouveau titre de science-fiction serait aussi glauque. Dans ce trailer, on y voit l’héroïne, Aditi Amani, échanger avec une entité directement raccordée à un mur de souris et tenter d’aider, si on peut dire ça comme ça, un pauvre malheureux qui a été la victime d’une expérience foireuse. Même si ce n’est pas clairement explicité, on a le sentiment que la protagoniste aurait pu avoir le choix d’interagir différemment en écoutant ou non l’IA. Comme si cela n’était pas suffisant, les devs nous montrent une moitié de tête maintenu en vie, un singe cobaye et un mycophile qui prend son pied. Cette visite sur la station lunaire Samsara s’annonce des plus réjouissantes et laissera probablement quelques séquelles à notre protagoniste.

Prévu courant 2027, vous pouvez toujours ajouter ONTOS à votre liste de souhaits Steam, GoG ou Epic Games Store, si vous êtes intéressés par ce nouveau projet de Frictionnal Games.

Mark your calendars: Apple’s next event is September 9th

iPhone day is almost upon us.

A glowing Apple logo that looks like a rainbow reflection from the sun.Apple

Apple has announced a special event on September 9 at 10am PT (1pm ET / 6pm BST). While the company is characteristically coy about what’ll be announced – basically the only information that it’s shared is the title of the event, which is “surprise and shine” – its early September events are traditionally reserved for new iPhones. 

There was a time when it was relatively easy to predict what would be announced at these events: two sizes of iPhone Pro and one or two sizes of the standard iPhone. But Apple’s roster of annually updated models has expanded, and is rumored to do so further. There’s now a budget model (currently the iPhone 17e) and an ultra-thin phone called the “Air.” If rumors are to be believed, this year’s event will also see the introduction of what would be Apple’s first folding phone, too. 

Based on how Apple’s release schedule has worked in previous years, we wouldn’t expect to see a new “e” model at this event, though there are murmurs that Apple may even defer the launch of the new base model iPhone to a later event. In other words, we’d get what’ll presumably be called the iPhone 18 Pro, but not the standard iPhone 18. 

At the moment, though, that’s all still speculation. Only Apple knows for sure what it has in store, and we’ll find out in around two weeks.  

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

Want to stay up to date on the latest product news and releases? Add DPReview as a preferred source to ensure our independent journalism makes it to the top of your Google search results.

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[GAMESCOM 2026] Reporté en 2027, Turok: Origins vous fait patienter en dévoilant son intrigue manichéenne

Par : Loulou
26 août 2026 à 16:39

Initialement prévu pour cet automne, Turok: Origins, développé par le studio Saber Interactive, peinait à convaincre aussi bien les joueurs que la rédac avec ses vidéos de gameplay particulièrement molles et chiantes. Durant l’Opening Night Live 2026 de la Gamescom, les devs nous ont à nouveau gratifié d’une bande-annonce mêlant des cinématiques et quelques séquences de gameplay plutôt dynamiques, enfin ! On y apprend que nous sommes l’élu des élus, le Turok, armé jusqu’aux dents et doté de pouvoirs afin d’occire le général Hexagis et sa troupe de reptiliens accompagnée de dinosaures modifiés. Le grand méchant souhaite mettre la main sur une ancienne technologie présente sur le territoire du Lost Lands et exterminer la race humaine. Alors que l’on s’attendait sans grande conviction à l’annonce d’une date de sortie officielle, quelle ne fut pas notre surprise de constater un report pour le printemps 2027 à la fin du trailer. Du coup, ça laissera un peu plus de temps à l’équipe de dev pour peaufiner leur jeu et à vous pour lire ce billet de blog Steam pour en apprendre davantage sur ce scénario très profond.

En attendant une date de sortie plus précise, vous pouvez toujours ajouter Turok: Origins à votre liste de souhaits de Steam, si vous estimez que c’est bien un FPS.

Sony E, Nikon Z and L-mount shooters can now get an autofocus fisheye for under $500

The 7Artisans AF 10mm F2.5 Max FF targets three full-frame mounts with a combination of AF and a 185° field of view that has rarely existed at this price.

Black 7Artisans camera lens with visible focal length and aperture markings set on a plain light blue background.7Artisans

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7Artisans has announced the AF 10mm F2.5 Max FF, a full-frame fisheye lens that offers autofocus with a 185-degree field of view. The lens is available for Sony E, Nikon Z and L-mounts and fills a gap for ultrawide photographers, as autofocus fisheye options for full-frame mirrorless cameras are particularly thin. 

At 510g (1.1 lbs), the AF 10mm is still relatively compact for a full-frame fisheye, particularly given its autofocus mechanism, F2.5 maximum aperture and metal construction. It is 60g (2.1 oz) less than 7Artisans’ manual focus 10mm F2.8 fisheye, though just slightly heavier than Canon’s RF 7-14mm F2.8-3.5 L Fisheye STM (476g (1.3 lbs)). Thankfully, it substantially undercuts Sigma’s bulky 1.36 kg (3.0 lbs) 15mm F1.4 fisheye.

7Artisans didn’t specify the type of autofocus motor, but says it is smooth and reliable enough for dynamic genres like street photography. It can focus as close as 0.15 m (5.9″). The optical design comprises 11 elements in 8 groups, including 1 aspheric and 2 extra-low-dispersion elements. It also features a nine-blade aperture diaphragm. 

Close-up of a black camera lens featuring a silver mount, engraved numeric markings, distinct focus and aperture rings, and a petal-shaped lens hood attached at the base.7Artisans

Despite the budget price and compact build, 7Artisans included some useful on-lens controls, which the company says are designed for video use as well as still photography. There are two customizable control buttons, an AF/MF switch and a clicked aperture ring. 7Artisans also says the lens supports A-B Focus, a video-oriented feature that automates focus transitions between two saved distances. 

The 10mm F2.5 is the second lens to carry 7Artisans’ Max designation, following the AF 135mm F1.8 Max. While the company has not yet fully defined the sub-brand, its first two entries suggest it is being used for higher-spec full-frame autofocus primes with more ambitious optical designs, metal construction and expanded on-lens controls.

The 7Artisans AF 10mm F2.5 Max FF lens is available for purchase as of today for $449. 

About the Author: Abby Ferguson holds an MFA in photography and blends a fine-art background with extensive editorial and commercial experience. She built and led an in-house imaging program for a large vacation rental company and has served as an associate editor at Popular Photography. She also teaches at a local community college and serves on its Photographic Technology Program Advisory Board, sharing her knowledge and enthusiasm for the medium.

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OM System teases “something new” coming September 9 — and its EVF is the center of attention

The company is showing way more than usual.

A camera floating against a dark background, light gently falling on its top plate.OM System

OM System is teasing “something new” coming September 9. Whatever it is, the company wants you to know it’ll have an EVF: the video it posted to its social media channels prominently focuses on that particular feature, while showing way more than we’ve come to expect for this kind of pre-announcement teaser.

Usually, companies will post a silhouette of a camera draped in deep shadows, with just a few parts sticking through to suggest its shape. And at first, that’s what OM System’s video seems like, opening with a shot looking through an EVF before presumably showing several sample photos depicting city life. But then, it closes with a shot of a camera floating up through the air with a surprising amount of the top and back plate visible. Sure, there are still plenty of shadows, but we can still see that the camera is using OM System’s familiar design language, and that it’ll have a fair number of controls.

Of course, there’s still plenty the teaser doesn’t reveal; there’s no hint at specs, price or branding. For those, we’ll have to wait until September 9.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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GoPro’s first interchangeable lens camera is now available for $700

The Mission 1 Pro ILS has a Micro Four Thirds mount, opening GoPro’s ecosystem to a world of lenses that action cams haven’t offered.

The GoPro Mission 1 Pro ILS with its lens mount and sensor facing the camera. Beside it is a small Laowa cinema lens.Mitchell Clark

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GoPro is finally releasing the Mission 1 Pro ILS, the tiny video camera with a Micro Four Thirds mount the company announced back in April. The standard Mission 1 Pro, which comes with a fixed lens and a Type 1 (128mm²) sensor, has been available for a while now and represented a big step up from the company’s traditional action cameras, but the version with an interchangeable lens is an even bigger change. 

Like the standard Mission 1 Pro, the ILS’s Type 1 sensor has very fast readout speeds, allowing it to capture 4:3 open gate footage at 8K up to 30p, and at 4K up to 120p. Switch to 16:9 recording, and it can do 60p and 240p, respectively. It can also record using an HLG curve for HDR footage straight out of camera, or in GoPro’s GP-Log2 for more flexibility in post, and supports 32-bit float for audio, to virtually eliminate the risk of your sound clipping. 

GoPro is launching a new app called Mission Monitor

While it’s tempting to see the Mission 1 Pro ILS as an enthusiast camera, there are clear indications that it’s aimed more towards video professionals, and the time we’ve spent with the camera so far supports this. Its Micro Four Thirds mount has no electronic contacts, so it can’t do autofocus, nor does it support the focus-by-wire or electronic aperture actuation required by most of the photo-focused Micro Four Thirds lenses on the market (as in, almost everything from Panasonic or OM System). That also means you’ll need to manually pull focus, and while the camera has assistance tools like focus peaking and magnification, that’s still no easy task if you’re using the 2.59″ rear display. 

Thankfully, alongside the ILS, GoPro is launching a new app for iPhone and iPad called Mission Monitor. It not only lets you use a phone or tablet to preview your image and control the camera on a much larger screen, but also supports tools like focus peaking, LUT view assist and frameline overlays. 

That app mainly operates over USB, rather than Wi-Fi, like the consumer-focused Quik app (though that can be used with this camera, too). This again reinforces that the camera is aimed towards a very different audience than the company’s traditional action cameras. Rather than being a self-contained option that you can set and forget, it’s something you or a dedicated camera operator actively have to manage, likely with the assistance of a rig with tools like a monitor and follow-focus rig. It’s also worth noting that, unsurprisingly, given its lens mount, this is a GoPro that’s only weatherproof, rather than waterproof. 

We plan on doing some more testing with the Mission 1 Pro ILS soon to see how it works for a variety of use cases, including as a tool for photographers, as it also has the ability to take 50MP stills, and an accessory grip that makes it feel more like a traditional compact (albeit one with even less manual control than usual and no autofocus). If you have any questions about it, let us know in the comments below. 

The GoPro Mission 1 Pro ILS is available to pre-order for $700 from the company’s website, which is the same price as the standard Mission 1 Pro (though it’s already on sale at a $100 discount and has a built-in lens). The company says it’ll be available at traditional retailers in September.

About the Author: Mitchell started taking pictures at 10 and hasn’t stopped since. It’s been a wide-ranging adventure, spanning a wide variety of genres and locales, and occasionally dipping into fascinations with video and filmmaking. They honed their technical knowledge doing documentation, programing and QA, writing for The Verge, and just generally messing around on the computer to see what breaks.

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Sony donne l’EULA

Par : Kocobé
26 août 2026 à 06:00
Alors que tout le monde est unanimement ronchon à cause de la volonté de Sony d’arrêter la production de versions disques pour les jeux PlayStation sortis après janvier 2028, le constructeur ne trouve rien de mieux à faire que d’envoyer des mails automatisés pour rappeler les conditions d’utilisation de ses services. Des conditions qui expliquent noir sur blanc, que, concernant les titres dématérialisés, « vous détenez une licence du logiciel, il ne vous est pas vendu » et qu’en aucun cas, le client n’a le droit de faire des choses qui étaient parfaitement possibles avec des jeux physiques, à savoir les prêter, les donner ou les revendre. Le timing de ce rappel est d’autant plus cocasse qu’il intervient quelques jours avant une tentative de boycott des services PlayStation d'une semaine par des gens qui, justement, se soucient de ce recul net des droits du consommateur. K.

Apple’s new Mac Mini and Mac Studio get faster chips, but AI-era pricing means they’re not the deals they once were

Apple’s latest desktop excel at running the tech that have made them so expensive.

An Apple Mac Studio next to a Studio Display showing a non-linear editor running.Apple

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Apple has updated its popular desktop computers, the Mac Mini and the more powerful Mac Studio. Alongside the new models come new chips: Apple is introducing an “Ultra” model into its M5 lineup, as well as its next generation of processor, the M6. But while the new models are exciting, their prices aren’t; the impacts of AI on RAM and storage pricing are extremely evident here.

The Mac Mini and M6

m_pi_mac_mini_in_handApple

Lets start with the Mac Mini, as it’s Apple’s mainline desktop computer, which will be more than powerful enough for most photographers. The biggest change is internal, as the base level Mac Mini ships with the M6, a new chip in Apple’s lineup. It has a 12-core CPU, made up of two “Super” high-performance cores, 4 “performance” cores for mid-level tasks and 6 “efficiency” cores. The M4 found in the previous generation had 4 “performance” cores – though at the time those were Apple’s fastest cores, closer to what it’d call “super” cores now – and 6 efficiency cores. The chip can now access its memory slightly faster, with 170GB/s of bandwidth, up from 120GB/s. Likewise, the GPU has two additional cores for a total of 12.

Apple says the M6 “is built using cutting-edge 2 nm process” (though, as is typical, that doesn’t necessarily mean all, or even any, of its features actually measure 2nm), and that it includes a “Dual 16-core Neural Engine” that can provide double the performance in on-device AI tasks compared to the M5. The company also claims the M6 has 1.2 times faster single-core performance than the previous-gen (not that you could buy the Mac Mini with that chip in it).

You can also now get the Mac Mini with the same M5 Pro chip found in the company’s MacBook Pros. While it’s built on an older process, it offers more cores – starting with 15 CPU cores and 16 GPU cores, and going up to an 18-core CPU and 20-core GPU – and higher memory and SSD capacity. The M6 Mac Mini can handle up to 32GB of RAM and a 2TB SSD; with the M5 Pro version, that expands to 64GB and 8TB, respectively. And while the M6 Mac Mini’s Thunderbolt ports are still the fourth-gen versions that can run up to 40Gbps, the M5 Pro’s are Thunderbolt 5, which can reach up to 80Gbps (or 120Gbps in an asynchronous mode). 

m_pi_mac_mini_running_topaz_denoiseApple

Outside of the updated processors, not much has changed about the Mini’s capabilities. It still has three ThunderBolt Ports, two USB-C ports and an HDMI port, and can drive up to three external displays. Apple updated its Bluetooth and Wi-Fi to versions 6 and 7 respectively (the latter being a very welcome addition). Likewise, the Ethernet port has been updated, too; it’s now a 2.5Gb model, rather than a 1Gb one, which will be a big upgrade for anyone who often finds themselves transferring large files over the network. Of course, you can still upgrade to a 10Gb ethernet port for $100 at time of purchase.

These upgrades don’t come cheap, though. When the M4 Mac Mini launched in late 2024, you could get a model with 16GB of RAM and a 256GB SSD for $599. However, following the skyrocketing prices of DRAM chips, Apple recently got rid of that model, and the base level became the $799 version with 16GB of RAM and a 512GB SSD. The M6 version comes in at $899, but drops the SSD back down to 256GB. You still get 16GB of memory. While the starting price has “only” jumped $100 compared to yesterday, you’re getting less for more money than you would’ve previously, and much less compared to what you would’ve been able to buy a year ago. 

These upgrades don’t come cheap

The story is slightly less painful with the M5 Pro model. The previous version with an M4 Pro launched for $1,399 with 24GB of RAM and a 512GB SSD, while the new model is $1699 for those same specs.

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