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German Banks Halted 10 Billion Euros in PayPal Payments on Fraud Concerns, Says Newspaper

Par :msmash
28 août 2025 à 12:00
An anonymous reader shares a report: German banks blocked PayPal payments totalling more than 10 billion euros ($11.7 billion) over fraud concerns, the Sueddeutsche Zeitung newspaper reported on Wednesday, without specifying its sources. The payments were halted on Monday after lenders flagged millions of suspicious direct debits from PayPal that appeared last week, the newspaper said. Asked to comment on the report, a PayPal spokesperson said a temporary service interruption had affected "certain transactions from our banking partners and potentially their customers", but that the issue had now been resolved.

Read more of this story at Slashdot.

Nothing Caught Using Stock Photos as Phone 3 Camera Samples

Par :msmash
27 août 2025 à 16:01
Phonemaker Nothing used professional stock photos to demonstrate its Phone 3's camera capabilities on retail demo units, according to The Verge. Five images the company presented as community-captured samples were licensed photographs from the Stills marketplace, taken with other cameras in 2023. The Verge verified EXIF data confirming one image predated the Phone 3's release. Co-founder Akis Evangelidis acknowledged the photos were placeholders intended for pre-production testing that weren't replaced before deployment to stores.

Read more of this story at Slashdot.

Selon ses créateurs, Spectre Divide s’est planté à cause de leur marketing

Par :Stuka
26 août 2025 à 09:45

C’est à travers un long article paru chez 80 LEVEL que les anciens co-fondateurs de Mountaintop Studios, Nate Mitchell (ex-CEO) et Matt Hansen (ex-COO), reviennent sur l’histoire de la création du studio, le développement de Spectre Divide, et pourquoi ils pensent que ça n’a pas marché. En résumé, ce serait la faute à un manque de budget marketing, alors qu’ils ont levé 5,5 M$ à la création du studio — grâce à leurs amis et leur famille qui avaient trop de thunes apparemment —, 30 M$ en 2021 et à nouveau ce même montant en 2023. Pour un studio qui a graduellement grossi jusqu’à atteindre environ quatre-vingt dix développeurs, on pourrait naïvement penser que c’est pas mal.

S’il n’évoque pas directement un manque de financement — ce serait gonflé après avoir si éhontément profité de la bulle du COVID —, Mitchell dit que s’ils avaient eu un peu plus d’argent pour la com, ça aurait marché. C’est sûr qu’avec ses années passées en tant que chef produit à différents échelons chez Oculus, le fric de Facebook a dû lui manquer.

“In a parallel universe where we didn’t have the server issues, where the community wasn’t frustrated with our early pricing that rankled people, where maybe we had a bit more money for marketing, we could have gotten the critical mass going.”

Ce cher Nate explique aussi qu’ils ont mal su gérer les attentes des joueurs, qui attendaient un jeu presque fini avec battlepass et autres trucs clinquants, et qui étaient pourtant si proche d’arriver. On se sent obligé de lui rappeler que la seule mise à jour majeure du jeu est arrivée bien trop tard, notamment parce que le studio s’est presque entièrement focalisé sur la sortie console, Matt Hansen ne pensant pas que la version PC serait viable.

“By our second or third update, where we felt we had addressed everything people had cared about and we had a lot of features added, except for Battle Pass,” Hansen said, “and it didn’t move the needle, I started thinking, ‘I don’t know if the PC version is going to be viable for us.”

Bon, on a déjà pu émettre quelques réserves quant à l’analyse de cet échec par ces cadors du dévelopement de jeux vidéo. Mais, comme chez NoFrag on aime la subjectivité et le sel, on va continuer un peu. On va déjà démentir une des lignes de l’article, qui ose dire que Spectre Divide aurait attiré quatre-cent mille joueurs lors de sa semaine de sortie. C’est évidemment complètement faux, et les chiffres de Steamdb parlent d’eux mêmes.

Spectre Divide player count
Et Nate Mitchell a l’audace, que dis-je, l’outrecuidance, d’affirmer que la rétention de joueur était bonne.

L’autre gros problème semble aussi venir des promesses de rentabilité faites aux investisseurs, qui ont signé pour se faire un max de pognon en trois à cinq ans. Ce qui, des propres dire de l’ex-COO, se traduirait par avoir un succès proche de CS ou Valorant. Avec un tout petit peu de recul, ça semble évidemment complêtement illusoire, et ce n’est pas la masse salariale de presque cent personnes qui a dû aider.

“They were interested in building something that in three to five years has the potential for some kind of large exit,” Hansen said. “Some liquidity event. It’s always a pretty big swing because you’re now saying we’re going to go toe-to-toe with Valve and Riot.”

On finira par une dernière déclaration consternante qui illustre bien la volonté de Montaintop Studios de faire un produit, avant celle de faire un bon jeu :

If he were to do it over again, Hansen said, perhaps the studio would have launched the game much earlier, so it would have been even less polished, and it would have been clear what players were getting and where the title was in development.

Nous sommes également convaincu que sortir le jeu encore plus tôt aurait amélioré les problèmes fondamentaux de gameplay de Spectre Divide, notamment les cinq cartes au design peu inspiré, et sans doute bien trop grandes pour du 3v3, ou encore la vitesse de déplacement trop faible qui avait été « corrigée » par l’ajout d’un sprint. Quel visionnaire.

New Book Argues Hybrid Schedules 'Don't Work', Return-to-Office Brings Motivation and Learning

25 août 2025 à 11:34
Yahoo Finance interviews Peter Cappelli, a Wharton professor of management, on "the business case for employers pushing for workers to get back to the office." (Cappelli has co-written a new book with workplace strategist Ranya Nehmeh titled In Praise of the Office: The Limits to Hybrid and Remote Work ...) Yahoo Finance: What's wrong with a hybrid work arrangement? Cappelli: People just don't come in. That's maybe the single biggest factor. There is a growing awareness that people are really never there on their anchor days. If you want that for your company, you have to manage that attendance... Yahoo Finance: What's the compelling advantage of in-person work? Cappelli: There's value in human interaction, what we learn from each other, the cooperation that we can get in solving problems, and the motivation and commitment that comes from being around other people... When you first began your career, imagine what it would've been like if no one was in the office. You'd be completely lost. If you think about how we learn about office work, we learn by watching. You learn what the values of the organization are. You learn it from the conversations in the office. You can see how the boss reacts to different requests and different problems. As you advance, you've got your ear to the ground, and you've got the opportunity to raise your hand and pitch in and have some influence. You can catch the boss between meetings and pass along a little tidbit of information, and you develop relationships with people where you can solve problems... Those are the kind of things that we miss when we move to remote — in addition to the general fact that people are energized by working with people. With remote work, people also spend more time in meetings that are worthless. A lot of those things could be fixed, but the problem is they're not. He argues remote work isn't as widespread as it seems. ("In Europe, for example, where employees have always had more power, I figured remote work would stay. It hasn't. Most everybody's gone back to the office.") Even in the U.S., 70% of employers are in-office, all the time. ("[M]ost employers are small. Remote work and hybrid work, in particular, is largely a big city, big company phenomenon... It's only white-collar jobs.") And fewer jobs offered are being offered with remote-working options, he believes, now that the labor market has softened. "CEOs are now thinking we're losing something, and the employee resistance to return to the office has weakened.... The longer you wait, the harder it is to ever get people to come back without a big fight. " Cappelli: Right now, people might be saying, 'I will quit if I have to go back to the office,' but it turns out they don't mean it. The reason, of course, is it's one thing to say that you will quit; it's another to actually walk away from a paycheck... If you opt for remote or hybrid, good outcomes don't happen by themselves. You can make it work, but it requires more time and effort for management, more rules, more practices, more leadership.

Read more of this story at Slashdot.

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